Log

Author Commit Date CI Message
Andrew Murray cd67f42d 2021-06-04T12:20:47 add Linux mapping for brook fighting board (#4416) * added controller mapping for Brook fighting board * fixed formatting on Brook Universal Fighting Board controller mapping entry
Sjoerd Simons 89fd9821 2021-05-26T21:33:25 Add controller mapping for Atari vcs controllers This add controller mappings for the Atari vcs (modern) controller as well as the classic controller, for both bluetooth and USB connectivity. Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
Sjoerd Simons de4ba6eb 2021-05-27T12:41:41 Ignore the device version for Atari vcs controllers At least on bluetooth the guid user the version reported by the bluetooth device. Which for Atari vcs controllers is the firmware version. However the mapping will stay the same regardless of firmware version, so ignore the version entirely to avoid needing a new mapping entry for each firmware version. Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
Sam Lantinga 6de33c09 2021-06-03T09:05:33 Clarify why we're skipping Game Controller framework supported devices in hid.c
Patrick Hogan 28da6c5d 2021-05-27T14:42:03 Have HIDAPI skip MFI supported HID devices on macOS to avoid duplicate devices.
Ethan Lee 2af3f64e 2021-06-02T14:37:09 wayland: Activate the window on first ShowWindow, if possible
Ethan Lee 151f9538 2021-06-02T11:41:44 wayland: Implement RaiseWindow with xdg-activation
Ozkan Sezer f498c281 2021-06-02T14:10:50 fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f4b See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
Sylvain f5b87273 2021-06-02T08:32:43 Fixed bug #4397 - update IOS documentation
Kyle Schaefer 4522cb1d 2021-05-25T03:17:03 Changing variable from float to int, this way we can check it's value without having to do an unnecessary conversion. Then do explicit conversions later on if we need.
Kyle Schaefer c289bad9 2021-03-22T11:22:31 In x11, GetDisplayDPI can give incorrect or unusable DPI information. Using XGetDefaults to get the Xft DPI if it's available and returning that. This could allow you to figure out DPI scale.
Nicolas Caramelli 6a2af48a 2021-05-06T15:43:16 CMake: Generic check for desktop GL and EGL on Linux systems
Benson Muite fd121b5e 2021-05-13T17:46:55 development list has moved to forum
Cacodemon345 ded02387 2021-05-16T17:16:54 Make CMake script more accurate to autoconf script DBus, IBus and inotify is now able to be used outside Linux like in configure. KMSDRM input is now working on FreeBSD with CMake compilation.
Ethan Lee d3244035 2021-05-17T01:24:35 wayland: Add support for maximized/restored events
Anthony Pesch fc508eab 2021-05-23T15:59:20 kmsdrm: remove redundant modeset_pending flag this variable was added in commit 2067a7db8e4a36ba40ab34a55b3166ca28638a60 and ultimately tracks if this is a surface's first present. checking if the current bo is NULL provides the same functionality and cuts down on a redundant piece of state potentially getting out of sync in the future
Anthony Pesch 4c965b7a 2021-05-23T16:09:27 kmsdrm: fix SetDisplayMode binding the the wrong surface / context SetDisplayMode needs to recreate the EGL surfaces, which then need to be bound along with the correct context in each rendering thread commit 3a1d7d9c9ac670bf35cfa8ebf3706a1e2a3e5de4 removed this behavior which has broken using SetDisplayMode when rendering with multiple contexts the commit message was rather vague, but if the surfaces do need to be created immediately, this process probably needs to be split such that surface is created immediately, but the binding is deferred
Anthony Pesch 0219928d 2021-05-23T16:06:40 kmsdrm: honor mode previously set by SDL_SetWindowDisplayMode when enabling fullscreen and remove duplicate SDL_WINDOWEVENT_RESIZED event commit 2067a7db8e4a36ba40ab34a55b3166ca28638a60 made SDL_SetWindowSize and SDL_SetWindowFullscreen modify the display mode previously set by a call to SDL_SetWindowDisplayMode as far as I understand the SDL API, calling SDL_SetWindowDisplayMode followed by calling SDL_SetWindowFullscreen(..., SDL_WINDOW_FULLSCREEN) is the correct way to mode set / switch to fullscreen this change restores that functionaliy when switching to SDL_WINDOW_FULLSCREEN, but other cases are still modifying the display mode set by the user. rather than modifying the display mode set by the user, it seems this logic inside of KMSDRM_ReconfigureWindow should be pushed further down into KMSDRM_CreateSurfaces (as it was originally) to only modify the final mode that's set (based on the fullscreen flags), but not override the mode requested by the user
Anthony Pesch fd5de93a 2021-05-23T16:05:39 kmsdrm: fix gbm surface dimensions not matching the mode being set commit 2067a7db8e4a36ba40ab34a55b3166ca28638a60 introduced new surface_w and surface_h variables which were passed to gbm_surface_create rather than the dimensions from the drmModeModeInfo structure. commit 5105ecf8b1b37ab4e4b8344550c90dd69f49909e further refactored this code and no longer synchronized these variables inside KMSDRM_SetDisplayMode, breaking it this change removes the variables since they're seemingly redundant to begin with
Sylvain 30359a68 2021-06-01T20:11:59 Android: document workaround to use JNI on native thread (see bug #4406)
Timo Gurr b63cb822 2021-05-30T01:57:56 Added T500RS to known wheel list
Dimitriy Ryazantcev b81969d4 2021-05-17T14:50:33 Be more explicit about Xbox 360/One device ids. When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller. On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller. Also fixed Xbox One Series X Controller comment.
Per Nyblom 86ee383f 2021-05-25T09:59:45 Removed duplicate SDL_AtomicGet()
Ryan C. Gordon fed84650 2021-05-27T10:40:41 loadbmp: Attempt to handle small palettes better. Only adjust the biClrUsed field if it is set to zero in the bitmap, and make some effort to make sure we don't overflow a buffer in any case. This was triggering an issue with the sailboat bmp used for testpalette.c in SDL 1.2, which is an 8-bit paletted image with 66 palette entries instead of 256. See discussion at https://github.com/libsdl-org/sdl12-compat/issues/63 This change might be a problem, but there's no indication this code, which originally landed in SDL_image 17 years ago with a large rewrite, is actually fixing a specific issue. I'm also not sure we should actually make an effort to accept a bmp that has a biClrUsed field that is both non-zero and _also_ incorrect.
Sam Lantinga db146e66 2021-05-25T10:34:04 Fixed warnings building with Visual Studio
Sam Lantinga 3fcaf5b4 2021-05-25T10:33:30 Fixed incorrect axis scaling for Nintendo Switch controllers
Ozkan Sezer 75725608 2021-05-25T14:56:56 SDL_thread.h: move libc header includes before begin_code.h.
Ozkan Sezer 7a7cba4b 2021-05-25T14:56:37 config.guess, config.sub: fix permissions
Sam Lantinga 157c3f80 2021-05-21T09:45:08 [SDL] Minimize number of system calls when handling WM_INPUT raw input messages. Details: Currently doing 4 system calls per WM_INPUT message, which can cause the thread handling the message loop to be swapped out several times: * GetProp - to get window data from the window handle * GetRawInputData - to retrieve the raw input data * 2 calls to GetMessageExtraInfo - to ignore synthetic mouse events generated for touchscreens In this change: * Replaced GetProp by iterating the list of windows maintained by SDL (with a fallback to GetProp). Note that this will affect all messages and not just WM_INPUT * only calling GetMessageExtraInfo if a touchscreen has been detected Fix for https://jira.valve.org/browse/CSGO-4855 @saml
Cacodemon345 dbbc725f 2021-05-19T14:25:48 Remove WSCONS mouse scaling
Cacodemon345 2aa14b38 2021-05-19T14:24:58 Add missing key to WSCONS-to-SDL conversion table
Ozkan Sezer c63a62ae 2021-05-18T23:51:50 updates to config.guess and config.sub from mainstream.
Sam Lantinga 333c8e75 2021-05-17T11:54:05 The PS5 driver supports Joystick LED
Ozkan Sezer b5b7804e 2021-05-15T00:50:20 minor update to os2 makefile. (binary output doesn't change.)
Ozkan Sezer 646ddfb7 2021-05-15T00:22:50 minor watcom build fixes.
Ethan Lee be5356af 2021-05-14T14:44:13 winrt: Fix support for multiple simultaneous mouse button presses
Sylvain 62a562de 2021-05-12T23:37:18 X11: use x11sym loaded functions (see bug #3978)
Sylvain 531d83bf 2021-05-12T23:13:48 X11: allow using touchscreen, while pointer is grabbed (see bug #3978)
Cacodemon345 ddc6be35 2021-05-12T20:43:10 KMSDRM on Dragonfly BSD doesn't work without being root
Kimplul 9e1d7bae 2021-05-12T17:43:39 Added T300RS to known wheel list
Ryan C. Gordon e1db4b82 2021-05-11T14:08:17 egl: Don't crash if we failed halfway through SDL_CreateWindow.
Ethan Lee f2f451a5 2021-05-10T13:29:54 wayland: Call SetWindowBordered at the end of ShowWindow
Fredrick Brennan c5dd9964 2021-04-07T12:14:16 Copied X11 error handler code from SDL_x11opengl.c Avoids needing to malloc to hold the error string.
Fredrick Brennan b3b4677e 2021-04-07T11:17:52 (X11) Set _NET_WM_NAME properly, fixes Unicode window titles Removes deprecated code meant to support extremely ancient, pre-UTF-8 versions of Xorg. Uses new xlib API's for doing this same thing. Closes #4288.
Ryan C. Gordon f4ab1c94 2021-05-10T13:08:34 gamecontrollerdb: Add entry for the 8BitDo Receiver for Linux. Fixes #3048.
Ryan C. Gordon bedc509a 2021-05-10T13:04:59 gamecontrollerdb: added entry for PowerA XBox One Controller for Linux. Fixes #3910.
Ethan Lee efbb6ff9 2021-05-10T12:42:28 wayland: Create the server decorations after the toplevel has been configured
Ryan C. Gordon 9dc97afa 2021-05-08T12:39:50 cocoa: Report an error if SDL_SetClipboardText() isn't using UTF-8 encoding. Fixes #4110.
Sam Lantinga 107db2d8 2021-05-07T12:43:35 Enable TV game mode by default on Android
Sam Lantinga 9231f1f1 2021-05-07T12:29:03 Added support for the PS5 controller on iOS and tvOS
Sam Lantinga 2ad73db6 2021-05-07T12:28:57 Merge commit '889cebb7c20d4195e5d4ac344a2175f2490354cc' into main
Sam Lantinga e589810c 2021-05-07T12:28:55 Merge commit '31637ddeea1e302c77193341b2006d45dc54de98' into main
Sam Lantinga 6d4991b8 2021-05-07T12:28:53 Merge commit 'f309d0649d37022ad49bc468c77dd87bf82f261b' into main
Sam Lantinga e8eb0b15 2021-05-07T12:28:51 Merge commit '58884e4c1bb455db90a35df3f7480cfd355eb8c6' into main
Sam Lantinga 19a9e81c 2021-05-07T12:28:50 Merge commit 'c69fde348fafcb90200a148b711137c464ffa7de' into main
Sam Lantinga 71e45a0b 2021-05-07T12:28:48 Merge commit '006378b9213e3e04ea2b9c591afe2a44e75e6867' into main
Sam Lantinga 981532fb 2021-05-07T12:28:47 Merge commit '424bbaec069f0d94857095dcdfacba6246282936' into main
Sam Lantinga 95b7b879 2021-05-07T12:28:45 Merge commit '20928550350d4d4c5d78f98b61e7e08d219a5475' into main
Sam Lantinga 8b8956da 2021-05-07T12:28:43 Merge commit '3d47ddc422de1a4209525a759b3bc46a4ac69116' into main
Sam Lantinga 069a68a5 2021-05-07T12:28:42 Merge commit '7b284dbb34a8c34f5d6f79c58c860c9f7894fd56' into main
Sam Lantinga 12b7b821 2021-05-07T12:28:40 Merge commit '9161f95166f3d8e42248c1156e35255d4ebdc6a0' into main
Sam Lantinga 2b203add 2021-05-07T12:28:38 Merge commit 'c54c16d353f206162cdbb125c0847b4645e096a3' into main
Sam Lantinga 1e208c64 2021-05-07T12:28:37 Merge commit '227021b6470d07f86e209d89f176ec8e6d952a17' into main
Sam Lantinga f1fa836b 2021-05-07T12:28:35 Merge commit '13472cec6764aec2e06a3c66ec1b139baa680aa3' into main
Sam Lantinga cf1e8503 2021-05-07T12:28:33 Merge commit 'a74f888ff9ed1254e9b9965a27d68e0526e2c0f8' into main
Sam Lantinga 63015e44 2021-05-07T12:28:32 Merge commit '8ac0fb52cb13e5856aa7f4a3fd0598d3ec58283f' into main
Sam Lantinga 0ebf56b5 2021-05-07T12:28:30 Merge commit '1f3df900f919e7177e480e63c07447db232564a1' into main
Sam Lantinga 5a95ff80 2021-05-07T12:28:28 Merge commit 'fcbf19b764a9f6fed1db6a1d79a2f2f3fa1338d6' into main
Sam Lantinga 572dfb4f 2021-05-07T12:28:27 Merge commit 'c93e3b36074ddb2ed986cbacc5e9d4f3a60db343' into main
Sam Lantinga a734ccec 2021-05-07T12:28:25 Merge commit 'b62642974595976a0c47c5b854eea51b2703fbeb' into main
Sam Lantinga 4c7f8a74 2021-05-07T12:28:23 Merge commit 'f8695185331460106f34286ebe466cb605f85bb6' into main
Sam Lantinga 9cf1b391 2021-05-07T12:28:22 Merge commit '21349901ea250483600cbe4771d865cc06f6b538' into main
Henk Kalkwater 889cebb7 2021-05-05T14:08:30 Wayland touch inputs send normalized coords Resolves #4361
Nicolas Caramelli 31637dde 2021-05-04T14:59:29 Generic check for desktop GL and EGL on Linux systems
Ethan Lee f309d064 2021-05-04T11:23:54 include: Document timing issue with SDL_GetWindowBordersSize
Ozkan Sezer 58884e4c 2021-05-04T00:23:40 SDL_audiocvt.c: fixed MSVC double->float conversion warnings.
Ethan Lee c69fde34 2021-05-02T16:43:01 wayland: Maximize/Restore should set the relevant window flags. Also, Maximize should be ignored for fixed-size windows.
Christian Rauch 006378b9 2021-05-02T18:30:32 fix NULL frame_callback access
Christian Rauch 424bbaec 2021-05-01T18:53:12 wayland: destroy frame callback when window is destroyed
Ethan Lee 20928550 2021-05-01T09:00:24 wayland: Guard surface_frame_listener for OpenGL, document why it exists
Ethan Lee 3d47ddc4 2021-05-01T08:57:37 wayland: Use refresh_rate to calculate max_wait in SwapWindow
Sylvain 7b284dbb 2021-04-30T22:01:48 EglChooseConfig: choose an accelerated configuration - especially because we can be promoted to true color 888 make sure we don't select a potentially software implementation - hopefully fix bug #1482 (EGL ChooseConfig selects software renderer on Android)
Ethan Lee 9161f951 2021-04-27T02:25:57 egl: Reject attempts to set negative swap intervals
Ryan C. Gordon c54c16d3 2021-04-30T13:19:36 wayland: don't hang in SDL_GL_SwapBuffers if the compositor is ghosting us. If you hide a window on Mutter, for example, the compositor never requests new frames, which will cause Mesa to block forever in eglSwapBuffers to satisfy the swap interval. We now always set the swap interval to 0 and manage this ourselves, handing the frame to Wayland when it requests a new one, and timing out at 10fps just to keep apps moving if the compositor wants no frames at all. My understanding is that other protocols are coming that might improve upon this solution, but for now it solves the total hang. Fixes #4335.
Ozkan Sezer 227021b6 2021-04-30T11:25:20 SDL_windowsmessagebox.c (MessageBoxDialogProc): fix calling convention.
Sylvain 13472cec 2021-04-30T09:48:29 Fixed bug #4228: move from jcenter() to mavenCentral() SDL can use relinker. If it's enabled on your project, you need to update to version 1.4.3
Sylvain a74f888f 2021-04-29T22:25:00 Fixed bug #4337 - compilation of 'SDL_vulkan_utils' fails with 'VK_ERROR_INCOMPATIBLE_VERSION_KHR' undeclared
Sylvain 8ac0fb52 2021-04-29T09:29:02 OpenSLES: CloseDevice() is called at higher level, if OpenDevice() fails - explicit initialization of static variables
Sylvain 1f3df900 2021-04-28T23:40:26 Error missing 'flags' initialization (see bug #2881)
Sylvain fcbf19b7 2021-04-28T21:04:47 AAudio: make sure stream is not null to prevent crash in RequestStop (see #3710)
Sylvain c93e3b36 2021-04-28T10:43:28 Fixed bug #2881 - SDL_RLEsurface may encode RGB888 if it has no color key (Thanks Simon Hug) To encode with BLEND mode, it needs a valid alpha channel
Sylvain b6264297 2021-04-27T11:10:41 Merge remote-tracking branch 'refs/remotes/origin/main'
Sylvain f8695185 2021-04-27T11:07:51 Audio: normalize conversion Stereo to 5.1, Quad to 7.1, 5.1 to 7.1 (bug #4104)
Sylvain 21349901 2021-04-27T10:57:48 Audio: convert 5.1 to 7.1, use right-surround for r-front and r-back (see #4104)
Ryan C. Gordon 8527c583 2021-04-27T01:36:23 cocoa: Fix recreated windows that are both borderless and resizable. These would accidentally get a titlebar because the "borderless" style mask is zero but the resizable attribute adds a bit. I assume this happens because you used to need window decoration to resize a window in macOS, but this changed in later releases. This only caused problems when recreating a window (you had an SDL_WINDOW_OPENGL window and tried to create a Metal SDL_Renderer on it, etc). Fixes #4324.
Ethan Lee 40210f89 2021-04-26T15:54:14 winrt: Always use a thread for joystick support
Ryan C. Gordon 2fdbae22 2021-04-26T18:43:28 cocoa: Remove mouse event tap. It doesn't appear to work anymore, and was disabled by default anyhow, since the needed APIs are forbidden on the Mac App Store. A better solution to lock the mouse to the window on macOS would still be welcome. CGAssociateMouseAndMouseCursorPosition() works fine for relative mouse mode, this was just a question of SDL_SetWindowGrab(). As it stands now, a grabbed mouse can briefly break out of the window, causing varying degrees of chaos.
Sylvain 9727655b 2021-04-26T14:22:19 SDL_test_common: add other window flags: --shown, --hidden, --input-focus, --mouse-focus
Sylvain d62ebec2 2021-04-26T14:10:39 SDL_test_common: replace 'resize' by 'resizable'
Ryan C. Gordon 1f482174 2021-04-25T12:44:35 x11: Mark backing_store as NotUseful when creating windows. This can give some performance boost, and save some resources, as there's no reason to keep a copy of an SDL window's contents on the server: most SDL apps are redrawing completely every frame, and the API allows for expose events to tell an app a redraw is needed anyhow. (And compositors are free to ignore this setting if it makes sense to do so, according to the Xlib docs.) Reference Issue #3776.