|
17515f4a
|
2023-02-04T15:51:37
|
|
Backport simplify flags PR #7220
|
|
7bf3e28d
|
2023-02-07T00:21:40
|
|
windows/SDL_systhread.c: remove some dead code.
|
|
0479df53
|
2023-01-09T09:48:21
|
|
Updated copyright for 2023
|
|
5b904a10
|
2022-12-31T08:00:00
|
|
windows: more HANDLE -> HMODULE changes.
|
|
187708e5
|
2022-12-17T06:58:02
|
|
Fixed compiler warning
```
./src/thread/pthread/SDL_syssem.c:140:12: warning: variable 'retval' is used uninitialized whenever 'while' loop exits because its condition is false [-Wsometimes-uninitialized]
while (sem_trywait(&sem->sem) != 0) {
^~~~~~~~~~~~~~~~~~~~~~~~~~~
./src/thread/pthread/SDL_syssem.c:149:12: note: uninitialized use occurs here
return retval;
^~~~~~
./src/thread/pthread/SDL_syssem.c:140:12: note: remove the condition if it is always true
while (sem_trywait(&sem->sem) != 0) {
```
This was a legitimate bug, thank you clang!
Fixes https://github.com/libsdl-org/SDL/issues/6830
(cherry picked from commit b678a9802435152324e0603055e4bb190d0ae526)
|
|
d59caffe
|
2022-12-13T14:03:40
|
|
Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.
Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.
This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.
To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
|
|
e580e087
|
2022-12-06T17:53:01
|
|
N3DS: Backport semaphore fixes from #6776.
|
|
d0bbfdbf
|
2022-12-01T16:07:03
|
|
Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
|
|
b8d85c69
|
2022-11-30T12:51:59
|
|
Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
|
|
b7cc4dce
|
2022-11-29T08:50:51
|
|
Fixed bug #6698 - VISA: wrong check sceKernelPollSema
(cherry picked from commit f077c691930f70a2e826eb40cbd0e35a7465a4af)
|
|
0b7a9a8e
|
2022-11-29T17:30:03
|
|
thread: code style
(cherry picked from commit 461a38ff1af1d749426c8e2c6f2a56e2b31c1a45)
|
|
8cda5102
|
2022-11-29T16:14:23
|
|
Fixed bug #6698 - VISA: wrong check sceKernelPollSema
|
|
ee13e8c7
|
2022-11-29T09:46:20
|
|
thread: return -1 from SDL_SemWaitTimeout if semaphore is NULL
(cherry picked from commit f6db1aba664079e63df44cbb6e6925a088b8f3a8)
|
|
fcd7d658
|
2022-11-29T11:18:30
|
|
thread: fix inconsistent return values
- SDL_CreateMutex returns NULL when the creation fails (ngage)
- SDL_SemValue returns 0 when the semaphore is NULL (n3ds)
(cherry picked from commit 6875e1c262ae968a4fb52b367cf6912d9c76d4c9)
|
|
fb0ce375
|
2022-11-27T17:38:43
|
|
Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
|
|
16824865
|
2022-11-18T11:01:21
|
|
Cleanup of SDL_SetError that already return -1 value
|
|
5ddac7e0
|
2022-10-10T22:04:02
|
|
PSP: Fix type mismatch warnings.
|
|
c1317175
|
2022-10-10T22:02:17
|
|
PSP: Fix `Wformat` warnings.
|
|
65527537
|
2021-03-30T04:32:39
|
|
N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
|
|
2105c7f6
|
2022-10-06T00:58:26
|
|
SDL_thread.c: fix unused function SDL_FreeErrBuf when building without thread support (emscripten)
|
|
17b43b0f
|
2022-10-08T09:32:09
|
|
Don't try to create a semaphore for the mutex implementation if threads are disabled
Fixes https://github.com/libsdl-org/SDL/issues/6344
|
|
f317d619
|
2022-07-01T13:59:14
|
|
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
|
|
b6f1c918
|
2022-06-27T17:44:55
|
|
Fixed Watcom C build
|
|
cbd01874
|
2022-06-27T16:59:50
|
|
Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
|
|
adc68758
|
2022-06-17T10:22:28
|
|
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
|
|
52f00833
|
2022-06-13T20:58:18
|
|
Add Thread drivers
|
|
9b75fa01
|
2022-05-11T18:31:34
|
|
N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup
* Update N-Gage README, minor cleanup and rephrasing
* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
|
|
fbd230bb
|
2022-05-03T17:51:49
|
|
Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage
* N-Gage: disable clipping for the time being, issue needs to be resolved later
* Move va_copy definition to SDL_internal.h
* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way
* Remove redundant include, add HAVE_STDLIB_H
* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"
This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51.
* N-Gage: fix clipping issue by providing proper math functions
|
|
d4a01bfe
|
2022-04-20T14:07:30
|
|
os2: SDL_DestroyMutex should ignore NULL mutexes.
Every other backend does this, so this should match, now.
It's possible this was harmless, but we can avoid the system call
and the (likely?) debug message when it fails, though!
|
|
e8c48981
|
2022-02-05T08:56:56
|
|
pthread/SDL_systhread.c: always include errno.h
fixes build for several targets after commit 87b02d3 for bug #5283.
|
|
df0d696a
|
2022-02-02T15:22:14
|
|
RISCOS: attempt to fix compilation ERANGE
|
|
87b02d37
|
2022-02-02T15:09:29
|
|
Linux thread name limitation: test for ERANGE (see bug #5283)
|
|
220a9596
|
2022-02-02T10:01:11
|
|
Remove testing instruction (see bug #5283)
|
|
9e46a512
|
2022-02-02T09:58:15
|
|
Fixed bug #5283 - limit thread name to 16 characters when using pthread_setname_np()
|
|
60deadba
|
2022-01-17T17:22:30
|
|
re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
|
|
ebdd5366
|
2022-01-17T16:26:02
|
|
use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
|
|
c6c4d421
|
2022-01-11T11:33:02
|
|
pthread: disable SetThreadPriority for OS/2 too
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
8ed0cc43
|
2021-12-15T22:30:04
|
|
Fix wrong value for thread priorities following official PSP Docs
|
|
996f30b0
|
2021-11-23T15:27:41
|
|
Use lightweight mutex
|
|
4d566e5d
|
2021-11-22T16:39:22
|
|
VITA, PSP: use SDL_malloc
|
|
43ddc59f
|
2021-11-02T16:56:14
|
|
Export SDL_LinuxSetThreadPriorityAndPolicy() function (#4877)
It's marked as being a public symbol internally, however, it was missing from the header files and not visible in the shared library. This adds it to the necessary headers and to the DynAPI list to expose it for use by applications.
Co-authored-by: Frank Praznik <frank.praznik@oh.rr.com>
|
|
512355d7
|
2021-09-20T20:21:05
|
|
Vita: fix thread detach. Remove leftover KillThread
|
|
ddcd847c
|
2021-09-20T14:08:01
|
|
Vita: fix thread priority Add support for thread name and stack size
|
|
5dccffd7
|
2021-08-23T21:16:58
|
|
Allow usage of the new Condition Variable code with Critical Sections
Vista and later provide the SleepConditionVariableCS() function for this.
Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to
SDL_syscond_cv.c which better reflects the implementation of condition
variables rather than the implementation of mutexes.
Fixes #4051.
|
|
77c8d111
|
2021-08-10T20:55:50
|
|
configuration updates for dlopen:
- cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history..
detach the dl api discovery from SDL_LOADSO_DLOPEN functionality.
define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is
called only for relevant platforms.)
- update SDL_config.in and SDL_config.cmake accordingly.
- SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is
defined, but HAVE_DLOPEN is not.
- pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN
- SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely
on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN.
- SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h,
SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN.
Closes: https://github.com/libsdl-org/SDL/pull/4351
|
|
e3ea5b64
|
2021-04-24T10:16:21
|
|
Migrate to lightweight mutexes
|
|
7d02248c
|
2021-04-02T14:36:53
|
|
tls: wrap reference to a mutex into an #if !SDL_THREADS_DISABLED test.
|
|
fb283a73
|
2021-03-24T22:42:47
|
|
Squashed commit of the following:
commit 6b8f933589aa3925978a23e77a305a7e89c6ae4a
Author: Xing Ji <jixingcn@gmail.com>
Date: Wed Mar 24 22:31:29 2021 +0800
update the dynapi by `gendynapi.pl`
commit ebd1790c19983b652713f40ab1e139e485e1a2b7
Author: Xing Ji <jixingcn@gmail.com>
Date: Wed Mar 24 22:17:48 2021 +0800
revert the change in src/dynapi
commit 734b5f85c1613070081e39238e84198128971b53
Merge: 5a56e5a8 5ac6bd54
Author: Xing Ji <jixingcn@gmail.com>
Date: Wed Mar 24 22:14:40 2021 +0800
Merge remote-tracking branch 'libsdl/main' into jixingcn
commit 5a56e5a8227d9cff6b497b681c618a76bec1cae1
Author: Xing Ji <jixingcn@gmail.com>
Date: Mon Mar 22 23:55:10 2021 +0800
Fix #3596, can call the `SDL_TLSCleanup` to cleanup the TLS data when closing the application
|
|
b55b11af
|
2021-03-23T08:07:56
|
|
src/thread/pthread/SDL_systhread.c: drop include of SDL_platform.h
Drop include of SDL_platform.h as SDL_plaform.h is already included by
SDL_internal.h -> SDL_config.h -> SDL_platform.h
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
|
|
a4ddb175
|
2021-03-08T19:28:58
|
|
Formatting
|
|
189d3c16
|
2021-01-20T23:41:35
|
|
FIFO is default (and not defined in vitasdk, ugh)
|
|
87a118b6
|
2021-01-20T23:33:28
|
|
Use native mutexes
|
|
7423ae1a
|
2021-01-20T23:33:16
|
|
Formatting
|
|
7b0b1a12
|
2020-12-23T17:26:52
|
|
Update thread api to 2.0.14
|
|
2d64e37e
|
2020-11-02T18:09:43
|
|
Initial rebase of xerpi's port
|
|
f70e1973
|
2021-02-08T18:31:08
|
|
Fix waiting on condition variables with the SRW lock implmentation
When SleepConditionVariableSRW() releases the SRW lock internally, it causes
our SDL_mutex_srw state to become inconsistent. The lock is unowned yet inside,
the owner is still the sleeping thread and more importantly the owner count is
still 1.
The next time someone acquires the lock, they will bump the owner count from 1
to 2. At that point, the lock is hosed. From the internal lock state, it looks
to us like that owner has acquired the lock recursively, even though they have
not. When they call SDL_UnlockMutex(), it will see the owner count > 0 and not
call ReleaseSRWLockExclusive().
Now when someone calls SDL_CondSignal(), SleepConditionVariableSRW() will start
the wakeup process by attempting to re-acquire the SRW lock. This will deadlock
because the lock was never released after the other thread had used it. The
thread waiting on the condition variable will never be able to wake up, even if
the SDL_CondWaitTimeout() function is used and the timeout expires.
|
|
265a1cc9
|
2021-01-05T15:50:02
|
|
use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2)
cf. bug #5435.
- SDL_wasapi_win32.c (GetWasapiDeviceName): pwszVal is WCHAR*
- windows/SDL_sysfilesystem.c (SDL_GetBasePath, SDL_GetPrefPath)
- windows/SDL_sysurl.c (SDL_SYS_OpenURL): wurl is WCHAR*
- SDL_windowssensor.c (ConnectSensor): bstr_name is WCHAR*
- windows/SDL_systhread.c (SDL_SYS_SetupThread): strw is WCHAR*
|
|
01a2f276
|
2021-01-04T01:23:50
|
|
consistently use TEXT() macro with LoadLibrary() and GetModuleHandle()
cf. bug #5435.
|
|
9130f7c3
|
2021-01-02T10:25:38
|
|
Updated copyright for 2021
|
|
8fc0baad
|
2020-12-28T11:43:11
|
|
Add SDL_cond implementation using Windows Condition Variables
Is automatically used when the SRW SDL_mutex implementation is active.
Otherwise falls back to the generic implementation.
v2: - Rebase onto master fa3ea1051a4b
|
|
2443e51e
|
2020-12-28T11:42:49
|
|
Add optional suffix `_generic` to generic SDL_cond impl
Allows for runtime selectable implementation
|
|
e7c47941
|
2020-12-25T17:10:02
|
|
Disable WaitOnAddress SDL_sem implementation on Windows Phone
Apps that use the required APIs do not pass certification.
|
|
d6afc1c6
|
2020-12-25T04:00:20
|
|
thread/windows: Statically link synchronization APIs on WINRT
GetModuleHandleW is not available on those platforms
---
.../WinPhone81_VS2013/SDL-WinPhone81.vcxproj | 8 ++++----
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj | 12 ++++++------
src/thread/windows/SDL_sysmutex.c | 12 ++++++++++++
src/thread/windows/SDL_syssem.c | 11 +++++++++++
4 files changed, 33 insertions(+), 10 deletions(-)
|
|
d0b8295c
|
2020-12-23T13:36:46
|
|
Add SDL_sem implementation using Atomics and WaitOnAddress API.
Keep Semaphore Kernel Object impl for Windows 7 and older - choose at runtime
v2: - Fix mixed int/LONG types
- Reorder definitions
- Add missing include
v3: - Use `GetModuleHandle()` to load the API Set
|
|
548cb908
|
2020-12-23T13:33:36
|
|
Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Critical Section impl for Windows XP/Vista - choose at runtime
v2: - Add SRW definitions as suggested by Ozkan Sezer
Allows building against older platform headers.
- Rename "hidden" function parameter `mutex_` to `_mutex`
v3: - Use GetModuleHandle instead of LoadLibrary
- Fix typo in comment
|
|
a19c008a
|
2020-12-22T17:10:02
|
|
use GetModuleHandleW() to retrieve kernel32.dll handle (bug #5390.)
SDL_systhread.c and SDL_syslocale.c used to call LoadLibrary() without
calling FreeLibrary() later. GetModuleHandleW() should always succeed
because GetModuleHandleW() itself is imported from kernel32.dll and we
don't need to bother releasing it.
|
|
cb361896
|
2020-12-09T07:16:22
|
|
Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
|
|
0500c044
|
2020-11-12T07:53:05
|
|
Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities
As the name suggests, the hint should only apply to SDL_THREAD_PRIORITY_TIME_CRITICAL
The resulting priorities for my current distro result in these values:
| High | Time Critical
Hint |--------------|-----------------
0 | P=10 N=-10 | P=5 N=-15
1 | P=10 N=-10 | P=-21 N=0
|
|
07eae7d6
|
2020-11-11T08:47:18
|
|
Fix process randomly getting killed when SDL_THREAD_PRIORITY_HIGH/TIME_CRITICAL is set
When we request realtime priority from rtkit, we have a rttime limit. If we exceed
that limit, the kernel will send SIGKILL to the process to terminate it.
This isn't something that most high priority processes will want, only processes
that selectively opt into SCHED_RR/FIFO through SDL_HINT_THREAD_PRIORITY_POLICY
should be subject to this level of scrutiny.
This change:
* Switches non-apple posix OSs to use SCHED_OTHER instead of SCHED_RR
for SDL_THREAD_PRIORITY_HIGH/SDL_THREAD_PRIORITY_TIME_CRITICAL.
* Fixes using a hardcoded RLIMIT_RTTIME, instead queries it from rtkit
* Only sets RLIMIT_RTTIME for MakeRealtime rtkit requests
* Adds a note regarding the possible SIGKILL with SDL_HINT_THREAD_PRIORITY_POLICY
* Introduces SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow apps to acquire realtime scheduling policies on Linux
|
|
a90f0400
|
2020-10-15T21:37:30
|
|
os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
also renamed the 'debug' macro to debug_os2: the former was dangerously
a common name.
the binary (dll) output is precisely the same as before.
|
|
d2723875
|
2020-10-14T23:01:06
|
|
os2: integrate the port into main tree.
|
|
1d9cf23e
|
2020-10-14T23:01:05
|
|
os2: updated copyright dates for 2020. header guard fixes.
|
|
54ced668
|
2020-10-14T23:01:04
|
|
port from 2.0.12 to 2.0.13 / current SDL-hg repository.
- video: VideoBootStrap->available() is gone.
- thread: all important SDL_CreateThread internal data now put into
struct SDL_Thread: changes to SDL_SYS_CreateThread().
|
|
222f0268
|
2020-10-14T23:01:03
|
|
os/2: port from SDL2-2.0.4 to SDL2-2.0.5:
changes to SDL_os2audio.c, SDL_os2video.c, os2/SDL_systhread.c in order
to accomodate SDL2-2.0.5 changes.
- audio: WaitDone() is gone, CloseDevice() interface changes.
- events / video: DropFile() changes:
SDL_DROPBEGIN and SDL_DROPCOMPLETE events, window IDs for drops.
- thread: struct SDL_Thread->stacksize
|
|
f9af19f5
|
2020-10-14T23:01:02
|
|
os2: updates to SDL_systhread.c:
removed lots of garbage. added SDL_PASSED_BEGINTHREAD_ENDTHREAD guard,
because the code requires it.
|
|
74cfb81d
|
2020-10-14T23:01:00
|
|
os2: add port files for SDL2-2.0.4 from Andrey Vasilkin
only geniconv/iconv.h (was from LGPL libiconv) is replaced with a generic
minimal iconv.h based on public knowledge.
|
|
0713c579
|
2020-05-26T13:19:44
|
|
More Linux fixes.
|
|
c7d1dab1
|
2020-05-26T13:19:41
|
|
Rename Linux-only variable.
|
|
b820a81f
|
2020-05-26T13:19:35
|
|
Include SDL_hints.h.
|
|
de866e66
|
2020-05-26T13:19:29
|
|
Include SDL_hint.h.
|
|
abd58418
|
2020-05-26T13:19:19
|
|
Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work.
1. Comment that SDL_SetThreadPriority will make any necessary system changes when applying priority.
2. Add a hint to override SDL's default behavior for scheduler policy.
3. Modify the pthreads SDL_SetThreadPriority so that instead of just using the current thread scheduler policy it will change it to a policy that should work best for the requested priority.
4. Add hint checks in SDL_SetThreadPriority so that #3 can be overridden if desired.
5. Modify the Linux SDL_SetThreadPriority so that in the case that policy, either by SDL defaults or from the hint, is a realtime policy it uses the realtime rtkit API.
6. Prior to calling rtkit on Linux make the necessary thread state changes that rtkit requires. Currently this is done every time as it isn't expected that SDL_SetThreadPriority will be called repeatedly for a thread.
|
|
b6afbe63
|
2020-04-07T09:38:57
|
|
Added SDL_log.h to SDL_internal.h so logging is available everywhere
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378a5cfb
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2020-04-01T16:39:05
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Updated thread priorities for Apple operating systems
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46bb47cf
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2020-03-26T22:14:59
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thread: Put all important SDL_CreateThread internal data into SDL_Thread.
This avoids the need to malloc something extra, use a semaphore, etc, and
fixes Emscripten with pthreads support, which might not spin up a web worker
until after SDL_CreateThread returns and thus can't wait on a semaphore at
this point in any case.
Fixes Bugzilla #5064.
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bd5da73a
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2020-03-01T12:50:42
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Fixed bug 4992 - UWP/WinRT does not set thread priority when using SDL_SetThreadPriority
Ethan Lee
Attached is a diff that I used to get SetThreadPriority working locally. I still have no idea what the minimum SDK version is since Microsoft never documented it, but it's worth pointing out that they're much more aggressive about using the latest VS and UWP SDK anyway (for example, an updated Xbox is no longer compatible with VS2017, and updates are required to have a network connection of any kind).
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8f1a916a
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2020-02-13T20:50:47
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Add basic support for compiling on RISC OS
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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81cdd500
|
2019-10-30T17:35:40
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Remove redundant 'SDL_GetErrBuf' declaration
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b458d7a2
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2019-10-30T15:13:55
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Readability: remove redundant cast to the same type
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01c924fa
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2019-03-19T17:20:54
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Hopefully fixed the mingw32 build
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deb7d08c
|
2019-03-19T17:05:22
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Fixed Visual Studio build
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ac23d78f
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2019-03-19T16:53:55
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Didn't need to add SDL_windows.h include, that was already included
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b2e76d86
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2019-03-19T16:52:09
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Fixed Windows RT build
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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252dc85e
|
2018-12-06T09:22:00
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Fix warnings detected on Android build
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1689e9f9
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2018-12-05T16:51:22
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linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build.
Fixes Bugzilla #4393.
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6259a726
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2018-12-05T16:13:12
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Warnings: fix a documentation warning and missing prototypes
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c4bc59a5
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2018-12-01T10:36:26
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Patched to compile on Linux with --disable-threads.
Fixes Bugzilla #4393.
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acb05f50
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2018-10-11T16:40:01
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thread: make SDL_CreateThreadWithStackSize() a public API.
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