src


Log

Author Commit Date CI Message
Ryan C. Gordon 939bf1c4 2018-12-03T02:06:17 render: fix some static analysis warnings.
Ryan C. Gordon 33f78eb1 2018-12-03T01:58:23 direct3d: Make sure streaming textures update before being used for drawing. Fixes Bugzilla #4402.
Ryan C. Gordon b744108a 2018-12-02T21:57:33 Patched to compile on C89 compilers.
Ryan C. Gordon 3c936150 2018-12-02T20:55:57 direct3d: Release and NULL out vertex buffers on reset. Otherwise they are irretrievably lost on window resize, etc, which makes rendering freeze and other disasters. Fixes Bugzilla #4358.
Ryan C. Gordon 65a7c98c 2018-12-02T02:33:06 directfb: Updated render backend to new internal API. Totally untested, beyond it now compiles again. Probably needs some fixes. Fixes Bugzilla #4405.
Sergey Zhuravlevich 583f61b2 2018-12-01T16:31:56 kmsdrm: Check for resources when validating KMSDRM device in check_modesetting. Fixes Bugzilla #4403.
Sergey Zhuravlevich b3ac87d5 2018-12-01T13:09:00 kmsdrm: uninitialized KMSDRM fixes * Search for valid encoder in connector when it doesn't have an encoder ID set. * Search for valid CRTC in resources and encoder's possible CRTCs when encoder doesn't have one set. * Select default mode if CRTC doesn't have a valid one. * Pick current_mode's W/H/Refresh Rate basing on current and valid CRTC mode, not the saved one.
Ryan C. Gordon 3323b355 2018-12-01T12:19:11 android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!). Fixes Bugzilla #4406.
Ryan C. Gordon fac40f8e 2018-12-01T11:14:20 Patched to compile on Linux with threads enabled. (whoops!)
Ryan C. Gordon c4bc59a5 2018-12-01T10:36:26 Patched to compile on Linux with --disable-threads. Fixes Bugzilla #4393.
Sam Lantinga f205f3a8 2018-11-27T15:10:26 Added support for the Razer Raiju Mobile
Sam Lantinga a95291c9 2018-11-27T11:16:04 Fixed the hotspot for cursors on Raspberry Pi
Sam Lantinga aea48357 2018-11-27T10:20:29 Fixed bug changing cursors on Raspberry Pi
Alex Szpakowski 37b1f989 2018-11-25T22:13:09 metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.
Alex Szpakowski 872936a4 2018-11-21T23:46:37 metal: Fix an incorrect division.
Alex Szpakowski 4a58722b 2018-11-21T23:37:23 metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles.
Sam Lantinga 5c5ba0e3 2018-11-19T21:35:59 Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow() Cameron Gutman After updating to SDL 2.0.9, I got a user report that my app was crashing when closing a SDL_WINDOW_FULLSCREEN window to return to my Qt-based UI. It looks like the dead SDL window is getting a spurious updateLayer call which is causing SDL to dereference a null SDL_WindowData pointer. For some reason, this only happens when using SDL_WINDOW_FULLSCREEN and not windowed or SDL_WINDOW_FULLSCREEN_DESKTOP. I was also unsuccessful in my attempt to get a simple reproducer for this crash. The Session.cpp code is available https://github.com/moonlight-stream/moonlight-qt/blob/688c4a90d994aa23e7b0af3ffcbb8707886db780/app/streaming/session.cpp but I slightly modified it (adding a SDL_PumpEvents() call at 1179 to immediately trigger the issue, otherwise it happened when Qt next pumped the event loop). The crashing line is: NSMutableArray *contexts = data->nscontexts;
Sam Lantinga b73703b9 2018-11-19T21:17:00 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
Ozkan Sezer d3fa42b8 2018-11-18T19:28:20 os/2 bits for SDL_malloc.c -- from libffi
Ozkan Sezer 1a02403e 2018-11-18T11:50:20 libm: Watcom defines huge=__huge: undefine it to fix build using Watcom.
Ryan C. Gordon 457e58c4 2018-11-17T16:24:52 opengles: Fixed compiler warnings.
Sam Lantinga 9719f89d 2018-11-17T12:12:29 Back out change initializing renderer blend mode incorrectly.
Ryan C. Gordon fde7592a 2018-11-17T14:39:42 direct3d11: Fixed missing rendering of solid primitives. Fixes Bugzilla #4388.
Ryan C. Gordon 782f1685 2018-11-17T14:37:51 Fixed a few compiler warnings.
Sam Lantinga 29e15ce6 2018-11-17T00:58:45 The default draw blendmode is SDL_BLENDMODE_NONE
Sylvain Beucler 1f6bd951 2018-11-15T18:22:30 Emscripten: make CloseAudio actually close audio cf. https://bugzilla.libsdl.org/show_bug.cgi?id=4176
Ryan C. Gordon 9262c0de 2018-11-14T22:38:58 software: fix blits with color mods that change during a command queue run.
Sam Lantinga 2e348c1f 2018-11-14T13:37:22 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick maxxus The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
Sam Lantinga b815ad56 2018-11-12T16:42:49 Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch) midwan When trying to compile on a Raspberry Pi 3, running Raspbian Stretch (fully updated), a warning appears: /home/pi/projects/SDL/src/test/SDL_test_memory.c: In function ?SDL_TrackAllocation?: /home/pi/projects/SDL/src/test/SDL_test_memory.c:112:109: warning: format ?%llx? expects argument of type ?long long unsigned int?, but argument 5 has type ?unw_word_t {aka unsigned int}? [-Wformat=] snprintf(entry->stack_names[stack_index], sizeof(entry->stack_names[stack_index]), "%s+0x%llx", sym, offset);
Alex Szpakowski c525ff35 2018-11-10T20:56:23 cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!) Fixes bug #4368
Alex Szpakowski 5029d50e 2018-11-10T16:15:48 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates). Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
Sam Lantinga 9665a508 2018-11-06T16:57:07 Added Vulkan headers version 1.1.91 Downloaded from https://github.com/KhronosGroup/Vulkan-Headers
Sebastian Krzyszkowiak 48917e0e 2018-11-07T01:08:35 wayland: fix resizing and fullscreen toggling For starters, we need to correctly respond to 0,0 configure after unsetting fullscreen. Also, turns out that there should be no drawing calls at all in between eglSwapBuffers and wl_egl_window_resize, as otherwise EGL can already allocate a wrongly sized buffer for a next frame, so handle those together.
Sebastian Krzyszkowiak 5f980514 2018-11-04T21:08:40 wayland: ask xdg-decoration protocol extension to use server-side decorations if possible.
Alex Szpakowski 244b79e1 2018-11-04T14:31:56 metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
Alex Szpakowski c9fed272 2018-11-04T12:31:02 metal: fix the SDL_RENDERER_PRESENTVSYNC flag not being set on the renderer info on macOS, when vsync is used.
Alex Szpakowski c2bba9e4 2018-11-04T12:24:05 metal: fix the size of the buffer used for constant data.
Ryan C. Gordon bc57ac27 2018-11-02T21:34:17 mir: Removed mir client support. Fixes Bugzilla #4288.
Sam Lantinga 47fb450b 2018-11-02T17:18:03 Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer Sylvain SDL_android.c src/core/android/SDL_android.c:1302:5: warning: variable 'br' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized] default: ^~~~~~~ src/core/android/SDL_android.c:1306:12: note: uninitialized use occurs here return br; ^~ src/core/android/SDL_android.c:1270:12: note: initialize the variable 'br' to silence this warning jint br; ^ Maybe we could add some basics warning flags, not to see all warnings, but so that new warnings are caught sooner. I would go for -Wall -Wextra, and some -Wno-warning for the allowed warnings.
Alex Szpakowski 457390fc 2018-11-01T20:24:21 metal: avoid an extra buffer allocation and GPU data copy in RunCommandQueue, it's not needed. Improves overall performance.
Alex Szpakowski 4e86dfd8 2018-11-01T19:49:01 metal: remove an obsolete section of a constant buffer.
Ozkan Sezer 0d79a8a1 2018-11-01T20:04:24 fix build using Watcom : ./src/render/SDL_render.c(2168): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2168): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2175): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2175): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant ./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant ./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant ./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant ./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
Ryan C. Gordon 4659e738 2018-11-01T12:31:45 merge fallout: Patched to compile, fixed some compiler warnings, etc.
Ozkan Sezer d42728ec 2018-11-01T12:35:00 fix NetBSD C90 build failure src/vendor/SDL2/src/joystick/bsd/SDL_sysjoystick.c:353:5: error: ISO C90 forbids mixed declarations and code [-Werror=declaration-after-statement] reported by 'bch' at https://discourse.libsdl.org/t/25231
Cameron Gutman 329f2eb9 2018-10-31T20:17:53 Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails https://bugzilla.libsdl.org/show_bug.cgi?id=4350 We can't safely call GL_DestroyRenderer() until GL_LoadFunctions() succeeds because we will be missing functions that we try to use when activating the renderer for destruction if we have an GL context.
Sam Lantinga aeee424f 2018-10-31T15:16:51 Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3 Rainer Sabelka After I did an upgrade of my arch Linux installation (resulting in an update of Mesa to version 18.2.3), all my SDL2 applications which use the KMS/DRM driver stopped working. Reason: Creating a Window with SDL_CreateWindow failed because the call to EGL eglCreateWindowSurface() returns an error "EGL_BAD_MATCH". After investigating with the debugger I figured, that the configuration, which has been selected from the output of eglChooseConfig(), has an "EGL_NATIVE_VISUAL_ID" which does not match the "format" of the underlying gbm surface. The attached patch fixes the problem. It does so, by mimicking Weston's behavior. All configurations returned from eglChooseConfig() which have an visual_id different from the gbm format are discarded, and only from the remaining ones the "best" match is selected.
Sam Lantinga 9af581bd 2018-10-31T15:01:20 Fixed bug 4347 - Keyboard LEDs don't work on linux console Rainer Sabelka When using SLD2 on a Linux console with the KMS/DRM video backend and Linux evdev keyboard support, the caps lock, scroll lock, and num lock leds do not work. The attached patch adds ioctls for setting the LED state in SDL_evdev_kbd.c
Ryan C. Gordon 62494a2e 2018-10-31T15:03:41 Merge SDL-ryan-batching-renderer branch to default.
Sam Lantinga da56cefa 2018-10-30T07:00:03 Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases Sylvain Re-opening this issue. It fixes the test-case, but it introduces a regression with another bug (bug #4313). So here's a new patch that activate cropping of the source surface to solve the issue. It also reverts the wrong changeset. It prevents unneeded colorkey error message.
Ryan C. Gordon e542d1a3 2018-10-29T20:18:50 winmain: Patched to compile on C89 compilers.
Ryan C. Gordon f434a98c 2018-10-29T20:00:03 winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc). Otherwise, we are using the allocator before the app can set up its own hooks. Now we use VirtualAlloc, and WideCharToMultiByte (because SDL_iconv uses SDL_malloc, too!) to get ready to call into SDL_main. This also makes console_wmain() call into the same routines as everything else, so we don't have to deal with those allocations, too. Hopefully we end up with the same results from GetCommandLine() as we do in wargv. Fixes Bugzilla #4340.
Ryan C. Gordon a5ebd4d7 2018-10-29T10:14:59 wayland: ask KDE protocol extension to use server-side decorations if possible.
Micha? Janiszewski 91820998 2018-10-28T21:36:48 Add and update include guards Include guards in most changed files were missing, I added them keeping the same style as other SDL files. In some cases I moved the include guards around to be the first thing the header has to take advantage of any possible improvements compiler may have for inclusion guards.
Sam Lantinga 14c55ac8 2018-10-26T20:20:28 This change looks okay in the general case. If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
Ryan C. Gordon be8ef94f 2018-10-26T14:43:39 hidapi: Don't run a separate event loop for device notifications. Fixes Bugzilla #4286.
Sam Lantinga b08bdc44 2018-10-26T09:27:31 Don't build SDL_JOYSTICK_HIDAPI by default on iOS If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist: <key>NSBluetoothPeripheralUsageDescription</key> <string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
Sam Lantinga 14329256 2018-10-25T16:53:14 Generalized the XInput user index into a player index
Sam Lantinga 545febcf 2018-10-25T13:22:34 Fixed initializing XInput user index
Sam Lantinga 9987ca69 2018-10-25T12:54:42 Added SDL_JoystickGetXInputUserIndex()
Sam Lantinga 4d4e18c4 2018-10-25T12:54:39 Added vi style for the Emscripten joystick code
Ryan C. Gordon 8340b0f0 2018-10-23T01:34:03 render: Add floating point versions of various draw APIs.
Ryan C. Gordon b262b0eb 2018-10-22T20:50:32 Small stack allocations fall back to malloc if they're unexpectedly large.
Sam Lantinga c4918db5 2018-10-22T14:55:42 Add exception handling to Android hidapi.
Steven M. Vascellaro ff3bb857 2018-10-22T10:55:18 joystick: Add Linux mappings for "Xbox One Wireless Controller (Model 1708)" Adds controller bindings to support the "Xbox One Wireless Controller (Model 1708)" on Linux. The Model 1708 was released in 2016 alongside the Xbox One S. It is the current model being sold by Microsoft as of writing. (October 22, 2018)
Ryan C. Gordon 4a50a042 2018-10-21T22:40:17 wasapi/win32: Sort initial device lists by device GUID. This makes an unchanged set of hardware always report devices in the same order on each run.
Ryan C. Gordon 1ec56f73 2018-10-20T21:35:48 x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat. It needs to use Bool (which is an int) and not BOOL (which is CARD8), which causes problems on platforms with different byte order and alignment, etc. Fixes Bugzilla #4326.
Ryan C. Gordon 1fb20f0a 2018-10-18T23:38:27 cocoa: Put a mutex around GL_SwapBuffers. Prevents deadlock when swapping two different GL contexts on two different threads at the same time on macOS 10.14 ("Mojave"). Fixes Bugzilla #4278.
Ryan C. Gordon f6773773 2018-10-18T12:05:05 cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave"). Fixes Bugzilla #4272.
Ryan C. Gordon cad0a2f7 2018-10-18T12:05:05 cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave"). Fixes Bugzilla #4272. (transplanted from 54729119b348e8a4a916192d1d6cb8d115656255)
Ryan C. Gordon eac3fd28 2018-10-18T11:59:48 cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI. On Mojave, this will report large numbers for retina displays in fullscreen mode, which isn't how it works on previous versions.
Ryan C. Gordon 072e17bf 2018-10-18T11:59:48 cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI. On Mojave, this will report large numbers for retina displays in fullscreen mode, which isn't how it works on previous versions. (transplanted from c6c1731780e2bef94f944a4795e2dfbba46d9500)
Sam Lantinga 708ad1fd 2018-10-16T14:58:07 Fixed updating the rumble parameters on Linux
Sam Lantinga b0c48dd9 2018-10-16T08:29:27 Support vibration magnitude on Android 8.0 (thanks Rachel!)
Ozkan Sezer 7be4fca6 2018-10-15T11:01:00 SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array Otherwise if SDL_POWER_DISABLED is disabled (eg with --disable-power): ... with clang -pedantic: src/power/SDL_power.c:48:50: warning: use of GNU empty initializer extension [-Wgnu-empty-initializer] static SDL_GetPowerInfo_Impl implementations[] = { ^ src/power/SDL_power.c:48:50: warning: zero size arrays are an extension [-Wzero-length-array] 2 warnings generated. ... with gcc -pedantic: src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic] src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic] static SDL_GetPowerInfo_Impl implementations[] = { ^ src/power/SDL_power.c:48:30: error: zero or negative size array ?implementations? static SDL_GetPowerInfo_Impl implementations[] = { ^~~~~~~~~~~~~~~ ... with Watcom: ./src/power/SDL_power.c(85): Error! E1112: Initializer list cannot be empty
Ryan C. Gordon dae4a013 2018-10-15T00:46:43 x11: Don't hardcode limit on lines of text in message boxes. Plus other text parsing fixes. Fixes Bugzilla #4306.
Ozkan Sezer 703361e4 2018-10-14T23:55:02 SDL_GetPowerInfo_Hardwired is static in SDL_power.c .. therefore, comment out its extern declaration in SDL_syspower.h.
Ozkan Sezer cbacb0f1 2018-10-14T23:50:50 add missing include.
Alex Szpakowski e2ad654f 2018-10-14T17:26:10 iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer.
Charlie Birks cd63709e 2018-10-13T17:18:59 Emscripten: Load eglQueryString and eglGetError This prevents an assertion on context creation failure (calling a null function pointer).
Alex Szpakowski 8c41e262 2018-10-13T03:36:42 metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels.
Alex Szpakowski d8022d19 2018-10-12T23:23:52 macOS: Fixed MoltenVK dynamic library loading code.
Alex Szpakowski d9094421 2018-10-12T17:55:42 metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250.
Sam Lantinga 9a98e4b6 2018-10-11T15:14:48 Allow Android haptics to work when SDL is reinitialized (thanks Rachel!)
Ryan C. Gordon acb05f50 2018-10-11T16:40:01 thread: make SDL_CreateThreadWithStackSize() a public API.
Ryan C. Gordon 04cbf132 2018-10-10T15:20:56 audio: All device names reported by SDL must be unique. This means that if you have two devices named "Soundblaster Pro" in your machine, one will be reported as "Soundblaster Pro" and the other as "Soundblaster Pro (2)". This makes it so you can't into a position where one of your devices can't be opened because another is sitting on the same name.
Ryan C. Gordon 0378529e 2018-10-10T14:55:24 audio: clean_out_device_list() already sets this flag to false for us.
Cameron Gutman eff5f650 2018-10-09T23:01:43 Implement SuspendScreenSaver for Win32 Creating a full-screen SDL renderer on Windows will keep the screensaver suspended by DirectX, as is default for full-screen DX applications. However, for applications that render in windowed-mode, the screensaver will still kick in, even if SDL_DisableScreenSaver() is called or SDL_HINT_VIDEO_ALLOW_SCREENSAVER is set to 0 (default). Implementing a SuspendScreenSaver() function for Win32 fixes this behavior.
Sam Lantinga f5a21ebf 2018-10-09T20:12:43 Added support for surround sound and float audio on Android
Sam Lantinga 82c2f04e 2018-10-09T17:41:40 Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases duckgrease SDL_RenderCopyEx blits wrong image (in some cases it's bunch of alternating horizontal lines, some cases it's image from the wrong coordinate, and in some cases it's just a bunch of garbled pixels), when the following conditions are met: - Use software renderer. - Enable either horizontal or vertical flip. - source and destination rectangles must have same width and height, and must be smaller than the size of the texture. - source rectangle's X and Y coordinates must be 0.
Ryan C. Gordon 88b32525 2018-10-09T00:27:55 kmsdrm: find available card if called without index. This work was done by Michael Grzeschik, I just cleaned up the patch a little. Fixes Bugzilla #4241.
Sam Lantinga 62f806ed 2018-10-08T19:46:01 This device gets Xinput driver loaded on windows.
Sam Lantinga 337cea44 2018-10-08T12:49:30 Fixed life-cycle issues with two activities sharing HIDDeviceManager
Sam Lantinga 4d771c59 2018-10-08T12:49:25 Don't flash the navigation bar when destroying a fullscreen SDL window
Sam Lantinga 53260b31 2018-10-08T12:49:23 There are legitimate reasons to skip full cleanup at shutdown, don't assert in that case.
Ryan C. Gordon eedf2c96 2018-10-06T17:08:04 opengles2: Fixed several incorrect things.
Sam Lantinga 3ac9e2aa 2018-10-05T17:06:05 Fixed bug 4296 - kmsdrm video driver leaks 1 bo in KMSDRM_GLES_SetupCrtc() Icenowy Zheng One front buffer is locked in GLES_SetupCrtc() and overrides the next_bo just locked in KMSDRM_GLES_SwapWindow, then the next_bo gets lost and is not released even when quitting the video. It may leads to problems with GLES drivers that doesn't clean up GBM correctly if there's any bo left (e.g. the Mali Utgard r6p2 blob). In the case of Mali Utgard r6p2 blob, the DRM device file is still hold by the blob, and if you try to SDL_Quit to let another program to run (this is done by EmulationStation), the new program will fail to open DRM device.
Ryan C. Gordon 367f9b91 2018-10-05T17:24:03 wayland: Fixed missing window sizing events. Fixes Bugzilla #4242.
Sam Lantinga f01cdced 2018-10-05T01:41:59 It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows.
Ryan C. Gordon 6ecd0b2c 2018-10-04T21:10:42 opengles2: removed useless memcpy.
Ryan C. Gordon ef3d970a 2018-10-04T20:22:28 opengles2: Fixed incorrect cliprect state.