Log

Author Commit Date CI Message
Sam Lantinga 8ff21668 2022-01-06T12:56:07 Only return from SDL_PollEvent() if the last sentinel is consumed
Sam Lantinga c9ff90b9 2022-01-06T12:03:09 Clarify comment Co-authored-by: Simon McVittie <smcv@debian.org>
Sam Lantinga 31f8c3ef 2022-01-06T11:27:44 Fixed event pump starvation if the application frequently pushes its own events
Wouter Wijsman e0c53991 2022-01-06T22:29:23 Don't make psp eboot for testoffscreen
Ryan C. Gordon 5d3f6b02 2022-01-06T15:37:05 wikiheaders.pl: Added support for export to Unix manpages. This mostly works, but likely needs some tweaking as we examine the output of various pages. Fixes #5163.
Ozkan Sezer 75ac944b 2022-01-06T22:24:00 check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
Wouter Wijsman 34e34ad5 2021-12-22T11:43:07 Remove debug code from PSP renderer
stdgregwar 520c89a0 2021-01-19T20:11:36 cleaning
stdgregwar 09f4711f 2021-01-09T12:52:55 Fix LRU when destroying texture.
stdgregwar c3ec62d6 2021-01-09T11:25:39 PSP lazier blend states, display mode report with 16bit option
stdgregwar 0f5368fe 2021-01-09T10:33:38 PSP cached blending and texturing state, ABGR1555 stencil hack
stdgregwar fe405eb2 2020-12-28T14:00:53 fixed LRU cache code
Wouter Wijsman 515b5f2a 2021-12-22T12:04:10 Fix build errors in PSP port
stdgregwar c1f15229 2020-12-27T11:43:22 Spill render targets to ram on PSP
stdgregwar 77d874e3 2020-12-26T19:20:17 Attempt to make render to texture work on PSP
Ryan C. Gordon 7967c976 2022-01-05T21:02:38 cmake: Do a more thorough test for the old bcm Raspberry Pi libraries. Fixes #5132.
Francisco Javier Trujillo Mata f3255df9 2021-11-17T23:50:41 Improve audio compatibility in PSP. Now it supports more formats and frequencies
Sam Lantinga 16f5b9e3 2022-01-05T11:07:52 Filter jitter on Xbox One controllers when using raw input reports
Wouter Wijsman eca198d5 2022-01-05T11:50:52 Don't build an eboot for testgesture for PSP
Wouter Wijsman cd6cb959 2022-01-05T11:33:51 Only copy resources to PSP eboot directory if it exists
Wouter Wijsman 9d0b4d85 2022-01-05T11:18:26 Don't build EBOOT files for all tests for PSP
Wouter Wijsman b2ca62f2 2022-01-05T11:18:09 Make sure all tests have the resources they need
Wouter Wijsman 6d46e30f 2022-01-05T14:31:31 Remove extra / in PSP GetPrefPath
Wouter Wijsman 33dccbb3 2022-01-05T14:00:37 Make sure GetPrefPath also works without org
Cameron Gutman 419ae29d 2022-01-03T21:44:18 joystick: Move WGI driver initialization after Windows driver WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains initialized for the lifetime of the WGI driver to avoid a crash or duplicated joysticks between DInput and WGI.
Cameron Gutman d73bd0d2 2022-01-03T21:39:30 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed The WGI driver will call this regardless of whether our init succeeded.
ulatekh 3ea82eaa 2022-01-04T15:46:04 Under MSVC, build project-sources in parallel.
Ozkan Sezer 565ef638 2022-01-04T11:40:04 SDL_rwops.c: simplify `foo <= 0` checks to `!foo` with unsigned types.
Ryan C. Gordon 30f895a5 2022-01-03T21:55:10 Update os2.yml Specify the WATCOM environment variable in the "run" command line directly, so the home directory gets correct shell expansion.
Ryan C. Gordon 1d918a28 2022-01-03T21:52:47 Update os2.yml Whoops, forgot the `-R` on the chmod command.
Ryan C. Gordon 39fc1e87 2022-01-03T21:51:12 os2.yml: OpenWatcom install fixes Make everything in Open Watcom install executable (because none of it is, and this is good enough), and make wget less verbose.
Ryan C. Gordon eb3639d3 2022-01-03T21:47:04 os2.yml: Fix wget command line It's a capital O, not lowercase. :/
Ryan C. Gordon 56813d02 2022-01-03T21:44:17 Create os2.yml This is a quick test to see if we can cache an OpenWatcom install on a GitHub Actions instance and build for OS/2 with it.
Cameron Gutman 8f924b82 2022-01-03T16:41:03 kmsdrm: Remove gbm_bo_get_offset() It is not present on some older libgbm versions that we still support and has been unused since 85e8adf.
Wouter Wijsman a201c948 2022-01-03T20:43:40 Build tests for PSP in CI
Wouter Wijsman fcb638ff 2022-01-03T19:12:09 Copy test resources to correct directory on PSP
Wouter Wijsman 5e84f638 2022-01-03T18:56:02 Rename test directories for PSP and only build PRX if asked
Wouter Wijsman bf233607 2022-01-03T18:41:21 Make tests build for PSP and make them able to launch
Wouter Wijsman cd1f24a9 2022-01-03T18:41:02 Add forgotten psppower library to link
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sylvain 8622eda9 2022-01-02T22:34:56 SDL_RenderGeometry / software: TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1
Ozkan Sezer 4b112620 2022-01-02T19:11:50 SDL_cocoamodes.m (Cocoa_GetDisplayDPI): fix build using older toolchains Fixes https://github.com/libsdl-org/SDL/issues/5162
Francisco Javier Trujillo Mata 13a9cd47 2022-01-01T16:08:00 Adding sysfilesystem driver to PSP
rohlem 0403fa8a 2022-01-02T02:36:23 X11_WaitEventTimeout: remove unreachable return If that condition was reachable, the return value should be negative to indicate that waiting for the timeout failed. Otherwise, SDL_WaitEventTimeout would incorrectly return early.
e d0de4c62 2021-12-31T14:36:32 Android: fixes build NDK 21d
Sam Lantinga 8f816998 2021-12-31T08:46:54 Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!) Fixes https://github.com/libsdl-org/SDL/issues/5153
Ryan C. Gordon e4000c02 2021-12-31T10:30:51 video: SDL_GL_GetAttribute needs to operate on FBO 0. If a different FBO is bound, this would return incorrect results. Fixes #5082.
Sam Lantinga 2363ddc3 2021-12-28T17:30:36 Fixed crash on Windows Subsystem for Android, which doesn't have a USB manager. Fixes https://github.com/libsdl-org/SDL/issues/5133
Sam Lantinga ab6d0d4d 2021-12-28T15:58:15 Fixed undefined behavior in SDL_memset() (thanks andrewrk!) Fixes https://github.com/libsdl-org/SDL/issues/5147
shinyquagsire23 6a7b6380 2021-12-28T12:07:56 Fix macOS cursor jumping to corner on first titlebar click
Edward Li a35a7d25 2021-12-25T05:00:26 Fix SigSegV from displayInfoInvalidate when changing resolution
Edward Li 1c41b535 2021-12-25T03:47:59 macOS: Calculate correct DPI by not using backingScaleFactor
Alex Szpakowski 724468ae 2021-12-13T15:48:55 GL renderer uses glDrawArrays instead of glBegin/glEnd. Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
Sylvain a1e992b1 2021-12-21T22:07:17 Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
Ozkan Sezer 5ca0926d 2021-12-21T20:12:20 fixes to visual test MSVC project files. -- based on a patch by Cameron Cawley
Ozkan Sezer b8d839c0 2021-12-21T20:01:02 remove all unnecessary stuff from visualtest configury.
Ozkan Sezer 8a355116 2021-12-21T20:01:02 silence -Wwrite-strings in visualtest
Ozkan Sezer 71c497a3 2021-12-21T14:50:00 visualtest windows build fixes
Ozkan Sezer 449ef08d 2021-12-21T14:24:20 minimal fixes to visual test, so that it actually builds w/o warnings: - linux_process.c: add an SDLVisualTest_ScreenshotProcess() stub for linux builds succeed. - action_configparser.c: fixes -Wswitch warnings. - testharness.c: fixes 'is used uninitialized' warnings for userevents. - testharness.c: fixes format string argument to 'Force killing...' - testquit.c: fix type of options array in main(). - windows_screenshot.c: lowercase windows.h header name. - ran dos2unix on all sources and add missing newlines at files' ends. - minor adjustments to autotools build system (which actually seems to need more surgery for unnecessary stuff...)
Cameron Gutman 505df1a9 2021-12-19T20:43:48 autotools: Fix typo in libgbm print
Ozkan Sezer 0673e448 2021-12-20T01:03:56 autotools: improved detection of windows.gaming.input.h similar to cmake commit 83583dc49d
Cameron Gutman 83583dc4 2021-12-19T15:07:37 cmake: Fix WGI detection with older SDKs
Ozkan Sezer 398c0fdf 2021-12-18T23:56:10 cmake: simplify wayland-scanner 1.15 detection.
Wohlstand 54d24510 2021-12-18T19:58:28 sdlchecks.cmake: Small tune by @sezero
Wohlstand 6c9907dd 2021-12-18T17:15:08 Fixed build on CMake older than 3.7 I found this accidentally when I tried to use CMake 3.0 to build this.
Wohlstand 3861afac 2021-12-18T17:14:32 Fixed build on CMake older than 3.13 Fixes #5096
Ozkan Sezer 840339c4 2021-12-18T14:01:02 SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type.
Ozkan Sezer 507d4bcd 2021-12-18T14:01:02 SDL_utf8strlen: run bit-test explicitly on unsigned char
Ozkan Sezer 82fc67ae 2021-12-18T14:01:02 SDL_joystick.c: cast the arguments to nibble() to unsigned char.
Ozkan Sezer 47d3e96b 2021-12-18T14:01:02 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
Sam Lantinga 881feca1 2021-12-17T19:14:34 CMAKE: fixed cflags check for build type Martin Gerhardy wrote: If there is a variable named test, then cmake does variable-value comparison: if (test STREQUAL "") is equivalent to: if ("${test}" STREQUAL "") If there is no variable named test, then cmake does string literal comparison: if (test STREQUAL "") is equivalent to: if ("test" STREQUAL "") That means basically - the current stuff works - but is not how it should be done. Fixes https://github.com/libsdl-org/SDL/issues/2100
Sam Lantinga c31a4024 2021-12-17T19:04:39 Fix audio memory leaks due to invalid init (thanks Janiszewski!) SDL_Init(SDL_INIT_AUDIO) did not take into account that functions like SDL_AddAudioDevice do register events, which will need final cleanup and only gets fired when events were actually initialised. Sample call stack of a malloc missing its free (Linux + PA): SDL_malloc_REAL (SDL_malloc.c:5328) SDL_AddEvent (SDL_events.c:445) SDL_PeepEvents_REAL (SDL_events.c:531) SDL_PushEvent_REAL (SDL_events.c:762) SDL_AddAudioDevice (SDL_audio.c:443) SourceInfoCallback (SDL_pulseaudio.c:681) context_get_source_info_callback (introspect.c:534) run_action (pdispatch.c:288) pa_pdispatch_run (pdispatch.c:341) pstream_packet_callback (context.c:349) do_read (pstream.c:1012) Fixes https://github.com/libsdl-org/SDL/issues/3005
Erik Soma 71e3998d 2021-11-23T17:56:46 Make SDL_VideoInit cleanup when errors occur before video driver creation.
Francisco Javier Trujillo Mata 8ed0cc43 2021-12-15T22:30:04 Fix wrong value for thread priorities following official PSP Docs
Sylvain 44c84c0d 2021-12-17T17:44:34 GLES2/Big-endian: donĀ“t swap datas for yuv textures (Thanks 0x1F9F1 !)
Sylvain 3a69828e 2021-12-17T13:15:39 Fixed GLES2 back-end on Big Endian Platform (see #5093)
Ozkan Sezer 61107494 2021-12-17T07:40:02 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
Ozkan Sezer ced442cd 2021-12-17T07:33:10 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter.
Ozkan Sezer 48d1ef8f 2021-12-17T07:33:10 another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
Ozkan Sezer dac65160 2021-12-17T02:50:40 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
Ozkan Sezer 2052b5bc 2021-12-17T01:10:10 os2messagebox: use proper UCHAR* typecast in assignment, just in case.
Sam Lantinga ca18bf11 2021-12-16T12:01:18 Don't compare raw mouse button state with windows message button state When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two. Fixes https://github.com/libsdl-org/SDL/issues/5108
Sylvain 3d5fcb5d 2021-12-16T11:10:07 Fix warning
Sylvain 4342e6bd 2021-12-16T10:53:27 SDL_render.c: lighten the cast syntax
Sylvain 50d49c63 2021-12-16T10:52:36 GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid
Ethan Lee 4c9966ee 2021-12-16T10:22:27 wayland: Add a note for why we check 0,0 for fullscreen configurations
Sylvain 6101499c 2021-12-16T09:07:31 BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc Program received signal SIGILL, Illegal instruction. X11_InitKeyboard (_this=0x1001f8f0) at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273 273 XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
stdgregwar 0b7b0977 2020-12-27T17:51:39 fix PSP texure artifacts
Francisco Javier Trujillo Mata 996f30b0 2021-11-23T15:27:41 Use lightweight mutex
Francisco Javier Trujillo Mata 0341ec93 2021-11-26T11:34:40 Improve performance when vsync is enabled and the game is not reaching the 60 FPS
Sam Lantinga 67c4b996 2021-12-15T10:39:42 Fixed enabling udev hotplug detection on Linux
Ivan Epifanov 60c3ca49 2021-12-15T01:20:51 Vita: disable arm asm blitters and add missing pvr dep
Sam Lantinga c326ff7c 2021-12-14T12:42:39 Re-enabled the O_CLOEXEC definition so config headers can be fixed
Alex Szpakowski 7f5339e6 2021-12-14T14:24:59 Document the packed integer formats SDL_Color is bit-compatible with.
Alex Szpakowski 3a5e148b 2021-12-14T11:02:07 Renderer backends use SDL_Color instead of int for geometry colors.
Sam Lantinga 086c7455 2021-12-14T12:08:36 Fixed build warning on iOS
Sam Lantinga b08e57e9 2021-12-14T09:32:05 Don't try to create a vbo if we aren't using any vertices
Sylvain b7885abc 2021-12-14T10:31:55 Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
Alex Szpakowski 323ba6c0 2021-12-13T18:27:49 d3d11 renderer: reduce vertex bandwidth and calculations.
thfrwn 2b6b69fb 2021-12-12T10:08:11 fix assertion failure in sndio audio caused by the recent hotplugging support