Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 08d27dfd | 2022-02-22 15:27:30 | SDL_openslES.c: Detect float support in runtime and use it Allow using of the float output type on newer Android devices, but keep PCM16 output on older Closes #5358 | ||
| a70bb259 | 2022-01-20 13:16:03 | drop handle parameter of OpenDevice | ||
| 2eafe434 | 2022-01-20 12:18:59 | cleanup/sync the main loop of *_OpenDevice functions to pick audio format | ||
| 1043dd8c | 2022-01-19 12:58:04 | adjust handling of iscapture - drop iscapture parameter of OpenDevice - use SDL_bool for iscapture | ||
| 0dda8a7f | 2022-01-17 11:21:01 | cleanup init functions of audio - use SDL_bool if possible - assume NULL/SDL_FALSE filled impl - skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls) | ||
| 120c76c8 | 2022-01-03 09:40:00 | Updated copyright for 2022 | ||
| a0cb079a | 2021-11-21 15:45:08 | Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+ | ||
| 8ac0fb52 | 2021-04-29 09:29:02 | OpenSLES: CloseDevice() is called at higher level, if OpenDevice() fails - explicit initialization of static variables | ||
| 4118fe62 | 2021-04-15 20:52:43 | Android: OpenSLES, explicitly initialise the global variable 'bqPlayerPlay', it may be read even if OpenSLES back-end hasn't been intialized | ||
| 9130f7c3 | 2021-01-02 10:25:38 | Updated copyright for 2021 | ||
| cb361896 | 2020-12-09 07:16:22 | Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available. | ||
| 14bf532d | 2020-02-13 16:10:52 | Fixed opening audio on Android from the Steam Link shell activity | ||
| 4bb95e84 | 2020-02-11 16:14:02 | Implemented OpenSL-ES audio recording on Android | ||
| a8780c6a | 2020-01-16 20:49:25 | Updated copyright date for 2020 | ||
| 70dc8d16 | 2019-08-30 08:55:20 | Android: fix corresponding warnings | ||
| 03cf2416 | 2019-06-08 10:21:38 | OpenSL ES audio cleanup and added a note with low latency audio discussion | ||
| 166d15fd | 2019-06-07 15:09:15 | Fixed surround sound channel setup for Android OpenSL ES audio driver | ||
| 02f9667a | 2019-05-23 13:47:27 | Fixed static and buzzing when trying to use floating point audio on the OpenSL ES audio driver. | ||
| 03cbac40 | 2019-02-05 15:14:15 | Android/openslES: fix warnings, comment out un-used interface | ||
| 614c8aea | 2019-02-05 15:09:41 | Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER If we increase NUM_BUFFER, Enqueue won't fail with SL_RESULT_BUFFER_INSUFFICIENT | ||
| bf823bf2 | 2019-02-05 15:05:32 | Android/openslES: prevent to run out of buffers if Enqueue() fails. | ||
| 1b24b2ec | 2019-01-14 22:56:57 | Android/openslES: fix Pause/ResumeDevices when openslES is not used | ||
| 647b1f6a | 2019-01-14 14:36:13 | Android/openslES: check for non NULL variable, some intialization. use the previous naming | ||
| 7b1cc441 | 2019-01-14 14:31:06 | Android/openslES: start playing, after creating ressources | ||
| 955d8789 | 2019-01-14 12:33:29 | Android/openslES: set audio in paused/resumed state for Android event loop And also in "stopped" state before closing the device. | ||
| 59c8c7b6 | 2019-01-14 10:58:57 | Android/openslES: move a few static variables to SDL_PrivateAudioData structure | ||
| 5aeeaaab | 2019-01-14 10:16:26 | Android/openslES: register and use CloseDevice function. | ||
| 365fd9c6 | 2019-01-14 10:04:54 | Android/openslES: some space and indentation to match SDL conventions | ||
| 7dc92a76 | 2019-01-12 12:18:44 | Initial Android OpenSL ES implementation, contributed by ANTA |