|
cc00a300
|
2017-06-18T23:00:27
|
|
pandora: Fixed compiler warning about redefining SDL_REVISION.
Makefile must not create the revision header anymore because it already exists.
|
|
90488d6c
|
2017-06-17T22:30:28
|
|
haiku: Added support for some values set with SDL_GL_SetAttribute().
|
|
6086e8d3
|
2017-06-17T22:30:09
|
|
haiku: Fixed missing slash in path from SDL_GetPrefPath().
|
|
0b750cd9
|
2017-06-16T23:30:38
|
|
pandora: Fixed compile error.
|
|
fa73685d
|
2017-06-16T23:30:30
|
|
directfb: Fixed quitting keyboard twice.
SDL_VideoQuit() already calls SDL_KeyboardQuit().
|
|
a4db3dbe
|
2017-06-16T23:30:13
|
|
nacl: Fixed unnecessary large input text array.
|
|
9085c7b3
|
2017-06-16T11:14:08
|
|
Get the parent of non-SDL-created windows, for completeness
|
|
1b5614b3
|
2017-06-16T10:50:29
|
|
Clean up parent window when destroying a window
|
|
0a75192d
|
2017-06-16T09:10:13
|
|
Implemented SDL_WINDOW_SKIP_TASKBAR on Windows
|
|
a725efa4
|
2017-06-15T23:30:50
|
|
linux: Fixed using wrong constant for input text size.
|
|
60c0f7e2
|
2017-06-15T23:30:29
|
|
Fixed SDL_GetWindowWMInfo() returning success on three unsupported platforms.
|
|
a509719f
|
2017-06-12T21:35:24
|
|
audio: Converter now checks a strict list of channels and formats we support.
|
|
553b3286
|
2017-06-12T16:39:15
|
|
Fixed bug 3668 - Overflow of SDL_AudioCVT.filters with some downmixes
Simon Hug
There's a chance that an audio conversion from many channels to a few can use more than 9 audio filters. SDL_AudioCVT has 10 SDL_AudioFilter pointers of which one has to be the terminating NULL pointer. The SDL code has no checks for this limit. If it overflows there can be stack or heap corruption or a call to 0xa.
Attached patch adds a function that checks for this limit and throws an error if it is reached. Also adds some documentation.
Test parameters that trigger this issue:
AUDIO_U16MSB with 224 channels at 46359 Hz
V
AUDIO_S16MSB with 6 channels at 27463 Hz
The fuzzer program I uploaded in bug 3667 has more of them.
|
|
c1cd93e5
|
2017-06-12T16:35:34
|
|
Fixed bug 3670 - CMake IOS haptic error
|
|
22c221f3
|
2017-06-11T22:30:58
|
|
linux: Changed internal functions to be static.
|
|
5b75e903
|
2017-06-11T22:30:49
|
|
directfb: Fixed comment.
|
|
fbd30c36
|
2017-06-11T22:30:39
|
|
Fixed missing error messages for SDL_GetWindowWMInfo().
|
|
c609d856
|
2017-06-11T22:30:24
|
|
directfb: Fixed crash if creating renderer.
SDL_GetWindowWMInfo() currently expects SDL to be 2.0.6 but SDL is still 2.0.5.
|
|
121d7d25
|
2017-06-11T22:30:06
|
|
directfb: Fixed configure script not finding shared objects for dynamic loading.
|
|
e5f4a71f
|
2017-06-11T16:00:45
|
|
cmake: iOS haptic section was referencing power source code (thanks, Martin!).
Fixes Bugzilla #3670.
|
|
3c955d05
|
2017-06-11T00:50:26
|
|
syswm: prevent buffer overflow if SDL and app have different config headers.
This only affects Wayland and DirectFB, as a Unix system generally has X11
support. Other platforms also have different sizes for the C union in
question, but are likely the only target for that platform, etc.
Apps that might run on Wayland or DirectFB will need to be compiled against
new headers from an official 2.0.6 release, or be prepared to force the x11
target, or not use SDL_GetWindowWMInfo().
Fixes Bugzilla #3428.
|
|
bb100d3b
|
2017-06-10T21:29:37
|
|
Expose display refresh rate on iOS/tvOS 10.3+.
|
|
43d62b74
|
2017-06-10T15:38:14
|
|
Make compile-time assert error messages more clear.
Now the compiler might say this:
'SDL_compile_time_assert_mytest' declared as an array with a negative size
instead of
'SDL_dummy_mytest' declared as an array with a negative size
|
|
325330ef
|
2017-06-09T17:37:43
|
|
jack: removed accidental copy/paste.
|
|
58f08af4
|
2017-06-09T00:47:47
|
|
jack: added capture support.
|
|
c39fd577
|
2017-06-09T00:14:50
|
|
jack: Move jack_client_t into the audio device instead a global variable.
|
|
b65e0777
|
2017-06-08T22:20:49
|
|
jack: Remove BROKEN_MULTI_DEVICE code.
|
|
cb591ee6
|
2017-06-08T22:40:35
|
|
Fixed ignoring first event in testshape program.
Found by Cppcheck.
|
|
456bc301
|
2017-06-08T22:40:21
|
|
Fixed environment variable of SDL_HINT_RENDER_LOGICAL_SIZE_MODE.
|
|
871d43a8
|
2017-06-08T22:40:09
|
|
Removed unused hint includes.
|
|
d9039f23
|
2017-06-08T13:27:58
|
|
jack: Initial shot at a JACK audio target.
http://jackaudio.org/
Fixes Bugzilla #2163.
(with several more commits following to improve this code.)
|
|
92889836
|
2017-06-06T14:06:40
|
|
Merged Eric Wing's overscan patch.
Fixes Bugzilla #2799.
|
|
dc8a22cd
|
2017-06-06T13:39:29
|
|
cmake: don't use /NODEFAULTLIB if we are using the C runtime (thanks, Rob!).
Fixes Bugzilla #3640.
|
|
6d661cab
|
2017-06-06T13:12:43
|
|
windows: Change the default on SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING.
It's easier for Visual Studio users that want this information to turn it on
or live without it, than it is to explain why every debugger that isn't Visual
Studio crashes out here. Eventually SetThreadDescription() will be the thing
everyone uses anyhow.
Fixes Bugzilla #3645.
(and several others).
|
|
d8444877
|
2017-06-06T12:35:35
|
|
windows: Fix compiling of XInput code on newer MinGW installs.
Fixes Bugzilla #3609.
|
|
599d9ba1
|
2017-06-05T21:30:25
|
|
emscripten: listen for pointerlockchange events on the #document specifically.
|
|
4b47fa38
|
2017-06-04T23:15:47
|
|
Removed duplicate includes.
|
|
cbcc256f
|
2017-06-04T23:15:39
|
|
Fixed comments in headers for doxygen output.
|
|
52b7d0eb
|
2017-06-04T23:15:27
|
|
android: Fixed missing error message for SDL_GetBasePath().
|
|
248410dd
|
2017-06-04T23:15:13
|
|
Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms.
|
|
11289b76
|
2017-06-04T21:25:57
|
|
Android cmake build fixed to work with the official android gradle plugin
|
|
2113208d
|
2017-06-03T23:00:50
|
|
haiku: Fixed missing title bar for windows with decorations.
B_BORDERED_WINDOW_LOOK has a border but no title bar.
|
|
fc436a3a
|
2017-06-03T23:00:40
|
|
android: Moved internal function to new position.
It was grouped with functions for the public system header.
|
|
63b3e06f
|
2017-06-03T23:00:15
|
|
Corrected names of header file guards.
|
|
07b0df0a
|
2017-06-02T22:15:37
|
|
haiku: Changed internal variable to be static.
|
|
850185f4
|
2017-06-02T22:15:23
|
|
Fixed crash if creating textures failed in testshape program.
|
|
00394996
|
2017-06-02T22:15:12
|
|
Fixed crash if calling SDL_CreateShapedWindow() on unsupported platforms.
|
|
5dc35013
|
2017-05-29T18:24:06
|
|
test: Makefile.in should copy bitmap and wave files to build directory.
I've lost count of the times I've forgotten to do this manually and wondered
why loopwave can't open sample.wav. :)
|
|
d4086e4a
|
2017-05-29T03:01:05
|
|
stdlib: added SDL_utf8strlen().
|
|
b135557d
|
2017-05-29T02:48:51
|
|
linux: Don't crash if fcitx support is requested but unavailable.
Fixes Bugzilla #3642.
|
|
a1faea98
|
2017-05-29T00:54:08
|
|
fcitx: removed incompatibly-licensed code.
|
|
29a047df
|
2017-05-29T00:51:38
|
|
Fixed whitespace code style.
|
|
1c5f483a
|
2017-05-29T00:51:02
|
|
linux: removed IBus_utf8_strlen(), use SDL_utf8strlen() instead.
|
|
fc510bd7
|
2017-05-28T21:50:47
|
|
nacl: Fixed crash if allocating memory for audio device failed.
|
|
7c5078d8
|
2017-05-28T21:50:37
|
|
qnx: Removed unnecessary check for available audio devices.
|
|
1e60ea76
|
2017-05-28T21:50:27
|
|
qnx: Removed unnecessary call to SDL_zerop() after SDL_calloc().
|
|
1b9dc599
|
2017-05-28T21:50:11
|
|
haiku: Fixed SDL_SetClipboardText() putting random data in clipboard.
|
|
de52dc29
|
2017-05-28T15:36:09
|
|
haiku: Correctly set keyboard focus (thanks, Kai!).
The message sent upon the window being activated or deactivated, to trigger
the call to SDL_SetKeyboardFocus was missing a mandatory parameter. So
keyboard focus was never properly set.
Fixes Bugzilla #3658.
|
|
643f1cb7
|
2017-05-28T07:14:11
|
|
power: Add Linux org.freedesktop.UPower D-Bus implementation.
Fixes Bugzilla #3485.
(I think.)
|
|
b3f94acb
|
2017-05-28T07:11:52
|
|
linux: Simplify D-Bus interface, remove lots of boilerplate.
|
|
191f578b
|
2017-05-28T07:08:10
|
|
linux: Make system D-Bus connection available (in addition to session).
|
|
e5918acf
|
2017-05-28T00:41:55
|
|
wasapi: properly report init failure if on pre-Vista version of Windows.
We really should change the Init interface to return 0 on success and -1 on
error, like everything else, to avoid this sort of confusion.
|
|
604a4b1b
|
2017-05-27T23:30:21
|
|
haiku: Fixed SDL_SetClipboardText() allocating too much memory and cutting text.
It allocated pointers instead of chars and passed a wrong size to SDL_strlcpy().
|
|
3639895e
|
2017-05-27T23:30:07
|
|
Removed unused errno includes.
|
|
6fbde875
|
2017-05-27T00:33:26
|
|
code style: wrap a single-statement if in braces.
|
|
3fbd21ce
|
2017-05-27T00:30:06
|
|
windows: msgboxes should specify a parent HWND if possible (thanks, Ismael!).
This lets them be properly modal.
Fixes Bugzilla #3650.
|
|
90ed3daa
|
2017-05-26T22:45:52
|
|
Changed messages about not recognized keys to include discourse link.
|
|
75931972
|
2017-05-26T22:45:40
|
|
emscripten: Fixed compiling on C89 compilers.
|
|
b84fe2c0
|
2017-05-25T23:01:59
|
|
ios: Fixed math include in demos.
|
|
1e13d93f
|
2017-05-25T23:01:34
|
|
directfb: Changed internal function to be static.
|
|
189b5851
|
2017-05-25T23:01:16
|
|
android: Fixed parameter list in function definitions.
|
|
6c0aea42
|
2017-05-25T23:00:58
|
|
wayland: Fixed freeing memory of SDL_malloc() with plain free().
|
|
c66f0471
|
2017-05-25T23:00:43
|
|
Removed unused internal window shape functions.
|
|
a7fc2822
|
2017-05-24T19:56:59
|
|
audio: rename bsd target to netbsd.
Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.
|
|
6844d92c
|
2017-05-24T13:28:13
|
|
coreaudio: we don't need to track number of allocated audio buffers anymore.
CoreAudio takes care of iterating through the buffers and freeing them now,
so we don't have to manage this ourselves.
|
|
fc4402e5
|
2017-05-24T13:25:31
|
|
coreaudio: Better handling of audio buffer queue management.
We don't fill buffers just to throw them away during shutdown now, we let the
AudioQueue free its own buffers during disposal (which fixes possible warnings
getting printed to stderr by CoreAudio), and we stop the queue after running
any queued audio during shutdown, which prevents dropping the end of the
audio playback if you opened the device with an enormous sample buffer.
Fixes Bugzilla #3555.
|
|
126e5a1d
|
2017-05-24T14:04:39
|
|
Emscripten: Prevent default on arrow keys
|
|
f839b209
|
2017-05-24T14:04:25
|
|
Emscripten: fixed incorrect conversion of touch motion events to mouse motion events
|
|
3fd35f6b
|
2017-05-24T01:28:03
|
|
coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms.
|
|
793c788b
|
2017-05-24T00:12:22
|
|
coreaudio: dynamically allocate AudioQueueBuffers.
We need more than two buffers to flip between if they are small, or CoreAudio
won't make any sound; apparently it needs X milliseconds of audio queued when
it needs to play more or it drops any queued buffers. We are currently
guessing 50 milliseconds as a minimum, but there's probably a more proper
way to get the minimum time period from the system.
Fixes Bugzilla #3656.
|
|
088f57a6
|
2017-05-20T23:30:47
|
|
Removed unnecessary call to free() in testoverlay2 program.
|
|
fa3944ba
|
2017-05-20T23:30:32
|
|
Removed unused signal includes and handler in test programs.
|
|
bf8ccf08
|
2017-05-19T23:30:59
|
|
Removed redundant mouse clean up on quit for some platforms.
SDL_MouseQuit() already frees cursors and sets fields to NULL.
|
|
a9c7bc85
|
2017-05-19T15:06:05
|
|
android: add screenSize to AndroidManifest's configChanges (thanks, Daniel!).
Fixes Bugzilla #3448.
"Starting with Android API 13, another configuration change must be declared
to be handled by the app if it is desired to not let the system handle
rotation itself:
https://developer.android.com/guide/topics/resources/runtime-changes.html#HandlingTheChange
This will have effect if either a developer or SDL per default will set target
API > 12. Currently it is set to 12, but this might change in the future, like
when applying this patch: https://bugzilla.libsdl.org/show_bug.cgi?id=3445
The effect of not having this change applied is that the SDL app is destroyed
upon rotation. Even when the manifest has an additional entry to e.g. always
stay in landscape mode, the onDestroy() call will happen on devices that are
portrait per default, when switching off screen due to power save. The device
will then (at least try to) rotate into portrait to show the portrait screen
lock after resume.
I believe it is safe to apply this patch even with target API still set to 12,
the additional parameter is simply ignored."
|
|
e889757b
|
2017-05-19T14:51:03
|
|
assert: Better Emscripten support.
(Better than nothing, that is.)
Fixes Bugzilla #3459.
|
|
d6f41864
|
2017-05-19T14:49:16
|
|
assert: Check for Clang _and_ GCC, in case they ever drop compatibility.
|
|
8917f863
|
2017-05-19T12:54:17
|
|
assert: allow assertions to work on platforms without threads.
Partially fixes Bugzilla #3459.
|
|
91e6054b
|
2017-05-19T12:40:55
|
|
wasapi: don't mark capture devices as failed for AUDCLNT_S_BUFFER_EMPTY.
Fixes Bugzilla #3633.
|
|
02773811
|
2017-05-18T21:00:11
|
|
render: GL_DestroyRender() should activate first.
Otherwise, we might destroy a different GL context's resources.
|
|
cff9e5a8
|
2017-05-18T16:29:10
|
|
test: info now reports usable display bounds and DPI (thanks, Eric!).
Fixes Bugzilla #3652.
|
|
81ab6c98
|
2017-05-18T16:27:36
|
|
Patched to compile on Windows.
|
|
13b6d995
|
2017-05-18T15:46:06
|
|
wasapi: Replace tabs with strings in source code.
|
|
adabc384
|
2017-05-18T15:43:51
|
|
wasapi: Deal with AUDCLNT_S_BUFFER_EMPTY when flushing audio device.
|
|
4073a669
|
2017-05-18T15:33:17
|
|
audio: One more callbackspec fix (thanks, Simon!).
|
|
77240762
|
2017-05-16T17:48:57
|
|
Fixed restoring a window that was maximized then minimized, then restored.
|
|
ccf0566c
|
2017-05-16T06:30:39
|
|
SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
"In particular, only one VkSurfaceKHR can exist at a time for a given window. Similarly, a native window cannot be used by both a VkSurfaceKHR and EGLSurface simultaneously"
CR: SamL
|
|
a0aff764
|
2017-05-13T23:01:04
|
|
Added missing path in porting README.
|
|
df4cf79d
|
2017-05-13T23:00:53
|
|
directfb: Fixed compiler warnings about undefined functions.
|
|
29222db7
|
2017-05-13T23:00:35
|
|
emscripten: Fixed not removing pointer lock event callback.
|
|
cc5b4f45
|
2017-05-12T23:01:17
|
|
emscripten: Changed internal functions to be static.
|