Log

Author Commit Date CI Message
Ozkan Sezer bdf14133 2022-06-12T23:22:20 autotools: fixed d3d12 detection result report.
Ryan C. Gordon 9a036767 2022-06-12T15:28:49 windows: Get better name for the physical display, for Vista and later. Fixes #5321.
Pierre Wendling 1963cccc 2022-06-12T09:48:57 CMake: Fix XCode CMake config file. (#5787) As mentionned in libsdl-org/SDL_net#48 and libsdl-org/SDL_ttf#213: - Options needs to use `SHELL:` to avoid aggressive option de-duplication - Framework path needs to be quoted to support paths with spaces.
Matthew Morrison b84ce0d4 2022-06-11T20:07:26 Fix typo platform was spelled like plattform
Cameron Cawley fd8cafc7 2022-06-11T17:11:55 Rename variables in SDL_egl.c to be more intuitive
Eric Wasylishen ab81a559 2022-06-07T02:01:27 Windows DPI scaling/highdpi support Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to change the SDL coordinate system units to be DPI-scaled points, rather than pixels everywhere. This means windows will be appropriately sized, even when created on high-DPI displays with scaling. e.g. requesting a 640x480 window from SDL, on a display with 125% scaling in Windows display settings, will create a window with an 800x600 client area (in pixels). Setting this to "1" implicitly requests process DPI awareness (setting SDL_WINDOWS_DPI_AWARENESS is unnecessary), and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
Eric Wasylishen df36f926 2022-06-05T14:44:30 testautomation: add video_setWindowCenteredOnDisplay test
Eric Wasylishen 448e05e3 2022-06-05T12:51:57 add DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED define
Eric Wasylishen 1b797957 2022-06-05T12:36:58 SDL_windowsvideo.c: add HIGHDPI_DEBUG ifdef, print DPI awareness at startup if defined document some additional quirks
Eric Wasylishen e09551bc 2022-06-09T02:22:21 Fix WinRT build
Eric Wasylishen 1488c408 2022-06-05T12:01:32 WM_DPICHANGED: remove some dead code, add comment
Eric Wasylishen 60ef11b3 2022-06-03T00:21:36 Fix Watcom compile errors
Eric Wasylishen 28308957 2022-06-08T23:49:05 testgles2.c: refresh cached SDL_GL_GetDrawableSize() on SDL_WINDOWEVENT_SIZE_CHANGED, not SDL_WINDOWEVENT_RESIZED Fixes bug with viewport not updating when moving window between monitors with different scale factors on Windows (this should also fix the same issue on other OS'es, though untested)
Eric Wasylishen d3b970d4 2022-05-29T21:56:37 HighDPI: remove SWP_NOSIZE in WIN_SetWindowPosition If the move results in a DPI change, we need to allow the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different). - WM_DPICHANGED: Don't assume WM_GETDPISCALEDSIZE is always called for PMv2 awareness - it's only called during interactive dragging. - WIN_AdjustWindowRectWithStyle: always calculate final window size including frame based on the destination rect, not based on the current window DPI. - Update wmmsg.h to include WM_GETDPISCALEDSIZE (for WMMSG_DEBUG) - WIN_AdjustWindowRectWithStyle: add optional logging - WM_GETMINMAXINFO: add optional HIGHDPI_DEBUG logging - WM_DPICHANGED: fix potentially clobbering data->expected_resize Together these changes fix the following scenario: - launch testwm2 with the SDL_WINDOWS_DPI_AWARENESS=permonitorv2 environment variable - Windows 10 21H2 (OS Build 19044.1706) - Left (primary) monitor: 3840x2160, 125% scaling - Right (secondary) monitor: 2560x1440, 100% scaling - Alt+Enter, Alt+Enter (to enter + leave desktop fullscreen), Alt+Right (to move window to right monitor). Ensure the window client area stays 640x480. Drag the window back to the 125% monitor, ensure client area stays 640x480.
Eric Wasylishen 51ebefee 2022-02-28T00:43:43 Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2"). This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ). It doesn't implement a virtualized SDL coordinate system, which will be addressed in a later commit. (This hint could be useful for SDL apps that want 1 SDL unit = 1 pixel, though.) Detecting and behaving correctly under per-monitor V2 (calling AdjustWindowRectExForDpi where needed) should fix the following issues: https://github.com/libsdl-org/SDL/issues/3286 https://github.com/libsdl-org/SDL/issues/4712
Cameron Gutman 81d3addd 2022-06-11T12:59:33 events: Fix spurious early returns from SDL_WaitEvent()/SDL_WaitEventTimeout() Fixes #5780
Nhalrath b3260e7e 2022-06-11T23:34:20 Remove macro definition for SDL_ERRBUFIZE I was looking at how errors are handled by SDL and came across this #define SDL_ERRBUFIZE which looks like a typo for SDL_ERRBUFSIZE, but either way, it looks like this isn't being used anywhere anymore because it was getting reported whenever I compile SDL with -Wunused-macros, and the last time it was mentioned in the code was from commit 09ca66b.
Frank Praznik 4a3277b0 2022-05-19T15:13:02 wayland: Always commit window constraints before entering fullscreen XDG-toplevel min/max size values are double-buffered data and must be committed before entering the fullscreen state, or a max window size value smaller than the display dimensions may cause the compositor to incorrectly configure the fullscreen window size. This fixes windowed->fullscreen transitions on GNOME, where, previously, certain combinations of window flags and min/max size values could cause entering fullscreen mode to fail with odd window sizes and/or offsets due to the new max size values not being committed before entering fullscreen, causing the compositor to clamp to the old values. In the case of libdecor, it has its own layer of buffering on top of the xdg-toplevel surface for the min/max window dimensions, so both a frame commit and surface commit are required to set the state properly.
Frank Praznik 78698a0b 2022-05-17T12:37:16 wayland: Use a separate frame callback for setting the surface damage region Previously, the surface damage region was being set in the same callback used for preventing render hangs in the GL backend when the surface was not visible. This was not ideal, as the callback was never fired in the case of using a different render backend or having a swap interval of 0. Use a separate frame callback for setting the surface damage region to ensure that it fires reliably, regardless of the backend being used or swap interval.
Frank Praznik 146ea9b0 2022-05-16T18:18:55 wayland: Only set the surface opaque region if EGL transparency is disabled Check if the "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" hint is enabled and don't mark surfaces as opqaue if it is.
Frank Praznik a20516d4 2022-05-16T10:35:56 wayland: Swap emulated mode dimensions in more cases Some compositors (GNOME for example) don't set the transform flag when dealing with portrait mode displays, so the video modes won't have the width/height swapped in all cases where they should be. Check for both the 90/270 degree transform flag and if the display is taller than it is wide when determining whether to swap the width and height of the emulated video modes, and adjust the comparison logic when size testing against the native mode to account for this.
Frank Praznik e1c83504 2022-05-15T10:35:59 wayland: Add a hint to disable video mode emulation under Wayland Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
Frank Praznik e9d3dcea 2022-05-14T18:32:05 wayland: Unify integer and fractional output scaling Previously, scale values used by the displays and surfaces were always integers, with fractional scale values only being calculated when the backbuffer and viewport sizes were being determined. Now, if xdg-output is available, the fractional scale of output displays is calculated when the displays are enumerated and the true scale values of the output devices are used whenever possible. This unifies the integer and fractional scaling systems, allows for the use of more accurate scale values that minimize overdraw when windows straddle multiple outputs, and lays the groundwork for the pending Wayland scaling protocols that will report the preferred scale values per-surface instead of per-output.
Frank Praznik 4fde7dd8 2022-05-14T14:42:52 wayland: Refactor the Wayland mode emulation and viewport logic Compartmentalize the fullscreen mode emulation code blocks, unify the windowed/fullscreen viewport logic, consolidate all window geometry code into a central function to eliminate blocks of duplicate code and rename related variables and functions to more explicitly reflect their purpose.
Sam Lantinga ce576323 2022-06-10T12:42:45 The backlight event is "change", not "add" or "remove"
Sam Lantinga 68544be4 2022-06-10T11:31:59 Added support for the Nintendo Online controllers
Ryan C. Gordon b75cd2b3 2022-06-10T14:12:03 x11: Force window back to expected size after SDL_SetWindowBordered. This helps if the window manager decided to let it fill the space that an existing border was using before its removal. Fixes #5718.
Ozkan Sezer 51db7754 2022-06-10T06:23:20 updated windows watcom exports file after last commit.
Sam Lantinga 9202df04 2022-06-09T18:11:34 Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers
Guldoman d11702ce 2022-05-05T02:34:16 ime: wayland: Make use of `SDL_TEXTEDITING_EXT` Because we were sending multiple chunks of preedit strings, `SDL_SendEditingText` was using the old `SDL_TEXTEDITING` event only. Now if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, we send the full string and correctly set the cursor position and selection size.
Guldoman 74bcc5a0 2022-05-05T02:23:05 stdlib: Add `SDL_utf8strnlen`
Guldoman e5a3acd6 2022-05-05T04:01:05 ime: fcitx: Retrieve cursor position and selection Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of `SDL_TEXTEDITING_EXT` by sending the full preedit string.
Guldoman dd7bed9e 2022-05-05T03:10:35 ime: ibus: Retrieve cursor position and selection Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of `SDL_TEXTEDITING_EXT` by sending the full preedit string.
Sam Lantinga c7f41038 2022-06-09T13:47:29 Special case for k_eControllerType_XInputSwitchController in the raw input path
Sam Lantinga e6cb0822 2022-06-09T13:20:38 Fixed the default mapping on Windows for the HORI Fighting Commander
Cameron Cawley 0a93ac12 2022-05-08T18:06:47 Work around the lack of clock() on PS Vita
Cameron Cawley 25367efc 2022-05-08T17:36:22 Add missing library needed for locale functions on PS Vita
chalonverse 6f69bbc5 2022-06-08T12:38:43 D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0 Added a couple of missing SDL_zeros in CreateTexture
chalonverse 8303c5d0 2022-06-08T12:37:36 Added missing SDL_zero for renderTargetViewDesc
Ozkan Sezer 6bd49fc0 2022-06-08T21:58:10 revert mode changes from commit d58d637ac
Sam Lantinga d58d637a 2022-06-08T11:07:36 Added support for the Qanba Obsidian Arcade Joystick on Linux
Ozkan Sezer 526f4175 2022-06-08T20:51:04 updated configury to silence ac2.7x warnings with minor rearrangement.
Sam Lantinga 51d6d60f 2022-06-08T10:14:36 Updated to autoconf 2.71
Charlie Birks e201f338 2022-06-08T14:54:47 ci: enable CMake test for Emscripten
Charlie Birks 0fcfaf9e 2022-06-08T14:20:50 emscripten: use MAIN_THREAD_EM_ASM for the fb/cursor proxying This is how everything else was handled and fixes undefined symbol errors in non-threads builds.
chalonverse b9c2ad83 2022-06-07T22:19:58 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
Anonymous Maarten 298ad937 2022-06-08T01:10:12 cmake: wrap SDL_STATIC_PIC in double quotes (aka never trust user input) Suggested by @Wohlstand
Anonymous Maarten ad272ac6 2022-06-08T00:32:15 Set POSITION_INDEPENDENT_CODE property on SDL2 for CMake 3.0
chalonverse e8d89ce2 2022-06-07T16:31:27 < should be <=
chalonverse 7a335df9 2022-06-07T16:11:25 Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
Anonymous Maarten 5abd6769 2022-06-07T04:28:55 Allow empty default values to the dep_option macro
Sylvain 2cc22604 2022-06-07T16:30:01 Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed handle flip vertical/horizontal when reconstructing rects from triangles
Sam Lantinga 168b97ca 2022-06-07T00:33:59 Updated Xcode project with SDL_guid.c and controller_type.c
Ozkan Sezer 7e71d08a 2022-06-07T04:02:50 regenerated configure script.
SDL Wiki Bot ef4e0e92 2022-06-07T00:44:04 Sync wiki -> header
chalonverse 40828218 2022-06-06T17:42:30 DirectX 12 Renderer (#5761) * DirectX 12 Renderer (27 squashed commits) * Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters * Fixed OpenWatcom build failure * Dynapi fix Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
Ozkan Sezer 63e12cf6 2022-06-06T22:55:56 SDL_windows_main.c: replace CopyMemory() with SDL_memcpy()
Ryan C. Gordon ec0204d2 2022-06-06T14:38:26 x11: Don't use GetXftDPI() when XRandR can tell us the DPI per-output. Fixes #5764.
Ozkan Sezer 61115aeb 2022-06-06T19:29:56 update dynapi after the loongarch support patch
SDL Wiki Bot 7cd165e2 2022-06-06T15:51:04 Sync wiki -> header
yuanhecai 50d8642f 2022-06-06T20:18:38 Add optimiztion function with LSX in LoongArch 1. yuv420_rgb24_lsx 1. yuv420_rgba_lsx 2. yuv420_bgra_lsx 3. yuv420_argb_lsx 4. yuv420_abgr_lsx
yuanhecai 17f63e53 2022-05-31T19:10:05 Add loongarch support LSX and LASX are enabled by default if compiler supports them.
Ryan C. Gordon 9703f236 2022-06-06T10:54:16 SDL_SetHintWithPriority: actually, this test is good. Otherwise, we end up calling the callback if both the old and new value are NULL. This reverts commit 5f25a6ea78605f9f5b600015b7532a06df3f02e2 (and also trims some whitespace).
Sam Lantinga 30cf26e0 2022-06-06T06:48:54 Show the firmware version in testgamecontroller
Ryan C. Gordon 5f25a6ea 2022-06-06T09:36:20 Revert "SDL_SetHintWithPriority: better test if hint value has changed." Actually, the original test was fine, disregard. This reverts commit c391bdc1607de896a0f0b577e2b4a57e5f5740b7.
Ryan C. Gordon c391bdc1 2022-06-06T09:31:35 SDL_SetHintWithPriority: better test if hint value has changed.
Ryan C. Gordon 55a07d91 2022-06-06T09:30:43 SDL_SetHintWithPriority: Allow setting NULL hints. Fixes #5120.
Ryan C. Gordon a236bf4f 2022-06-06T02:13:37 x11: Hook up display hotplug notifications. Obviously this needs XRandR support. Fixes #4977.
Ryan C. Gordon 6b4bd5a7 2022-06-05T09:34:12 test_harness: Report if zero tests to run. Fixes static analysis complain about a potential malloc(0) call.
Christoph Reichenbach 46624b4e 2022-06-05T06:53:15 Removed two distracting gcc-11 warnings
SDL Wiki Bot 3807e950 2022-06-05T00:24:04 Sync wiki -> header
Christoph Reichenbach 3a20274d 2022-06-04T20:16:28 Refactoring: move GUID operations out of Joystick - SDL_JoystickGUID -> SDL_GUID (though we retain a type alias) - Operations for GUID <-> String ops are now in src/SDL_guid.c and include/SDL_guid.h - The corresponding Joystick operations delegate to SDL_guid.c - Added test/testguid.c
Christoph Reichenbach 4e07d472 2022-06-04T13:03:51 Build warning fixes for gcc-11.3
Ozkan Sezer b359282a 2022-06-04T12:58:00 regenerated configure script
Anonymous Maarten 20c76599 2022-06-04T03:11:23 Fix MinGW SDK redist: sdl2-config.cmake needs to set SDL2_FOUND
Anonymous Maarten fd3f3810 2022-06-04T03:16:27 Initialize SDL_STATIC_PIC from CMAKE_POSITION_INDEPENDENT_CODE
Simon McVittie 65a3453b 2022-05-26T16:02:15 build: Compile with large inode number support where possible On filesystems with large inode numbers, such as overlayfs, attempting to stat() a file on a 32-bit system using legacy syscalls can fail with EOVERFLOW. If we opt-in to more modern "large file support" syscalls, then source code references to functions like stat() are transparently replaced with ABIs that support large file sizes and inode numbers, such as stat64(). This cannot safely be done globally by Linux distributions, because some libraries expose types like `off_t` or `struct stat` in their ABI, meaning that enabling large file support would be an incompatible change that would cause crashes. However, SDL appears to be careful to avoid these types in header files, so it should be OK to enable this. Signed-off-by: Simon McVittie <smcv@collabora.com>
SDL Wiki Bot 3604ae1d 2022-06-04T01:52:04 Sync wiki -> header
Sam Lantinga 423141bf 2022-06-03T18:49:41 Added a function to get the controller firmware version
Anonymous Maarten d6143ab3 2022-06-03T23:53:05 Add -Wl,-Bstatic to "sdl2-config --static-libs" output
Anonymous Maarten 799d39a3 2022-06-03T23:08:22 Make the sdl2-config script relocatable
Ozkan Sezer 142a3630 2022-06-04T01:10:00 updated watcom makefiles after 17410887d05495c328d5cf8c2dd28cb2bafafa9b
Sam Lantinga 17410887 2022-06-03T15:02:31 Separated controller type data into a C file
Sam Lantinga 2b59cb90 2022-06-03T12:51:00 Added mingw package support directory to the distribution archive
Anonymous Maarten f858d130 2022-06-03T19:24:20 ci: test installed packages using CMake
Anonymous Maarten 96e3733a 2022-06-03T20:13:57 cmake: make Xcode's sdl2-config.cmake compatible with the one from autotools
Anonymous Maarten 5a8ccf45 2022-06-03T20:13:38 cmake: make VisualC's sdl2-config.cmake compatible with the one from autotools
Anonymous Maarten 5ec2d46f 2022-06-03T20:12:52 cmake: make SDL2Config.cmake compatible with autotools' sdl2-config.cmake
Anonymous Maarten 9ff8f29f 2022-06-03T20:07:43 cmake: Add mini-SDL2 CMake project to test SDL2 prefixes
Anonymous Maarten 67792767 2022-06-03T20:06:09 cmake: Add CMake configuration files, meant for the prebuilt MinGW SDK
Anonymous Maarten 246f3ba5 2022-06-03T19:57:21 cmake: rewrite autotools' sdl2-config.cmake.in with IMPORTED targets + no more -lmingw32
Anonymous Maarten 6f3474db 2022-06-03T19:58:25 autotools: export relative path of an installed sdl2-config.cmake to the prefix root
Anonymous Maarten 8e13cc30 2022-05-30T00:46:00 cmake: add 'compatible interface properties' to allow enforcing SDL2 sharedness
Anonymous Maarten 1087eaad 2022-05-27T01:40:11 cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled
Sam Lantinga ae2cc29f 2022-06-03T09:44:34 Make sure initial state is set correctly for the D3D renderer Fixes https://github.com/libsdl-org/SDL/issues/5749
Sam Lantinga 345efdcb 2022-06-03T08:46:08 Wait for all the threads to actually finish before exiting Fixes https://github.com/libsdl-org/SDL/issues/5748
David Gow 847539af 2022-06-01T23:06:19 wayland: Only call libdecor_dispatch() if we've loaded libdecor As of #5703, we call libdecor_dispatch() in Wayland_WaitEventTimeout(), but this will crash if we don't load libdecor, as SDL_VideoData::shell.libdecor will be NULL. Since we don't load libdecor if we don't intend to use it (i.e., if should_use_libdecor returns false), this results in a crash under KDE in almost all circumstances.
Sam Lantinga 7fa46ec4 2022-05-31T11:11:19 The Google Pixel fingerprint sensor also shows up on Linux when running on the phone
Anonymous Maarten 3c3c0251 2022-05-30T00:39:53 Add Compatible Interface Properties to VisualC and Xcode SDL2 config file
Anonymous Maarten 4809bd35 2022-05-30T00:36:33 Add documentation to autotoo'ls sdl2-config-version.cmake.in