|
36156335
|
2016-11-20T21:34:54
|
|
Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
|
|
818d1d3e
|
2016-11-15T01:30:08
|
|
Fixed bug 1646 - Warnings from clang with -Weverything
|
|
0d24495b
|
2016-11-15T01:24:58
|
|
Removed unused constants
Except for SDL_bmp.c where they are historically interesting and I've left them in.
|
|
57d01d7d
|
2016-11-13T22:57:41
|
|
Patch from Sylvain to fix clang warnings
|
|
74e1dd4c
|
2016-11-11T13:14:00
|
|
Define _GNU_SOURCE when building SDL
|
|
d7800312
|
2016-11-06T09:30:06
|
|
Fixed bug 3476 - round() needs _GNU_SOURCE on some old systems
Ozkan Sezer
On systems with old glibc, such mine with glibc-2.8, the following warning
is issued and is fixed easily by defining _GNU_SOURCE:
/home/me/SDL2-2.0.5/src/video/x11/SDL_x11modes.c: In function 'CalculateXRandRRefreshRate':
/home/me/SDL2-2.0.5/src/video/x11/SDL_x11modes.c:263: warning: implicit declaration of function 'round'
/home/me/SDL2-2.0.5/src/video/x11/SDL_x11modes.c:263: warning: incompatible implicit declaration of built-in function 'round'
|
|
baadd546
|
2016-11-02T02:56:54
|
|
Fixed text input events with UIM
Alex Baines
I realized overnight that my patch probably broke text input events with UIM, and I confirmed that it does. Can't believe I overlooked that... I've been making stupid mistakes in these patches recently, sorry.
Anyway, *this* one seems to fix it properly. Knowing my luck it probably breaks something else.
|
|
d0c8bf7f
|
2016-11-01T10:48:59
|
|
Patch from Tapani P?lli to fix a memory leak in X11_InitKeyboard
Patch uses XkbFreeKeyboard to free the memory returned by XkbGetMap.
Earlier implementation called XkbFreeClientMap which frees all the maps
but not data->xkb structure itself, XkbFreeKeyboard will free maps and
the structure.
|
|
a1f42765
|
2016-11-01T10:46:47
|
|
Patch from Tapani P?lli to fix a memory leak in X11_GL_CreateContext
|
|
8eb76276
|
2016-11-01T17:38:05
|
|
Skip duplicate key events sent by IMEs like uim.
|
|
5fe98497
|
2016-10-28T01:28:58
|
|
Fix double events / no repeat flag on key events when built withoutibus/fcitx
Uses XkbSetDetectableKeyRepeat, and falls back to forcing @im=none if it's not
supported.
|
|
5af67f49
|
2016-10-17T21:37:26
|
|
Fixed bug 3458 - x11: reset deadkeys in StartTextInput/StopTextInput
Eric Wasylishen
The patch makes StartTextInput/StopTextInput call Xutf8ResetIC ( https://www.x.org/releases/X11R7.5/doc/man/man3/XmbResetIC.3.html ) on the XIC of all SDL windows.
This fixes my use case in Quakespasm (Ubuntu 16.04, system keyboard layout set to German. Type the '^' dead key, which opens Quakespasm's developer console and calls SDL_StartTextInput, then press 'e'. I expect the dead key to be ignored.)
Also, here is a patch for sdl2's "checkkeys" for testing this: https://bugzilla-attachments.libsdl.org/attachment.cgi?id=2451
|
|
f6bcfa01
|
2016-10-12T23:38:31
|
|
X11: Fixed compile warning about unused variable.
|
|
42f85aa2
|
2016-10-08T11:30:07
|
|
Fixed building and using fcitx IME support on Linux
|
|
27d4f099
|
2016-10-07T23:40:44
|
|
Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
|
|
808c75d1
|
2016-10-07T18:57:40
|
|
Fixed bug 2824 - Add Fcitx Input Method Support
Weitian Leung
Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too),
enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
|
|
8b64a78d
|
2016-10-07T17:26:25
|
|
Fixed bug 2956 - De-reference videodata without NULL check in X11_DispatchEvent(_THIS) function
|
|
d9e3972a
|
2016-10-03T15:31:11
|
|
Fix invalid read from poor setlocale usage.
|
|
752931d8
|
2016-10-03T11:35:34
|
|
Improve X11 key handling when XKB isn't available + add xvnc scancodes.
Based on a patch by Bill Lash (see bug 3094).
|
|
d2c8c509
|
2016-10-01T14:54:05
|
|
Fixed build for X11
|
|
fa0f4176
|
2016-10-01T14:48:18
|
|
Fixed build warnings and errors
|
|
359f59ae
|
2016-10-01T14:22:10
|
|
Fixed bug 3130 - Spacebar not responding
Alex Baines
Make sure group is valid before passing it to XkbKeysymToKeycode.
|
|
0250eb3c
|
2016-10-01T14:16:04
|
|
Fixed bug 3134 - CalculateXRandRRefreshRate() returns incorrect refresh rate due to floating point truncation.
Michael
In SDL_x11modes.c the CalculateXRandRRefreshRate() function performs integer math on values that may return fractional results. This causes a value that would be calculated as 59.99972... to be returned as 59. In Linux the xrandr command returns 60Hz for this particular display mode yet SDL returns 59Hz.
I suggest this function be updated to correctly round the result of the calculation instead of truncating the result.
|
|
b2510d9c
|
2016-09-29T23:01:43
|
|
x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!).
Fixes Bugzilla #3272.
|
|
4f4c4b62
|
2016-09-29T22:52:41
|
|
Added SDL_SetWindowResizable(). (thanks, Ethan!)
|
|
67bdbcca
|
2016-09-29T16:05:29
|
|
Implemented SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11
|
|
d7b9d321
|
2016-05-20T22:15:28
|
|
X11: Fixed typos in error messages and source comments.
|
|
81235118
|
2016-05-20T22:14:40
|
|
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
e964d00f
|
2016-05-11T21:11:12
|
|
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
It should return 0 as a safe default if the interval can not be determined.
|
|
f647dfe8
|
2016-03-04T19:41:16
|
|
x11: Fix a few more XMoveWindow() calls to adjust for border size.
Also, fix my inability to do basic math ('+' should have been '-').
|
|
02f49fdb
|
2016-03-04T18:47:19
|
|
x11: Deal with window borders better.
- Cache the _NET_FRAME_EXTENTS data locally, so we don't have to query
the X server for them (instead, we update our cached data when PropertyNotify
events alert us to a change).
- Use our cached extents for X11_GetWindowBordersSize(), so it's a fast call.
- Window position was meant to refer to the client area, not the window
decorations, so adjust appropriately when getting/setting the position.
|
|
2436ca20
|
2016-02-20T01:03:39
|
|
x11: better fix for the previous commit's fullscreen vs maximized issue.
|
|
a4627c5e
|
2016-02-20T00:44:42
|
|
x11: Don't mess with fullscreen vs maximized window state on unmapped windows.
|
|
df4be2f2
|
2016-02-18T23:27:58
|
|
x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
|
|
45407d0e
|
2016-02-15T21:49:09
|
|
x11: Removed an assert.
This assert triggers when run under XMonad. It's safe to pass a zero here
anyhow, as this will still work "well enough" and the original
problem--GNOME printing a warning message--is still fixed because GNOME's
window manager gives us a chance to grab a non-zero user-time value before
this code is run.
|
|
0e2badc1
|
2016-02-12T00:27:21
|
|
x11: Patched to compile with DEBUG_XEVENTS on C89 compilers.
|
|
5ed63ae3
|
2016-02-08T01:08:21
|
|
x11: Updated imKStoUCS.* to latest from x.org.
This was a version from XFree86 before now. :) Although not much has
changed.
|
|
32592178
|
2016-01-31T09:39:42
|
|
x11: Fix AltGr generating an invalid keycode (bug #3244). Thanks Thomas!
|
|
ed620333
|
2016-01-07T19:58:00
|
|
x11: make last mouse coords sane upon window entry (thanks, Cengiz!).
(and thanks to Cengiz for many of the previous Unreal-related
patches! They were generically credited to Epic Games, but a large
amount of that work was his contribution.)
Fixes Bugzilla #3067.
|
|
eeb89999
|
2016-01-05T05:22:35
|
|
Patched to compile.
|
|
3bdaf4c6
|
2016-01-05T02:46:10
|
|
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
This is currently implemented for X11, Cocoa, Windows, and DirectFB.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
|
|
f9d478b6
|
2016-01-05T02:40:14
|
|
x11: _NET_WM_PID needs a long, not a pid_t, I think.
|
|
7605ccf6
|
2016-01-05T02:29:16
|
|
Use SDL's stdinc functions instead of C runtime calls.
|
|
5696e88e
|
2016-01-05T02:29:06
|
|
Added SDL_GetWindowBordersSize().
This is currently only implemented for X11.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
|
|
e497e465
|
2016-01-05T02:28:56
|
|
Added SDL_SetWindowInputFocus().
This is currently only implemented for X11.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
|
|
dc532c70
|
2016-01-05T02:27:50
|
|
Added SDL_WINDOWEVENT_TAKE_FOCUS.
This is for corner cases where a multi-window app is activated and wants to
make a decision about where focus should go.
This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
|
|
f9af0c03
|
2016-01-05T02:27:26
|
|
x11: Put a matching window_group wmhint on every window created.
This is useful to the Window Manager, so it can know to associate multiple SDL
windows with a single app.
|
|
f9b73793
|
2016-01-05T02:26:45
|
|
Added SDL_DROPTEXT event, for dragging and dropping string data.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
|
|
8e855f2f
|
2016-01-05T01:42:00
|
|
Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops.
This allows an app to know when a set of drops are coming in a grouping of
some sort (for example, a user selected multiple files and dropped them all
on the window with a single drag), and when that set is complete.
This also adds a window ID to the drop events, so the app can determine to
which window a given drop was delivered. For application-level drops (for
example, you launched an app by dropping a file on its icon), the window ID
will be zero.
|
|
f2defe5e
|
2016-01-05T01:30:40
|
|
Added special window type flags.
Specifically: always on top, skip taskbar, tooltip, utility, and popup menu.
This is currently only implemented for X11.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
|
|
c3114975
|
2016-01-04T23:52:40
|
|
Added SDL_GetDisplayUsableBounds().
|
|
81209acb
|
2016-01-04T23:44:27
|
|
x11: Let apps specify that video init should fail if XRandR is unavailable.
Notably: it sets the error string to inform you that your custom SDL is built
without xrandr support, which apparently has been a support issue for
Unreal Engine 4 developers.
|
|
7678b1db
|
2016-01-04T16:36:42
|
|
Patch to compile on C89 compilers.
|
|
6df5e1e5
|
2016-01-04T16:25:27
|
|
x11: Support _NET_WM_USER_TIME and give _NET_ACTIVE_WINDOW a valid timestamp.
Fixes Bugzilla #3056.
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
18c7d6df
|
2015-12-29T02:16:14
|
|
XRandR: fixed primary output detection logic (thanks, "winterknight"!).
Fixes Bugzilla #3185.
|
|
257b7af2
|
2015-12-28T13:07:44
|
|
Sync up the caps/numlock state properly without sending key events.
Partially fixes Bugzilla #2736 and #3125.
|
|
32147ba7
|
2015-12-05T17:08:07
|
|
X11: Fixed memory leak when initializing multiple screens.
|
|
5224dfcc
|
2015-11-17T12:15:35
|
|
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
|
|
38edc177
|
2015-10-27T11:18:04
|
|
Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
_NET_WM_PING protocol handling in CreateWindow if
desired.
|
|
2b0140a9
|
2015-10-27T11:17:32
|
|
Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
|
|
7543092a
|
2015-09-30T04:16:09
|
|
Call setlocale + XSetModifiers before XOpenIM, Work around ibus+xim duplicate events.
|
|
cceca2ac
|
2015-08-15T00:25:52
|
|
Additional patch to correct the number key assignments, and add assignments for keys that were missed
|
|
81457603
|
2015-08-15T00:36:39
|
|
X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc).
Fixes Bugzilla #3050 (in addition to Jason Wyatt's patch, prior to this).
|
|
0d8c3a0b
|
2015-08-14T23:38:40
|
|
Patched to compile.
|
|
0cf81fbd
|
2015-08-14T23:30:46
|
|
Minor coding convention fix.
|
|
fb37956d
|
2015-08-14T16:23:31
|
|
Supply current group when translating X11 Keycodes to Keysyms.
|
|
f2f8e6f5
|
2015-08-13T21:40:32
|
|
X11: only send mouse button up events if not a mousewheel "button"
(Brackets in the wrong place, my bad!)
|
|
874bf865
|
2015-08-13T17:40:28
|
|
X11: Simplified mousewheel event handling.
Under load, this would race and report an incorrect mouse button event instead
of a wheel event.
Fixes Bugzilla #2987.
|
|
da6f2221
|
2015-08-13T17:37:09
|
|
X11: isConfigureNotify() isn't used at the moment, comment it out.
|
|
8a1fd982
|
2015-08-13T14:56:16
|
|
X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered().
Unity's window manager is (legitimately, since it moves the client window's
position) sending one, and SDL was incorrectly trying to mask it out. Other
window managers (KWin, apparently) don't move the window and would hang here
indefinitely.
Fixes Bugzilla #3052.
|
|
c67213f3
|
2015-08-07T01:02:35
|
|
X11: Fixed XRandR display detection.
Previously this only worked on X11 when Xinerama was carrying the weight.
Fixes Bugzilla #3062.
|
|
ca468042
|
2015-08-07T00:59:31
|
|
X11: Fixed a memory leak when adding duplicate display modes.
|
|
dc2e9ba1
|
2015-07-29T17:19:04
|
|
Fix build.
|
|
51c72e10
|
2015-07-29T17:19:02
|
|
Add X11 implementation of SDL_GetDisplayDPI.
|
|
f5cf8676
|
2015-07-28T00:12:50
|
|
x11: Catch fatal X errors when calling glXMakeCurrent().
In extremely rare cases, probably due to misconfigured drivers, one might
see this happen, and rather than terminate the process, we try to recover
by reporting an error to the app.
Fixes Bugzilla #3068.
|
|
e346f142
|
2015-07-17T21:03:58
|
|
SDL_WarpMouseGlobal() should return non-void.
There are platforms it isn't implemented on (and currently can't be
implemented on!), and there's currently no way for an app to know this.
This shouldn't break ABI on apps that moved to a revision between 2.0.3 and
2.0.4.
|
|
27055ea0
|
2015-07-14T23:46:35
|
|
X11: center parentless message boxes on the primary display if possible.
This relies on a successful SDL_Init(SDL_INIT_VIDEO) to work, since it's
silly to reproduce all the Xinerama/XRandR code in the message box parts. If
X11 is available but SDL hasn't been initialized, the message box will center
in the primary screen, which will be positioned weirdly on multi-head setups,
but this should fix the most significant common case.
|
|
0c19501e
|
2015-07-11T00:59:56
|
|
x11: Patched to compile on systems without the Xutf8LookupString() function.
|
|
b5c43a88
|
2015-07-03T09:18:14
|
|
Fixed style
|
|
35c4468f
|
2015-07-03T09:17:24
|
|
commit a7d7af2a419b453188ffe87386455fc26c1306fa
Author: Benoit Pierre <benoit.pierre@gmail.com>
Date: Fri Jul 3 02:17:10 2015 +0200
fix 14dd48ae5bc43b61b2a0dd0b3177d22edec707ef regression
The window manager detection code in X11_HasWindowManager does not work
with Awesome (http://awesome.naquadah.org/). Remove it, and reuse the
result of the more correct checks in X11_CheckWindowManager.
|
|
1e3c28ac
|
2015-06-30T15:00:48
|
|
X11: Added a test for a weird X11 error we get with Xinerama, rarely.
|
|
20ec1377
|
2015-06-30T14:41:17
|
|
X11: Call XRefreshKeyboardMapping() when we get various MappingNotify events.
According to the Xlib docs, you need to do this or Xlib's internal state gets
out of sync.
|
|
acdb494f
|
2015-06-30T14:39:39
|
|
X11: Don't ignore keyboard mapping changes.
MappingNotify events don't have a window associated with them, so SDL was
dropping these before the point where we would have handled them.
|
|
f1b7a843
|
2015-06-25T07:17:08
|
|
Fixed compiling if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM is not defined
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
8875a401
|
2015-04-22T16:50:48
|
|
x11: Optimize SDL_GetGlobalMouseState() a little.
Use XInput2 to mark the global mouse state as dirty so we don't have to make
a bunch of roundtrips to the X server when nothing has changed.
|
|
0c0ce209
|
2015-04-21T10:19:20
|
|
Updated comment: this is the correct way to do fullscreen on X11 now.
|
|
14e00777
|
2015-04-21T10:14:17
|
|
x11: window managers might mark windows as FULLSCREEN _and_ MAXIMIZED.
This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
|
|
aa4952fd
|
2015-04-21T10:10:59
|
|
Added SDL_WINDOWEVENT_HIT_TEST.
This lets windows know when they are dropping a mouse event because their
hit test reported something other than SDL_HITTEST_NORMAL. It lets them know
exactly where in the event queue this happened.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
|
|
e0e04542
|
2015-04-21T09:46:48
|
|
Added a few FIXMEs.
|
|
d4aedf99
|
2015-04-21T09:45:58
|
|
Added SDL_SetWindowModalFor().
This is currently only implemented for X11.
This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
|
|
9a752798
|
2015-04-21T01:22:32
|
|
x11: Workaround window managers that mark fullscreen windows as maximized.
This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
|