|
a0481bb1
|
2014-10-24T03:56:34
|
|
Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway.
|
|
ba565622
|
2014-09-14T17:04:54
|
|
Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.)
|
|
3071128d
|
2014-09-10T18:10:37
|
|
Merged default into iOS-improvements
|
|
bf8ac8e7
|
2014-09-10T14:05:27
|
|
DSCAPS_GL was added for DirectFB 1.6
|
|
0e65e623
|
2014-09-10T08:59:19
|
|
Report the correct desktop video mode on the iMX6
|
|
50cc4efe
|
2014-09-10T08:54:01
|
|
Freescale i.MX6 video driver
---
CMakeLists.txt | 2 +
cmake/sdlchecks.cmake | 20 +++
configure | 51 +++++++
configure.in | 28 ++++
include/SDL_config.h.cmake | 1 +
include/SDL_config.h.in | 1 +
src/video/SDL_sysvideo.h | 3 +
src/video/SDL_video.c | 3 +
src/video/mx6/SDL_mx6events.c | 45 ++++++
src/video/mx6/SDL_mx6events_c.h | 31 +++++
src/video/mx6/SDL_mx6opengles.c | 211 ++++++++++++++++++++++++++++
src/video/mx6/SDL_mx6opengles.h | 68 +++++++++
src/video/mx6/SDL_mx6video.c | 301 ++++++++++++++++++++++++++++++++++++++++
src/video/mx6/SDL_mx6video.h | 78 +++++++++++
14 files changed, 843 insertions(+)
create mode 100644 src/video/mx6/SDL_mx6events.c
create mode 100644 src/video/mx6/SDL_mx6events_c.h
create mode 100644 src/video/mx6/SDL_mx6opengles.c
create mode 100644 src/video/mx6/SDL_mx6opengles.h
create mode 100644 src/video/mx6/SDL_mx6video.c
create mode 100644 src/video/mx6/SDL_mx6video.h
|
|
bcaae0b5
|
2014-09-08T01:36:22
|
|
Deal with various .bmp file format variants in SDL_LoadBMP_RW().
This helps when modern versions of The Gimp (and lots of other things)
produces a 32-bit bitmap with an alpha channel, or anything with "BI_BITFIELDS"
format, since that data is now embedded in the bitmap info header instead of
directly following it and we would accidentally skip over embedded versions of
it.
Fixes Bugzilla #2714.
|
|
0b98d0cb
|
2014-09-06T23:20:14
|
|
Fixed example in header file.
Did not compile because of typo in function name and missing argument.
|
|
c363bffa
|
2014-09-04T22:59:32
|
|
Changed version displayed in documentation generated by doxygen.
|
|
782d590b
|
2014-09-02T14:14:23
|
|
Fix non-power-of-two shaped windows.
This fixes a bug where SDL_SetWindowShape would render artifacts if the image
was not a power of two image, due to rounding of width / 2.
|
|
7242e814
|
2014-09-02T06:55:47
|
|
Updated version to 2.0.4
|
|
724d24d9
|
2014-08-31T11:21:10
|
|
Mac: Don't add the same joystick twice if IOKit reports a duplicate device.
Fixes Bugzilla #2704.
|
|
7e515963
|
2014-08-27T23:27:42
|
|
Corrected hint documentation.
|
|
66a88c6c
|
2014-08-25T10:55:54
|
|
Fixed memory leak getting the X11 window title
|
|
05cff792
|
2014-08-24T00:02:12
|
|
Fixed bug 2699 - possible memory leak in GL_RenderReadPixels
Benoit Pierre
If glReadPixels returns an error, than the temporary buffer is not deallocated
|
|
9d54a900
|
2014-08-23T19:06:54
|
|
May have fixed the Linux build again
|
|
fe4bc5ab
|
2014-08-23T11:00:16
|
|
Fixed Linux build
|
|
059579e4
|
2014-08-23T10:47:50
|
|
Fixed bug 2696 - Mac: fix display mode refresh rate calculation
Alex Szpakowski
SDL's Cocoa backend uses the CGDisplayMode API to get refresh rate information about a display mode, but CGDisplayModeGetRefreshRate will return 0 on most non-CRT monitors.
The only way I know of to get correct refresh rate information in OS X is via the CoreVideo DisplayLink API.
I have attached a patch which tries to use the CVDisplayLinkGetNominalOutputVideoRefreshPeriod function if CGDisplayModeGetRefreshRate fails, which fixes display mode refresh rate information on the monitors I tested.
The CVDisplayLink API requires linking with the CoreVideo framework, and the patch updates the various build files to do so.
|
|
a79ed6ce
|
2014-08-21T23:22:46
|
|
Fix declaration-after-statement errors in ibus code.
|
|
5e1f1589
|
2014-08-21T23:15:17
|
|
Adjusted code style slightly for SDL_ibus.c
|
|
da4c3d54
|
2014-08-21T23:03:38
|
|
Added note about libibus-1.0-dev to the Linux README.
|
|
96d23f6a
|
2014-08-20T22:51:56
|
|
Fixed typos in test program.
|
|
aaefa6a8
|
2014-08-20T22:49:59
|
|
Fixed not needed standard includes in test program.
|
|
ed543503
|
2014-08-20T22:47:07
|
|
Fixed warnings about unused value in test program.
|
|
a0cdcb0a
|
2014-08-20T22:44:15
|
|
Fixed warnings about unused functions in test program.
|
|
005da280
|
2014-08-20T22:40:56
|
|
Fixed warnings about missing initializers in test program.
|
|
b1a0bd10
|
2014-08-20T17:20:22
|
|
Merged default into iOS-improvements
|
|
41728b3c
|
2014-08-20T01:21:45
|
|
Fixed the cmake-guided static analysis and use it by default.
The configure script fails on it on Mac OS X, now, for whatever reason.
Hopefully gets our static analysis buildslave running again!
|
|
2d2f9020
|
2014-08-19T22:04:54
|
|
Better check for __has_feature
|
|
38b49c30
|
2014-08-19T21:59:56
|
|
Changed the name of the IME hint to match the naming convention in SDL
|
|
eba65c66
|
2014-08-19T21:17:21
|
|
Fixed bug 2694 - configure bug __has_feature macro not detected
skaller
using gcc 4.2 (the default) on Mac OSX 10.6.8
CC build/SDL_dynapi.lo
In file included from /Users/johnskaller/SDL/src/dynapi/SDL_dynapi.c:31:
include/SDL_syswm.h:211:39: error: missing binary operator before token "("
The fault appears to be here:
#if defined(__OBJC__) && __has_feature(objc_arc)
that the __has_feature macro is not supported by gcc 4.2.
The code works fine with my clang 3.3svn.
|
|
04f74225
|
2014-08-19T21:13:07
|
|
Fixed bug 2691 - Disabling shared library prevent cmake configuration
hotgloupi
Configuring using "cmake -DSDL_STATIC=1 -DSDL_SHARED=0" generate and error in CMakeLists.txt at line 1334:
CMake Error at CMakeLists.txt:1334 (install):
install TARGETS given target "SDL2" which does not exist in this directory.
This install rule shouldn't be present when the DLL has been disabled
|
|
90bc642f
|
2014-08-19T23:31:50
|
|
Add a SDL_IM_INTERNAL_EDITING event to make IMs like iBus render editing text in its own UI instead of sending TEXTEDITING events.
This is useful for applications that handle TEXTINPUT events but not TEXTEDITING events.
|
|
f4ddacf4
|
2014-08-19T23:17:28
|
|
Improvements to the IBus related code:
+ Handle HidePreeditText IBus signal.
+ Use SDL_GetKeyboardFocus instead of SDL_GetFocusWindow.
+ Move the X11 IBus SetFocus calls to the X11_DispatchFocus functions.
+ Simplify the IBus ifdefs when handling X11 KeyEvents.
+ Remove inotify watch when SDL_IBus_Quit is called.
|
|
6f84f37c
|
2014-08-19T22:28:53
|
|
Take the window border size into account when positioning the IBus candidate list.
|
|
5a752c3a
|
2014-08-18T18:44:08
|
|
Better Mac OS X build fix - actually match the SDK OpenGL headers.
|
|
4b8f7538
|
2014-08-18T18:17:03
|
|
Fixed Mac OS X build
|
|
bbab3855
|
2014-08-18T18:16:45
|
|
SDL - fix fullscreen desktop windows not restoring to fullscreen state if focus changes happen due to programtic window changes (and not user alt-tabbing)
|
|
877666e2
|
2014-08-18T11:28:16
|
|
Fixed UV texture coordinate scale when using GL_ARB_texture_non_power_of_two
|
|
f4d3303c
|
2014-08-18T14:05:02
|
|
Don't use the system OpenGL headers, ever.
(the replacement header is from Mesa, under what the MIT license.)
|
|
d1cc47b3
|
2014-08-17T15:07:00
|
|
Fixed 2680 - OSX: Replace NSAutoreleasePool with @autoreleasepool
Tim McDaniel
This patch replaces all use of NSAutoreleasePool with the Apple recommended @autoreleasepool. @autoreleasepool is supposedly more efficient, and since it is scope based it can't be accidentally not released.
|
|
5e501804
|
2014-08-17T14:57:52
|
|
Fixed bug 2655 - OSX: Window position and global mouse coord spaces are different
Tim McDaniel
On OSX, with revision 8729, the coordinate space for window position and the coordinate space for global mouse position don't match. For a non-fullscreen window, the window position is global relative to the bottom of the menubar. The global mouse position is relative to the top of the screen. This affects Cocoa_WarpMouse and potentially other things as well. Further, the coordinate system for window position is now affected by what screen it is on. For example, if I have two equal size screens oriented side by side such that the tops of the screens are equal in global space, with the menubar on one screen, and a window straddles the two screens, the window's y position makes no sense. The window's y position depends on what screen "most" of the window is on. So if I move the window horizontally just a bit, the y position of my window is now different by the size of the menubar, even though the window was not moved vertically.
I'd like to reiterate that this was a fairly fundamental change (and a breaking change for us). If SDL OSX is to really support multi-display configurations, this is especially problematic.
If the real concern is preventing windows from going under the menubar, then perhaps a solution involving something like overriding [NSWindow constrainFrameRect] would be less problematic than redefining the global window coord space for the main display.
|
|
de3d381c
|
2014-08-17T14:44:53
|
|
Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets
Andreas Falkenhahn
SDL_RenderReadPixels() doesn't seem to work when trying to read pixels from a texture that has been created using SDL_TEXTUREACCESS_TARGET and has been selected as the render target using SDL_SetRenderTarget().
I am attaching a small program that demonstrates the issue. I get the following result here:
READ PIXEL RETURN: 0 --- COLOR CHECK: ff000000
But it should be:
READ PIXEL RETURN: 0 --- COLOR CHECK: ffff0000
Tested with SDL 2.0.3 on Windows 7.
|
|
2e3c778e
|
2014-08-17T14:34:41
|
|
Fixed bug where the render target is updated instead of the default output when the window is resized.
|
|
f17587df
|
2014-08-17T13:49:53
|
|
Reset CMAKE_REQUIRED_FLAGS after test
|
|
95ced654
|
2014-08-17T13:15:45
|
|
cmake: add -Wl,--no-undefined to GCC linker flags
This way unresolved symbols will be detected when linking the shared
library version.
|
|
569e595a
|
2014-08-17T13:15:09
|
|
cmake: add -Wall/-Wshadow to GCC compilation flags
|
|
1ea86978
|
2014-08-17T13:11:55
|
|
Removed SDL_round() because the license wasn't compatible with zlib
|
|
2a13cab9
|
2014-08-17T10:10:41
|
|
Fixed bug 2688 - failure to build test/loopwavequeue.c on Linux
|
|
529ed53b
|
2014-08-16T23:30:44
|
|
Fixed bug 2681 - dereference a NULL pointer dst_fmt in SDL_CreateTextureFromSurface function
Nitz
In SDL_CreateTextureFromSurface:
SDL_PixelFormat *dst_fmt;
/* Set up a destination surface for the texture update */
dst_fmt = SDL_AllocFormat(format);
temp = SDL_ConvertSurface(surface, dst_fmt, 0);
Here is need of NULL check for dst_fmt because there are chances of NULL return from SDL_AllocFormat(format);
|
|
984d0fc4
|
2014-08-16T23:28:40
|
|
Fixed bug 2683 - Raspberry PI support using CMake
Tobias Himmer
this patch adds a check to the CMake build script to detect whether the VideoCore API is available.
If it is found, it enables SDL_VIDEO_DRIVER_RPI and will also add the needed include/library directory flags to CMAKE_C_FLAGS so the subsequent check for GLES succeeds in picking up the headers.
Seems to work fine on Raspbian.
|
|
8272ed18
|
2014-08-16T23:25:02
|
|
Fixed bug 2687 - SDL_BlitScaled does not handle clipping correctly
Patch from Benoit Pierre:
video: fix clipping handling in SDL_UpperBlitScaled
- honor destination clipping rectangle
- update both destination and source rectangles when clipping source
rectangle to source surface and destination rectangle to destination
clip rectangle
- don't change scaling factors when clipping
N.B.:
- when no scaling is involved (source and destination width/height are
the same), SDL_UpperBlit is used (so SDL_BlitScaled behaves like
SDL_BlitSurface)
- the final destination rectangle after all clipping is performed is
saved back to dstrect (like for SDL_UpperBlit)
|
|
4e7db78e
|
2014-08-16T23:23:15
|
|
Added SDL_round(), contributed by Benoit Pierre - thanks!
|
|
d673d8c3
|
2014-08-16T23:17:47
|
|
Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D
|
|
384c2047
|
2014-08-16T15:18:21
|
|
Fixed building on Windows with CMake
|
|
d72c61d8
|
2014-08-16T16:50:10
|
|
Haptic: Add some missing haptic types to test, and fix wrong array-sizes.
Thanks, Elias!
Fixes Bugzilla #2686.
(along with the last several commits.)
|
|
e2bbc17d
|
2014-08-16T16:49:00
|
|
Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code.
Thanks, Elias!
Partially fixes Bugzilla #2686.
|
|
57db2790
|
2014-08-16T16:47:42
|
|
Haptic: Fix the saturation and deadband parameters' available range.
There was a misconception that Linux's saturation and deadband parameters -
on which the corresponding SDL parameters were based - use only half of the
possible range.
Thanks, Elias!
Partially fixes Bugzilla #2686.
|
|
a2622ce6
|
2014-08-16T16:42:55
|
|
Haptic: Explicitly avoid floating point arithmetic if it's not needed.
Thanks, Elias!
Partially fixes Bugzilla #2686.
|
|
1db581b4
|
2014-08-16T16:41:25
|
|
Haptic: DInput's POLAR direction actually matches Linux's direction.
Thanks, Elias!
Partially fixes Bugzilla #2686.
|
|
3e27013b
|
2014-08-16T16:40:01
|
|
Haptic: Don't interpret a direction of polar 35999 as "unsupported type".
(or linux-direction 0xFFFF)
Thanks, Elias!
Partially fixes Bugzilla #2686.
|
|
6d9dbf5e
|
2014-08-15T23:39:14
|
|
Fixed markdown formatting in READMEs.
|
|
c5aa0d80
|
2014-08-15T23:18:57
|
|
Updated README.
|
|
e0eb6714
|
2014-08-15T23:13:51
|
|
Fixed enumeration in README.
|
|
c6a2382c
|
2014-08-14T21:31:50
|
|
Take advantage of GL_ARB_texture_non_power_of_two when it's available
|
|
2c1faa40
|
2014-08-12T23:37:12
|
|
Fixed warnings about unused local variables.
|
|
197a7cae
|
2014-08-12T23:33:16
|
|
Fixed warning about implicit boxing to Java Object.
|
|
cfaa99bb
|
2014-08-12T23:28:45
|
|
Fixed doxygen warnings and markdown formatting.
|
|
05d87800
|
2014-08-11T17:25:53
|
|
Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath()
|
|
4fe43f40
|
2014-08-11T17:24:54
|
|
Added an entry for the new Steam controller XInput emulation mode
|
|
a9d4a6b8
|
2014-08-11T23:18:35
|
|
Fixed typo in source comment.
|
|
a0252149
|
2014-08-11T23:16:47
|
|
Added javadoc comment for consistency.
|
|
53cf64b0
|
2014-08-11T23:13:20
|
|
Fixed doxygen warning and markdown formatting.
|
|
b33d2b73
|
2014-08-11T22:53:03
|
|
Updated README name in header.
|
|
09dc9f8b
|
2014-08-11T22:45:08
|
|
Removed 42 from README.
|
|
ff5caa17
|
2014-08-10T22:21:21
|
|
WinRT build fix for ARM platforms
The _xgetbv intrinsic was being used in ARM builds of SDL/WinRT, which was
leading to linker errors. This commit limits _xgetbv use to the platforms on
which it is available, x86 and x64.
|
|
deceab25
|
2014-08-08T15:14:09
|
|
Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
|
|
2dac6bf5
|
2014-08-07T00:44:16
|
|
Fixed opengl context share groups on iOS.
|
|
6fef39d6
|
2014-08-06T11:34:54
|
|
Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
|
|
02b06c66
|
2014-08-06T13:50:50
|
|
Merged default into iOS-improvements
|
|
6299daec
|
2014-08-06T00:28:02
|
|
The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
This allows you to use the returned context in functions like CVOpenGLESTextureCacheCreate()
|
|
292eedff
|
2014-08-06T03:32:59
|
|
Merged default into iOS-improvements
|
|
f5543f93
|
2014-08-06T03:24:16
|
|
Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
|
|
2eb7563e
|
2014-08-05T21:03:02
|
|
Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested.
|
|
36289977
|
2014-08-06T00:45:11
|
|
Minor code update for less verbosity
|
|
20965831
|
2014-08-04T15:30:53
|
|
Merged branch default into iOS-improvements
|
|
87b8c8d1
|
2014-07-31T12:46:23
|
|
SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called.
|
|
bde54b7f
|
2014-07-31T03:14:10
|
|
Merged 'default' into branch 'iOS-improvements'
|
|
75529476
|
2014-07-30T17:45:52
|
|
SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
|
|
5b780063
|
2014-07-30T14:14:19
|
|
Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
Fixes Bugzilla #2641.
|
|
c0f9a57f
|
2014-07-30T14:12:54
|
|
Fixed comment typo.
|
|
c5b21ea6
|
2014-07-30T11:11:48
|
|
SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing.
|
|
e5d49c20
|
2014-07-30T11:08:31
|
|
Added a GetPendingBytes method to the audio backend.
This will (eventually) make SDL_GetQueuedAudioSize() more accurate, and thus
reduce latency. Right now this isn't implemented anywhere, so we assume data
fed to the audio callback is consumed by the hardware and immediately played
to completion.
|
|
db1dd756
|
2014-07-30T09:54:01
|
|
XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.
For versions of XAudio2 with an IXAudio2SourceVoice::GetState() that offers a
flags parameter, we can use XAUDIO2_VOICE_NOSAMPLESPLAYED, since we don't
need this information in our current calls. According to MSDN, this makes the
the call about 3x faster.
|
|
e76fecc4
|
2014-07-29T08:04:15
|
|
Moved documentation to docs, recreated a simple README.txt, fixed build
|
|
f982d087
|
2014-07-29T09:20:12
|
|
Rearrange documentation
1) Moves all READMEs to docs/
2) Renames them to *.md, adds some Markdown with the idea to add a lot more
3) Moves the doxyfile config to doc/ and makes it parse the headers at ../include as well as the md files in docs.
4) Skips SDL_opengl*.h headers from the docs
5) Minor fixes to doxyfile
|
|
caad673f
|
2014-07-29T00:36:12
|
|
Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
|
|
31257842
|
2014-07-29T00:05:48
|
|
Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
|
|
0c09ce2b
|
2014-07-28T10:54:25
|
|
Changed local var names in SDL assert macro.
Otherwise, if someone added an assert to a function that has a variable
named "state", the compiler might warn about shadowing a local.
|
|
164de232
|
2014-07-27T19:56:53
|
|
Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest
|