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7d2012af
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2023-02-10T13:51:16
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emscripten: Update deprecated calls to EM_ASM*.
`EM_ASM_` and `EM_ASM_INT_V` are calls that have been deprecated
for a long time.
Since the return value isn't used for the call to `EM_ASM_`, it
can be replaced with `EM_ASM`.
`EM_ASM_INT_V` is now (for the last few years) `EM_ASM_INT`.
(cherry picked from commit a8e89f2567b9069c919f9b21996e0a46cd4bb679)
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17515f4a
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2023-02-04T15:51:37
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Backport simplify flags PR #7220
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f71178a1
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2023-02-09T12:05:46
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Fixed MFI controller being opened while HIDAPI controller was being opened
This was the callstack:
frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
frame #29: 0x0000000100004524 testgamepad`loop + 40
frame #30: 0x00000001000063d8 testgamepad`main + 2140
(cherry picked from commit a9650d440a862b86dc5722a402b06bf2bbbec527)
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d77eb8a8
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2023-02-08T14:22:39
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Make sure we synchronously re-enable USB reporting mode for Switch controllers (thanks @SortaCore!)
Fixes https://github.com/libsdl-org/SDL/issues/3450
(cherry picked from commit b7c6fec10a152e47f8fa18350134188b75e9df0b)
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3fb9118c
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2023-02-08T14:16:24
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Note the Google Stadia controller doesn't support rumble over Bluetooth
(cherry picked from commit 50575ed2233b9924198e10c9a261c10323d9089e)
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71fb4e3d
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2023-02-08T14:16:21
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Fixed mis-detecting the share button on the Xbox controller over NDIS
(cherry picked from commit 00e02de77b615d5faf94af709760fd0f2e749a39)
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2518e32d
|
2023-02-08T14:16:17
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Dynamically update the serial number if it isn't available at first
This happens for Xbox One controllers using newer firmware connected over NDIS
(cherry picked from commit d1c72bb0bc54fba41ba89930a3ed98f8767be724)
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e8938fc6
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2023-01-20T09:31:22
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Enable paddles on the Xbox Elite controller when connected over USB
(cherry picked from commit c4db0725e4cf5eb6ec5239e6f03346958e88b9cf)
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fde63236
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2023-02-07T01:11:02
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fix build after the Logitech ChillStream patch.
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71546059
|
2023-02-06T13:28:00
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Added support for the Logitech ChillStream
(cherry picked from commit 6f7edaf8920c504ebd3e797bd04ec1d2e46c4aa9)
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c68cfcdb
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2023-02-07T00:21:56
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make sure to not enable SDL_PASSED_BEGINTHREAD_ENDTHREAD for WinRT
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7bf3e28d
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2023-02-07T00:21:40
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windows/SDL_systhread.c: remove some dead code.
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3fa5a2f7
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2023-02-06T11:22:00
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Fixed warning running a command queue without any vertex operations
(cherry picked from commit f8b41919dac0fb95553f910d02faafc6d7205692)
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af5efadd
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2023-02-04T10:29:59
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Setting the same mouse cursor twice is a no-op
This fixes extremely poor event polling performance on MacOS when using
Dear ImGui, which sets the mouse cursor every frame.
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58fa43e7
|
2023-02-05T10:35:53
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Added Elecom 8button gamepad
(cherry picked from commit 52cd9fcbb074771804f443e7a9b2e9436485fe83)
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5b5a72e3
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2023-02-05T08:43:26
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Sorted controller list
(cherry picked from commit 1c03ddefc320ec9969d5f81c2c3cb988d94a8b4c)
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4266cf85
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2023-01-04T13:46:01
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Add Linux mapping for 8BitDo Pro 2 Wired Controller for Xbox
Without these mappings, this controller "kinda" works out of the box:
- `SDL_GameControllerMapping()` works because it will notice "Xbox" in
the name and use the default XInput mappings
- `SDL_GameControllerMappingForGUID()` will not find any mapping
lsusb:
```
ID 2dc8:2000 8BitDo 8BitDo Pro 2 Wired Controller for Xbox
```
In Linux this controller is supported by two drivers:
- `xpad` (built-in to the kernel), exposes the controller name from the
USB descriptor and the GUID starts with 03 (0x03 = BUS_USB)
- `xone` (https://github.com/medusalix/xone), exposes a virtual
controller which is always named "Microsoft X-Box One pad" and the
GUID starts with 06 (0x06 = BUS_VIRTUAL)
This commit adds the 2 GUIDs from both drivers so mappings will always
be found and the real controller name will always be reported.
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4f7f72c2
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2023-02-04T10:02:10
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replaced line comments in public header.
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c5035d8f
|
2023-02-04T02:44:10
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include: add comment documenting the change(s) to SDL_opengl_glext.h
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92779a5b
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2023-01-30T01:46:03
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Adds Stadia BT mapping
(cherry picked from commit 4dea13e02fbfd2ac9eeb0a5cbb35cf5d1d53f549)
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0dc4373a
|
2023-02-03T20:58:02
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opengl: make SDL_opengl_glext.h's include compatible with macos
- Mesa defines __gl_glext_h_
- Apple defines __glext_h_
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06b305d2
|
2023-02-03T17:40:40
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dynapi: cast GetProcAddress() result to void*
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|
c4a493de
|
2023-02-02T08:39:54
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Don't accept official mappings for controllers that aren't unique
For example, the DragonRise Inc. Generic USB Joystick
See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details
(cherry picked from commit 673bc5764942e3f645f1ff7d64f3d6a2059e3cdb)
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4a87abc9
|
2023-02-02T08:38:22
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Fixed sort_controllers.py and resorted game controller database
(cherry picked from commit 917607c335a87edcb3870b8504247609bea3c04d)
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2290d713
|
2023-02-01T23:09:53
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Added gamepad mappings for the Xin-Mo Dual Arcade Fightstick
(cherry picked from commit d29e1f363239b45aedf5f81683fbb6cf52029bc2)
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17ecb11e
|
2023-02-01T18:56:33
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|
macOS: fix initial Metal drawable size in certain multi-display setups
(cherry picked from commit baca26d72701655157c2a1ab678c2d5af0830d53)
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8800d404
|
2023-02-01T19:05:44
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cmake: assume autotools static libraries with lib prefix and .a suffix
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7ac43cfb
|
2023-01-29T11:43:59
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|
Note that version.rc is public domain.
This avoids potential concerns that customizing would qualify a build
of SDL as an "altered source version" under the zlib license.
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dfc56cfc
|
2023-01-05T11:54:27
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|
Fix For issue #6948 (#6991)
MessageBoxes attached to a window in macOS should use modal APIs and not
use a poll/sleep pattern on the main thread. Sleeping the main thread
makes the NSWindow message loop sluggish and interferes with external
applications that need to send messages to that window, such as
VoiceOver.
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c8342847
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2023-01-26T14:45:12
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wikiheaders: Link to the SDL3 wiki in the preamble.
Reference Issue #6568.
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d5680c5d
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2023-01-26T10:19:23
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wikiheaders: Allow markdown in the wikipreamble string.
Reference Issue #6568.
(cherry picked from commit a089b2ea19404f6dacd083327e13cae888b58993)
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1069c893
|
2023-01-24T22:13:25
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wikiheaders: Add a `\threadsafety` tag to document threading details.
Reference Issue #7140.
(cherry picked from commit 01cba48d18f9002e5aae66d4b009f5f0195dc8d7)
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507fc462
|
2023-01-26T15:00:02
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SDL_atomic.h: Update SDL_CPUPauseInstruction for Watcom. (#7157)
Appropriate CPU directive can be used in #pragma aux so that it is not
necessary to hardcode instruction bytes.
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d9d84c8d
|
2023-01-23T20:42:00
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ci: test PVR_PSP2 (gles/gl) and gib (gles)
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e927e5d4
|
2023-01-24T04:52:44
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|
vita: add missing static libraries for using gles with pib
|
|
33ec2a5e
|
2023-01-23T20:41:23
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|
vita: fix reformatting error in SDL_vtagl_pvr.c
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a8a5bd3d
|
2023-01-23T20:41:00
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|
cmake: allow disabling OpenGL support when building with GLES using PSP2-PVR
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038ccd76
|
2023-01-22T17:16:13
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|
Support MIN/MAX blend on opengles2
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|
c0445c23
|
2023-01-23T05:08:59
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|
vita: PVR needs to link to sceIme_stub library
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9670f233
|
2023-01-22T12:27:52
|
|
Support MIN/MAX blend on OpenGL + ES
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|
ea179abd
|
2023-01-16T13:39:26
|
|
wayland: Enforce or override libdecor minimum window size
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.
On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.
On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.
(cherry picked from commit 423a82cd4b65cf72668551093bfdf58d49bce9ce)
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eabd88ed
|
2023-01-22T08:09:24
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|
Update SDL_vitagles_pvr.c
This was broken unintentionally during #6545.(cherry picked from commit 9211c0b639ad32865efa4980d07fc24f3f4a1577)
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a44b6461
|
2023-01-21T19:37:22
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|
Blacklist Konami Amusement Controllers From HIDAPI.
Fixes issue #7118 by adding all Konami Amusement controllers to the
blacklist. Additionally, the blacklist is changed to exclude a whole
vendor when the PID 0x0000 is used.
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880ac537
|
2023-01-21T10:15:02
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typo fix to config.sub,
from https://lists.gnu.org/archive/html/config-patches/2023-01/msg00001.html
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7b8f0ba8
|
2023-01-19T21:12:51
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|
wayland: Set `APPLICATION` scancode name to `Menu`
This mimics the behavior of the other platforms.
(cherry picked from commit 6c06f5ce93c55fe0f5779d5aeb68bec1bd935455)
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73a68c6e
|
2023-01-18T21:56:10
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|
regenerated configure script.
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44dc90dc
|
2023-01-18T13:03:04
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|
autotools: Add check for libdecor get min/max functions
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8efa1f8f
|
2023-01-16T15:17:26
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|
add support for libsamplerate's "linear" resampling mode
Fixes #6998
|
|
5d1e6b28
|
2023-01-16T10:28:16
|
|
SDL_test_harness: fix memory leak when generated seed
|
|
c638b4a6
|
2023-01-16T09:21:24
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|
SDL_CreateAudioStream: check for invalid parameters
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|
01a4cf8a
|
2023-01-15T16:54:22
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|
ci: don't require EXTRA_ prefix on input environment variables
|
|
f51f7fbb
|
2023-01-15T15:57:56
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|
n3ds: fix exported libraries of n3ds
|
|
b47b6e02
|
2023-01-14T23:49:06
|
|
fix prefix path not resolving symlinks
|
|
381312a0
|
2023-01-13T16:37:54
|
|
Use filesystem drivers
|
|
f836b465
|
2023-01-12T20:44:16
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|
Revert "wayland: Don't try to restore non-resizable windows"
This reverts commit e35c3872dc6a8f7741baba8b786b202cef7503ac.
(cherry picked from commit 180afcdf3998e5175b744d3f2d87147802809450)
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a47a0451
|
2023-01-12T16:32:04
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|
wayland: Don't try to restore non-resizable windows
Libdecor can crash if attempting to un-maximize a window that was not set as resizable.
(cherry picked from commit e35c3872dc6a8f7741baba8b786b202cef7503ac)
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e8ae1555
|
2023-01-12T15:36:35
|
|
wayland: Perform a round trip when maximizing and restoring windows
Perform a round trip when maximizing and restoring windows so the changes have already taken effect when the associated functions return.
(cherry picked from commit 50f2eb7d41fbba7c82630e55ead4ecf9c32f4c69)
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2cb42236
|
2023-01-10T20:36:13
|
|
Fixed the hat_map to avoid segmentation fault
(cherry picked from commit 57e78f4cf53b0fc84900a047120263c3c71e721c)
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fa934dd4
|
2023-01-09T17:42:17
|
|
hidapi: switch: Add user calibration support
(cherry picked from commit 9fa55d9cabc93532cd5cf44105ec589a4db1d097)
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|
6a520177
|
2023-01-12T14:01:02
|
|
SDL_dynapi.c: add extern "C" guards, just in case..
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32fd45cf
|
2023-01-11T23:26:22
|
|
Using UV instead of STQ
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c5a09ca7
|
2023-01-10T23:12:25
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|
Remove dummy flag
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b4250368
|
2023-01-11T05:42:59
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SDLAudioManager.java: Fixed the support for Android older than API 23
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0479df53
|
2023-01-09T09:48:21
|
|
Updated copyright for 2023
|
|
0b0d256a
|
2023-01-09T15:52:07
|
|
Fix loongarch64 support
HAS_LSX/LASX is modified as HAVE_LSX/LASX.
(cherry picked from commit 50af65a7ddf65fd685dc0e2658016f950360c473)
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d09d0aaa
|
2023-01-09T01:30:50
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|
cmake (CheckPTHREAD): remove _GNU_SOURCE define after bug #7026 fix
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460b7b24
|
2023-01-08T19:12:11
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|
cmake: do all compile tests with -D_GNU_SOURCE=1
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|
ebc2fb41
|
2023-01-08T09:32:31
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|
Fixed infinite loop shutting down WGI controllers
We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list.
Fixes https://github.com/libsdl-org/SDL/issues/7016
(cherry picked from commit ac99db9fc8d528a79abb98a5641e0fd94aa20a9e)
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0d5467a6
|
2023-01-07T14:25:04
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cmake: check for math library functions even in the absence of libm
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011)
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305e7b55
|
2023-01-07T14:25:04
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|
cmake: fix detection of library functions when -Werror is enabled.
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011)
|
|
ad0d1e2a
|
2023-01-04T18:47:16
|
|
wayland: Fallback to default cursor if chosen one wasn't found
(cherry picked from commit 5a4283134542d4bdb3d968a836387a750ce80517)
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7bf4319e
|
2023-01-06T21:24:24
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|
fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX3DNOW (see #6990)
( same as BlitRGBtoRGBPixelAlphaMMX )
|
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0ebda874
|
2023-01-06T13:27:53
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|
Fixed bug #6990: fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX
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a0991727
|
2023-01-03T15:23:38
|
|
Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit 0357390fc2dcc7c772ac3041c1148882f6fe2137)
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988866ca
|
2023-01-03T15:12:47
|
|
Fixed line wrapping for HID packet dump
(cherry picked from commit e85839cd5694a79f69ac16f48a5d845cdc62f809)
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2cb7a0a0
|
2023-01-03T15:12:18
|
|
Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit dacdb1c310d97ca3c3e6492cae0611f86b281b34)
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b8d5fa4a
|
2023-01-03T12:47:40
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|
Improved handling of binding buttons and axes
(cherry picked from commit 71f3bf90edce26083056215124e65881f6c6ad26)
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0a9f61fb
|
2023-01-03T16:35:51
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Wayland / Drag and Drop: find the current window
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|
c7f22f03
|
2023-01-02T20:51:56
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|
render/SDL_yuv_sw.c: fix build after commit d234f7a
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d234f7a4
|
2023-01-02T18:09:57
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SDL2: backport SDL_CalculateYUVSize() that checks for YUV size overflow (#6972)
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2fd9e63f
|
2023-01-01T18:47:13
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|
Android: orientation, check for exact match to "Portrait". (see #6959)
(Portrait is also contained in PortraitUpsideDown)
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874ebed1
|
2023-01-01T18:41:55
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Android: inverse LandscapeLeft and LandscapeRight (see #6959)
LandscapeLeft has now been set to ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE and LandscapeRight to ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE in order to reflect the docs: https://wiki.libsdl.org/SDL2/SDL_HINT_ORIENTATIONS
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5b904a10
|
2022-12-31T08:00:00
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|
windows: more HANDLE -> HMODULE changes.
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|
0a8f9777
|
2022-12-30T11:11:10
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|
SDL_dynapi.c: LoadLibraryA() returns HMODULE.
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|
78d3a713
|
2022-12-29T15:00:32
|
|
Fixed documentation for SDL_JoystickGetDeviceInstanceID
Fixes https://github.com/libsdl-org/SDL/issues/6946
|
|
74229d4a
|
2022-12-29T14:52:28
|
|
Fixed keyboard scancode mapping for parenthesis
(thanks to @meyraud705 for tracking down the root cause!)
Fixes https://github.com/libsdl-org/SDL/issues/6787
Closes https://github.com/libsdl-org/SDL/pull/6937
(cherry picked from commit e1bd5bd071d066e7009261f96c896423f6fd8fd0)
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29a4c5eb
|
2022-12-28T12:51:36
|
|
Fixed getting the VID/PID of a virtual joystick
(cherry picked from commit e40a96155fc488feaeeeb79f947eb43399faa481)
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903df79b
|
2022-12-27T12:14:43
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Make sure we match the same way when adding a mapping and looking up a mapping
Fixes https://github.com/libsdl-org/SDL/issues/6898
(cherry picked from commit 3db9112ef4cbb936b11f941f8a98c1704e37e140)
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d47ff8ae
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2022-12-27T00:14:00
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SDL_thread.h: fix SDL_CreateThreadWithStackSize macro for OS/2
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738442b8
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2022-12-27T00:10:00
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SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32
(cherry-picked from commit 29ba5f5d6426f36ee84304dc8a0e111416450aab)
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68073c62
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2022-12-26T10:57:29
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Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api
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920acb75
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2022-12-26T10:34:07
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editorconfig: remove trailing whitespace in source code
(cherry picked from commit 7c67213cefd0404232ef758a1dc33751e717a3f1)
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3dbc6a40
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2022-12-26T10:24:25
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render: only enable clipping when the rectangle is valid
Fixes https://github.com/libsdl-org/SDL/issues/6896
(cherry picked from commit 00f05dcf49602889733262fc810386592ff51736)
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af54c821
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2022-12-23T09:52:45
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kmsdrm: Fix wrong check on KMSDRM_CreateWindow.
A previous cleanup commit inverted a statement that checked the return value of
a KMSDRM_CreateSurfaces call during KMSDRM_CreateWindow, which causes the video
backend to always fail despite success.
This commit restores the intended behavior.
Fixes: 3c501b963dd8 ("Clang-Tidy fixes (#6725)").
(cherry picked from commit 0187209f461b84d22fc49a03369506e06448f47f)
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232ed540
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2022-12-02T07:22:31
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Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
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c542aef6
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2022-12-20T23:22:55
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Fix GDK OpenGL build error
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abffa119
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2022-12-20T23:05:31
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Fix dynapi signature for SDL_GDKSuspendComplete
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3b3c141f
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2022-12-19T17:38:44
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gdk: Add support for building with OpenGL on Xbox
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6969b3be
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2022-12-19T09:14:04
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Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.
Fixes https://github.com/libsdl-org/SDL/issues/6733
(cherry picked from commit 83b29f9ce1fe6caa06769544c3b5f6c10ea97a0f)
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311b02f0
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2022-12-19T17:02:10
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Android active driver check (#6850)
Check if a driver is active before attempting to handle the devices.
Otherwise an assertion will fail.
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