Log

Author Commit Date CI Message
Vanfanel 4acd1dca 2021-03-18T14:04:38 [KMSDRM] Improve the way to test if last window is being destroyed.
Vanfanel 8638674a 2021-03-18T13:55:58 [KMSDRM] Correct comment typo.
vanfanel c35e7189 2021-03-18T11:47:23 [KMSDRM] All non-vulkan windows have to be marked as OPENGL, not only the first created one.
vanfanel 281a7bdb 2021-03-18T11:20:18 [KMSDRM] Make the gbm_init flag a viddata member to avoid GBM re-init when several displays are connected.
vanfanel 82ff6045 2021-03-18T12:02:54 [KMSDRM] Unload GL/EGL libs and destroy GBM only when we are destroying the last window.
Ozkan Sezer e5821bf2 2021-03-18T00:10:00 regenerated configure.
Vanfanel e6b87005 2021-03-17T20:10:31 Fix tests configuration and building when only GLVND full OpenGL implementation is present.
Vanfanel 7d1b9c9f 2021-03-17T14:40:41 [KMSDRM] Remove unneeded function calls and improve comments for future reference.
Ryan C. Gordon db2ad6fa 2021-03-17T13:36:38 git-pre-push-hook: remove ".git" from URL.
Ryan C. Gordon e7e519a4 2021-03-17T13:04:05 dsp: Refuse to initialize if there aren't any Open Sound System devices. This prevents the dsp target from stealing the audio subsystem but not being able to produce sound, so other audio targets further down the list can make an attempt instead. Thanks to Frank Praznik who did a lot of the research on this problem!
Ankith 559be8aa 2021-03-15T15:18:10 fix invalid out of bounds UTF8 handling
Ankith 07fc1bb8 2021-03-15T15:10:49 Fix invalid UTF-8 handling of extra bytes
Vanfanel 96cc4985 2021-03-16T22:41:26 [Build system] Report differentiated glx and glvnd OpenGL implementation detection.
Vanfanel e14fb54e 2021-03-16T10:47:57 [KMSDRM] Undo SDL_CreateRenderer() modifications aimed at create opengles2 when KMSDRM is in use because it's a harmful solution.
Ryan C. Gordon 7a2a1a85 2021-03-16T13:46:03 documentation: initial script to merge header comments and the wiki. This is a work-in-progress, but the idea is it can convert between our wiki and the SDL header's doxygen comments, so we can attempt to keep them in sync. This might be a fool's errand, but I'm optimistic it'll work enough that we can clean up little issues as we go, as long as we have some discipline about how we write documentation. If nothing else, it's going to result in a solid spring-cleaning of both the wiki and the headers!
Vanfanel 108bb5aa 2021-03-16T00:51:17 [KMSDRM] Modify SDL_CreateRenderer() to create an opengles2 renderer when the KMSDRM backend is being used and no renderer name has been specified.
vanfanel e213f37a 2021-03-15T12:53:16 [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems.
Ryan C. Gordon b98b5adc 2021-03-15T10:21:36 wasapi: Don't use the system's resampler.
Esme 8ba735c2 2021-03-10T11:40:34 Include arm_neon.h in mingw targeting ARM Windows. The llvm-mingw project includes cross-compilers targeting ARM: https://github.com/mstorsjo/llvm-mingw/releases Currently, compilation fails with this configuration, because neon features are used as long as __ARM_NEON is defined, but arm_neon.h was not included.
Cacodemon345 3853531f 2021-03-15T10:43:14 Fix CMake script on Linux
Haelwenn (lanodan) Monnier 9996cecc 2021-03-15T05:26:46 Set ALT_OGL to libOpenGL.so.0 instead of libOpenGL.so.1
Cacodemon345 5f7eb88a 2021-03-14T22:36:20 Load libOpenGL.so.1 if libGL.so.1 is not found
Ozkan Sezer b49e0953 2021-03-14T14:10:50 regenerated configure
Ozkan Sezer 1957ffd2 2021-03-14T11:04:28 fixed a typo in SDL_ceilf()
Cacodemon345 34de3b57 2021-03-11T15:10:29 Fix CMake script on FreeBSD
Cacodemon345 dacf6cfb 2021-03-11T12:03:22 Fix compilation with iconv on FreeBSD
nia a5f3ea14 2021-03-10T09:36:46 netbsdaudio: Handle ioctls failing A user reported that the mpv video player hangs after attempting to set an unsupported number of channels with the SDL audio output, because it thinks it's successfully opened the device. This makes the failure graceful.
Frank Praznik 4fbd60b8 2021-03-09T12:22:48 audio: pipewire: Remove the nickname portion of sink/source names Removes the node nickname from sink/source nodes as it doesn't provide any useful information and names now match those used in Pulseaudio, so any stored configuration data will be compatible between the two audio backends.
kenmays cd3809c0 2021-03-10T20:06:07 SDL: Updated patches for HAIKU Revert change
kenmays 9e23c652 2021-03-10T16:48:05 SDL: Updated patches for HAIKU
kenmays 72bcf546 2021-03-10T16:47:08 SDL: Updated patches for HAIKU
Sylvain Becker 3d22731d 2021-03-11T20:10:07 Merge pull request #4175 from 1bsyl/br_blit_rgb555_to_rb1555 Fixed bug 3727 - Blit from RGB555 to ARGB1555
Sylvain 51345623 2021-03-11T20:06:09 Fixed bug 3727 - Blit from RGB555 to ARGB1555
Ozkan Sezer 9d46bd25 2021-03-11T17:00:10 revert commit 81cdb1bb0de (unifont license issue.)
Ryan C. Gordon 3a1317ed 2021-03-09T15:54:25 Minor tweak to workflow settings. There was an (innocently intended, I assume!) "make X great again" joke in a previous commit message, and I'd like this not to be the first thing people see on our GitHub project page, so I added some whitespace to the end of this file. Apologies to any that were bothered by that, it was an accident!
Ivan Epifanov 33127271 2021-03-09T11:40:35 Fix typecasting
Ivan Epifanov 54134fdd 2021-01-10T00:09:46 Use Clib mem funcs
Ivan Epifanov 5e30d84b 2021-01-09T23:33:32 Fix display mode
Ivan Epifanov 10038228 2021-01-09T23:33:14 Properly cleanup framebuffer
Ivan Epifanov 953101de 2021-01-09T22:55:11 Oops. Fix default framebuffer color
Ivan Epifanov 1e2eed1a 2020-12-28T15:32:52 Native framebuffer for software renderer
Ivan Epifanov ff5f98b8 2020-12-23T19:00:16 Fix platform
Ivan Epifanov a7269a9a 2020-12-23T17:27:01 Update video api to 2.0.14
Ivan Epifanov 7b0b1a12 2020-12-23T17:26:52 Update thread api to 2.0.14
Ivan Epifanov a05f92da 2020-12-23T17:26:34 Update joystick api to 2.0.14
Ivan Epifanov 8e4271fa 2020-12-23T16:54:18 Fix timers
Ivan Epifanov a4ddb175 2021-03-08T19:28:58 Formatting
Ivan Epifanov e928b92f 2020-12-18T16:42:57 CMake support
Ivan Epifanov 47c10516 2020-12-18T16:42:37 Add reversive list join macro
Ivan Epifanov 4f9fde87 2021-03-08T19:20:33 Fix types
Ivan Epifanov ca5e5d61 2020-12-18T16:34:24 VITASDK compatibility
Ivan Epifanov 7d89f09f 2020-12-18T14:28:09 ISO C90 fixes
Ivan Epifanov 1e5cc961 2021-03-08T19:05:19 Docs
Ivan Epifanov 0de7b0ec 2020-12-14T02:08:29 Fix makefile
Ivan Epifanov 0da35d3d 2020-12-12T23:47:15 IME support with gxm backend
Ivan Epifanov 091288ac 2021-03-08T18:41:20 Vita port builds with cmake
Ivan Epifanov e812ca52 2020-12-09T21:03:27 Enable ARM SIMD/NEON optimized blitters
Ivan Epifanov 47c6270e 2020-12-09T15:28:57 Fix a bug in vitagles2 renderer
Ivan Epifanov e58a955e 2021-03-08T18:39:00 Deprecate dolcesdk
Ivan Epifanov 639323ea 2020-12-09T14:38:43 Fixed gxm render flags
Ivan Epifanov 3ac2242e 2020-12-09T12:37:39 Fix PerformanceCounter
Ivan Epifanov e1d9cbf6 2021-03-07T13:56:38 Split mouse/kb grab
Ivan Epifanov 943053a9 2020-12-09T01:50:49 Clean up touch a little more
Ivan Epifanov f61b9e76 2020-12-09T00:37:46 Cleanup touch. Fix back touchscreen
uyjulian 29153a1c 2021-02-28T14:38:55 SDL_vitamessagebox: rearrange if/else Set messageboxdata and buttonid as unused variables
Ivan Epifanov d9b2bde2 2020-12-07T18:40:41 Fallback to app0:
Ivan Epifanov 6f7c7c55 2020-12-05T22:38:12 sensors corrections
uyjulian 70a19fd5 2021-02-28T13:59:51 SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions
Ivan Epifanov 6d856377 2020-12-05T12:37:53 Fix sensors
Ivan Epifanov e7edb06e 2020-12-04T00:06:15 Audio fix
uyjulian abcfb22b 2021-02-28T13:49:01 Add support for Vita file API in SDL_rwops
Ivan Epifanov 05e5a7cb 2020-11-29T22:07:53 Oops
Ivan Epifanov a86ba391 2020-11-28T00:32:32 Add SDL_RenderReadPixels
uyjulian c8abc88c 2021-01-29T01:26:35 Add support for message box
Ivan Epifanov f623211e 2020-11-25T00:29:04 remove sceGxmFinish on render swap
Ivan Epifanov 0b45529e 2020-11-25T00:19:18 Add viewport support
José Cadete 91fe2b67 2021-02-19T18:52:19 Allow larger texture sizes
Ivan Epifanov 2209b717 2020-11-24T18:12:38 Refactor render state
Ivan Epifanov 333d5e11 2020-11-23T20:15:39 Add drawstate cache
Ivan Epifanov 4708c6bb 2021-02-14T11:52:43 Remove pkg-config prefix hack
Ivan Epifanov 56bde0f6 2020-11-23T18:31:23 Rename memory functions to avoid clash with vita2d
Ivan Epifanov 94d7737b 2020-11-23T12:45:51 Texture render target
Ivan Epifanov e5cbe7cf 2021-02-14T00:30:42 Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
Ivan Epifanov 63e223fa 2020-11-23T12:45:09 Set initial blend mode
Ivan Epifanov 6c3bf565 2020-11-23T12:44:54 Unified build with both renderers
Ivan Epifanov 7c4d20cf 2021-02-12T23:57:43 Fix for dolcesdk
Ivan Epifanov a1adc8a9 2020-11-22T01:02:00 Add sensor support
Ivan Epifanov bd14aa63 2020-11-21T23:09:30 Autobuild
Ivan Epifanov 3c1fe9ce 2021-02-12T23:46:01 WTF
Ivan Epifanov 01311054 2020-11-21T23:04:43 Fix render name
Ivan Epifanov 6ba84975 2020-11-21T23:04:27 Remove vita2d render, add raw gxm render
Ivan Epifanov 6fab3323 2021-02-12T23:45:48 Typo
Ivan Epifanov ef0bbfd6 2020-11-16T20:40:22 Include anf fix vita2d renderer
Ivan Epifanov dbb730d3 2020-11-14T23:37:26 Separate vita piglet renderer. Add proper render initialization and window re-creation.
José Cadete 739f4e1e 2021-02-01T23:14:28 Only call sceGxmFinish when vsync is on Also fix oversight with supported textures
Ivan Epifanov d75ea51a 2020-11-02T20:05:55 Fix texture shaders
Ivan Epifanov 194c8138 2020-11-02T19:55:01 Fix filesystem
uyjulian b52e9459 2021-01-29T01:26:13 Add support for open URL
Ivan Epifanov 73b545ed 2020-11-02T19:38:20 Fix joystick support
Ivan Epifanov 41d6c80b 2020-11-02T19:01:25 Filesystem module