kc3-lang/SDL/src/audio/openslES

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Log

Author Commit Date CI Message
08d27dfd 2022-02-22 15:27:30 SDL_openslES.c: Detect float support in runtime and use it Allow using of the float output type on newer Android devices, but keep PCM16 output on older Closes #5358
a70bb259 2022-01-20 13:16:03 drop handle parameter of OpenDevice
2eafe434 2022-01-20 12:18:59 cleanup/sync the main loop of *_OpenDevice functions to pick audio format
1043dd8c 2022-01-19 12:58:04 adjust handling of iscapture - drop iscapture parameter of OpenDevice - use SDL_bool for iscapture
0dda8a7f 2022-01-17 11:21:01 cleanup init functions of audio - use SDL_bool if possible - assume NULL/SDL_FALSE filled impl - skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
120c76c8 2022-01-03 09:40:00 Updated copyright for 2022
a0cb079a 2021-11-21 15:45:08 Fixed bug #4982 - Failed to open audio_device on OpenSLES / Android 5.x with freq 96khz+
8ac0fb52 2021-04-29 09:29:02 OpenSLES: CloseDevice() is called at higher level, if OpenDevice() fails - explicit initialization of static variables
4118fe62 2021-04-15 20:52:43 Android: OpenSLES, explicitly initialise the global variable 'bqPlayerPlay', it may be read even if OpenSLES back-end hasn't been intialized
9130f7c3 2021-01-02 10:25:38 Updated copyright for 2021
cb361896 2020-12-09 07:16:22 Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
14bf532d 2020-02-13 16:10:52 Fixed opening audio on Android from the Steam Link shell activity
4bb95e84 2020-02-11 16:14:02 Implemented OpenSL-ES audio recording on Android
a8780c6a 2020-01-16 20:49:25 Updated copyright date for 2020
70dc8d16 2019-08-30 08:55:20 Android: fix corresponding warnings
03cf2416 2019-06-08 10:21:38 OpenSL ES audio cleanup and added a note with low latency audio discussion
166d15fd 2019-06-07 15:09:15 Fixed surround sound channel setup for Android OpenSL ES audio driver
02f9667a 2019-05-23 13:47:27 Fixed static and buzzing when trying to use floating point audio on the OpenSL ES audio driver.
03cbac40 2019-02-05 15:14:15 Android/openslES: fix warnings, comment out un-used interface
614c8aea 2019-02-05 15:09:41 Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER If we increase NUM_BUFFER, Enqueue won't fail with SL_RESULT_BUFFER_INSUFFICIENT
bf823bf2 2019-02-05 15:05:32 Android/openslES: prevent to run out of buffers if Enqueue() fails.
1b24b2ec 2019-01-14 22:56:57 Android/openslES: fix Pause/ResumeDevices when openslES is not used
647b1f6a 2019-01-14 14:36:13 Android/openslES: check for non NULL variable, some intialization. use the previous naming
7b1cc441 2019-01-14 14:31:06 Android/openslES: start playing, after creating ressources
955d8789 2019-01-14 12:33:29 Android/openslES: set audio in paused/resumed state for Android event loop And also in "stopped" state before closing the device.
59c8c7b6 2019-01-14 10:58:57 Android/openslES: move a few static variables to SDL_PrivateAudioData structure
5aeeaaab 2019-01-14 10:16:26 Android/openslES: register and use CloseDevice function.
365fd9c6 2019-01-14 10:04:54 Android/openslES: some space and indentation to match SDL conventions
7dc92a76 2019-01-12 12:18:44 Initial Android OpenSL ES implementation, contributed by ANTA