|
e967f002
|
2021-09-10T00:01:20
|
|
testmouse.c: remove unused local var.
|
|
83020658
|
2021-09-09T21:33:35
|
|
Add testmouse
|
|
2c6f52d1
|
2021-09-06T15:24:50
|
|
regenerate test/configure really with ac2.69
|
|
2e3a415b
|
2021-09-06T13:09:09
|
|
test: Use a static pattern rule to copy data to $(builddir)
The version with an implicit pattern rule tended to fail if test/
was built in an "out-of-tree" build directory not below test/, for
example:
cd SDL
mkdir _build-test
( cd _build-test; ../test/configure )
make -C _build-test
as a result of the pattern rule first checking for axis.bmp, then for
../test/axis.bmp, then ../test/../test/axis.bmp, and so on until the
maximum path length was reached.
Note that this requires GNU make. The FreeBSD ports file for SDL seems
to use GNU make (gmake) already, so presumably SDL's build system is
already relying on GNU make extensions.
Signed-off-by: Simon McVittie <smcv@debian.org>
|
|
9837a327
|
2021-09-06T14:55:40
|
|
regenerated test/configure
|
|
91ce6019
|
2021-09-06T10:40:23
|
|
test: Fix path used in AC_CONFIG_AUX_DIR
AC_CONFIG_AUX_DIRS is an undocumented, internal version of
AC_CONFIG_AUX_DIR that takes a whitespace-separated list, instead of a
single path to add to the list. It also does not automatically treat
the given path as being relative to the $srcdir, unlike the documented
AC_CONFIG_AUX_DIR.
Newer versions of autoconf treat the argument to AC_CONFIG_AUX_DIRS
as being literal (they do not expand the shell variable), causing
autoreconf to fail if $srcdir is explicitly specified. The argument to
AC_CONFIG_AUX_DIR is checked relative to $srcdir anyway, so there is no
need to specify $srcdir a second time.
Resolves: https://github.com/libsdl-org/SDL/issues/4719
Signed-off-by: Simon McVittie <smcv@debian.org>
|
|
79c7a171
|
2021-08-24T12:41:41
|
|
testvulkan: reformatted to more-closely match SDL coding conventions.
|
|
b073d275
|
2021-08-17T16:52:49
|
|
test/vulkan: fix/workaround validation errors
|
|
abba1811
|
2021-08-23T20:18:57
|
|
testvulkan: support multiple windows.
Fixes #4363.
|
|
f5c0cdea
|
2021-08-19T01:28:10
|
|
testgeometry.c: fix build in c89 mode
|
|
bc2173ba
|
2021-04-06T21:49:23
|
|
Add testgeometry to draw a non uniform triangle
--use-texture: an option to load icon.bmp as a texture
handle mouse motion: rotate the triangle
|
|
53bcb3e0
|
2021-04-06T21:38:24
|
|
Add an option to 'testsprite2' to render slicing into triangles.
[--use-rendergeometry mode1|mode2]
mode1: Draw sprite2 as triangles that can be recombined as rect by software renderer
mode2: Draw sprite2 as triangles that can *not* be recombined as rect by software renderer
Use an 'indices' array
|
|
fbc36490
|
2021-08-14T22:29:05
|
|
Use the new SDL_clamp() macro where sensible
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
|
|
105f1206
|
2021-08-13T21:25:35
|
|
checkkeys: Create a renderer for window display on Wayland
On Wayland -- or at least on some Wayland implementations -- windows
aren't shown until something has been rendered into them. For the
'checkkeys' test program, this means that keyboard input isn't
registered, making the program rather useless.
By creating a renderer and presenting once, the window is properly
displayed, and the test behaves as it does under X11 (including
XWayland).
The exact same thing was done with testmessge in 1cd97e2695 (PR #4252)
|
|
cb1e20b0
|
2021-08-10T17:50:17
|
|
Added KMOD_SCROLL to track the scroll lock state
Fixes https://github.com/libsdl-org/SDL/issues/4566
|
|
773e1ba1
|
2021-08-08T11:00:07
|
|
testvulkan: Clamp the drawable size to the allowed range
SDL_Vulkan_GetDrawableSize() doesn't always return a size which is
within the Vulkan swapchain's allowed image extent range.
(This happens on X11 a lot when resizing, which is bug #3287)
Clamp the value we get back from SDL_Vulkan_GetDrawableSize() to this
range. Given the range usually is just a single value, this is almost
always equivalent to just using the min or max image extent, but this
seems logically most correct.
|
|
520bc713
|
2021-08-05T14:33:54
|
|
Fix typo in CMake target name
|
|
9fdb0645
|
2021-08-04T11:33:28
|
|
Added support for the Joy-Con Charging Grip when SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is enabled
|
|
3d747078
|
2021-08-03T01:25:54
|
|
Run the renderer so Steam can find the main window
|
|
8726f500
|
2021-08-03T01:10:48
|
|
Allow quitting controllermap if there are no controllers attached
|
|
65ff00ec
|
2021-07-29T14:18:54
|
|
Query the rate for the correct sensor (thanks @meyraud705)
|
|
a186a503
|
2021-07-29T06:43:39
|
|
Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
|
|
ce8261dd
|
2021-07-29T06:36:20
|
|
Only pump events once per frame and process all currently pending events
If you continually poll for events it's possible that new events can come in while you're still processing the last one, delaying rendering. This is more likely with high update rate sensors.
|
|
51c61d7c
|
2021-07-27T14:57:18
|
|
Run the entire Cocoa messagebox function on the main thread.
This fixes bug https://github.com/libsdl-org/SDL/issues/4420
|
|
7df6a9ea
|
2021-07-27T10:44:04
|
|
Add a test case for bug https://github.com/libsdl-org/SDL/issues/4469
|
|
94b7a876
|
2021-07-24T09:10:18
|
|
Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers
Fixes bug https://github.com/libsdl-org/SDL/issues/4019
|
|
f9bf1aeb
|
2021-07-09T00:51:16
|
|
Latest Unifont with OFL is now bundled. (#4268)
* * Latest Unifont with OFL is now bundled.
* * Added a Unifont license file.
Co-authored-by: Vladislav Dmitrievich Turbanov <vladislav@turbanov.ru>
|
|
d135c076
|
2021-07-08T13:22:41
|
|
Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
|
|
c33e3c15
|
2021-06-07T18:24:57
|
|
testwm2: draw various debug logging into the window itself
Renderer output size, window position/size, display bounds, etc.
Uses new SDLTest_CommonDrawWindowInfo function in test_common.
|
|
64c40b90
|
2021-06-04T14:34:21
|
|
Updated copyright date
|
|
37b093ea
|
2021-06-05T00:05:56
|
|
test/checkkeysthreads: build fixes, and add to os2 makefile.
|
|
0dd7024d
|
2021-03-12T21:58:20
|
|
Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.
The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.
The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.
To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.
The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.
Two new optional video device methods are introduced:
WaitEventTimeout
SendWakeupEvent
in addition the mutex
wakeup_lock
which is defined and initialized but only for the drivers supporting the
methods above.
If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.
The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
|
|
646ddfb7
|
2021-05-15T00:22:50
|
|
minor watcom build fixes.
|
|
babd79b8
|
2021-04-14T23:20:40
|
|
bump minimum required autoconf version and revise autogen.sh
|
|
197cfcaf
|
2021-04-14T21:10:40
|
|
ran configure.ac through autoupdate-2.69
generated configure script is practically the same except for whitespace
changes.
|
|
da667554
|
2021-04-01T12:20:04
|
|
Fixed up legacy MoinMoin URLs at wiki.libsdl.org
Fixes #4064.
|
|
2542977b
|
2021-04-01T12:15:28
|
|
Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)"
This reverts commit 82a96afa70212da94de758df859e94cccdb2c805.
We ended up not moving to GitHub's wiki after all and built
https://github.com/icculus/ghwikipp to fill the gap...since the wiki is
back at https://wiki.libsdl.org/, put back the original URLs.
|
|
570768f6
|
2021-03-26T22:52:30
|
|
test: fix shadowing variables
|
|
b972258d
|
2021-03-26T22:49:28
|
|
test: remove unused variables and typedefs
|
|
3f257045
|
2021-03-26T23:46:31
|
|
test: portable 64bit address format specifier
|
|
1cd97e26
|
2021-03-29T18:12:33
|
|
testmessage: Create a renderer for window display on Wayland
On Wayland -- or at least on some Wayland implementations -- windows
aren't shown until something has been rendered into them. For the
'testmessage' test program, this means that the final messagebox (a
modal one) is blocking an "invisible window", which can then be
difficult to close.
By creating a renderer and presenting once, the window is properly
displayed, and the test behaves as it does under X11 (including
XWayland).
|
|
8b87b438
|
2021-03-26T13:01:06
|
|
Don't try to map the touchpad button, since we don't have any art for that at the moment.
|
|
e5821bf2
|
2021-03-18T00:10:00
|
|
regenerated configure.
|
|
e6b87005
|
2021-03-17T20:10:31
|
|
Fix tests configuration and building when only GLVND full OpenGL implementation is present.
|
|
9d46bd25
|
2021-03-11T17:00:10
|
|
revert commit 81cdb1bb0de (unifont license issue.)
|
|
81cdb1bb
|
2021-03-04T18:32:32
|
|
test: add unifont-9.0.02.hex as a resource (so it works out-of-the-box)
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
|
|
a52d0db5
|
2021-03-04T18:28:10
|
|
test/CMakeLists.txt: add OpenGL module checks and adjust dependencies.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
|
|
e7abf968
|
2021-03-04T18:28:04
|
|
test/CMakeLists.txt: bump cmake minimum required to 3.0 for consistency
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
|
|
a29fe292
|
2021-02-18T20:10:50
|
|
configury: replace host checks against *-*-mingw32* with *-*-mingw*
|
|
9323cd51
|
2021-02-16T18:14:13
|
|
Check for ARM SIMD in testplatform
|
|
82a96afa
|
2021-02-13T09:49:31
|
|
Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)
|
|
4ff51d29
|
2021-02-12T14:15:29
|
|
Deprecate SDL_GetRevisionNumber and update things for git instead of hg.
Fixes #4063
|
|
31e8a462
|
2021-02-10T20:54:15
|
|
* Fixed closing the test window.
|
|
6b057c67
|
2021-01-26T19:16:17
|
|
Expose separate keyboard and mouse grab support
This adds SDL_SetWindowKeyboardGrab(), SDL_GetWindowKeyboardGrab(),
SDL_SetWindowMouseGrab(), SDL_GetWindowMouseGrab(), and new
SDL_WINDOW_KEYBOARD_GRABBED flag. It also updates the test harness to exercise
this functionality and makes a minor fix to X11 that I missed in
https://hg.libsdl.org/SDL/rev/02a2d609369b
To fit in with this new support, SDL_WINDOW_INPUT_CAPTURE has been renamed to
SDL_WINDOW_MOUSE_CAPTURE with the old name remaining as an alias for backwards
compatibility with older code.
|
|
d0c5097c
|
2021-01-23T03:41:02
|
|
minor autotools build system updates.
|
|
4fbb9f31
|
2021-01-19T11:01:00
|
|
Fix declarations after statement
|
|
0e7d435f
|
2021-01-19T10:40:42
|
|
Add basic testgles2_sdf program to demonstrate sign distance field with opengles2
|
|
c94283d4
|
2021-01-13T11:01:54
|
|
testgamecontroller: log which controller the event came from
|
|
9130f7c3
|
2021-01-02T10:25:38
|
|
Updated copyright for 2021
|
|
88eaf356
|
2020-12-30T15:53:20
|
|
minor update to test/acinclude.m4 (pkg.m4)
|
|
5ed3d21f
|
2020-12-24T00:55:30
|
|
testsem.c: fix -Wmissing-braces warnings.
|
|
2b040ceb
|
2020-12-23T13:36:23
|
|
Atomic test: Fix use after free
SDL_SemPost() was called by the FIFO threads after the semaphore was
freed because the main thread actually synchronized on the
`writerRunning`/`readersRunning` count and not the semaphores itself.
|
|
6267b951
|
2020-12-23T13:36:02
|
|
Semaphore test: Add overhead tests.
|
|
95a6d4e8
|
2020-12-23T13:35:35
|
|
Semaphore test: Put test into separate function.
|
|
090fffac
|
2020-12-24T00:29:40
|
|
test/Makefile.os2: add warning switches to CFLAGS.
|
|
239c8f1f
|
2020-12-24T00:28:50
|
|
testvulkan.c: fix -Wmissing-braces warnings. also fix whitespace.
|
|
20ca1192
|
2020-12-24T00:26:32
|
|
testgesture.c: comment out unused drawLine()
|
|
b064028c
|
2020-12-24T00:25:40
|
|
testatomic.c: fix warnings due to SDL_AtomicDecRef() use
|
|
390b2cf0
|
2020-12-22T20:53:27
|
|
Enable PS5 enhanced functionality for testgamecontroller
|
|
058a0ab4
|
2020-12-22T14:38:32
|
|
Set the pad lights on the PS5 controller corresponding to the player index
Also allow setting the player index from testgamecontroller using the number keys
|
|
b4b674da
|
2020-12-22T22:10:50
|
|
CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project
|
|
350f1b0d
|
2020-12-22T10:36:15
|
|
Updated SDL to version 2.0.15 for development
|
|
9f655fe5
|
2020-12-22T17:03:20
|
|
regenerated configure
|
|
86191351
|
2020-12-22T17:00:28
|
|
acinclude & sdl2.m4 updates:
- acinclude/alsa.m4, esd.m4: Ran through autoupdate to replace several
AC_TRY_[COMPILE|LINK|RUN] with corresponding AC_???_IFELSE , so that
autoconf-2.70 doesn't warn.
- sdl2.m4: Ditto.
- test/acinclude.m4 (sdl2): Ditto.
|
|
f117db51
|
2020-12-22T17:00:11
|
|
sdl2.m4 updates:
- remove HP/UX 9 (%@#!) support
- change fopen() mode from "a" to "w" in test code.
- bump its serial num to 2.
- test/acinclude.m4: same sdl2.m4 updates.
|
|
537f824f
|
2020-12-21T20:40:10
|
|
test/Makefile.os2: wlib must run case-sensitively.
|
|
67e9132d
|
2020-12-20T12:22:28
|
|
Fixed circular dependency problem when building in the test directory
|
|
5c654d0d
|
2020-12-18T17:00:00
|
|
tests: regenerate configure using autoconf patched for AC_PATH_X11
Specifically this patch which does not invoke _AC_PATH_X_XMKMF and
_AC_PATH_X_DIRECT internal autoconf routines when cross-compiling:
http://git.savannah.gnu.org/gitweb/?p=autoconf.git;a=commitdiff;h=33c3a47c04ab70a4dd54963fe433a171bc03747f
Without this, CFLAGS would brokenly have system include paths like
-I/usr/include/X11 when cross-compiling e.g. for windows. (And it
also resulted in annoying imake crashes for my setup...)
|
|
716ac535
|
2020-12-15T01:20:00
|
|
test/acinclude.m4: rename SDL_CONFIG to SDL2_CONFIG, regenerate configure
|
|
44d4a61d
|
2020-12-14T08:11:40
|
|
minor cleanups to configure.ac to reduce autoconf-2.70 warnings a bit.
configure output is practically unchanged. there are still lots of
AC_TRY_COMPILE/AC_TRY_LINK replacements needed to really eliminate
the warnings, but that's for another time.
|
|
f1cab8ae
|
2020-12-10T11:20:56
|
|
fix bug #5253: handle NULL title or message fields in SDL_MessageBoxData
- SDL_video.c (SDL_ShowMessageBox): replace messageboxdata, set title
or message field to "" if either of them is NULL.
- SDL_video.c (SDL_ShowSimpleMessageBox): set title or message to ""
if either of them is NULL for EMSCRIPTEN builds.
- SDL_bmessagebox.cc: add empty string check along with NULL check for
title and message fields.
- SDL_windowsmessagebox.c (AddDialogString): remove NULL string check
- SDL_windowsmessagebox.c (AddDialogControl): add empty string check
along with the NULL check.
- SDL_x11messagebox.c: revert commit 677c4cd68069
- SDL_os2messagebox.c: revert commit 2c2a489d76e7
- test/testmessage.c: Add NULL title and NULL message tests.
|
|
3c68051e
|
2020-12-04T15:47:28
|
|
Allow background input when testing game controllers
|
|
04f0fd13
|
2020-11-27T18:57:42
|
|
Remember to close the game controller when we're done with it
|
|
012471e9
|
2020-11-27T18:57:38
|
|
Open and test all connected controllers
|
|
24cc0012
|
2020-11-25T16:05:15
|
|
Some controllers don't always reset their triggers to zero when they are released (e.g. Xbox One S in Bluetooth mode), so only trigger rumble if the trigger is pulled halfway or more.
|
|
e16afa79
|
2020-11-24T16:38:49
|
|
Automatically switch to testing a new controller when it's plugged in
|
|
34bea84a
|
2020-11-23T23:03:55
|
|
Fixed bug 5335 - Patch: enable joystick/haptic/evdev support by default on FreeBSD
Alex S
Ah, that's not quite enough. You need to:
1. rename src/joystick/bsd/SDL_sysjoystick.c to something;
2. regenerate configure.
|
|
04b45b55
|
2020-11-23T14:28:30
|
|
Allow testing a specific controller
|
|
ff4bc138
|
2020-11-23T14:28:16
|
|
Fixed mapping controllers after adding the touchpad button
|
|
75721b19
|
2020-11-21T18:01:23
|
|
Allow testing effects on PS4 controllers
Note, this will switch the controller into advanced report mode which breaks DirectInput on Windows
|
|
fcb21aa8
|
2020-11-17T10:30:20
|
|
Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers
Also fixed an issue with the accelerometer on iOS having inverted axes
|
|
d140d887
|
2020-11-16T17:36:47
|
|
Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial()
|
|
fe4da420
|
2020-11-16T10:39:44
|
|
Improve LED color calculation, don't set LED unless left thumbstick is moved
|
|
9f51fad3
|
2020-11-13T18:01:29
|
|
Added support for the touchpad on PS4 and PS5 controllers
|
|
e749c126
|
2020-11-12T07:53:01
|
|
Fixed overflow in trigger rumble calculation
|
|
65847539
|
2020-11-11T19:15:43
|
|
test: Add a unit test for input device classification heuristics
This uses pre-recorded evdev capabilities, so that we can check for
regressions without the devices having to be physically present.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
1e2caac5
|
2020-11-11T18:57:37
|
|
Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers()
|
|
c3a32605
|
2020-11-09T04:55:15
|
|
testvulkan: Patched to compile with SDL's internal Vulkan headers.
|
|
009b62f1
|
2020-11-07T02:22:15
|
|
Be explicit about mapping the new game controller paddle buttons
|
|
5a92edee
|
2020-11-06T15:54:18
|
|
Don't try to map the accelerometer as a game controller
|