|
da6197c5
|
2016-10-01T13:59:59
|
|
Fixed 3149 - Mouse Pointer Raspberry Pi corrupt when moving over screen edges
Patrick Gutlich
The mouse cursor gets corrupted when the mouse moves over the screen edges (right and bottom) a weird type of scaling seems to occur and you end up with a blank square.
|
|
473051f6
|
2016-10-01T13:40:01
|
|
Fixed bug 3159 - SDL_blit_slow with BLENDING does not work
Fritzor
Source Suface is ABGR and Destination Surface is ABGR. We use software blending. In the Switch-Case statement for SDL_COPY_BLEND (Line 126) the alpha-channel is not calculated like in every SDL_blit_auto - function. So if the destination Surface has alpha - channel of zero the resulting surface has zero as well.
Add: ?dstA = srcA + ((255 - srcA) * dstA) / 255;? to code and everything is okay.
|
|
f4b26cd8
|
2016-10-01T13:16:31
|
|
Removed carriage returns from previous patch
|
|
7b0ccd32
|
2016-10-01T13:14:51
|
|
Fixed bug 3405 - Wrong default icon size on windows systems
Evgeny Vrublevsky
Original code in the video/windows/SDL_windowsevents.c registers obsolete WNDCLASS (not WNDCLASSEX). As the result only one icon size is used as the small and normal icons. Also original code doesn't specify required size of an icon. As the result when 256x256 icon is available, the program uses it as a default icon, and it looks ugly.
We have to use WNDCLASSEX and load icons with proper sizes which we can get using GetSystemMetrics.
Better idea. We could use the first icon from resources, like the Explorer does. Patch is included. It also correctly loads large and small icons, so it will look nice everywhere.
|
|
765d8bea
|
2016-10-01T12:46:36
|
|
Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad
Diego
The keyboard on iPads has a dismiss button that hides the keyboard. When the keyboard was hidden using that button, instead of the return key, SDL was still reporting IsTextInputActive as true. This patch adds an extra SDL_StopTextInput when iOS reports the keyboard will hide.
|
|
0b576962
|
2016-10-01T12:17:42
|
|
Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
|
|
1e6e5954
|
2016-10-01T11:54:02
|
|
Fixed bug 3332 - Win32: reset deadkeys in StartTextInput/StopTextInput
Eric Wasylishen
The bug here is that a dead keys pressed before calling SDL_StartTextInput() carries over into future text input, so the next key pressed will have the deadkey applied to it.
This in undesirable, imho, and doesn't occur on OS X (haven't check Linux or elsewhere). It's causing a problem for Quakespasm on German keyboard layouts, where we use the ^ deadkey to toggle the console (which enables/disables text input), and ^ characters are showing up in the TEXTINPUT events.
|
|
9fff05f8
|
2016-10-01T11:29:13
|
|
Fixed bug 3352 - Adding alpha mask support to SDL_SaveBMP_RW
Simon Hug
The current SDL_SaveBMP_RW function that saves surfaces to a BMP uses an old bitmap header which doesn't officially support alpha channels. Applications just ignore the byte where the alpha is stored. This can easily be extended by using a newer header version and setting the alpha mask.
The attached patch has these changes:
- Extending the description of the function in the SDL_surface.h header with the supported formats.
- Refining when surfaces get stored to a 32-bit BMP. (Must have bit depth of 8 or higher and must have an alpha mask or colorkey.)
- Fixing a small bug that saves 24-bit BGR surfaces with a colorkey in a 24-bit BMP.
- Adding code that switches to the bitmap header version 4 if the surface has an alpha mask or colorkey. (I chose version 4 because Microsoft didn't lose its documentation behind a file cabinet like they did with version 3.)
- Adding a hint that can disable the use of the version 4 header. This is for people that need the legacy header or like the old behavior better. (I'm not sure about the hint name, though. May need changing if there are any rules to that.)
|
|
fd1d692b
|
2016-10-01T10:46:10
|
|
Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison
Simon Hug
When the SDL_Blit_Slow function compares the pixel to the color key it does so without removing the alpha component from the pixel value and the key. This is different from the optimized 32-bit blitters which create a rgb mask and apply it to both to filter the alpha out. SDL_Blit_Slow will only skip the pixels with the exact alpha value of the key instead of all pixels with the same color.
The attached test case blits a surface with a color key and prints the pixel values to the console. The third row is expected to be skipped.
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|
e64c5186
|
2016-09-29T23:42:18
|
|
windows: Removed hardcoded "1" for mouse clickthrough hint.
|
|
f10db407
|
2016-09-29T23:15:56
|
|
haiku: Patched to compile.
|
|
f2fcd324
|
2016-09-29T23:12:58
|
|
windows: fix borderless windows at desktop resolution (thanks, Evgeny!).
Fixes Bugzilla #3404.
|
|
b2510d9c
|
2016-09-29T23:01:43
|
|
x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!).
Fixes Bugzilla #3272.
|
|
4f4c4b62
|
2016-09-29T22:52:41
|
|
Added SDL_SetWindowResizable(). (thanks, Ethan!)
|
|
67bdbcca
|
2016-09-29T16:05:29
|
|
Implemented SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11
|
|
d285af2a
|
2016-09-29T14:48:33
|
|
Added Windows support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
|
|
a13da2fa
|
2016-09-29T13:34:49
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|
Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.
The behavior is defined to not receive the click event, and this hint allows you to override that.
|
|
8ddb4328
|
2016-09-29T03:59:04
|
|
When clicking on a window to give it focus, don't pass the mouse click to the application.
|
|
f31c7086
|
2016-09-25T15:02:06
|
|
Enable SDL_LoadObject on iOS 8+ and tvOS.
|
|
77bacfd7
|
2016-09-25T11:46:25
|
|
tvOS launch images are now properly supported.
|
|
40ecac8e
|
2016-09-25T00:21:12
|
|
Don't try to load a launch storyboard on tvOS (it doesn't use them).
|
|
666d3fec
|
2016-09-24T23:33:49
|
|
iOS/tvOS: Try to load the launch screen as a storyboard. Xcode 8 compiles it as a storyboard instead of a nib.
|
|
9165ba7e
|
2016-09-24T20:12:57
|
|
iOS/tvOS: Always send SDL_WINDOWEVENT_FOCUS_GAINED when a window is created on the main screen (fixes bug #3395).
|
|
450fa8cd
|
2016-09-24T18:46:34
|
|
Use OS-provided click counts on macOS and iOS for mouse press and release events.
|
|
bac53941
|
2016-09-24T13:28:40
|
|
Fix mouse wheel events on macOS 10.12 (thanks Eric Wasylishen!)
Fixes bug #3432
|
|
89c538a4
|
2016-09-21T18:23:59
|
|
Mir: Add gamma support set/get. Still need one more function to complete the set
|
|
a729c4f9
|
2016-09-21T16:28:23
|
|
Mir: Add fixme (waiting for a public api to be added)
|
|
705ecf78
|
2016-09-21T15:57:15
|
|
[Mir] Move to the new MirDisplayConfig API
|
|
29214826
|
2016-09-16T22:27:58
|
|
Fixed warning with Xcode 7.3.0
|
|
4bcce330
|
2016-09-15T21:49:29
|
|
tvOS: Add drop-file support
|
|
f0505766
|
2016-09-13T22:18:06
|
|
Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
|
|
86708c3c
|
2016-09-13T19:51:10
|
|
Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit.
|
|
00791f3a
|
2016-09-13T00:09:21
|
|
Only prevent the default browser event handling when the specific event types aren't disabled by the user, patch contributed by Jonas Platte
|
|
993dd835
|
2016-09-13T00:04:00
|
|
Add mapping for media keys
|
|
1b6565fc
|
2016-09-13T00:03:59
|
|
use Module.createContext for 2D rendering in emscripten
|
|
bec55734
|
2016-09-13T00:03:58
|
|
add some detail to fullscreen workaround comment; version 6
Conflicts:
version.txt
|
|
405d64b2
|
2016-09-13T00:03:56
|
|
only unset fullscreen flags if fullscreen failed
|
|
c68cac89
|
2016-09-13T00:03:55
|
|
use screen resolution instead of canvas size
|
|
791b946a
|
2016-09-13T00:03:54
|
|
Fix full screen mode in Firefox, which was broken by 9d4beb2
|
|
b71208d4
|
2016-09-13T00:03:53
|
|
Support SDL_SetWindowTitle() via Module['setWindowTitle']()
|
|
7cf44f1b
|
2016-09-13T00:03:51
|
|
Remove unused variable warning from Emscripten build in Emscripten_HandleFullscreenChange().
|
|
b54eb82c
|
2016-09-13T00:03:49
|
|
Unpress all keys on blur to avoid stuck keys
|
|
a0a75f38
|
2016-09-13T00:03:48
|
|
Listen for blur and focus events on window instead of canvas
Blur and focus events were not arriving for the canvas in
Firefox 35 and Chrome 40.
|
|
3e5c4cec
|
2016-09-13T00:03:46
|
|
Mouse events use CSS coordinates, so don't scale by pixel_ratio
|
|
a20c40c4
|
2016-09-13T00:03:45
|
|
Accumulate subpixel mouse motion so motion is not lost.
Previously when the canvas was scaled up and the pointer was locked,
motion corresponding to less than one pixel was lost. Therefore,
slow mouse motion resulted in no motion. This fixes that.
|
|
443998ff
|
2016-09-13T00:03:44
|
|
Fix of mouse events in browser without pointer locks
|
|
2b367cb6
|
2016-09-13T00:03:43
|
|
optimize Emscripten_UpdateWindowFramebuffer
- avoid creating contexts and images all the time
- use set and then fix alpha directly
|
|
98ec8443
|
2016-09-13T00:03:39
|
|
send mouse move on enter/leave
|
|
a2ef0db8
|
2016-09-13T00:03:37
|
|
listen for mouse up on document (fixes mouseup outside canvas)
|
|
cd05184f
|
2016-09-13T00:03:36
|
|
use SDL_SetMouseFocus
|
|
bdca510f
|
2016-09-13T00:03:28
|
|
simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks
|
|
be08cc61
|
2016-09-12T23:58:08
|
|
use css size for touch normalisation
|
|
1096f323
|
2016-09-09T15:12:09
|
|
Reverted previous commit which breaks game controller input processing.
|
|
61c0f2cf
|
2016-09-08T20:38:23
|
|
Suggestion from Apple: use kCFRunLoopCommonModes which does more complete event processing
|
|
da1e3d69
|
2016-09-06T13:13:03
|
|
emscripten: special case to make SDL_ShowSimpleMessageBox() work.
Browsers don't have the functionality to fully support the generic
SDL_ShowMessageBox(), but this handles the likely most-common case.
Without this, you'd return immediately with a proper error result and no UI,
but probably no one checks that for SDL_ShowSimpleMessageBox. And if they
did: what would they do to handle this anyhow?
We'd need to lobby for an HTML spec of some sort that allows customizable
message boxes--that block!--to properly support SDL message boxes on
Emscripten, but this is probably Good Enough for now.
|
|
f11a4409
|
2016-09-01T01:26:56
|
|
wayland: Add support for relative mouse mode, by Jonas ?dahl <jadahl@gmail.com>
Generate the C protocol files from the protocol XML files installed by
wayland-protocols, and use them to implement support for relative pointer
motions and pointer locking.
Note that at the time, the protocol is unstable and may change in the future.
Any future breaking changes will, however, fail gracefully and result in no
regressions compared to before this patch.
|
|
736a624d
|
2016-09-01T01:22:58
|
|
Wayland: Set "class" for each window we create
This will be used by Wayland compositors to match the application ID and
.desktop file to the SDL window(s).
Applications can set the SDL_VIDEO_WAYLAND_WMCLASS environemnt variable
early in the process to override using the binary name as a fallback.
Note that we also support the SDL_VIDEO_X11_WMCLASS in the Wayland
backend so that if a program correctly associated the desktop file with
the window under X11, only a newer SDL would be needed for it to work
under Wayland.
https://bugzilla.libsdl.org/show_bug.cgi?id=3376
|
|
f5d43cf9
|
2016-08-31T12:52:55
|
|
WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend code
|
|
ebb05891
|
2016-08-30T12:58:00
|
|
Mir: Add mouse grab support (requires mir 0.24)
|
|
cf28727f
|
2016-08-30T21:14:52
|
|
Android: Fixed missing mouse motion events while button down (thanks, Sylvain!).
Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active.
Fixes Bugzilla #3313.
|
|
5020fe8f
|
2016-08-29T20:27:21
|
|
WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver
|
|
5bcf1d25
|
2016-08-28T19:06:31
|
|
cocoa: Fixed incorrect autorelease, noted by static analysis.
|
|
2da1ec83
|
2016-08-28T13:36:13
|
|
Merge audio capture work back into the mainline.
|
|
5150eb36
|
2016-08-20T13:46:45
|
|
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
The repro steps were this:
1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher
2. hide the cursor, via a call to SDL_ShowCursor(0)
3. make the Win10 game bar appear, by pressing the Windows + G hotkey
4. observe that the mouse cursor appears, in order to interact with the
game bar (this is expected behavior)
5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey
again, or clicking somewhere in the app
EXPECTED RESULT: cursor disappears, as game bar disappears
ACTUAL RESULT: cursor didn't always disappear
|
|
d05ae194
|
2016-08-12T19:59:00
|
|
emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
|
|
6f4bcd24
|
2016-08-11T22:22:09
|
|
audio: Renamed some internal driver symbols in various targets.
|
|
82c94a3f
|
2016-08-03T22:32:20
|
|
PSP: Fixed memory leak if video init failed.
|
|
9f97ee8a
|
2016-08-03T22:32:02
|
|
WinRT: Removed not needed SDL_zerop() after SDL_calloc().
SDL_calloc() already sets memory to zero.
|
|
8d6cbdd2
|
2016-07-20T21:00:52
|
|
Pandora: Fixed memory leak in video implementation.
|
|
53ac5712
|
2016-07-20T21:00:36
|
|
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
Fixes Bugzilla #2734.
|
|
562926cd
|
2016-07-19T21:02:09
|
|
Pandora: Fixed SDL version in debug output.
|
|
d478f26e
|
2016-07-18T22:03:47
|
|
Updated comments in video implementations.
|
|
c8cd5c55
|
2016-07-18T22:02:17
|
|
Pandora: Fixed compile error in video implementation (thanks, Bombo!).
Partially fixes Bugzilla #2734.
|
|
eadb30cd
|
2016-07-13T07:07:08
|
|
MIR: Fix system cursors. Been broken since custom cursor support was added!
|
|
495057b0
|
2016-07-09T22:06:00
|
|
Android: Added new key codes from API 24.
|
|
d0bd0e48
|
2016-07-02T13:38:31
|
|
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Fixes bug #3378.
|
|
6ec5e640
|
2016-06-28T21:08:23
|
|
Fixed freeing strings created by strdup() with SDL_free().
This only worked on platforms where SDL_free() wraps free().
|
|
2f016cf8
|
2016-06-26T21:08:57
|
|
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
|
|
19d3500a
|
2016-06-23T18:39:05
|
|
wayland: Build own version of core protocol
Since we are loading shared objects dynamically, build our own version of the
core protocol symbols, so that we in the future can include protocol
extensions.
|
|
4a339a46
|
2016-06-08T08:01:21
|
|
MIR: Add better error handling for a failed connection
|
|
f0708fc9
|
2016-06-07T09:01:23
|
|
MIR: Support relative mouse mode
|
|
ea2f5e59
|
2016-05-23T15:29:25
|
|
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
|
|
0a4085a0
|
2016-05-21T12:09:23
|
|
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
|
|
4a468739
|
2016-05-21T00:20:52
|
|
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
|
|
d4140ca4
|
2016-05-20T22:15:58
|
|
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
d7b9d321
|
2016-05-20T22:15:28
|
|
X11: Fixed typos in error messages and source comments.
|
|
81235118
|
2016-05-20T22:14:40
|
|
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
441359bd
|
2016-05-14T23:29:49
|
|
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.
A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
|
|
e964d00f
|
2016-05-11T21:11:12
|
|
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
It should return 0 as a safe default if the interval can not be determined.
|
|
748b0528
|
2016-05-11T21:10:41
|
|
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
It should return 0 as a safe default on errors. -1 is returned for late swaps.
|
|
bf7a7615
|
2016-05-10T21:14:36
|
|
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
|
|
52fec6af
|
2016-05-07T21:41:59
|
|
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
|
|
b15efce2
|
2016-05-01T21:41:30
|
|
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
|
|
d3835026
|
2016-05-01T19:51:10
|
|
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
|
|
31cbb34e
|
2016-04-14T21:11:43
|
|
Wayland: Removed not needed including and setting of errno.
One internal function was setting errno on error but it was not read afterwards.
|
|
caf152de
|
2016-04-13T21:59:50
|
|
WinRT: build/link fix
|
|
9b4db2b8
|
2016-04-12T18:11:36
|
|
Patched to compile on various platforms.
|
|
c61675dc
|
2016-04-12T16:45:10
|
|
threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.
I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
|
|
c3e48e71
|
2016-04-12T10:45:56
|
|
Force WM_PAINT events on window resize
|
|
34f095e0
|
2016-04-10T22:07:10
|
|
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
|