src/audio/openslES


Log

Author Commit Date CI Message
Sam Lantinga 0d763800 2023-03-09T15:10:00 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!) (cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
Sam Lantinga 0479df53 2023-01-09T09:48:21 Updated copyright for 2023
Sam Lantinga b8d85c69 2022-11-30T12:51:59 Update for SDL3 coding style (#6717) I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
Sylvain Becker fb0ce375 2022-11-27T17:38:43 Cleanup add brace (#6545) * Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line (cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
Ozkan Sezer 8c51cae7 2022-07-23T14:56:04 audio/aaudio, audio/openslES: fix -Wdeclaration-after-statement errors Fixes https://github.com/libsdl-org/SDL/issues/5950
Wohlstand 08d27dfd 2022-02-22T15:27:30 SDL_openslES.c: Detect float support in runtime and use it Allow using of the float output type on newer Android devices, but keep PCM16 output on older Closes #5358
pionere a70bb259 2022-01-20T13:16:03 drop handle parameter of OpenDevice
pionere 2eafe434 2022-01-20T12:18:59 cleanup/sync the main loop of *_OpenDevice functions to pick audio format
pionere 1043dd8c 2022-01-19T12:58:04 adjust handling of iscapture - drop iscapture parameter of OpenDevice - use SDL_bool for iscapture
pionere 0dda8a7f 2022-01-17T11:21:01 cleanup init functions of audio - use SDL_bool if possible - assume NULL/SDL_FALSE filled impl - skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sylvain a0cb079a 2021-11-21T15:45:08 Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+
Sylvain 8ac0fb52 2021-04-29T09:29:02 OpenSLES: CloseDevice() is called at higher level, if OpenDevice() fails - explicit initialization of static variables
Sylvain 4118fe62 2021-04-15T20:52:43 Android: OpenSLES, explicitly initialise the global variable 'bqPlayerPlay', it may be read even if OpenSLES back-end hasn't been intialized
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sam Lantinga cb361896 2020-12-09T07:16:22 Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
Sam Lantinga 14bf532d 2020-02-13T16:10:52 Fixed opening audio on Android from the Steam Link shell activity
Sam Lantinga 4bb95e84 2020-02-11T16:14:02 Implemented OpenSL-ES audio recording on Android
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sylvain Becker 70dc8d16 2019-08-30T08:55:20 Android: fix corresponding warnings
Sam Lantinga 03cf2416 2019-06-08T10:21:38 OpenSL ES audio cleanup and added a note with low latency audio discussion
Sam Lantinga 166d15fd 2019-06-07T15:09:15 Fixed surround sound channel setup for Android OpenSL ES audio driver
Sam Lantinga 02f9667a 2019-05-23T13:47:27 Fixed static and buzzing when trying to use floating point audio on the OpenSL ES audio driver.
Sylvain Becker 03cbac40 2019-02-05T15:14:15 Android/openslES: fix warnings, comment out un-used interface
Sylvain Becker 614c8aea 2019-02-05T15:09:41 Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER If we increase NUM_BUFFER, Enqueue won't fail with SL_RESULT_BUFFER_INSUFFICIENT
Sylvain Becker bf823bf2 2019-02-05T15:05:32 Android/openslES: prevent to run out of buffers if Enqueue() fails.
Sylvain Becker 1b24b2ec 2019-01-14T22:56:57 Android/openslES: fix Pause/ResumeDevices when openslES is not used
Sylvain Becker 647b1f6a 2019-01-14T14:36:13 Android/openslES: check for non NULL variable, some intialization. use the previous naming
Sylvain Becker 7b1cc441 2019-01-14T14:31:06 Android/openslES: start playing, after creating ressources
Sylvain Becker 955d8789 2019-01-14T12:33:29 Android/openslES: set audio in paused/resumed state for Android event loop And also in "stopped" state before closing the device.
Sylvain Becker 59c8c7b6 2019-01-14T10:58:57 Android/openslES: move a few static variables to SDL_PrivateAudioData structure
Sylvain Becker 5aeeaaab 2019-01-14T10:16:26 Android/openslES: register and use CloseDevice function.
Sylvain Becker 365fd9c6 2019-01-14T10:04:54 Android/openslES: some space and indentation to match SDL conventions
Sam Lantinga 7dc92a76 2019-01-12T12:18:44 Initial Android OpenSL ES implementation, contributed by ANTA