|
ba11122e
|
2020-05-21T03:48:56
|
|
locale: Fixed compiler warning on Visual Studio.
|
|
b4e76b58
|
2020-05-20T17:32:23
|
|
sensor: Fix overaggressive search/replace. :)
|
|
27c38eb2
|
2020-05-20T17:22:52
|
|
sensor: Correct fix for redefinition of various symbols.
|
|
5fe34a40
|
2020-05-20T17:01:25
|
|
hidapi: Fix compiler warning.
|
|
c9d358bc
|
2020-05-20T16:59:35
|
|
sensor: Fix build on various Windows compilers with various predefinitions.
|
|
68777406
|
2020-05-20T16:58:33
|
|
windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *.
|
|
539125b8
|
2020-05-20T16:43:02
|
|
locale: Fixed compiler warning on WinRT.
|
|
8bd3b2c8
|
2020-05-20T16:34:19
|
|
configure: fix fcitx tests.
Otherwise Unix systems without D-Bus support will attempt to compile sources
they can't handle.
|
|
d66b7366
|
2020-05-20T16:15:14
|
|
locale: Patched to compile on Windows Phone.
|
|
a5c654d5
|
2020-05-19T13:22:01
|
|
configure: Just don't do the -idirafter on QNX.
The compiler understands it, but the "qcc" compiler driver doesn't, and the
standard Khronos headers upset QNX anyhow, since they try to include X11
headers in the __unix__ section.
|
|
72fdc805
|
2020-05-19T12:30:26
|
|
configure: -idirafter needs a space, -I doesn't.
Some compilers are apparently quite cranky about the -I not having a space!
|
|
475afe21
|
2020-05-19T12:08:05
|
|
configure: Do a real check for -idirafter anyhow.
(The CMake project cheats around this by asking "are we GCC or Clang?" and I'm
inclined to leave it like that for now.)
|
|
2f565b44
|
2020-05-19T11:52:15
|
|
configure: Regenerate configure script.
|
|
0e08d237
|
2020-05-19T11:48:22
|
|
configure: Not all compilers understand -idirafter, use -I instead.
If this is a problem, we can write a test for the compiler flag, but shouldn't
we _always_ use our Khronos headers instead of depending on the system...?
|
|
da54eb7c
|
2020-05-19T11:38:18
|
|
checker-buildbot.bat: Removed. This is clearly not going to work like this.
|
|
24a76b27
|
2020-05-19T04:01:03
|
|
build-scripts: Attempt at a static analysis batch file for Windows.
|
|
3808b120
|
2020-05-19T03:14:46
|
|
locale: Make sure C++ implementations (Haiku!) use C linkage.
|
|
20ed8019
|
2020-05-19T02:59:02
|
|
os2-buildbot.sh: Fix upload path.
|
|
a1d7410f
|
2020-05-19T02:56:02
|
|
windows-buildbot-zipper.bat: Attempt to update for new buildbot.
|
|
863776f8
|
2020-05-19T01:19:52
|
|
haiku: Another attempt at fixing build.
|
|
e53d39cf
|
2020-05-19T00:09:59
|
|
haiku: Patched to compile.
|
|
e11a665c
|
2020-05-18T21:20:11
|
|
raspberrypi-buildbot.sh: Fix output directory.
|
|
9db4e6ed
|
2020-05-18T21:10:20
|
|
os2-buildbot.sh: Fix output directory.
|
|
3195551b
|
2020-05-18T21:07:02
|
|
xcode: make sure locale sources are used in all targets.
|
|
7558d960
|
2020-05-18T20:18:34
|
|
OS/2: Forgot to add locale source dir to makefile.
|
|
c26c348a
|
2020-05-18T20:06:16
|
|
raspberrypi-buildbot.sh: Leave files in the right place, don't nuke build dir.
|
|
b0f41e14
|
2020-05-18T20:02:11
|
|
emscripten-buildbot.sh: Leave files in the right place, don't nuke build dir.
|
|
5358882b
|
2020-05-18T16:33:29
|
|
emscripten-buildbot.sh: the SDK path changed on the new build worker.
|
|
4c883383
|
2020-05-18T15:52:51
|
|
checker-buildbot.sh: Use Ninja, not GNU make, and expect scan-build in $PATH.
|
|
c1ef5497
|
2020-05-18T12:00:22
|
|
emscripten-buildbot.sh: target WebAssembly instead of asm.js.
Fixes Bugzilla #5132.
|
|
db4246f6
|
2020-05-17T21:23:17
|
|
Only set colorkey, if converted surface has no alpha channel (2979)
|
|
f6197aec
|
2020-05-17T20:45:55
|
|
Fix issue with colorkey, palette and format conversion
Set the colorkey information on the converted surface.
Test-case in bug 3826/2979, conflicting with bug 4798
|
|
39690a04
|
2020-05-15T21:33:47
|
|
Fix static analysis warning in SDL_render.c
|
|
5b65e0af
|
2020-05-15T21:12:23
|
|
Fixed bug 5100 - compilation CMake Android armeabi-v7a (Thanks Steve Robinson!)
fatal error: 'cpu-features.h' file not found on CMake Android armeabi-v7a
|
|
d31dac15
|
2020-05-14T21:54:51
|
|
docs: README-linux.md updated for a modern Ubuntu release.
|
|
ec2d7036
|
2020-05-14T21:49:29
|
|
docs: Fixed README-linux.md's line endings and word wrap.
|
|
2d5de8fa
|
2020-05-14T21:48:24
|
|
docs: Linux systems don't need to install wayland-protocols anymore.
We ship the protocol xml files we need with SDL's sources now.
|
|
daf360e0
|
2020-05-13T16:48:42
|
|
emscripten: Fix crash in SDL_SetWindowTitle().
This patch came from emscripten-ports, thanks!
Fixes Bugzilla #5133.
|
|
b47f577a
|
2020-05-11T14:36:23
|
|
Fixed bug 5098 - macOS CreateWindowFrom doesn't work with high-dpi displays
michaeljosephmaltese
Display ends up taking only 1/4 of the screen area. It needs to call "setWantsBestResolutionOpenGLSurface:highdpi", like when creating a window the normal way.
|
|
eadc8693
|
2020-05-11T14:31:04
|
|
Fixed bug 5103 - Port fcitx support to both fcitx 4 & 5
wengxt
Due to the new major fcitx version is coming close, the existing code need to be ported to use new Fcitx dbus interface.
The new dbus interface is supported by both fcitx 4 and 5, and has a good side effect, which is that it will work with flatpak for free. Also the patch remove the dependency on fcitx header. Instead, it just hardcodes a few enum value in the code so need to handle the different header for fcitx4 or 5.
|
|
33642b47
|
2020-05-08T21:50:23
|
|
Android: robustness if locale failed to be detected at start
|
|
2491f16f
|
2020-05-08T21:40:28
|
|
Android: send SDL_LOCALECHANGED when locale changes
|
|
2a4ddeee
|
2020-05-08T11:15:38
|
|
Android: fix missing prototype warning
|
|
0059ace0
|
2020-05-08T11:00:51
|
|
Android: factorize asset manager code (bug 2131 and 4297)
|
|
1e5dd06f
|
2020-05-06T12:19:58
|
|
Added support for the HORI Real Arcade Pro on Mac OSX and Linux
|
|
cd2bdaef
|
2020-05-06T11:19:52
|
|
ControllerList: add PDP Faceoff Deluxe Audio Switch Controller and HORI Real Arcade Pro V Switch Edition
|
|
0e5b48d2
|
2020-05-06T11:19:47
|
|
ControllerList: add NACON Revolution Unlimited (and it's dongle) and NACON Daija fight stick.
|
|
b3a34c94
|
2020-05-06T03:18:25
|
|
hid: Add Microsoft Precision Mouse to the joystick blacklist.
Same deal as the Razer keyboards, it hangs the enumeration.
|
|
85d97410
|
2020-05-06T03:13:44
|
|
hid: Cleanup Windows joystick blacklist code, to make additions easier.
|
|
b0a20a15
|
2020-05-05T12:48:55
|
|
stdlib: Fixed compiler warnings about int vs size_t.
|
|
0eb6512b
|
2020-05-04T13:19:26
|
|
Fixed bug 5121 - Use SDL_calloc instead of calloc in Wayland_CreateWindow
meyraud705
'SDL_Windows::driverdata' of a Wayland window is allocated by calloc in 'Wayland_CreateWindow' but freed by SDL_free in 'Wayland_DestroyWindow'.
|
|
65ad4534
|
2020-05-04T13:17:43
|
|
Improvement for bug 3446 - The haptic API does not allow to select the direction axes
meyraud705
I see how the documentation is confusing. I think that the choice of the axis is an implementation detail. The documentation should state the goal of this value, so I propose this wording:
"Use this value to play an effect on the steering wheel axis. This provides
better compatibility across platforms and devices as SDL will guess the
correct axis."
Value could even be renamed 'SDL_HAPTIC_STEERING_AXIS'.
For Linux, sending an effect on the X axis with a Logitech wheel works. Others brands don't have driver for Linux as far as I know.
|
|
11723411
|
2020-05-04T10:16:10
|
|
Added support for the Razer Kishi
|
|
fa23e3d0
|
2020-05-04T02:27:29
|
|
locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131.
|
|
8601996f
|
2020-05-03T22:13:48
|
|
hints: Allow specifying audio device metadata.
This is only supported on PulseAudio. You can set a description when opening
your audio device that will show up in pauvcontrol, which lets you set
per-stream volume levels.
Fixes Bugzilla #4801.
|
|
11fef299
|
2020-05-03T20:56:18
|
|
hints: Fixed a doxygen comment.
|
|
8b60d39c
|
2020-05-02T14:43:17
|
|
Fixed bug 5112 - CMake won't compile in VS2019
dark_sylinc
Trying to build SDL with VS2019 using CMake will encounter a linking error
More specifically:
1>SDL_string.obj : error LNK2019: unresolved external symbol memset referenced in function SDL_vsnprintf_REAL
|
|
05a60c2e
|
2020-04-29T15:32:08
|
|
Fixed showrev.sh when using the Bourne shell
|
|
beab15b0
|
2020-04-27T19:12:02
|
|
Added additional logging to track down why the NVIDIA controller doesn't send the back button
|
|
b0b12e46
|
2020-04-27T13:31:10
|
|
Fixed running on older versions of iOS
|
|
7ac82710
|
2020-04-24T02:06:53
|
|
cmake: various Haiku settings were accidentally under "if(SDL_VIDEO)"
|
|
01fd8130
|
2020-04-23T11:13:02
|
|
Fixed compiler warning
|
|
c6b24b4b
|
2020-04-23T11:07:07
|
|
Added support for the following controllers:
* 8BitDo N30 Pro 2
* 8BitDo SN30 Gamepad
* 8BitDo SN30 Pro+
* 8BitDo Zero 2
* SZMY-POWER PC Gamepad
* ThrustMaster eSwap PRO Controller
* ZEROPLUS P4 Wired Gamepad
In additional, all 8BitDo controllers use SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to have the correct mapping based on user preferences.
|
|
4727f794
|
2020-04-23T10:13:17
|
|
Don't use the WGI driver if another driver is already handling the joystick
|
|
6ca7f510
|
2020-04-23T09:35:32
|
|
Fixed crash trying to get battery status on some devices
|
|
0f374b06
|
2020-04-22T15:42:32
|
|
Fixed build on older Visual Studio, enable new features on newer Visual Studio
|
|
589d636b
|
2020-04-22T14:57:06
|
|
Fixed rare crash when creating an X11 window
|
|
d12ea89c
|
2020-04-22T10:50:50
|
|
Added support for the following controllers:
* PDP Afterglow Switch Controller
* Thrustmaster ESwap Pro PS4 controller
* Giotek VX4
* Generic PS4 controller vid/pid that several knock offs use
|
|
3625b83c
|
2020-04-21T01:32:48
|
|
hid: Add Razer Arctosa keyboard to hid enumeration blacklist.
Hangs SDL, same as the Razer Lycosa.
Fixes Bugzilla #5101.
|
|
09ca66bf
|
2020-04-21T01:30:36
|
|
SDL_error: simplified error string management.
This patch removes deferred error string formatting: now we do it during
SDL_SetError(), so there's no limit on printf-style arguments used.
Also removes stub for managing error string translations; we don't have the
facilities to maintain that and the way we set arbitrary error strings
doesn't really make this practical anyhow.
Since the final error string is set right away and unique to the thread,
we no longer need a static buffer for legacy SDL_GetError(), and we don't
have to allocate 5x 128-byte argument fields per-thread. Also, since we now
use SDL_vsnprintf instead of parsing the format string ourselves, there's a
lot of code deleted and we have access to more robust formatting powers now.
This does mean the final error strings can't be more than 128 bytes, down
from the theoretical maximum of around 768, but I think this is probably okay.
They might truncate but they will always be null-terminated!
Fixes Bugzilla #5092.
|
|
67760f0e
|
2020-04-20T18:58:18
|
|
joystick: Don't report duplicate recentering events for game controllers.
|
|
c5f2a1ce
|
2020-04-20T16:01:36
|
|
joystick: On disconnect, recenter all game controller inputs.
The joystick layer can't necessarily give us perfect centering, but we know
that the game controller level has logical absolute idle positions that have
nothing to do with the physical device.
So send game controller events to make it look like the device is completely
untouched before sending the final removal event.
|
|
116b8c17
|
2020-04-19T00:05:54
|
|
Note which Windows SDK version is required for Windows Gaming Input support
|
|
aba27928
|
2020-04-18T21:41:37
|
|
Added a Windows Gaming Input joystick driver
This driver supports the Razer Atrox Arcade Stick
Some of the quirks of this driver, inherent in Windows Gaming Input:
* There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers.
* You can't read the state of the guide button
* You can't get controller events in the background
|
|
b90b5927
|
2020-04-17T21:30:58
|
|
Added support for the Razer Atrox Arcade Stick
|
|
dbcda0b2
|
2020-04-17T21:30:56
|
|
Added support for the Razer Wolverine Ultimate
|
|
2b323855
|
2020-04-17T15:08:48
|
|
Don't send rumble packets too quickly to Nintendo Switch Pro controllers over Bluetooth
|
|
c02f54a0
|
2020-04-17T15:08:46
|
|
Fixed the default face button mapping for Nintendo Switch Pro controllers
|
|
1a291ab1
|
2020-04-17T13:55:44
|
|
wayland: add support for SDL_SetWindowGrab
|
|
eaaa809e
|
2020-04-15T13:33:09
|
|
hidapi: Blacklist the Razer Lycosa keyboard from enumeration.
It's not a joystick and it hangs device enumeration.
|
|
a7a4e16b
|
2020-04-15T13:31:54
|
|
haiku: Patched to compile.
|
|
a990a34a
|
2020-04-14T22:26:02
|
|
Cleanly switch between audio recording, playback, and both, on iOS
|
|
14661d3f
|
2020-04-14T17:31:31
|
|
Added support for mousewheel on iOS
|
|
2b7ce8c5
|
2020-04-14T18:14:39
|
|
cmake: Set HAVE_VIDEO_WAYLAND_QT_TOUCH if appropriate (thanks, Michael!).
|
|
50b1c195
|
2020-04-14T09:55:33
|
|
Fixed bug 5091 - Suspicious condition in HIDAPI_DriverXbox360_UpdateXInput
meyraud705
On line 220 of SDL_hidapi_xbox360.c https://hg.libsdl.org/SDL/file/4608f0e6e8e3/src/joystick/hidapi/SDL_hidapi_xbox360.c#l220
if (!XINPUTGETSTATE(user_index, &xinput_state[user_index].state) == ERROR_SUCCESS) {
logical not is only applied to the left hand side of this comparison.
I think you mean:
if (XINPUTGETSTATE(user_index, &xinput_state[user_index].state) != ERROR_SUCCESS) {
|
|
2ae1c0f5
|
2020-04-14T09:52:27
|
|
Allow Bluetooth headphones for iOS playandrecord mode
|
|
2d1f7be2
|
2020-04-14T08:43:46
|
|
Remove development team override for iOS tests
|
|
87917b16
|
2020-04-14T07:54:38
|
|
Removed CoreBluetooth framework dependency as part of fixing bug 4299
|
|
ed1d8558
|
2020-04-14T07:41:00
|
|
Fixed bug 4299 - A recent change requires Core Bluetooth framework on iOS
Caleb Cornett
Just ran into this, and from my testing, whatever re-added the dependency is a _major_ regression. Not only is your app forced to link with CoreBluetooth, but iOS has apparently tightened up security and won't even let you _test_ your app unless it specifies the NSBluetoothAlwaysUsageDescription in an Info.plist. It doesn't even pop up an error message, it just straight up crashes.
Adding the permission isn't a good solution either, since I'd really, really rather not have my app request users' bluetooth to always be enabled, especially if the only apparent reason is for Steam Controller support.
|
|
f34d2c60
|
2020-04-14T07:35:35
|
|
Added zlib license for Steam Controller headers
|
|
3e4856c9
|
2020-04-13T23:07:54
|
|
Fixed mouse button mapping on iOS
|
|
e1215e85
|
2020-04-13T22:50:46
|
|
Fixed mouse button mapping on iOS
|
|
dbf7f84f
|
2020-04-13T22:29:10
|
|
Implemented left/right mouse click detection on iOS
|
|
171ba00a
|
2020-04-13T19:44:26
|
|
Hide the mouse cursor appropriately on iOS
|
|
9e3b259d
|
2020-04-13T19:17:28
|
|
Added virtual joystick sources to the Android build
|
|
132f87c3
|
2020-04-13T22:06:12
|
|
opengl: Don't try to do Desktop OpenGL stuff if support isn't available.
|
|
a96d8a43
|
2020-04-13T22:05:36
|
|
render: Fixed compiler warning about implicit cast.
|
|
6f3fa02e
|
2020-04-13T18:25:38
|
|
Make sure we're using the bounds of the view for our mouse region
|
|
cab1ee9c
|
2020-04-13T15:57:04
|
|
Don't build iOS mouse support on Apple TV
|
|
e5d36299
|
2020-04-13T15:46:12
|
|
Added support for new mouse APIs in iOS 13.4
|