Log

Author Commit Date CI Message
Cameron Gutman 505df1a9 2021-12-19T20:43:48 autotools: Fix typo in libgbm print
Ozkan Sezer 0673e448 2021-12-20T01:03:56 autotools: improved detection of windows.gaming.input.h similar to cmake commit 83583dc49d
Cameron Gutman 83583dc4 2021-12-19T15:07:37 cmake: Fix WGI detection with older SDKs
Ozkan Sezer 398c0fdf 2021-12-18T23:56:10 cmake: simplify wayland-scanner 1.15 detection.
Wohlstand 54d24510 2021-12-18T19:58:28 sdlchecks.cmake: Small tune by @sezero
Wohlstand 6c9907dd 2021-12-18T17:15:08 Fixed build on CMake older than 3.7 I found this accidentally when I tried to use CMake 3.0 to build this.
Wohlstand 3861afac 2021-12-18T17:14:32 Fixed build on CMake older than 3.13 Fixes #5096
Ozkan Sezer 840339c4 2021-12-18T14:01:02 SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type.
Ozkan Sezer 507d4bcd 2021-12-18T14:01:02 SDL_utf8strlen: run bit-test explicitly on unsigned char
Ozkan Sezer 82fc67ae 2021-12-18T14:01:02 SDL_joystick.c: cast the arguments to nibble() to unsigned char.
Ozkan Sezer 47d3e96b 2021-12-18T14:01:02 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
Sam Lantinga 881feca1 2021-12-17T19:14:34 CMAKE: fixed cflags check for build type Martin Gerhardy wrote: If there is a variable named test, then cmake does variable-value comparison: if (test STREQUAL "") is equivalent to: if ("${test}" STREQUAL "") If there is no variable named test, then cmake does string literal comparison: if (test STREQUAL "") is equivalent to: if ("test" STREQUAL "") That means basically - the current stuff works - but is not how it should be done. Fixes https://github.com/libsdl-org/SDL/issues/2100
Sam Lantinga c31a4024 2021-12-17T19:04:39 Fix audio memory leaks due to invalid init (thanks Janiszewski!) SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like SDL_AddAudioDevice do register events, which will need final cleanup and only gets fired when events were actually initialised. Sample call stack of a malloc missing its free (Linux + PA): SDL_malloc_REAL (SDL_malloc.c:5328) SDL_AddEvent (SDL_events.c:445) SDL_PeepEvents_REAL (SDL_events.c:531) SDL_PushEvent_REAL (SDL_events.c:762) SDL_AddAudioDevice (SDL_audio.c:443) SourceInfoCallback (SDL_pulseaudio.c:681) context_get_source_info_callback (introspect.c:534) run_action (pdispatch.c:288) pa_pdispatch_run (pdispatch.c:341) pstream_packet_callback (context.c:349) do_read (pstream.c:1012) Fixes https://github.com/libsdl-org/SDL/issues/3005
Erik Soma 71e3998d 2021-11-23T17:56:46 Make SDL_VideoInit cleanup when errors occur before video driver creation.
Francisco Javier Trujillo Mata 8ed0cc43 2021-12-15T22:30:04 Fix wrong value for thread priorities following official PSP Docs
Sylvain 44c84c0d 2021-12-17T17:44:34 GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !)
Sylvain 3a69828e 2021-12-17T13:15:39 Fixed GLES2 back-end on Big Endian Platform (see #5093)
Ozkan Sezer 61107494 2021-12-17T07:40:02 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
Ozkan Sezer ced442cd 2021-12-17T07:33:10 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter.
Ozkan Sezer 48d1ef8f 2021-12-17T07:33:10 another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
Ozkan Sezer dac65160 2021-12-17T02:50:40 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
Ozkan Sezer 2052b5bc 2021-12-17T01:10:10 os2messagebox: use proper UCHAR* typecast in assignment, just in case.
Sam Lantinga ca18bf11 2021-12-16T12:01:18 Don't compare raw mouse button state with windows message button state When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two. Fixes https://github.com/libsdl-org/SDL/issues/5108
Sylvain 3d5fcb5d 2021-12-16T11:10:07 Fix warning
Sylvain 4342e6bd 2021-12-16T10:53:27 SDL_render.c: lighten the cast syntax
Sylvain 50d49c63 2021-12-16T10:52:36 GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid
Ethan Lee 4c9966ee 2021-12-16T10:22:27 wayland: Add a note for why we check 0,0 for fullscreen configurations
Sylvain 6101499c 2021-12-16T09:07:31 BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc Program received signal SIGILL, Illegal instruction. X11_InitKeyboard (_this=0x1001f8f0) at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273 273 XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
stdgregwar 0b7b0977 2020-12-27T17:51:39 fix PSP texure artifacts
Francisco Javier Trujillo Mata 996f30b0 2021-11-23T15:27:41 Use lightweight mutex
Francisco Javier Trujillo Mata 0341ec93 2021-11-26T11:34:40 Improve performance when vsync is enabled and the game is not reaching the 60 FPS
Sam Lantinga 67c4b996 2021-12-15T10:39:42 Fixed enabling udev hotplug detection on Linux
Ivan Epifanov 60c3ca49 2021-12-15T01:20:51 Vita: disable arm asm blitters and add missing pvr dep
Sam Lantinga c326ff7c 2021-12-14T12:42:39 Re-enabled the O_CLOEXEC definition so config headers can be fixed
Alex Szpakowski 7f5339e6 2021-12-14T14:24:59 Document the packed integer formats SDL_Color is bit-compatible with.
Alex Szpakowski 3a5e148b 2021-12-14T11:02:07 Renderer backends use SDL_Color instead of int for geometry colors.
Sam Lantinga 086c7455 2021-12-14T12:08:36 Fixed build warning on iOS
Sam Lantinga b08e57e9 2021-12-14T09:32:05 Don't try to create a vbo if we aren't using any vertices
Sylvain b7885abc 2021-12-14T10:31:55 Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
Alex Szpakowski 323ba6c0 2021-12-13T18:27:49 d3d11 renderer: reduce vertex bandwidth and calculations.
thfrwn 2b6b69fb 2021-12-12T10:08:11 fix assertion failure in sndio audio caused by the recent hotplugging support
Sylvain 8927d73b 2021-12-12T09:55:23 RenderGeometry: simplify casting (Thanks Daniel Gibson)
Sylvain d7f66ba1 2021-12-11T20:04:53 Remove strict aliasing warning in opengles2 backend
Sylvain 3e43d6e3 2021-12-11T17:19:00 SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing"
David Redondo e2ade2bf 2021-12-10T16:22:34 Fix build against wayland 1.20 Fixes #5088
David Gow 9da93d07 2021-12-08T12:38:16 video: x11: Set XImage's byte_order field (fix #5081) If the X server's byte order is different from the client, things might display in the wrong colour. Apparently we can just set the byte_order field to the client's byte order, and the X server will adjust everything automatically: https://xorg.freedesktop.narkive.com/GbSD1aPq/ximage-s-byte-order-field
Hanseul Jun e7f84c20 2021-12-09T10:40:53 Fix a typo in comment.
Hanseul Jun 66fbf00e 2021-12-09T10:40:18 Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow.
Valentin Hăloiu cb8fa5f9 2021-12-04T03:50:12 wayland: fix keycodes of swapped xkb modifier keys
Ozkan Sezer 615f7b44 2021-12-08T23:51:56 more updates to os2 makefile for libiconv
Ozkan Sezer b6d40b29 2021-12-08T21:15:24 minor update to os2 makefile.
Ozkan Sezer 8d14e6ea 2021-12-08T14:01:02 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code, it now compiles without HAVE_LIBC
Sylvain 1940d289 2021-12-08T09:41:33 SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "") because: - GeHint return a value pointer. - SetHint free internally the pointer - The -now invalid- pointer is re-read ==9363== Invalid read of size 1 ==9363== at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044) ==9363== by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938) ==9363== by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332) ==9363== by 0x401584: main (main.c:421) ==9363== Address 0x9c24040 is 0 bytes inside a block of size 1 free'd ==9363== at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so) ==9363== by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432) ==9363== by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76) ==9363== by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
Ozkan Sezer 9409642e 2021-12-07T21:24:24 fix some warnings from vita builds (missing includes) also some tidy-up to whitespace.
stdgregwar 21d46b7e 2020-12-26T12:46:07 PSP renderer fixed
Sergio Padrino 6f6382f8 2020-05-15T20:45:30 Fix SDL_GameController API for PSP (#3) - Add missing mapping - Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
Cameron Gutman da0f76de 2021-12-07T00:38:46 cocoa: Don't round scroll deltas from trackpads Rounding the scroll deltas from trackpads causes jerky scrolling behavior by artificially amplifying the effects of very small scroll movements. We should only round events from devices with discrete scroll wheels, because we know the smallest unit of movement there is a single tick.
Ozkan Sezer 8cee50ee 2021-12-07T19:32:56 removed stdlib.h from SDL_psp_main.c now that exit() is gone.
Ozkan Sezer 4facca0b 2021-12-07T19:32:56 made Makefile.psp to build libSDL2main.a
Ozkan Sezer 00014dc2 2021-12-07T18:47:10 fix some warnings from psp builds (missing includes.)
Wouter Wijsman da5dbb47 2021-12-07T16:43:50 Fix SDL2main on PSP (#5076) - Fix SDL2main on PSP SDL2main was not working for PSP, because it wasn't being activated and it wasn't unsetting the main. Besides that a debug screen being started was causing issues with joystick input and the sceKernelExitGame calli is no longer needed with the current PSPDEV SDK. - Clean up imports in PSP main - Set PSP GPU and user modes in main - Fix exit callback in PSP main
Cameron Gutman 2d673e5b 2021-12-06T22:07:33 evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL events so it's important that we only process one or the other.
Ozkan Sezer 493d45f0 2021-12-07T14:24:32 minor tidy-up in cmake script.
Ozkan Sezer f266d922 2021-12-07T14:04:32 psp/SDL_sysjoystick.c: fix -Wshadow warnings.
Ozkan Sezer 801dcbc5 2021-12-07T14:04:10 SDL_render_sw.c: fix -Wshadow warnings.
Wouter Wijsman e17a3154 2021-12-07T10:56:48 Fix build issue
Wouter Wijsman 7266cf66 2021-12-07T10:54:30 Clean up PSP render code to fit C standard used better
Wouter Wijsman 07608bf4 2021-12-07T10:36:19 Fix ISO C90 violations in psp render code
Wouter Wijsman 897c7cfa 2021-12-07T10:24:46 Make sure SDL_VIDEO_RENDER_PSP is set
Wouter Wijsman bfbdf896 2021-12-07T10:00:01 Add automated build for PSP
Wouter Wijsman a79b6426 2021-11-29T20:05:53 Make SDL2 able to build or PSP with cmake
Wouter Wijsman 21fd0047 2021-11-29T18:42:13 Initial for building PSP version with CMake
Sylvain d09f80ef 2021-12-07T11:31:57 SDL_DrawPointsF: fix error message typo
Sylvain 6dafc850 2021-12-07T10:44:12 SDL_DrawLines: minor simpification: - scale is 1.0f, don't need to multiply - typo in error message - remap SDL_DrawLines to SDL_DrawLinesF
Sylvain a0818a63 2021-12-07T10:07:15 Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003)
Cameron Gutman 9ae56cb3 2021-12-06T21:18:23 events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields
Ozkan Sezer 03019c91 2021-12-06T20:37:52 autotools, cmake: tighten Xfixes check && explicitly test BarrierEventID Apparently the older versions of libXi doesn't have it. Fixes the build break issue reported at: https://github.com/libsdl-org/SDL/commit/4b42c05ba1eaaaa9a4ef803acea8f13402271039#commitcomment-61427659
David Gow a709b5b6 2021-12-04T14:14:47 video: wayland: Handle 0x0 xdg_toplevel_configure in fullscreen The xdg_shell spec seems to state[1] that xdg_toplevel_configure events can always provide a 0×0 width/height to signal that the compositor doesn't care. SDL previously assumed the provided width/height was always valid for fullscreen windows, and so applied it as-is. This broke SDL applications on KDE/KWin 5.23, which now sends 0×0 configure events (and, in 5.23.3, 1×1 events for some reason), breaking all SDL applications in fullscreen[2]. [1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/6 [2]: https://bugs.kde.org/show_bug.cgi?id=444962#c6
ALittleDruid 2f0edc29 2021-12-04T09:23:19 IAudioClient::SetEventHandle Parameter eventHandle Should not be NULL
Cameron Gutman b7a0200a 2021-12-03T17:02:30 Update 2.0.18 release notes with CMake prefix change
Ozkan Sezer a887b8e2 2021-12-03T20:03:10 SDL_test_common.c: replaced all printf() calls with SDL_Log() Otherwise, if one builds libSDL2_test using a new mingw but builds the test programs using an older mingw, a link failure happens: /opt/local/x86_64-w64-mingw32/lib/libSDL2_test.a(SDL_test_common.o): In function `printf': /opt/local/x86_64-w64-mingw32/include/stdio.h:372: undefined reference to `__imp___acrt_iob_func' collect2: ld returned 1 exit status
Weng Xuetian 5056b29b 2021-12-02T17:14:58 Fix the wrong int size for fcitx capability.
Anders Jenbo d68b429c 2021-12-02T23:57:00 [ios] Fix failing to link iconv when build using CMake
Ozkan Sezer 514f5858 2021-12-02T20:11:40 autotools: disable static builds on os/2
Sylvain e14d1026 2021-11-26T13:12:22 Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect
Sylvain 7828362d 2021-11-24T16:45:06 SDL_Renderer software, D3D11: don't use "renderer->viewport" in back-ends, but use the one from SETVIEWPORT cmd
Ozkan Sezer a2b13e58 2021-12-02T02:28:24 SDL_iconv_string: avoid memory leak if realloc() fails.
Ozkan Sezer f14a8bfa 2021-12-01T21:33:02 fix whitespace.
Ozkan Sezer b71bfdaa 2021-12-01T20:50:40 SDL_iconv.c (encodings): mark "WCHAR_T" as ENCODING_UTF16LE for OS/2 too whcar_t is unsigned short in os/2, like windows
Sam Lantinga cbe97cbf 2021-11-30T21:25:40 Added a step necessary for running on a real device
Davis Mosenkovs 66b0a6ee 2021-12-01T01:33:57 workaround for libmali gbm_device_get_fd() gbm_device_get_fd() in at least some libmali versions duplicates handle. Other implementations do not do duplication. To prevent handle leak save drm_fd in SDL_DisplayData.
Simon McVittie 0c7c4bfc 2021-11-30T23:15:03 docs: Don't let Doxygen expand HOME environment variable Otherwise, the API documentation will encode the home directory of the user or autobuilder that built SDL, instead of telling the user to use the literal string $(HOME) as intended. See also <https://github.com/doxygen/doxygen/issues/7073>. Signed-off-by: Simon McVittie <smcv@debian.org>
Ozkan Sezer 339f0d40 2021-12-01T02:32:10 configure.ac: adjust os2 section for system iconv() use.
Ozkan Sezer 563ef2ae 2021-12-01T01:56:50 regenerated configure scripts.
Ozkan Sezer efa1aa9a 2021-12-01T01:55:56 initial attempt at adding os2 support to autotools
Ozkan Sezer 33554640 2021-12-01T01:55:40 libtool upgrade to 2.4.6 - 18/n: SDL customizations removed os/2 versioning support.
Ozkan Sezer 5ae2f0fd 2021-12-01T01:55:32 libtool upgrade to 2.4.6 - 17/n: SDL customizations fixes Windows linkage and the DLL name convention.
Ozkan Sezer 6a5aeaf9 2021-12-01T01:51:24 libtool upgrade to 2.4.6 - 16/n: Fedora ABI-specific directories patch: https://src.fedoraproject.org/rpms/libtool/blob/master/f/libtool-2.4.5-rpath.patch
Ozkan Sezer 792d7c9f 2021-12-01T01:50:10 libtool upgrade to 2.4.6 - 15/n: -Xassembler and -Wa,* support : http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=86d71e869d998fb09bee543a2aaef7beb6d6f591 http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=1b74d78401d7e09d5c31f4d479109d9b52984a32
Ozkan Sezer 8c44e0e0 2021-12-01T01:50:10 libtool upgrade to 2.4.6 - 14/n: support for MidnightBSD http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=commitdiff;h=5df7dd49d5e68ea45118a0687ef2d4dd00399f1e