src/video/uikit


Log

Author Commit Date CI Message
Sam Lantinga 1096f323 2016-09-09T15:12:09 Reverted previous commit which breaks game controller input processing.
Sam Lantinga 61c0f2cf 2016-09-08T20:38:23 Suggestion from Apple: use kCFRunLoopCommonModes which does more complete event processing
Alex Szpakowski d0bd0e48 2016-07-02T13:38:31 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Fixes bug #3378.
Alex Szpakowski 34f095e0 2016-04-10T22:07:10 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Alex Szpakowski 6cfa71a1 2016-04-02T13:21:01 iOS: Also do the Dictation crash workaround before executing the animation callback.
Alex Szpakowski 5520ed9c 2016-04-01T19:18:50 iOS: Workaround for a crash after Dictation is used.
Philipp Wiesemann 7da168db 2016-02-10T19:31:23 Fixed spaces in license comments.
Alex Szpakowski 8e7cd6b5 2016-02-03T20:32:55 iOS: Implemented clipboard support.
Alex Szpakowski 87ea39be 2016-01-09T17:41:09 Removed dead code (caught by Clang's static analyzer).
Ryan C. Gordon 49e47688 2016-01-05T05:38:55 Patched to compile on iOS.
Ryan C. Gordon eeb89999 2016-01-05T05:22:35 Patched to compile.
Ryan C. Gordon c3114975 2016-01-04T23:52:40 Added SDL_GetDisplayUsableBounds().
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Alex Szpakowski 9c51c4a6 2015-11-12T22:44:32 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Alex Szpakowski 72678358 2015-11-12T20:58:11 iOS: Fixed crashes when rotating the screen after destroying a window.
Alex Szpakowski ab2a3500 2015-09-25T15:17:20 iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView. UIAlertController is also supported on tvOS, whereas UIAlertView is not.
Alex Szpakowski ecfdb10c 2015-09-15T00:25:07 iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context. This matches the SDL_GL_CreateContext behavior in OS X.
Alex Szpakowski 82c8825c 2015-09-09T19:08:52 iOS: Added support for force-touch on capable devices.
Alex Szpakowski c344b734 2015-07-19T19:56:16 iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
Alex Szpakowski 6ea942da 2015-07-19T19:44:40 Added MSAA support for OpenGL ES contexts on iOS. Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().