Log

Author Commit Date CI Message
Ivan Epifanov 943053a9 2020-12-09T01:50:49 Clean up touch a little more
Ivan Epifanov f61b9e76 2020-12-09T00:37:46 Cleanup touch. Fix back touchscreen
Ivan Epifanov 6f7c7c55 2020-12-05T22:38:12 sensors corrections
Ivan Epifanov a86ba391 2020-11-28T00:32:32 Add SDL_RenderReadPixels
Ivan Epifanov 6c3bf565 2020-11-23T12:44:54 Unified build with both renderers
Ivan Epifanov a1adc8a9 2020-11-22T01:02:00 Add sensor support
Ivan Epifanov f623211e 2020-11-25T00:29:04 remove sceGxmFinish on render swap
Ivan Epifanov bd14aa63 2020-11-21T23:09:30 Autobuild
Ivan Epifanov 01311054 2020-11-21T23:04:43 Fix render name
Ivan Epifanov 6d856377 2020-12-05T12:37:53 Fix sensors
Ivan Epifanov 0b45529e 2020-11-25T00:19:18 Add viewport support
Ivan Epifanov 6ba84975 2020-11-21T23:04:27 Remove vita2d render, add raw gxm render
Ivan Epifanov ef0bbfd6 2020-11-16T20:40:22 Include anf fix vita2d renderer
Ivan Epifanov 2209b717 2020-11-24T18:12:38 Refactor render state
Ivan Epifanov dbb730d3 2020-11-14T23:37:26 Separate vita piglet renderer. Add proper render initialization and window re-creation.
Ivan Epifanov d75ea51a 2020-11-02T20:05:55 Fix texture shaders
Ivan Epifanov d9b2bde2 2020-12-07T18:40:41 Fallback to app0:
Ivan Epifanov e7edb06e 2020-12-04T00:06:15 Audio fix
Ivan Epifanov 333d5e11 2020-11-23T20:15:39 Add drawstate cache
Ivan Epifanov 194c8138 2020-11-02T19:55:01 Fix filesystem
Ivan Epifanov 73b545ed 2020-11-02T19:38:20 Fix joystick support
Ivan Epifanov 56bde0f6 2020-11-23T18:31:23 Rename memory functions to avoid clash with vita2d
Ivan Epifanov 41d6c80b 2020-11-02T19:01:25 Filesystem module
Ivan Epifanov 2e3dd0a6 2020-11-02T18:14:57 Remove debug log
Ivan Epifanov 05e5a7cb 2020-11-29T22:07:53 Oops
Ivan Epifanov 94d7737b 2020-11-23T12:45:51 Texture render target
Ivan Epifanov 80036230 2020-11-02T18:10:09 Cg shaders for vita gles2
Ivan Epifanov 2d64e37e 2020-11-02T18:09:43 Initial rebase of xerpi's port
Ivan Epifanov 63e223fa 2020-11-23T12:45:09 Set initial blend mode
Ozkan Sezer bd065387 2021-03-08T17:02:28 configure: fix wrong AS_HELP_STRING quoting.
Sylvain b6b0c908 2021-03-08T13:56:26 Dynapi: fix 'gendynapi.pl' script for array parameters
Ozkan Sezer a7938107 2021-03-06T11:28:04 fix SDLK_DELETE after commit 2f5beac190d
Lokathor 2f5beac1 2021-03-05T13:15:52 Change octal char literals to hex char literals This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
Cameron Cawley 391bb80b 2021-03-05T16:53:06 Replace duplicate functions and lstrlen/lstrcat with SDL string functions
Ethan Lee 67e8522d 2021-02-27T17:37:25 Add SDL_GetAudioDeviceSpec. This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
Subs 00fabdde 2021-03-03T19:05:47 Make github CI great again The current CI doesn't work and can be fixed. To steps, use a matrix to build on various OS + allow platform specific flags. The linux build should cover a wider case of video backends.
Ozkan Sezer 68693554 2021-03-04T23:50:40 dos2unix SDL_dynapi_*.h
Ozkan Sezer 34ecd71e 2021-03-04T18:44:04 CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer 3880174a 2021-03-04T18:40:56 CMake: set OPT_DEF_LIBC to ON for clang case, too. from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer 05cc9e37 2021-03-04T18:40:50 CMake: move GCC check after CLANG, so that CLANG is properly recognized from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer 81cdb1bb 2021-03-04T18:32:32 test: add unifont-9.0.02.hex as a resource (so it works out-of-the-box) from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer a52d0db5 2021-03-04T18:28:10 test/CMakeLists.txt: add OpenGL module checks and adjust dependencies. from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer e7abf968 2021-03-04T18:28:04 test/CMakeLists.txt: bump cmake minimum required to 3.0 for consistency from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer dd5aff30 2021-03-04T18:27:56 SDL_fillrect.c: updated SSE_BEGIN macro for windows clang-cl from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer 0ed17131 2021-03-04T18:27:47 update SDL_COMPOSE_ERROR macro for windows clang-cl from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer e228d152 2021-03-04T18:27:37 SDL_config_windows.h: added clang to list of toolchains having stdint.h from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Ozkan Sezer c1c4f274 2021-03-04T18:27:32 cpuinfo: updated xgetbv call for windows clang-cl. from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
Sylvain e88d7846 2021-03-04T14:36:33 Update SDL_blit_auto.c
Sylvain ab0cf42a 2021-03-04T14:33:56 Software nearest scaling: start at the middle of pixel so that it matches opengl GL_NEAREST mode most of the time
Ozkan Sezer ac8a3fda 2021-03-03T20:33:20 fix prepare_audiospec() possibly missing a bad SDL_AUDIO_CHANNELS env.
Nicolas Noble 61586216 2021-03-02T21:39:38 Update cpuid code for clang-cl The clang-cl compiler defines `__llvm__` but not `__GNUC__`. The `__cpuid` intrinsic doesn't seem to exist with clang-cl, so the code won't link properly. The `__GNUC__` versions of these functions will work properly on Windows with clang-cl.
Frank Praznik 4de0c74a 2021-03-02T10:02:59 audio: pipewire: Add the application name to the stream properties
Frank Praznik 9ed01da7 2021-03-02T09:47:47 audio: pipewire: Constify and clarify period size calculations Constify the min/max period variables, use a #define for the base clock rate used in the calculations and note that changing the upper limit can have dire side effects as it's a hard limit in Pipewire.
Frank Praznik d7ca855c 2021-03-02T09:33:11 audio: pipewire: Add missing static qualifiers to globals
Oschowa 84c44e01 2021-03-01T12:39:52 audio: pipewire: fix uninitialized variable warnings
Ozkan Sezer 0a683221 2021-03-01T15:11:50 add missing PIPEWIRE defines to SDL_config.h.in also specify 'audio' in Pipepire configuration enable messages.
Frank Praznik 9afd7570 2021-02-20T13:33:12 audio: pipewire: Always buffer source audio The latency of source nodes can change depending on the overall latency of the processing graph. Incoming audio must therefore always be buffered to ensure uninterrupted delivery. The SDL_AudioStream path was removed in the input callback as the only thing it was used for was buffering audio outside of Pipewire's min/max period sizes, and that case is now handled by the omnipresent buffer.
Frank Praznik 106dc009 2021-02-19T17:18:36 audio: pipewire: Pass proper parameter to user audio callback The audio callbacks should pass the callbackspec.userdata parameter to the callback, not spec.userdata Co-authored-by: Oschowa <Oschowa@web.de>
Frank Praznik f3ebbc06 2021-02-19T16:02:20 audio: pipewire: Retrieve the channel count and default sample rate for sinks/sources Extend device enumeration to retrieve the channel count and default sample rate for sink and source nodes. This required a fairly significant rework of the enumeration procedure as multiple callbacks are involved now. Sink/source nodes are tracked in a separate list during the enumeration process so they can be cleaned up if a device is removed before completion. These changes also simplify any future efforts that may be needed to retrieve additional configuration information from the nodes.
Frank Praznik 2f0b99a7 2021-02-13T11:56:05 audio: Add Pipewire playback/capture sink
Frank Praznik 7001b531 2021-02-27T12:53:08 audio: pipewire: Add vim format lines to files and fix indentation Increase indentation spacing from 2 to 4 to comply with style standards.
Frank Praznik 2fcba50e 2021-02-27T12:08:15 audio: pipewire: Code and comment cleanups Replace "magic numbers" with #defines, explain the requirements when using the userdata pointer in the node_object struct and a few other minor code and comment cleanups.
Frank Praznik 4eadd147 2021-02-25T14:00:23 audio: pipewire: Fix outdated comment
Frank Praznik cd56f1b3 2021-02-24T14:36:58 audio: pipewire: Use "rear" designation for rear channels Use the 'R' (rear) prefixed designations for the rear audio channels instead of 'S' (surround). Surround designated channels are only used in the 8 channel configuration.
Frank Praznik adc0a931 2021-02-24T14:08:08 audio: Move Pipewire bootstrap after Jack Move the Pipewire audio driver below others in the list so it won't be mistakenly initialized when it's not the system mixer.
Frank Praznik 21adec93 2021-02-24T12:02:54 audio: pipewire: Make enumeration structure and function names more descriptive Rename the add/remove/clear list functions and rename connected_device to io_node, as a sink/source node isn't necessarily a device.
Frank Praznik a07f5434 2021-02-21T13:24:20 audio: pipewire: Report default devices first Further refactor the device enumeration code to retrieve the default sink/source node IDs from the metadata node. Use the retrieved IDs to sort the device list so that the default devices are at the beginning and thus are the first reported to SDL.
Ethan Lee 57a927e8 2021-02-12T14:27:58 wayland: Explicitly set min/max size for xdg-shell
Cacodemon345 33598563 2021-02-26T23:21:25 Fix coding style
Cacodemon345 69a600b0 2021-02-26T22:24:48 Implement requested changes
Cacodemon345 0e35f0be 2021-02-26T21:43:36 Fix KMSDRM-related warnings
Cameron Gutman dfa64ead 2021-02-25T19:22:31 KMSDRM: Add hint to enable the backend without DRM master In some cases, it can be useful to have the KMSDRM backend even if it cannot be used for rendering. An app may want to use SDL for input processing while using another rendering API (such as an MMAL overlay on Raspberry Pi) or using its own code to render to DRM overlays that SDL doesn't support. This also moves the check for DRM master to an earlier point where we can fail initialization of the backend, rather than allowing the backend to initialize then failing the creation of a window later.
Cameron Gutman 8c5b7af2 2021-02-25T19:30:47 Wayland: Fix mouse pointer hiding on Plasma Wayland Unlike Mutter and Sway, KWin actually checks the serial passed in wl_pointer_set_cursor(). The serial provided is supposed to be the serial of the pointer enter event, but We were always passing 0. This caused KWin to drop our requests to hide the cursor. Thanks to the KDE folks for spotting this in my debug logs. Fixes #3576
Cacodemon345 d2d834b9 2021-02-25T15:21:59 KMSDRM: Add gamma support
Ozkan Sezer 72f7a10c 2021-02-25T19:40:28 disable pixman ARM blitters for __aarch64__ | _M_ARM64 Closes: https://github.com/libsdl-org/SDL/issues/4095
Cameron Cawley 2f4e9294 2021-02-25T14:09:07 Update the Linux build instructions
Ozkan Sezer e561ce3a 2021-02-25T01:40:02 SDL_cpuinfo.c: replaced gcc i386 checks with __i386__ .
Ozkan Sezer 55a385a3 2021-02-24T20:03:50 removed a useless restriction from Watcom version of SDL_Swap32() also did a little whitespace tidy-up.
Ozkan Sezer b8d21852 2021-02-23T17:37:20 added Watcom i386 inline asm for SDL_Swap64()
JibbSmart c287087f 2021-02-23T09:26:03 Only change joystick->nbuttons for Joy-Cons, since they're the only ones that have these "paddles"
JibbSmart ee52624f 2021-02-22T17:23:13 Switch Joy-Con SL and SR buttons are now mapped to matching paddle positions so that all buttons can be accessed when using SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
Mathieu Eyraud 7a2b6f33 2021-02-22T13:32:42 Guard Inotify stuff with macro This fix implicit declaration of close and unused variable warning.
Mathieu Eyraud 8481229f 2021-02-22T15:00:52 Fix error handling in KMSDRM_AddDisplay Add missing `goto cleanup` and check that `dispdata` is not NULL before dereferencing it.
Mathieu Eyraud 2df9c15e 2021-02-22T14:51:42 Fix memory leak in KMSDRM_Vulkan_CreateSurface Variable `device_props` is never freed.
Ozkan Sezer b3498a5d 2021-02-22T15:50:02 make SDL_syswm.h work with apple's older gcc versions c.f. https://bugzilla.libsdl.org/show_bug.cgi?id=2694
Ozkan Sezer bb76edf3 2021-02-22T15:44:32 fix permissions of a few files
Mathieu Eyraud 844d5e3e 2021-02-21T11:54:50 Fix memory leak in ConnectSensor 'name' is leaked in case of error.
Martin Gerhardy 557aa140 2021-02-21T14:18:09 CI: fixed branch name
Martin Gerhardy f63e827e 2021-02-21T14:16:49 DOCS: group the markdown
Martin Gerhardy 306e808d 2021-02-21T14:02:30 CI: added github pages build job
Martin Gerhardy 5d266e9b 2021-02-21T13:57:38 CI: added github actions
Vanfanel 11cb53d2 2021-02-21T23:28:49 [KMSDRM] Add missing break and modify comments.
Vanfanel 9172e413 2021-02-21T22:57:22 [KMSDRM] Fix intermitent bug in Vulkan initialization on Raspberry Pi 4.
Sam Lantinga 1a17ab30 2021-02-21T11:03:26 Added mappings for popular controllers on Chromebooks
Sam Lantinga f5e9c5b7 2021-02-21T11:03:25 Chromebooks support relative mouse motion now
David Gow db58166e 2021-02-21T17:28:08 joystick: hidapi: Properly include <unistd.h> when inotify not available In the extremely unlikely event that inotify is not available (and, therefore, HAVE_INOTIFY is not #defined), SDL will no-longer build. This is because <unistd.h> is only included when HAVE_INOTIFY is defined, and PR #4098 adds a call to access(…, F_OK), which requires <unistd.h>. (Note that the F_OK symbol is the only one which actually prevented SDL from compiling, but both access() and close() fell back to implicit definitions, which is a bit concerning.) Fixes: 8d43f45a7b ("Don't use udev for joystick enumeration if running in a container")
Amir 360740ac 2021-02-19T18:07:53 correct dynapi
Amir 5696582e 2021-02-19T14:22:31 add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast
Amir 1a924bc0 2021-02-19T12:54:57 add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast
Ludovico de Nittis 8d43f45a 2021-02-16T14:13:30 Don't use udev for joystick enumeration if running in a container If we are running in a container, like Flatpak[1] or pressure-vessel[2], it's likely that we are using user namespaces, therefore udev event notification via netlink won't work reliably. Use their filesystem API to detect them and automatically fallback to the inotify-based enumeration. [1] <https://flatpak.org/> [2] <https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel> Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>