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c0fb0924
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2023-02-28T08:36:31
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Fixed locking up the Logitech F310 with the PlayStation controller detection
(cherry picked from commit da134a30396e12786c14fe8d1190ab05c67d9dba)
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3bf9c70a
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2023-02-23T12:24:15
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Changed the VID/PID used for the Backbone One controller on iOS
(cherry picked from commit 516e48515e32f74aa98a3df4cbdb23b9c477f2f0)
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ea710308
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2023-02-23T11:57:48
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Added support for the Backbone One PlayStation Edition
(cherry picked from commit 59bf1c2853d5b06295c939099f6cf5f1611f70b5)
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3dff5d3c
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2023-02-06T20:14:12
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Added support for the Turtle Beach REACT-R and Recon Xbox controllers
(cherry picked from commit 5fded632d6fa532ac25e76ad9a676c9ea726dd02)
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abe8dbbf
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2023-02-20T15:14:20
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Added support for the Razer Wolverine V2 controllers
(cherry picked from commit 4994654d4f2d5c96a0faa972ebbb6c653f939d56)
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71546059
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2023-02-06T13:28:00
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Added support for the Logitech ChillStream
(cherry picked from commit 6f7edaf8920c504ebd3e797bd04ec1d2e46c4aa9)
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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2cb7a0a0
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2023-01-03T15:12:18
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Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit dacdb1c310d97ca3c3e6492cae0611f86b281b34)
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6969b3be
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2022-12-19T09:14:04
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Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.
Fixes https://github.com/libsdl-org/SDL/issues/6733
(cherry picked from commit 83b29f9ce1fe6caa06769544c3b5f6c10ea97a0f)
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802b5ef7
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2022-12-12T10:54:29
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Added support for the STRIKEPAD PS4 Grip Add-on to the HIDAPI driver
(cherry picked from commit 618340bf990512247ed29a1beb38606e371d60e8)
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4ee36a94
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2022-12-07T14:25:53
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Added support for the DualSense Edge paddles
(cherry picked from commit 9339085593dc20b1f003f26b3c40615cf04504b0)
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6e40c7a9
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2022-11-30T17:03:29
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Added support for the Logitech Cordless Precision PS3 controller
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01541bc3
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2022-11-30T16:42:00
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Added support for the HORIPAD Pro for Xbox Series X
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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c74ea994
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2022-10-25T13:11:41
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Added support for the Razer Raiju Tournament Edition controller in Bluetooth mode
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a6018ae5
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2022-10-25T10:23:51
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Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver
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33619aa2
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2022-09-23T16:38:15
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Added support for the ZEROPLUS P4 Wired Gamepad to the HIDAPI driver
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c2ae2ccc
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2022-09-23T09:10:51
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Added feature support for the Razer Raiju to the HIDAPI driver
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fa2063fb
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2022-09-22T23:42:25
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Improved detection of third party PS4 and PS5 controllers
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2e9f5b59
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2022-09-16T15:41:35
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Added support for the HORI Fighting Commander OCTA (Xbox Series X and PS versions)
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d93f9a77
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2022-09-07T12:33:43
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The new Wii Remote shares the same VID/PID as the Wii U Pro controller
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b00e1b1b
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2022-09-05T10:01:28
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Added support for a ShanWan PS2 -> PS3 USB converter to the HIDAPI driver
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c72e14e8
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2022-09-01T15:29:01
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Added initial support for Wii controllers (thanks @tellowkrinkle!)
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b2ac758f
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2022-08-29T17:33:00
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Added support for the Hori Fighting Stick Alpha to the HIDAPI driver
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b6f96b69
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2022-08-23T22:45:37
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Initial HIDAPI driver support for the PS3 controller
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87825972
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2022-08-08T08:22:20
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Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers
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6e1ee1d4
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2022-08-03T13:51:25
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sort the controller names
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2fa2f9ff
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2022-07-28T19:22:27
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Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
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be3a945a
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2022-07-20T11:05:55
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Added support for the 8BitDo Ultimate Wired Controller for Xbox
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e24b971a
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2022-07-12T17:53:03
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Added support for the NVIDIA Shield controller guide button
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6e712d24
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2022-07-09T22:55:36
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joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
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68544be4
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2022-06-10T11:31:59
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Added support for the Nintendo Online controllers
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09aed102
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2022-01-16T09:23:58
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Don't send output reports to the Victrix Pro FS v2
It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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441fbcaa
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2021-08-13T20:48:54
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Added HIDAPI support for the Xbox Adaptive Controller
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907943a2
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2021-08-12T17:51:08
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Added support for the Xbox One S Controller with 5.x series firmware
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64882b24
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2021-08-12T08:17:08
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Added support for the Xbox One Elite 2 Controller with 5.x series firmware
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9fdb0645
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2021-08-04T11:33:28
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Added support for the Joy-Con Charging Grip when SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is enabled
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6af6950d
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2021-07-30T18:23:42
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Added support for the Victrix Gambit Tournament Controller
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422b053b
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2021-07-23T16:32:35
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Added support for the full line of current PowerA Xbox Series X controllers
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430bbcb8
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2021-07-07T09:49:33
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Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode
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17ed8d80
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2021-07-07T16:05:35
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Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.
It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T
With that driver installed it mimics Xbox One controller and works via XInput under Windows.
Under DInput this controller is not usable at all.
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39302c92
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2021-06-02T14:28:33
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Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
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afd100f0
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2021-06-18T17:37:46
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Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers
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b81969d4
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2021-05-17T14:50:33
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Be more explicit about Xbox 360/One device ids.
When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller.
On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller.
Also fixed Xbox One Series X Controller comment.
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1f7ec3fa
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2021-02-11T17:27:22
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Added support for the PowerA Xbox One Series X Wired Controller
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1981d23f
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2021-01-23T11:06:35
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Fixed bug 5466 - Add haptic support for Stadia Controller
Dimitriy Ryazantcev
Consider adding support for Stadia Controller haptics.
Here is example code how to deal with it:
https://github.com/chromium/chromium/blob/99314be8152e688bafbbf9a615536bdbb289ea87/device/gamepad/hid_haptic_gamepad.cc#L45
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0f57864c
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2021-01-18T19:57:29
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Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as half a Pro Controller, so we can read its analog input and read its sensors just like we do a Pro Controller.
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f68b36df
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2021-01-22T11:42:42
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Added support for the EVORETRO GameCube Adapter in PC mode
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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1031231b
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2020-12-03T18:17:03
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Fixed duplicating a device between XInput and HIDAPI
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ce77966d
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2020-11-27T10:44:49
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Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers
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5b3616c3
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2020-11-23T18:24:05
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Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
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e12457d8
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2020-11-10T12:26:30
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Added support for the Xbox Series X controller to the HIDAPI driver
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faeac6e8
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2020-11-06T16:42:46
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Added additional game controller button support on iOS/tvOS
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4d79f966
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2020-11-05T15:02:54
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Added initial support for the Sony PS5 Controller
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b90b5927
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2020-04-17T21:30:58
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Added support for the Razer Atrox Arcade Stick
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885b3f69
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2020-03-23T14:10:25
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Don't check the HIDAPI driver for the virtual device created by xow
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cb8c91d9
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2020-03-22T11:01:14
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Fixed bug 5051 - Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth
bluenaxela+sdl
I've noticed that the Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth, despite having code for setting joystick->epowerlevel.
This is caused by the driver always using k_eSwitchInputReportIDs_SimpleControllerState via Bluetooth. Using that mode means that the state reports you get back from the controller do not include battery state. Not using the full controller state over Bluetooth effectively makes this driver's support for setting joystick->epowerlevel entirely pointless, only ever reporting SDL_JOYSTICK_POWER_WIRED.
Is there a reason this was set to only use SimpleControllerState via Bluetooth?
I've attached a patch I'm using to allow getting battery level for the Switch Pro Controller.
A couple notes about this patch:
1) It changes LoadStickCalibration to accept the input_mode that is selected, because that's really what should determine what is used for stick extents, since stick extents differ between the modes.
2) In my patch I only use FullControllerState when the vid/pid matches the official Switch Pro Controller, as a cautionary measure in case some third-party controllers have problems with FullControllerState mode via Bluetooth (I noticed a HORI Wireless Switch Pad I had seemed to not read controller calibration correctly for stick extents. Maybe it's calibration data was uninitialized on account of having never been used with a Switch? I'm unsure, though if that guess is right maybe SDL2 should be detecting an uninitiated calibration state and using some sensible defaults)
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443bce74
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2020-01-22T11:28:35
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Added support for the paddles on the Xbox One Elite Series 1 controller
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ff068011
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2020-01-18T11:21:42
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Added missing file from previous commit
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