kc3-lang/SDL

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Log

Author Commit Date CI Message
5e84f638 2022-01-03 18:56:02 Rename test directories for PSP and only build PRX if asked
bf233607 2022-01-03 18:41:21 Make tests build for PSP and make them able to launch
cd1f24a9 2022-01-03 18:41:02 Add forgotten psppower library to link
120c76c8 2022-01-03 09:40:00 Updated copyright for 2022
8622eda9 2022-01-02 22:34:56 SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1
4b112620 2022-01-02 19:11:50 SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains Fixes https://github.com/libsdl-org/SDL/issues/5162
13a9cd47 2022-01-01 16:08:00 Adding sysfilesystem driver to PSP
0403fa8a 2022-01-02 02:36:23 X11_WaitEventTimeout: remove unreachable return If that condition was reachable, the return value should be negative to indicate that waiting for the timeout failed. Otherwise, SDL_WaitEventTimeout would incorrectly return early.
d0de4c62 2021-12-31 14:36:32 Android: fixes build NDK 21d
8f816998 2021-12-31 08:46:54 Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!) Fixes https://github.com/libsdl-org/SDL/issues/5153
e4000c02 2021-12-31 10:30:51 video: SDL_GL_GetAttribute needs to operate on FBO 0. If a different FBO is bound, this would return incorrect results. Fixes #5082.
2363ddc3 2021-12-28 17:30:36 Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager. Fixes https://github.com/libsdl-org/SDL/issues/5133
ab6d0d4d 2021-12-28 15:58:15 Fixed undefined behavior in SDL_memset() (thanks andrewrk!) Fixes https://github.com/libsdl-org/SDL/issues/5147
6a7b6380 2021-12-28 12:07:56 Fix macOS cursor jumping to corner on first titlebar click
1c41b535 2021-12-25 03:47:59 macOS: Calculate correct DPI by not using backingScaleFactor
a35a7d25 2021-12-25 05:00:26 Fix SigSegV from displayInfoInvalidate when changing resolution
724468ae 2021-12-13 15:48:55 GL renderer uses glDrawArrays instead of glBegin/glEnd. Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
a1e992b1 2021-12-21 22:07:17 Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
5ca0926d 2021-12-21 20:12:20 fixes to visual test MSVC project files. -- based on a patch by Cameron Cawley
b8d839c0 2021-12-21 20:01:02 remove all unnecessary stuff from visualtest configury.
8a355116 2021-12-21 20:01:02 silence -Wwrite-strings in visualtest
71c497a3 2021-12-21 14:50:00 visualtest windows build fixes
449ef08d 2021-12-21 14:24:20 minimal fixes to visual test, so that it actually builds w/o warnings: - linux_process.c: add an SDLVisualTest_ScreenshotProcess() stub for linux builds succeed. - action_configparser.c: fixes -Wswitch warnings. - testharness.c: fixes 'is used uninitialized' warnings for userevents. - testharness.c: fixes format string argument to 'Force killing...' - testquit.c: fix type of options array in main(). - windows_screenshot.c: lowercase windows.h header name. - ran dos2unix on all sources and add missing newlines at files' ends. - minor adjustments to autotools build system (which actually seems to need more surgery for unnecessary stuff...)
505df1a9 2021-12-19 20:43:48 autotools: Fix typo in libgbm print
0673e448 2021-12-20 01:03:56 autotools: improved detection of windows.gaming.input.h similar to cmake commit 83583dc49d
83583dc4 2021-12-19 15:07:37 cmake: Fix WGI detection with older SDKs
398c0fdf 2021-12-18 23:56:10 cmake: simplify wayland-scanner 1.15 detection.
54d24510 2021-12-18 19:58:28 sdlchecks.cmake: Small tune by @sezero
6c9907dd 2021-12-18 17:15:08 Fixed build on CMake older than 3.7 I found this accidentally when I tried to use CMake 3.0 to build this.
3861afac 2021-12-18 17:14:32 Fixed build on CMake older than 3.13 Fixes #5096
507d4bcd 2021-12-18 14:01:02 SDL_utf8strlen: run bit-test explicitly on unsigned char
82fc67ae 2021-12-18 14:01:02 SDL_joystick.c: cast the arguments to nibble() to unsigned char.
47d3e96b 2021-12-18 14:01:02 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
840339c4 2021-12-18 14:01:02 SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type.
881feca1 2021-12-17 19:14:34 CMAKE: fixed cflags check for build type Martin Gerhardy wrote: If there is a variable named test, then cmake does variable-value comparison: if (test STREQUAL "") is equivalent to: if ("${test}" STREQUAL "") If there is no variable named test, then cmake does string literal comparison: if (test STREQUAL "") is equivalent to: if ("test" STREQUAL "") That means basically - the current stuff works - but is not how it should be done. Fixes https://github.com/libsdl-org/SDL/issues/2100
c31a4024 2021-12-17 19:04:39 Fix audio memory leaks due to invalid init (thanks Janiszewski!) SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like SDL_AddAudioDevice do register events, which will need final cleanup and only gets fired when events were actually initialised. Sample call stack of a malloc missing its free (Linux + PA): SDL_malloc_REAL (SDL_malloc.c:5328) SDL_AddEvent (SDL_events.c:445) SDL_PeepEvents_REAL (SDL_events.c:531) SDL_PushEvent_REAL (SDL_events.c:762) SDL_AddAudioDevice (SDL_audio.c:443) SourceInfoCallback (SDL_pulseaudio.c:681) context_get_source_info_callback (introspect.c:534) run_action (pdispatch.c:288) pa_pdispatch_run (pdispatch.c:341) pstream_packet_callback (context.c:349) do_read (pstream.c:1012) Fixes https://github.com/libsdl-org/SDL/issues/3005
71e3998d 2021-11-23 17:56:46 Make SDL_VideoInit cleanup when errors occur before video driver creation.
8ed0cc43 2021-12-15 22:30:04 Fix wrong value for thread priorities following official PSP Docs
44c84c0d 2021-12-17 17:44:34 GLES2/Big-endian: don“t swap datas for yuv textures (Thanks 0x1F9F1 !)
3a69828e 2021-12-17 13:15:39 Fixed GLES2 back-end on Big Endian Platform (see #5093)
61107494 2021-12-17 07:40:02 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
ced442cd 2021-12-17 07:33:10 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter.
48d1ef8f 2021-12-17 07:33:10 another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
dac65160 2021-12-17 02:50:40 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
2052b5bc 2021-12-17 01:10:10 os2messagebox: use proper UCHAR* typecast in assignment, just in case.
ca18bf11 2021-12-16 12:01:18 Don't compare raw mouse button state with windows message button state When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two. Fixes https://github.com/libsdl-org/SDL/issues/5108
3d5fcb5d 2021-12-16 11:10:07 Fix warning
4342e6bd 2021-12-16 10:53:27 SDL_render.c: lighten the cast syntax
50d49c63 2021-12-16 10:52:36 GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid
4c9966ee 2021-12-16 10:22:27 wayland: Add a note for why we check 0,0 for fullscreen configurations
6101499c 2021-12-16 09:07:31 BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc Program received signal SIGILL, Illegal instruction. X11_InitKeyboard (_this=0x1001f8f0) at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273 273 XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
0b7b0977 2020-12-27 17:51:39 fix PSP texure artifacts
996f30b0 2021-11-23 15:27:41 Use lightweight mutex
0341ec93 2021-11-26 11:34:40 Improve performance when vsync is enabled and the game is not reaching the 60 FPS
67c4b996 2021-12-15 10:39:42 Fixed enabling udev hotplug detection on Linux
60c3ca49 2021-12-15 01:20:51 Vita: disable arm asm blitters and add missing pvr dep
c326ff7c 2021-12-14 12:42:39 Re-enabled the O_CLOEXEC definition so config headers can be fixed
7f5339e6 2021-12-14 14:24:59 Document the packed integer formats SDL_Color is bit-compatible with.
3a5e148b 2021-12-14 11:02:07 Renderer backends use SDL_Color instead of int for geometry colors.
086c7455 2021-12-14 12:08:36 Fixed build warning on iOS
b08e57e9 2021-12-14 09:32:05 Don't try to create a vbo if we aren't using any vertices
b7885abc 2021-12-14 10:31:55 Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
323ba6c0 2021-12-13 18:27:49 d3d11 renderer: reduce vertex bandwidth and calculations.
2b6b69fb 2021-12-12 10:08:11 fix assertion failure in sndio audio caused by the recent hotplugging support
8927d73b 2021-12-12 09:55:23 RenderGeometry: simplify casting (Thanks Daniel Gibson)
d7f66ba1 2021-12-11 20:04:53 Remove strict aliasing warning in opengles2 backend
3e43d6e3 2021-12-11 17:19:00 SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing"
e2ade2bf 2021-12-10 16:22:34 Fix build against wayland 1.20 Fixes #5088
9da93d07 2021-12-08 12:38:16 video: x11: Set XImage's byte_order field (fix #5081) If the X server's byte order is different from the client, things might display in the wrong colour. Apparently we can just set the byte_order field to the client's byte order, and the X server will adjust everything automatically: https://xorg.freedesktop.narkive.com/GbSD1aPq/ximage-s-byte-order-field
e7f84c20 2021-12-09 10:40:53 Fix a typo in comment.
66fbf00e 2021-12-09 10:40:18 Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow.
cb8fa5f9 2021-12-04 03:50:12 wayland: fix keycodes of swapped xkb modifier keys
615f7b44 2021-12-08 23:51:56 more updates to os2 makefile for libiconv
b6d40b29 2021-12-08 21:15:24 minor update to os2 makefile.
8d14e6ea 2021-12-08 14:01:02 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code, it now compiles without HAVE_LIBC
1940d289 2021-12-08 09:41:33 SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "") because: - GeHint return a value pointer. - SetHint free internally the pointer - The -now invalid- pointer is re-read ==9363== Invalid read of size 1 ==9363== at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044) ==9363== by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938) ==9363== by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332) ==9363== by 0x401584: main (main.c:421) ==9363== Address 0x9c24040 is 0 bytes inside a block of size 1 free'd ==9363== at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so) ==9363== by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432) ==9363== by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76) ==9363== by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
9409642e 2021-12-07 21:24:24 fix some warnings from vita builds (missing includes) also some tidy-up to whitespace.
21d46b7e 2020-12-26 12:46:07 PSP renderer fixed
6f6382f8 2020-05-15 20:45:30 Fix SDL_GameController API for PSP (#3) - Add missing mapping - Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
da0f76de 2021-12-07 00:38:46 cocoa: Don't round scroll deltas from trackpads Rounding the scroll deltas from trackpads causes jerky scrolling behavior by artificially amplifying the effects of very small scroll movements. We should only round events from devices with discrete scroll wheels, because we know the smallest unit of movement there is a single tick.
8cee50ee 2021-12-07 19:32:56 removed stdlib.h from SDL_psp_main.c now that exit() is gone.
4facca0b 2021-12-07 19:32:56 made Makefile.psp to build libSDL2main.a
00014dc2 2021-12-07 18:47:10 fix some warnings from psp builds (missing includes.)
da5dbb47 2021-12-07 16:43:50 Fix SDL2main on PSP (#5076) - Fix SDL2main on PSP SDL2main was not working for PSP, because it wasn't being activated and it wasn't unsetting the main. Besides that a debug screen being started was causing issues with joystick input and the sceKernelExitGame calli is no longer needed with the current PSPDEV SDK. - Clean up imports in PSP main - Set PSP GPU and user modes in main - Fix exit callback in PSP main
2d673e5b 2021-12-06 22:07:33 evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL events so it's important that we only process one or the other.
493d45f0 2021-12-07 14:24:32 minor tidy-up in cmake script.
f266d922 2021-12-07 14:04:32 psp/SDL_sysjoystick.c: fix -Wshadow warnings.
801dcbc5 2021-12-07 14:04:10 SDL_render_sw.c: fix -Wshadow warnings.
e17a3154 2021-12-07 10:56:48 Fix build issue
7266cf66 2021-12-07 10:54:30 Clean up PSP render code to fit C standard used better
07608bf4 2021-12-07 10:36:19 Fix ISO C90 violations in psp render code
897c7cfa 2021-12-07 10:24:46 Make sure SDL_VIDEO_RENDER_PSP is set
bfbdf896 2021-12-07 10:00:01 Add automated build for PSP
a79b6426 2021-11-29 20:05:53 Make SDL2 able to build or PSP with cmake
21fd0047 2021-11-29 18:42:13 Initial for building PSP version with CMake
d09f80ef 2021-12-07 11:31:57 SDL_DrawPointsF: fix error message typo
6dafc850 2021-12-07 10:44:12 SDL_DrawLines: minor simpification: - scale is 1.0f, don't need to multiply - typo in error message - remap SDL_DrawLines to SDL_DrawLinesF
a0818a63 2021-12-07 10:07:15 Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003)
9ae56cb3 2021-12-06 21:18:23 events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields
03019c91 2021-12-06 20:37:52 autotools, cmake: tighten Xfixes check && explicitly test BarrierEventID Apparently the older versions of libXi doesn't have it. Fixes the build break issue reported at: https://github.com/libsdl-org/SDL/commit/4b42c05ba1eaaaa9a4ef803acea8f13402271039#commitcomment-61427659