|
e97fc562
|
2015-04-13T20:52:38
|
|
Android: Fixed lint warning about order of elements in AndroidManifest.xml.
|
|
0fbd3372
|
2015-04-13T20:52:18
|
|
WinRT: Fixed format string for error message.
|
|
3a027059
|
2015-04-12T21:02:21
|
|
Patched to compile on C89 compilers.
|
|
c539b3f9
|
2015-04-12T20:59:48
|
|
Make X11 and Wayland ProcessHitTest() code less verbose.
|
|
d10201be
|
2015-04-12T20:40:06
|
|
Implemented SetWindowHitTest() for Wayland (thanks, x414e54!).
Fixes Bugzilla #2941.
|
|
c6538cb9
|
2015-04-12T20:28:28
|
|
Merged.
|
|
a27fad1e
|
2015-04-12T01:50:28
|
|
Fixed orientation issues in the iOS extended launch screen.
|
|
26b4898a
|
2015-04-11T20:43:11
|
|
Windows: Fixed format string for error message.
|
|
56c82bc8
|
2015-04-11T20:41:49
|
|
Mac: Fixed typo in two error messages.
|
|
1a73b4eb
|
2015-04-11T05:58:37
|
|
Some Raspberry Pi build fixes (including Raspberry Pi 2 support).
Fixes Bugzilla #2879.
|
|
cf6b9752
|
2015-04-10T22:31:52
|
|
Ignore some more test binaries.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
6ae7a206
|
2015-04-10T21:40:50
|
|
Placate static analysis with an assertion.
|
|
2afa4aed
|
2015-04-10T21:15:51
|
|
Fixed memory leak in failure case that static analysis found.
|
|
7bd72219
|
2015-04-10T23:45:13
|
|
PSP: Removed empty statement.
|
|
ce2d5f70
|
2015-04-10T23:44:55
|
|
Wayland: Removed empty statement.
|
|
562414c7
|
2015-04-09T22:28:37
|
|
Merged Alex Szpakowski's iOS-improvement branch to default.
Fixes Bugzilla #2798.
Fixes Bugzilla #2212.
Fixes Bugzilla #2826.
Fixes Bugzilla #2661.
Fixes Bugzilla #1885.
Fixes Bugzilla #1578.
Fixes Bugzilla #2751.
(whew!)
Notable changes, from Alex's notes:
- The SDL_WINDOW_ALLOW_HIGHDPI flag is now needed (along with SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize) to use Retina / high DPI resolutions, bringing SDL?s Retina-related behavior on iOS in line with Mac OS X. Window dimensions and display modes are now in the ?points? (non-high DPI) coordinate system rather than pixels, whereas SDL_GL_GetDrawableSize is in pixels.
- Reworked the custom extended launch screen code:
- It now hides after the first SDL_PumpEvents call rather than SDL_CreateWindow, and it fades out in a similar manner to the system launch screen behavior.
- It now mirrors the system launch screen behavior when deciding which image to display: it falls back to using the Launch Images dictionary in Info.plist if the iOS 8+ launch screen nib isn?t available, and if the Launch Images dictionary doesn?t exist it uses the old standard launch image names.
- The extended launch screen can now be disabled via the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h.
- Added support for SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
- Added access to a window view's renderbuffer and framebuffer to syswm.
- Added OpenGL ES debug labels for the Renderbuffer and Framebuffer Objects created with SDL_GL_CreateContext.
- Added support for sRGB OpenGL ES contexts on iOS 7+.
- Updated OpenGL ES contexts to support native-resolution rendering (when SDL_WINDOW_ALLOW_HIGHDPI is enabled) on the iPhone 6 Plus, i.e. 1080x1920 rather than 1242x2208.
- Updated SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext to be more robust.
- Updated SDL windows to display a UIView at all times, even when an OpenGL context is not active. This allows rotation, touch events, and other windowing-related events to work properly without an active OpenGL context. It also makes it easier to use SDL_GetWindowWMInfo after creating a SDL window.
- Updated the iOS-specific Objective-C code to use cleaner and more modern language features and APIs, including ARC instead of manual reference counting.
- Updated SDL_HINT_ORIENTATIONS to allow disabling custom orientations if the hint is set with no valid orientation names.
- Fixed several rotation and orientation bugs with windows and display modes, especially in iOS 8+.
- Fixed SDL_SetWindowFullscreen failing to update the status bar visibility on iOS 7+.
- Fixed the orientation of the offset applied to the window?s view when the onscreen keyboard is shown in iOS 8+.
- Fixed SDL_IsScreenKeyboardShown (patch by Phil Hassey.)
- Fixed several major memory leaks caused by missing autorelease pool blocks in the iOS-specific Objective-C code.
- Removed several dead code paths.
- The iOS 7 SDK (Xcode 5) or newer is now required to build SDL for iOS.
|
|
c4035654
|
2015-04-09T19:28:00
|
|
Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
|
|
67549d33
|
2015-04-09T22:14:05
|
|
Backed out changeset 064a1998a957
|
|
f8796348
|
2015-04-09T21:13:41
|
|
Wayland: Fixed not freeing memory if initialization failed.
|
|
dc33fb94
|
2015-04-09T21:13:20
|
|
Wayland: Fixed accessing not fully initialized subsystem if errors happened.
The VideoInit() implementation returned 0 on errors instead of -1.
|
|
8a573844
|
2015-04-09T21:11:43
|
|
Wayland: Fixed accessing not fully initialized window if no memory available.
The CreateWindow() implementation returned 0 on no more memory instead of -1.
|
|
049ef9a3
|
2015-04-08T22:24:33
|
|
Android: Fixed calling a getter method twice.
|
|
458b94da
|
2015-04-08T22:18:10
|
|
Android: Fixed creating mouse coordinates which are not needed if hint is set.
|
|
b473d30f
|
2015-04-08T22:15:25
|
|
Android: Fixed not resetting mouse pointer state if hint was changed at runtime.
|
|
fcd0f06a
|
2015-04-08T15:59:29
|
|
Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
|
|
1152a759
|
2015-04-08T15:44:07
|
|
Generated dynapi prototypes for the new iPhone functions.
|
|
26c28114
|
2015-04-08T15:35:07
|
|
Merged default into iOS-improvements
|
|
a210dbcb
|
2015-04-08T02:42:29
|
|
Removed unused variable.
|
|
53287ad5
|
2015-04-08T02:31:54
|
|
X11: Removed code to set "icon" title, since it was never used.
(Leftover from SDL 1.2, which let you specify this?)
|
|
78026f54
|
2015-04-08T02:24:17
|
|
Patched to compile on Windows.
|
|
e0ad1021
|
2015-04-08T02:22:28
|
|
Wayland: Patched to compile.
|
|
785618af
|
2015-04-08T02:14:59
|
|
DirectInput: ignore everything but joysticks and gamepads (thanks, Justin!).
Fixes Bugzilla #2460.
|
|
6e53bc9b
|
2015-04-08T02:00:14
|
|
SDL_SetWindowTitle() should never set a NULL pointer for the title string.
Various backends reacted differently (or not at all) in the presence of a
NULL pointer. This simplifies things.
Fixes Bugzilla #2902.
|
|
1339ce71
|
2015-04-08T01:42:47
|
|
Make SDL_stdinc.h work when compiling with -Wundef (thanks, Ben!).
Fixes Bugzilla #2664.
|
|
88e85f4d
|
2015-04-08T01:40:01
|
|
Patched to compile on C89 compilers.
|
|
8da7e8ad
|
2015-04-08T01:37:17
|
|
Log Android hardware at startup (thanks, rettichschnidi!).
Fixes Bugzilla #2653.
|
|
6a126a48
|
2015-04-07T23:40:01
|
|
Do the "fix" for asserts with MSVC's /W4 warnings only on MSVC.
Naturally, this way generates a warning on GCC and Clang instead. :)
|
|
9a686aaa
|
2015-04-07T22:49:56
|
|
Wayland: changed a few "SetError(); return -1;" to "return SetError()".
|
|
e7ba78a3
|
2015-04-07T21:52:22
|
|
CMake: Dependency variable for FUSIONSOUND_SHARED was wrong (thanks, Kaleb!).
Fixes Bugzilla #2055.
|
|
5b6e064a
|
2015-04-07T20:01:43
|
|
CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!).
Apparently -ObjC works with Clang, but -x objective-c works with both.
Fixes Bugzilla #2392.
|
|
684f9e96
|
2015-04-07T23:00:56
|
|
Fixed typo in gesture README.
|
|
3e9c2e75
|
2015-04-07T00:39:16
|
|
Another attempt to make MSVC's /W4 warning level cooperate with SDL_assert.
Fixes Bugzilla #2733.
|
|
80115574
|
2015-04-06T18:26:13
|
|
Refuse to make a window that's too large. Some systems (x11) freak out at this.
Fixes Bugzilla #2255.
|
|
df98b11c
|
2015-04-06T15:26:37
|
|
Merged default into iOS-improvements
|
|
f3590aba
|
2015-04-06T00:11:58
|
|
X11: Always specify "True" if setting GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB.
Fixes Bugzilla #2897.
|
|
83aeb31d
|
2015-04-06T00:10:54
|
|
This function can be static.
|
|
2f3f3287
|
2015-04-05T18:59:52
|
|
Make loading/saving dollar gesture templates endian clean (thanks, Martin!).
Fixes Bugzilla #2674.
|
|
05a9206a
|
2015-04-05T18:44:24
|
|
Add some SDL_SetError() calls to the dollar gesture code (thanks, Martin!).
Fixes Bugzilla #2673.
|
|
0713c1e5
|
2015-04-05T15:52:37
|
|
Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!)
Fixes Bugzilla #2797.
|
|
3e4a8ce1
|
2015-04-01T19:18:56
|
|
Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
|
|
c5d9d164
|
2015-04-01T18:22:42
|
|
Added a game controller entry for the NVIDIA Controller
|
|
41961e4f
|
2015-04-02T00:55:45
|
|
Cast the result of calling getButtonState to an Integer
|
|
c7ec9c1d
|
2015-04-01T16:11:37
|
|
handle the case where the ibus address can't be found. (prevents nasty crash)
|
|
64237d7f
|
2015-04-01T14:45:09
|
|
Patched to compile on Android (I hope).
|
|
f9041771
|
2015-04-01T12:14:56
|
|
Android: more separate-mouse-and-touch work.
This avoids a hint lookup for each mouse event we get by setting a static Java
variable from native code during our hint watcher callback.
Also attempts to do the right thing with mouse buttons if you happen to be
on an API14 (Ice Cream Sandwich, Android 4.0) or later device. We still
target API12 (Honeycomb MR1, Android 3.1) for SDL 2.0.4 though.
This isn't tested, so I'm pushing to see what the Android buildbot says. Stand
back, I'm a professional!
|
|
236deab4
|
2015-03-30T11:31:53
|
|
Fixed relative mouse motion moving farther and farther off screen.
|
|
b620df3e
|
2015-03-28T19:43:46
|
|
Wayland: Specify the output we want to put our window on.
Fixes Bugzilla #2803.
|
|
a0e878aa
|
2015-03-28T00:48:03
|
|
Minor input grab clarifications.
Clarify that grabbing the mouse only works with one window at a time; this was
always true at the system level, though SDL could previously get confused
by multiple simultaneous grabs, so now we explicitly break any existing
grab before starting a new one and document it as such.
Also track the window that is currently grabbed, and provide an API to query
for that window. This makes it easy to automate mouse ungrabbing at
breakpoints with gdb7's scripting, since the scripts can now know which window
to ungrab.
In 2.1, we should probably change this API to SDL_GrabInput(win) and
SDL_UngrabInput(void), or something.
|
|
73990628
|
2015-03-27T18:09:51
|
|
Renamed SDLGenericMotionListener back to SDLGenericMotionListener_API12
|
|
e7a659eb
|
2015-03-25T22:48:57
|
|
Removed not needed call to SDL_free().
|
|
37672303
|
2015-03-25T22:47:22
|
|
Android: Removed outdated comment from source.
|
|
03f5185e
|
2015-03-25T11:18:54
|
|
Make the Dynamic API master switch more clear.
|
|
1270247c
|
2015-03-25T10:59:10
|
|
Add a hint watch callback for SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH.
|
|
83a44680
|
2015-03-25T10:48:59
|
|
Removed unnecessary SDL_log.h include.
|
|
87ef19c4
|
2015-03-25T10:19:10
|
|
Keep track of maximum number of events in-flight in the SDL queue at once.
|
|
ca7b18e4
|
2015-03-24T21:02:28
|
|
* More Android patch work
|
|
387fa5dc
|
2015-03-24T20:45:29
|
|
* Improve mouse support in Android. These changes require Android API v12 to compile
|
|
3f9f0027
|
2015-03-24T14:40:31
|
|
Patched to compile on C89 compilers.
|
|
672ccb4f
|
2015-03-24T14:36:36
|
|
Make the signal handler hint more generic.
|
|
a91a5604
|
2015-03-24T14:29:25
|
|
Added a hint to prevent SDL from installing signal handlers.
Fixes Bugzilla #2431.
|
|
162ef5ea
|
2015-03-24T13:52:01
|
|
Cleanups in the joystick code.
Removed some redundant state and other confusions.
Fixes Bugzilla #2738.
|
|
4a071b31
|
2015-03-24T03:24:57
|
|
Mac: patched to compile with haptic subsystem disabled (thanks, Rodrigo!).
Fixes Bugzilla #2717.
|
|
9470f4a2
|
2015-03-24T03:21:57
|
|
Better fixes for CMake subsystem enabling (thanks, Sebastian!).
Fixes Bugzilla #2875.
|
|
d9f37853
|
2015-03-24T03:12:35
|
|
Make SDL error string formatting deal with nasty corner cases.
We continued looping while maxlen > 0, but maxlen was unsigned, so an overflow
would make it a large number instead of negative. Fixed.
Some snprintf() implementations might return a negative value if there isn't
enough space, and we now check for that.
Don't overrun the SDL error message buffer, if snprintf() returned the number
of chars it wanted to write instead of the number it did.
snprintf is a portability mess, we should just never use the C runtime for it.
Fixes Bugzilla #2049.
|
|
54f4725a
|
2015-03-24T02:48:16
|
|
Ran hardcoded game controller database through sort_controllers.py.
|
|
a300a735
|
2015-03-24T02:47:25
|
|
Added Logitect RumblePad 2 controller mapping for Linux (thanks, Nicholas!).
Fixes Bugzilla #2091.
|
|
878c2324
|
2015-03-24T02:13:25
|
|
winmm: Let audio callback buffer size be less than 1/4 second (thanks, Jon!).
Maybe this was here for Win9x? There's no reason to insert this much latency
by default.
Fixes Bugzilla #2835.
|
|
ac2bb3f2
|
2015-03-23T20:07:24
|
|
configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!).
|
|
c76130c9
|
2015-03-23T19:54:33
|
|
X11: Reenabled setlocale() and fork() for message boxes.
Fixes Bugzilla #1658.
|
|
331a434f
|
2015-03-23T19:47:08
|
|
Windows: Report window HDC in SDL_SysWMinfo.
Fixes Bugzilla #2668.
|
|
528e48b9
|
2015-03-23T20:24:04
|
|
Android: Removed not needed include statement.
|
|
8a58e12f
|
2015-03-23T20:21:45
|
|
Updated test program for Emscripten.
|
|
b42c2597
|
2015-03-22T01:25:12
|
|
Cocoa: Handle more cases of lost focus when Key window closes (thanks, Alex!).
Sort of fixes Bugzilla #1825 a little more. It's an ongoing effort. :)
|
|
49f33b41
|
2015-03-21T22:42:53
|
|
Added missing SDL_DOLLARRECORD event type documentation in header.
|
|
716ef0d5
|
2015-03-21T08:01:43
|
|
Fixed confusing audio and touch events because of shared enumeration values.
|
|
eb49f8ca
|
2015-03-21T00:09:22
|
|
Patched to compile on OpenGL ES-based platforms.
|
|
161e5d15
|
2015-03-20T23:29:09
|
|
Whoops, lost a newline in here.
|
|
3c76d2ff
|
2015-03-20T21:57:15
|
|
Several corrections to the CMake project files (thanks, Ozkan!).
Fixes Bugzilla #2732.
|
|
a4458a70
|
2015-03-20T19:47:03
|
|
Fix DBus error message if IBus couldn't be initialized.
|
|
34415c45
|
2015-03-20T12:23:53
|
|
Windows: support for OpenGL extension WGL_ARB_context_flush_control.
|
|
70191a93
|
2015-03-20T11:51:03
|
|
CMake: Don't search for the OpenGL library on Mac OS X. It's always there.
|
|
182a7768
|
2015-03-20T11:11:44
|
|
Audio hotplug fixes for winmm and XAudio2 backends.
|
|
c1091f32
|
2015-03-20T10:35:42
|
|
CMake project files no longer force you to link against Wayland or Mir libs.
|
|
d8988ea8
|
2015-03-20T10:02:45
|
|
Fixed some defaults in CMake project file.
Fixes not finding dlopen(), etc.
|
|
6c072917
|
2015-03-19T23:54:35
|
|
Patched to compile on gcc2.
|
|
06e85acd
|
2015-03-19T23:45:34
|
|
Removed unused variable.
|
|
b24ff446
|
2015-03-19T23:44:47
|
|
Make static analysis happy.
|
|
277e07e7
|
2015-03-19T23:39:53
|
|
Fixed a compiler warning on Visual Studio.
|
|
1877f574
|
2015-03-19T23:35:43
|
|
Patched to compile on Windows.
|