kc3-lang/SDL

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Log

Author Commit Date CI Message
ceb43129 2015-10-07 21:18:08 Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
d80f4566 2015-10-07 21:16:59 Fixed freeing uninitialized pointers on failure cleanup in tests.
5bc93cc5 2015-10-07 21:16:40 Android: Added a new method in SDLSurface.
86711041 2015-10-07 21:16:18 Android: Added new key codes without mapping.
5b174113 2015-10-06 21:40:50 Converted tabs to spaces for SDL style
9bd640e1 2015-10-06 21:16:21 Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
c5e68d68 2015-10-06 00:10:54 Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa. Otherwise, bad things happen.
7bc72eaf 2015-10-01 11:21:06 Fixed forcing the window size when creating a non-resizable window on Windows.
667783ba 2015-09-30 16:00:21 Fixed swapped Windows and Linux entries for the Cideko AK08b
a0c4b56f 2015-09-30 15:39:30 SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. CR: Sam
c2f03948 2015-09-30 15:38:30 Fix crash on controller hotplug on linux. CR: Sam
e015140a 2015-09-30 15:38:18 SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
ed23a3f8 2015-09-30 15:33:33 Added support for the Cideko AK08b
10daf1f4 2015-09-27 20:12:47 Android: Removed three internal functions not used by SDL. They were not needed internally since the switch to the common EGL backend. Thanks to the SDL mailing list for pointing out that the functions seem unused.
ab2a3500 2015-09-25 15:17:20 iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView. UIAlertController is also supported on tvOS, whereas UIAlertView is not.
774b0775 2015-09-21 21:19:37 iOS: Fixed pointer dereference after free.
7805c1bc 2015-09-21 21:16:54 Updated configure.in file.
2bf6f1bc 2015-09-20 23:08:36 Added initial support for MFi game controllers on iOS.
d338f465 2015-09-18 16:22:23 Added copyright information on test/sample.wav; the mystery is solved! :)
cdfec382 2015-09-18 21:27:00 Added more entries to WhatsNew.txt for 2.0.4.
efad04c3 2015-09-18 21:26:46 Android: Added check if Java method for APK expansion file exists.
40364541 2015-09-18 21:26:28 Android: Improved last error message for failed APK expansion file use.
625d39b1 2015-09-17 22:36:11 Android: Added additional error messages for APK expansion file use.
6e7c479e 2015-09-17 22:30:24 Android: Fixed trying to read from APK expansion files without version hint set. This also fixed overwriting the asset error message which is more useful if no APK expansion files are available and the requested file was not found.
92ca42d9 2015-09-17 22:24:54 Android: Renamed SDLActivity's Java method used for APK expansion files. The name was not correct.
5e593682 2015-09-17 22:21:12 Android: Added to APK expansion file hint documentation in header file.
68b3b542 2015-09-17 22:14:37 Android: Removed empty onDraw() override method from SDLActivity. It was redundant because SDLActivity already inherits an empty method from the base class SurfaceView (which does not implement it but inherits it from View). Visibility of onDraw() in SDLActivity is now protected again instead of public.
ecfdb10c 2015-09-15 00:25:07 iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context. This matches the SDL_GL_CreateContext behavior in OS X.
a506f1cb 2015-09-14 22:50:55 Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available. XInput "9.1.0" ships with Windows Vista and 7 systems, but it lacks some features, including support for detecting Guide button presses.
76fc3788 2015-09-14 22:44:20 Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
08ce12c4 2015-09-14 11:15:25 Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog
4295a6fe 2015-09-13 11:29:45 Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
82c8825c 2015-09-09 19:08:52 iOS: Added support for force-touch on capable devices.
6a32ca7a 2015-09-09 13:55:11 Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations.
c964ac91 2015-09-07 13:25:36 Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln
e8757e87 2015-09-05 20:21:52 Android: Changed return type of four JNI functions from int to jint.
a4a5483f 2015-09-05 20:21:35 Android: Fixed unused variable warning.
2b6f6422 2015-09-05 20:21:06 Android: Fixed missing break warning.
440d6cc0 2015-09-05 20:20:35 Added another entry to WhatsNew.txt for 2.0.4.
42f282cc 2015-08-28 19:10:46 Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows. Thanks to EntranceJew for the patch.
d154e6c6 2015-08-28 19:05:24 Fixed bug 3098: CMake project never enables xinput support on Windows. Thanks to EntranceJew for debugging the issue.
212e9963 2015-08-24 22:35:01 PSP: Replaced use of SDLKey with SDL_Keycode.
991feafa 2015-08-24 22:31:36 PSP: Fixed a syntax error. Found by Cppcheck.
83e94e25 2015-08-21 23:50:59 Corrected documentation of the SDL_CreateTexture() functions in header file.
0856a7ef 2015-08-21 23:50:37 Changed an error return value from 0 to NULL for consistency.
2d63af8e 2015-08-21 00:19:36 Updated SDL_egl.h to have the latest EGL version and extension information.
2fa03948 2015-08-19 22:29:37 Corrected documentation of SDL_AddTimer() in header file.
98986f39 2015-08-15 21:21:29 Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread().
81457603 2015-08-15 00:36:39 X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc). Fixes Bugzilla #3050 (in addition to Jason Wyatt's patch, prior to this).
0d8c3a0b 2015-08-14 23:38:40 Patched to compile.
0cf81fbd 2015-08-14 23:30:46 Minor coding convention fix.
fb37956d 2015-08-14 16:23:31 Supply current group when translating X11 Keycodes to Keysyms.
9e2b90e2 2015-08-14 01:20:41 Cocoa: Keep the window's screen position through SDL_SetWindowSize(). The Y coordinate is flipped in Cocoa, so if you change the height, the window will move and maybe clip against the screen edge if you don't adjust its Y coordinate to match. Possibly fixes Bugzilla #3066.
f2f8e6f5 2015-08-13 21:40:32 X11: only send mouse button up events if not a mousewheel "button" (Brackets in the wrong place, my bad!)
874bf865 2015-08-13 17:40:28 X11: Simplified mousewheel event handling. Under load, this would race and report an incorrect mouse button event instead of a wheel event. Fixes Bugzilla #2987.
da6f2221 2015-08-13 17:37:09 X11: isConfigureNotify() isn't used at the moment, comment it out.
8a1fd982 2015-08-13 14:56:16 X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered(). Unity's window manager is (legitimately, since it moves the client window's position) sending one, and SDL was incorrectly trying to mask it out. Other window managers (KWin, apparently) don't move the window and would hang here indefinitely. Fixes Bugzilla #3052.
eb57d752 2015-08-09 20:01:01 Added missing SDL_Quit() in test program.
3362c9f1 2015-08-09 20:00:51 Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
c67213f3 2015-08-07 01:02:35 X11: Fixed XRandR display detection. Previously this only worked on X11 when Xinerama was carrying the weight. Fixes Bugzilla #3062.
344fbe61 2015-08-07 01:00:14 testdisplayinfo.c forgot to SDL_Quit() at the end.
ca468042 2015-08-07 00:59:31 X11: Fixed a memory leak when adding duplicate display modes.
fcc59409 2015-08-05 21:04:10 Emscripten: Added missing error messages for audio and joystick init failures.
2d8c49fd 2015-08-05 21:03:31 Added more entries to WhatsNew.txt for 2.0.4.
a702c338 2015-08-03 11:37:03 Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
270f38db 2015-08-01 22:03:50 Fixed bug 3083 - Android JNIEXPORT and JNICALL missing Martin Gerhardy Just a minor thing, but a huge outcome. All the other jni related functions already have those flags, but the nativeInit function lacks them - so it might be stripped away.
5a3cc7f5 2015-08-01 15:16:57 EGL: Added support for sRGB system framebuffers, when the required EGL extension is present.
c57f409f 2015-07-31 20:16:58 Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
c509e798 2015-07-31 20:16:18 Fixed documentation of SDL_DropEvent in header file.
d79bfa0d 2015-07-31 20:15:39 Added filesystem to list of paths in porting README.
682604b2 2015-07-31 20:15:02 Android: Changed androidbuild.sh to use path from variable.
0aa2a6df 2015-07-31 09:16:21 SDL - fix hint check, we want or not and
e93f90ae 2015-07-30 10:01:04 Trivial integer truncation warning fixes.
628d8edb 2015-07-29 17:19:15 SDL - add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
5aaf81c8 2015-07-29 17:19:13 Fix up monitor enumeration for Windows 8.1 case.
e09d95c3 2015-07-29 17:19:11 Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
6ebbf7dd 2015-07-29 17:19:09 Turn on debug info generation for release configs.
b0e145b3 2015-07-29 17:19:06 Move GetDisplayDPI to the end of the file.
dc2e9ba1 2015-07-29 17:19:04 Fix build.
51c72e10 2015-07-29 17:19:02 Add X11 implementation of SDL_GetDisplayDPI.
61c74150 2015-07-29 17:18:56 Add SDL_GetDisplayDPI routine and implement for Windows.
f5cf8676 2015-07-28 00:12:50 x11: Catch fatal X errors when calling glXMakeCurrent(). In extremely rare cases, probably due to misconfigured drivers, one might see this happen, and rather than terminate the process, we try to recover by reporting an error to the app. Fixes Bugzilla #3068.
c344b734 2015-07-19 19:56:16 iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
6ea942da 2015-07-19 19:44:40 Added MSAA support for OpenGL ES contexts on iOS. Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
b2458630 2015-07-18 00:04:49 Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
9d3d6437 2015-07-18 00:03:34 Patched to compile on Raspberry Pi.
e346f142 2015-07-17 21:03:58 SDL_WarpMouseGlobal() should return non-void. There are platforms it isn't implemented on (and currently can't be implemented on!), and there's currently no way for an app to know this. This shouldn't break ABI on apps that moved to a revision between 2.0.3 and 2.0.4.
a955bec4 2015-07-16 21:48:35 Fixed spaces in header file.
16e18817 2015-07-16 21:31:21 Windows: Fixed wrong debugger output if logging empty string as info or warning.
cad94bd5 2015-07-15 21:12:04 Fixed typo in test header file comment.
29199056 2015-07-15 21:11:24 PSP: Fixed error handling in SDL_SemWaitTimeout(). Signed integers were converted to unsigned before being checked if smaller 0. Found by Cppcheck.
8bbded25 2015-07-15 21:10:38 Fixed comment in test program.
27055ea0 2015-07-14 23:46:35 X11: center parentless message boxes on the primary display if possible. This relies on a successful SDL_Init(SDL_INIT_VIDEO) to work, since it's silly to reproduce all the Xinerama/XRandR code in the message box parts. If X11 is available but SDL hasn't been initialized, the message box will center in the primary screen, which will be positioned weirdly on multi-head setups, but this should fix the most significant common case.
b7ecc670 2015-07-14 21:28:26 Added test/testdisplayinfo.c
0c19501e 2015-07-11 00:59:56 x11: Patched to compile on systems without the Xutf8LookupString() function.
4679195d 2015-07-06 21:02:20 Fixed memory leak in test harness. Found by Cppcheck.
396b3b89 2015-07-05 15:45:48 Better fix for bug 3048, don't crash if the window title is NULL
d0ba0c1d 2015-07-04 21:04:49 Fixed bug 3048, "Crashes in Cocoa_SetWindowTitle"
65a1a3e7 2015-07-04 14:09:09 Cocoa: support drag-and-drop of multiple objects.
b5c43a88 2015-07-03 09:18:14 Fixed style