|
a7269a9a
|
2020-12-23T17:27:01
|
|
Update video api to 2.0.14
|
|
7b0b1a12
|
2020-12-23T17:26:52
|
|
Update thread api to 2.0.14
|
|
7d89f09f
|
2020-12-18T14:28:09
|
|
ISO C90 fixes
|
|
f61b9e76
|
2020-12-09T00:37:46
|
|
Cleanup touch. Fix back touchscreen
|
|
bd14aa63
|
2020-11-21T23:09:30
|
|
Autobuild
|
|
01311054
|
2020-11-21T23:04:43
|
|
Fix render name
|
|
d9b2bde2
|
2020-12-07T18:40:41
|
|
Fallback to app0:
|
|
6ba84975
|
2020-11-21T23:04:27
|
|
Remove vita2d render, add raw gxm render
|
|
ef0bbfd6
|
2020-11-16T20:40:22
|
|
Include anf fix vita2d renderer
|
|
6f7c7c55
|
2020-12-05T22:38:12
|
|
sensors corrections
|
|
dbb730d3
|
2020-11-14T23:37:26
|
|
Separate vita piglet renderer. Add proper render initialization and window re-creation.
|
|
d75ea51a
|
2020-11-02T20:05:55
|
|
Fix texture shaders
|
|
6d856377
|
2020-12-05T12:37:53
|
|
Fix sensors
|
|
194c8138
|
2020-11-02T19:55:01
|
|
Fix filesystem
|
|
73b545ed
|
2020-11-02T19:38:20
|
|
Fix joystick support
|
|
0da35d3d
|
2020-12-12T23:47:15
|
|
IME support with gxm backend
|
|
e7edb06e
|
2020-12-04T00:06:15
|
|
Audio fix
|
|
41d6c80b
|
2020-11-02T19:01:25
|
|
Filesystem module
|
|
2e3dd0a6
|
2020-11-02T18:14:57
|
|
Remove debug log
|
|
05e5a7cb
|
2020-11-29T22:07:53
|
|
Oops
|
|
80036230
|
2020-11-02T18:10:09
|
|
Cg shaders for vita gles2
|
|
2d64e37e
|
2020-11-02T18:09:43
|
|
Initial rebase of xerpi's port
|
|
a86ba391
|
2020-11-28T00:32:32
|
|
Add SDL_RenderReadPixels
|
|
f623211e
|
2020-11-25T00:29:04
|
|
remove sceGxmFinish on render swap
|
|
a05f92da
|
2020-12-23T17:26:34
|
|
Update joystick api to 2.0.14
|
|
47c6270e
|
2020-12-09T15:28:57
|
|
Fix a bug in vitagles2 renderer
|
|
0b45529e
|
2020-11-25T00:19:18
|
|
Add viewport support
|
|
2209b717
|
2020-11-24T18:12:38
|
|
Refactor render state
|
|
639323ea
|
2020-12-09T14:38:43
|
|
Fixed gxm render flags
|
|
333d5e11
|
2020-11-23T20:15:39
|
|
Add drawstate cache
|
|
56bde0f6
|
2020-11-23T18:31:23
|
|
Rename memory functions to avoid clash with vita2d
|
|
ca5e5d61
|
2020-12-18T16:34:24
|
|
VITASDK compatibility
|
|
3ac2242e
|
2020-12-09T12:37:39
|
|
Fix PerformanceCounter
|
|
94d7737b
|
2020-11-23T12:45:51
|
|
Texture render target
|
|
63e223fa
|
2020-11-23T12:45:09
|
|
Set initial blend mode
|
|
943053a9
|
2020-12-09T01:50:49
|
|
Clean up touch a little more
|
|
6c3bf565
|
2020-11-23T12:44:54
|
|
Unified build with both renderers
|
|
a1adc8a9
|
2020-11-22T01:02:00
|
|
Add sensor support
|
|
b6b0c908
|
2021-03-08T13:56:26
|
|
Dynapi: fix 'gendynapi.pl' script for array parameters
|
|
391bb80b
|
2021-03-05T16:53:06
|
|
Replace duplicate functions and lstrlen/lstrcat with SDL string functions
|
|
67e8522d
|
2021-02-27T17:37:25
|
|
Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
|
|
68693554
|
2021-03-04T23:50:40
|
|
dos2unix SDL_dynapi_*.h
|
|
dd5aff30
|
2021-03-04T18:27:56
|
|
SDL_fillrect.c: updated SSE_BEGIN macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
|
|
0ed17131
|
2021-03-04T18:27:47
|
|
update SDL_COMPOSE_ERROR macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
|
|
c1c4f274
|
2021-03-04T18:27:32
|
|
cpuinfo: updated xgetbv call for windows clang-cl.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
|
|
e88d7846
|
2021-03-04T14:36:33
|
|
Update SDL_blit_auto.c
|
|
ab0cf42a
|
2021-03-04T14:33:56
|
|
Software nearest scaling: start at the middle of pixel
so that it matches opengl GL_NEAREST mode most of the time
|
|
ac8a3fda
|
2021-03-03T20:33:20
|
|
fix prepare_audiospec() possibly missing a bad SDL_AUDIO_CHANNELS env.
|
|
61586216
|
2021-03-02T21:39:38
|
|
Update cpuid code for clang-cl
The clang-cl compiler defines `__llvm__` but not `__GNUC__`. The `__cpuid` intrinsic doesn't seem to exist with clang-cl, so the code won't link properly. The `__GNUC__` versions of these functions will work properly on Windows with clang-cl.
|
|
4de0c74a
|
2021-03-02T10:02:59
|
|
audio: pipewire: Add the application name to the stream properties
|
|
9ed01da7
|
2021-03-02T09:47:47
|
|
audio: pipewire: Constify and clarify period size calculations
Constify the min/max period variables, use a #define for the base clock rate used in the calculations and note that changing the upper limit can have dire side effects as it's a hard limit in Pipewire.
|
|
d7ca855c
|
2021-03-02T09:33:11
|
|
audio: pipewire: Add missing static qualifiers to globals
|
|
84c44e01
|
2021-03-01T12:39:52
|
|
audio: pipewire: fix uninitialized variable warnings
|
|
7001b531
|
2021-02-27T12:53:08
|
|
audio: pipewire: Add vim format lines to files and fix indentation
Increase indentation spacing from 2 to 4 to comply with style standards.
|
|
2fcba50e
|
2021-02-27T12:08:15
|
|
audio: pipewire: Code and comment cleanups
Replace "magic numbers" with #defines, explain the requirements when using the userdata pointer in the node_object struct and a few other minor code and comment cleanups.
|
|
4eadd147
|
2021-02-25T14:00:23
|
|
audio: pipewire: Fix outdated comment
|
|
cd56f1b3
|
2021-02-24T14:36:58
|
|
audio: pipewire: Use "rear" designation for rear channels
Use the 'R' (rear) prefixed designations for the rear audio channels instead of 'S' (surround). Surround designated channels are only used in the 8 channel configuration.
|
|
adc0a931
|
2021-02-24T14:08:08
|
|
audio: Move Pipewire bootstrap after Jack
Move the Pipewire audio driver below others in the list so it won't be mistakenly initialized when it's not the system mixer.
|
|
21adec93
|
2021-02-24T12:02:54
|
|
audio: pipewire: Make enumeration structure and function names more descriptive
Rename the add/remove/clear list functions and rename connected_device to io_node, as a sink/source node isn't necessarily a device.
|
|
a07f5434
|
2021-02-21T13:24:20
|
|
audio: pipewire: Report default devices first
Further refactor the device enumeration code to retrieve the default sink/source node IDs from the metadata node. Use the retrieved IDs to sort the device list so that the default devices are at the beginning and thus are the first reported to SDL.
|
|
9afd7570
|
2021-02-20T13:33:12
|
|
audio: pipewire: Always buffer source audio
The latency of source nodes can change depending on the overall latency of the processing graph. Incoming audio must therefore always be buffered to ensure uninterrupted delivery.
The SDL_AudioStream path was removed in the input callback as the only thing it was used for was buffering audio outside of Pipewire's min/max period sizes, and that case is now handled by the omnipresent buffer.
|
|
106dc009
|
2021-02-19T17:18:36
|
|
audio: pipewire: Pass proper parameter to user audio callback
The audio callbacks should pass the callbackspec.userdata parameter to the callback, not spec.userdata
Co-authored-by: Oschowa <Oschowa@web.de>
|
|
f3ebbc06
|
2021-02-19T16:02:20
|
|
audio: pipewire: Retrieve the channel count and default sample rate for sinks/sources
Extend device enumeration to retrieve the channel count and default sample rate for sink and source nodes. This required a fairly significant rework of the enumeration procedure as multiple callbacks are involved now. Sink/source nodes are tracked in a separate list during the enumeration process so they can be cleaned up if a device is removed before completion. These changes also simplify any future efforts that may be needed to retrieve additional configuration information from the nodes.
|
|
2f0b99a7
|
2021-02-13T11:56:05
|
|
audio: Add Pipewire playback/capture sink
|
|
57a927e8
|
2021-02-12T14:27:58
|
|
wayland: Explicitly set min/max size for xdg-shell
|
|
33598563
|
2021-02-26T23:21:25
|
|
Fix coding style
|
|
69a600b0
|
2021-02-26T22:24:48
|
|
Implement requested changes
|
|
0e35f0be
|
2021-02-26T21:43:36
|
|
Fix KMSDRM-related warnings
|
|
dfa64ead
|
2021-02-25T19:22:31
|
|
KMSDRM: Add hint to enable the backend without DRM master
In some cases, it can be useful to have the KMSDRM backend even if it cannot
be used for rendering. An app may want to use SDL for input processing while
using another rendering API (such as an MMAL overlay on Raspberry Pi) or
using its own code to render to DRM overlays that SDL doesn't support.
This also moves the check for DRM master to an earlier point where we can fail
initialization of the backend, rather than allowing the backend to initialize
then failing the creation of a window later.
|
|
8c5b7af2
|
2021-02-25T19:30:47
|
|
Wayland: Fix mouse pointer hiding on Plasma Wayland
Unlike Mutter and Sway, KWin actually checks the serial passed in
wl_pointer_set_cursor(). The serial provided is supposed to be the
serial of the pointer enter event, but We were always passing 0.
This caused KWin to drop our requests to hide the cursor.
Thanks to the KDE folks for spotting this in my debug logs.
Fixes #3576
|
|
d2d834b9
|
2021-02-25T15:21:59
|
|
KMSDRM: Add gamma support
|
|
72f7a10c
|
2021-02-25T19:40:28
|
|
disable pixman ARM blitters for __aarch64__ | _M_ARM64
Closes: https://github.com/libsdl-org/SDL/issues/4095
|
|
e561ce3a
|
2021-02-25T01:40:02
|
|
SDL_cpuinfo.c: replaced gcc i386 checks with __i386__ .
|
|
c287087f
|
2021-02-23T09:26:03
|
|
Only change joystick->nbuttons for Joy-Cons, since they're the only ones that have these "paddles"
|
|
ee52624f
|
2021-02-22T17:23:13
|
|
Switch Joy-Con SL and SR buttons are now mapped to matching paddle positions so that all buttons can be accessed when using SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
|
|
7a2b6f33
|
2021-02-22T13:32:42
|
|
Guard Inotify stuff with macro
This fix implicit declaration of close and unused variable warning.
|
|
8481229f
|
2021-02-22T15:00:52
|
|
Fix error handling in KMSDRM_AddDisplay
Add missing `goto cleanup` and check that `dispdata` is not NULL before dereferencing it.
|
|
2df9c15e
|
2021-02-22T14:51:42
|
|
Fix memory leak in KMSDRM_Vulkan_CreateSurface
Variable `device_props` is never freed.
|
|
844d5e3e
|
2021-02-21T11:54:50
|
|
Fix memory leak in ConnectSensor
'name' is leaked in case of error.
|
|
11cb53d2
|
2021-02-21T23:28:49
|
|
[KMSDRM] Add missing break and modify comments.
|
|
9172e413
|
2021-02-21T22:57:22
|
|
[KMSDRM] Fix intermitent bug in Vulkan initialization on Raspberry Pi 4.
|
|
1a17ab30
|
2021-02-21T11:03:26
|
|
Added mappings for popular controllers on Chromebooks
|
|
db58166e
|
2021-02-21T17:28:08
|
|
joystick: hidapi: Properly include <unistd.h> when inotify not available
In the extremely unlikely event that inotify is not available (and,
therefore, HAVE_INOTIFY is not #defined), SDL will no-longer build.
This is because <unistd.h> is only included when HAVE_INOTIFY is
defined, and PR #4098 adds a call to access(…, F_OK), which requires
<unistd.h>.
(Note that the F_OK symbol is the only one which actually prevented
SDL from compiling, but both access() and close() fell back to implicit
definitions, which is a bit concerning.)
Fixes: 8d43f45a7b ("Don't use udev for joystick enumeration if running in a container")
|
|
360740ac
|
2021-02-19T18:07:53
|
|
correct dynapi
|
|
1a924bc0
|
2021-02-19T12:54:57
|
|
add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast
|
|
8d43f45a
|
2021-02-16T14:13:30
|
|
Don't use udev for joystick enumeration if running in a container
If we are running in a container, like Flatpak[1] or pressure-vessel[2],
it's likely that we are using user namespaces,
therefore udev event notification via netlink won't work reliably.
Use their filesystem API to detect them and automatically fallback to
the inotify-based enumeration.
[1] <https://flatpak.org/>
[2]
<https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel>
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
|
|
2c326915
|
2021-02-16T12:39:48
|
|
Use inotify for HIDAPI joystick enumeration if not using udev
This improves SDL's ability to detect HIDAPI joystick hotplug in a
container environment because we cannot reliably receive events from
udev in a container.
For a more detailed explanation of why this issue happens with
containers, please check the previous commit
"joystick: Use inotify to detect joystick unplug if not using udev"
(b0eba1c5).
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
|
|
b17242bf
|
2021-02-16T11:50:20
|
|
Allow libudev for HIDAPI joystick to be disabled at runtime
As already explained in the previous commit "joystick: Allow libudev to
be disabled at runtime" (13e7d1a9), libudev can fail in a container.
To make it easier to experiment with, we add a new environment variable
"SDL_HIDAPI_JOYSTICK_DISABLE_UDEV" that disables udev and let it
fallback to the device enumeration using polling.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
|
|
0052339b
|
2021-02-20T19:53:44
|
|
Move handleURLEvent setEventHandler to init
|
|
42607909
|
2021-02-20T22:51:57
|
|
Remove devices from the list after they've been disconnected due to read errors.
This fixes problems with controllers not being re-detected when a computer goes to sleep and a controller is removed and plugged back in while it's asleep.
|
|
08547adb
|
2021-02-20T09:28:03
|
|
pulseaudio: Add "zerocopy" playback path
|
|
ef85ed93
|
2021-02-17T20:53:35
|
|
pulseaudio: Initialize fragsize to fix mic recording
fragsize wasn't initialized, and it is used for recording.
If the value was 0 or -1, pulseaudio configures it itself. But sometimes
we can get a random (and large) value that makes pulseaudio give us
large sample at a very low frequency.
https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/blob/master/src/pulse/def.h#L453
https://gitlab.freedesktop.org/pulseaudio/pulseaudio/-/blob/v13.0/src/pulsecore/protocol-native.c#L409
|
|
e4a81a98
|
2021-02-17T12:06:29
|
|
[KMSDRM] Correct indentation.
|
|
98bf79cf
|
2021-02-16T18:13:15
|
|
Minor improvements for CPU detection on ARM
|
|
4aa2e748
|
2021-02-16T10:20:29
|
|
Add Xbox Controller S entry to gamecontrollerdb
|
|
f2a2d0c6
|
2021-02-15T22:56:20
|
|
SDL_render_d3d.c: fix build with SDL_LEAN_AND_MEAN
|
|
09231c42
|
2021-02-15T11:51:00
|
|
Fix flags check in test code
|
|
9b9d0d48
|
2021-02-15T11:49:09
|
|
mac/iOS: allow Metal in windows created without an explicit backend
Fixes SDL_CreateWindowAndRenderer (and similar situations) not choosing a Metal backend. See #3991.
Passing an explicit backend into CreateWindow, eg SDL_WINDOW_OPENGL or SDL_WINDOW_METAL, will still prevent the window from being used with other backend types.
|
|
a2fbc452
|
2021-02-15T03:02:32
|
|
replace i386 checks with __i386__
|
|
cf15faae
|
2021-02-14T14:24:38
|
|
Change "memset" to "SDL_zero"
|