src/tests/gl_tests


Log

Author Commit Date CI Message
Tim Van Patten 7a7681cc 2025-09-23T16:36:43 tests: Require GL_EXT_fragment_shading_rate_primitive Shaders can only reference the built-in gl_PrimitiveShadingRateEXT if the extension GL_EXT_fragment_shading_rate_primitive is supported. However, the test ShadingRateEXTTest.FragmentShadingRateBlend uses a shader that references the built-in without checking if it's available first. Skip the test ShadingRateEXTTest.FragmentShadingRateBlend if the extension GL_EXT_fragment_shading_rate_primitive is not available. Bug: b/446958061 Test: angle_end2end_tests --gtest_filter=ShadingRateEXTTest.* Change-Id: I11d7086a30db704c560c7446b4b7d997bb54b578 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6976660 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Tingwei Guo 94777428 2025-08-08T10:36:22 Shading rate should be {1,1} when enabled PER_SAMPLE According to spec, if FETCH_PER_SAMPLE_ARM is enabled, the fragment shading rate is set to {1,1}. Bug: angleproject:437957110 Change-Id: I3ea6958f1aaec5f13923f62001906c7c6c71e09e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6839957 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Tingwei Guo <tingwei.guo@arm.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Liza Burakova 69745720 2025-09-23T11:16:21 [WebGPU] Implement texture copy from cpu reads. This CL implements a slow path to copying from a texture that reads data from the CPU. This path is taken when the src and destination formats differ. Bug: angleproject:438268609 Change-Id: I5a81fbed5bbac68c48537d8c7a2fcc487c31e76e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6847147 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org> Auto-Submit: Liza Burakova <liza@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Xin Yuan b4d1333d 2025-07-24T10:28:25 Fix the issues when blitting within same resources Per GLES spec,when the attachments in src and dst framebuffers are identical, angle should generate GL_INVALID_OPERATION. But different mipmap levels of a texture, different layers of a 3D texture or 2D array texture, and different faces of a cube map texture do not constitute identical buffers, these are valid operations. Bug: angleproject:433816259 Change-Id: Ie6d34819dfbc2faa4af22ec370e59c1ed4521bcb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6780168 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Xin Yuan <xin.yuan@arm.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Charlie Lao 45521eea 2025-09-17T15:57:04 Fix DrawWithMismatchedComponentCountLocationSpecified test bug The test has a bug that enabling the wrong vertex attribute. Instead of using hard coded attribute index (1), use colorLocation instead. Bug: angleproject:42264298 Bug: b/439073246 Change-Id: I3ae652e0ea6abe0392e6698c01af2f1c255cba26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6962956 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi a44693f6 2025-09-17T14:50:37 Vulkan: Fix SPIR-V gen for invariant structs Bug: angleproject:349994211 Change-Id: I7db05d9a6232a577a65f7a337cfd1636bce0c53b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6961859 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Brian Sheedy 44db20f2 2025-09-17T15:57:09 Revert "Add a "noncoherent" layout qualifier to PLS" This reverts commit ef9c5ce43110f4f8ba56124bdee927944ce3ddd1. Reason for revert: Causes issues on Apple silicon crbug.com/445727125 Original change's description: > Add a "noncoherent" layout qualifier to PLS > > Raster ordering can be expensive. If an app knows the geometry in a draw > does not overlap, it can mark the PLS planes as noncoherent and opt for > using barriers instead. > > Bug: angleproject:40096838 > Change-Id: I2d686c2e64f51940face186637a9fcadcc251bef > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6923300 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Commit-Queue: Chris Dalton <chris@rive.app> Bug: angleproject:40096838 No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Ibc24bed27cec406b6e4ffa9aaa8fe3a2110b58ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6962955 Reviewed-by: Kenneth Russell <kbr@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Brian Sheedy <bsheedy@chromium.org>
Geoff Lang 0cc9b7be 2025-09-03T11:33:37 Support more YUV formats in CopyTextureCHROMIUM Add support for formats in GL_ANGLE_yuv_internal_format as source textures to glCopyTextureCHROMIUM. These formats are common AHardwareBuffer formats and Chrome uses them as copy texture sources when decoding video. Bug: chromium:405308165 Change-Id: Ic817cce83b676ee9a517bee4fac6ef94a174961f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6908295 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Aurora Zhang f8c8264a 2025-09-17T10:01:22 Support RGBX format with GL_RGBA when using glTexSubImage2D Add an additional combination support with GL_RGBA in glTexSubImage2D for RGBX format. Add an end2end test. Bug: angleproject:444335354 Change-Id: I96fc9d3543fc58c9f666bf149f78cf9049758a32 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6938945 Reviewed-by: Charlie Lao <cclao@google.com> Auto-Submit: Aurora Zhang <Aurora.Zhang@arm.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Dalton ef9c5ce4 2025-09-07T17:50:37 Add a "noncoherent" layout qualifier to PLS Raster ordering can be expensive. If an app knows the geometry in a draw does not overlap, it can mark the PLS planes as noncoherent and opt for using barriers instead. Bug: angleproject:40096838 Change-Id: I2d686c2e64f51940face186637a9fcadcc251bef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6923300 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Roberto Rodriguez 16771259 2025-09-12T11:10:18 Update main() prototype in shader if main() has been replaced. If the main() function definition has been wrapped/replaced in a shader and a main() function prototype is also present, the prototype needs to be replaced. Otherwise it will continue to reference the replaced main() which can cause issues with shader translation steps. Bug: angleproject:444653099 Change-Id: Ie6ce85cac89e026876a1b6e25cd294f1d8a536c4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6944807 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Kimmo Kinnunen <kkinnunen@apple.com>
Shahbaz Youssefi f0370a41 2025-09-09T19:44:57 Vulkan: Use the GENERAL layout if VK_KHR_unified_image_layouts This lets ANGLE simplify synchronization by generally being able to use memory barriers instead of listing image barriers separately. Although the more specific access masks from VK_KHR_synchronization2 is possibly necessary for some hardware to work optimally (VK_ACCESS_2_SHADER_SAMPLED_READ_BIT in particular). It also lets ANGLE optimize a very specific scenario. Take an image used in the following scenario: 1. Copy to image in a transfer operation 2. Sample from image in the fragment shader of render pass 1 3. Sample from image in the vertex shader of shader pass 2 When GENERAL is not used, there's a layout transition between steps 1 and 2, changing the layout from TRANSFER_DST to SHADER_READ_ONLY_OPTIMAL (with dst stage == fragment shader). Later, at step 3, we need to make sure the vertex shader at least waits for this layout transition to finish... a dependency which is not expressible in Vulkan: * There cannot be a dependency to step 1, because the layout transition is not necessarily done * There is no stage mask that signifies the end of a layout transition. Without GENERAL, ANGLE has no choice but to issue a fragment->vertex dependency before step 3, serializing render pass 2's vertex pass with render pass 1's fragment pass on tilers. When using the GENERAL layout instead, step 3 can issue a transfer->vertex memory barrier, including using a VkEvent, parallelizing the two render passes. The above optimization is possible after this change, but not yet implemented. Bug: angleproject:422982681 Change-Id: Ieaae6f92b8b7d1e9c80c810a759c64b1e81d2dc1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6936485 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 98915e44 2025-09-12T14:15:05 Vulkan: Fix blit src missing mip Bug: angleproject:433816259 Bug: angleproject:40644750 Change-Id: I50261279224dea8e37beff388207b927399d099a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6944327 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Geoff Lang a0cc64cd 2025-09-10T15:18:17 HLSL: Mark shadow sampler textureLod calls as using gradients TextureLod calls bottom out in the HLSL SampleCmp function which does not take a LOD parameter so we end up dropping it. This causes them to need gradients. Mark them as using gradient so that any loop they are used in is flagged and not unrolled by FXC. Reverted original fix from https://chromium-review.googlesource.com/c/angle/angle/+/6421496 because the wrong number of parameters are passed to the generated comparison sampling function when it is changed to LOD0. Thanks to Mikkel Simonsen at Unity and Calder Young for the tests. Fixed: angleproject:406190894 Change-Id: Ia9255e4336099045366c02f945a3c4de8075427a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6936488 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Amirali Abdolrashidi f27d1719 2025-07-29T16:41:27 Vulkan: Prefer BGR565 for RGB565 if enabled Some platforms exhibit better performance when using BGR565 instead of RGB565, including when loading buffer data to the image. This change allows such platforms to use a BGR565 image in the backend instead of an RGB565 image when using Vulkan, when the corresponding flag is enabled: preferBGR565ToRGB565 * Updated the formats to include B5G6R5 as a fallback to R5G6B5, which would be triggered when the corresponding feature flag is enabled. * The only exception would be when the surface is being initialized as R5G6B5. * In addition, this format will not be subject to forced format fallback. * Added VVL skip that specifically does not allow undefined format for border color for certain formats, including B5G6R5 if flag enabled. * Some suites with RGB565 tests will be run with preferBGR565ToRGB565 enabled on SwS to provide better test coverage. Bug: b/409867243 Change-Id: Ibb8c71b024ba318862f62ded8abd2d07835e8a40 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6799253 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Xiang Wang 28f18f4c 2025-09-05T12:27:46 FrameCapture: Add GL_TEXTURE_CUBE_MAP_ARRAY support Updated the CopyImageSubDataCubeMapArray e2e test with full rendering pipeline to draw on screen using default frame buffer. Tested that the frame capture will crash during game capture or the e2e test without the fix. Bug: b/419863436 Test: (enable capture sysprop) TextureCubeTestES32.CopyImageSubDataCubeMapArray/ES3_2_Vulkan Change-Id: I7c30ed0fc7304b528020e5ab4f9b23be952c5a51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6916781 Commit-Queue: Xiang Wang <xwxw@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Xiang Wang e77725a4 2025-09-02T12:14:55 Add VkFormat id to descriptor cache key's imageSubresourceRange This is to fix the bug when two shaders are modifying the same texture buffer but with different formats, the old buffer view with "incompatible" format can be reused. Bug: b/443105853 Change-Id: Ic3b2202a7d1d408fbbf826414bfcf2b1df4c3a15 Test: GLSLTest.TextureBufferWritesUsingDifferentFormats Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6916350 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 0042de5f 2025-09-08T12:04:33 Vulkan: Rename ImageAccess to ImageFormatSupport `ImageAccess` to be used for other purposes. Variable name `access` was also identical to variables of `CommandBufferAccess`. Bug: angleproject:422982681 Change-Id: I69b4d2bd773f1c5ff0fb15c7b611efd1f736061d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6923330 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Rafael Cintron 2207a0a2 2025-09-04T17:32:12 Remove multisampledRenderToTextureEXT from D3D Partial implemented was never completed, nor utilized for XR scenarios. CL removes the implementation Bug: chromium:443111620 Bug: angleproject:433462527 Bug: angleproject:42261786 Bug: angleproject:42263509 Bug: angleproject:42263677 Change-Id: If95581d5f9b0e43be96ef6913fe73f547e0b5501 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6915970 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Matthew Denton cfe2c8fe 2025-06-25T13:25:01 WGSL: RewriteMultielementSwizzle WGSL doesn't support assignments to multi-element swizzles. This is used in a lot of shader tests, so temporarily work around this with an AST traverser that splits these assignments into multiple assignments that only assign to single element swizzles. One special case is multiplication-by-a-matrix assignment: vec.xy *= mat; is converted to vec.x = (vec.xy * mat).x; vec.y = (vec.xy * mat).y; Bug: angleproject:392542001 Change-Id: I3f393039aae13eb3f2c5dc5e553f68eb03b6316d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6847280 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
Yuxin Hu c1cdc2b5 2025-08-22T15:23:58 Transform SPIRV to use 16-bit float for lower precision uniforms This change adds a ShCompileOption flag transformFloatUniformTo16Bits. The flag is turned on in vulkan backends where VK_KHR_16bit_storage extension is supported, and uniformAndStorageBuffer16BitAccess feature is supported. When the compiler flag is turned on, in the generated SPIRV, float data types in mediump and lowp uniforms are transformed from 32-bit to 16-bit. The 16-bit float uniform data is converted to 32-bit with OpFConvert instruction upon loading in SPIRV, this is to minimize the changes in OutputSPIRV.cpp. The converted variable is decorated with RelaxedPrecision, so that SPIRV compiler should be able to treat the converted variable as 16 bits, and the hardware can still benefit from reduced precision floats. The frontend is also notified such SPIRV shader changes by setting the isFloat16 bit in CollectVariables() step, and the frontend will transform float uniform data from 32-bit to 16-bit before storing the data into memory. That way, the uniform data that SPIRV shader reads matches with the uniform data type transformed in the SPIRV shader. This change also updates some test code to allow relative 2^-10 precision wiggle room for mediump uniform floats. This is valid according to spec: https://developer.arm.com/documentation/102502/0101/Shader-precision Bug: angleproject:405795981 Bug: angleproject:440941211 Change-Id: I05db7f5ef744df513fbad87cfed8aa173890ec26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6851560 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Yuxin Hu 8280ca37 2025-09-02T13:27:38 Add a test for uniform reorder bug on Mac This change adds a test to cover the bug fixed in https://chromium-review.googlesource.com/c/angle/angle/+/6847281. Bug: chromium:442521269 Change-Id: I78c1b9691f7bf04b6e046d04328a42cc9eae0fcd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6907558 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi ded3e754 2025-08-18T14:42:59 Add more tests for RGB565 * Added more tests regarding RGB565 rendering, texture copy, blit, and border color clamp. Bug: b/409867243 Change-Id: Ic9d30aee89bda3e8f6c9147fffd99d8d2d8fac64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6872406 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Tom Sepez 6f0337a0 2025-08-28T23:13:22 Avoid some needless c_str() calls. Remove conversions from string -> char* -> string, as detected some time ago by a clang compiler plugin. Typically, this occurs when passing a c_str() result to a function that expects a string argument. Bug: b/412730353 Change-Id: I1d9c83e9ed5c4900eec266e71f534661f0f3d4d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6896657 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Tom Sepez <tsepez@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu 28682948 2025-08-14T15:20:16 Update setFloat and getFloat APIs to handle 16-32 bit transformations This change checks that if linkedUniform.isFloat16() is true, then transform 32-bit float to 16-bit half float before writing the data to memory, and transform 16-bit half float to 32-bit float after reading the data from memory. Given that we did not change buffer layout, and the spirv requirement with matrix component alignment, we have to copy transformed data row by row / col by col, or element by element. This change is no op, as none of the linkedUniform.isFloat() bit is set to true. The change will take effect in the future change when we add the compiler code that set linkedUniform.isFloat() to true. Bug: angleproject:405795981 Change-Id: I72b74eb340dae723501038875c3706ad2c1cc3f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6851558 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Shahbaz Youssefi af0386cb 2025-08-27T10:44:53 Reorder structs entirely made of samplers to the end of struct An earlier change [1] moved samplers to the end of structs so that extracting them does not disturb the indices to the non-sampler fields. This change does the same for structs that only contain samplers, because they too get removed from the parent struct, disturbing indices. [1]:https://chromium-review.googlesource.com/c/angle/angle/+/5748789 Bug: chromium:438038775 Change-Id: I7ac2ea13723bf06b4b172b6e70f0dbe85bc45ce3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6891071 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 1ed999ea 2025-08-25T16:02:01 Vulkan: Move sampler cache to share group The sampler cache (and the adjacent yuv-conversion-info cache) were in vk::Renderer, but they were not thread safe. Bug: angleproject:440364873 Change-Id: I2dc034f2db400f680ca91a9fde509d90f90c957e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6870736 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Matthew Denton b9cec916 2025-08-12T19:44:18 WGSL: default uniforms gathered in interface block The default uniform struct was being manually output by OutputUniformBlocksAndSamplers(), which did not add the appropriate @align(16) annotations to lay the struct out according to WGSL's uniform address space layout requirements. This CL uses Vulkan's method of gathering the default uniforms into an interface block. The interface block will be output normally by the traverser, including @align() annotations. The variable declaring an instance of the interface block is still output by OutputUniformBlocksAndSamplers() because it needs special @group() and @binding() annotations. Bug: angleproject:376553328 Change-Id: Ib3be7d51ffedefe5ec579a1c9aaf0a535146c694 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6795028 Commit-Queue: Matthew Denton <mpdenton@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tom Sepez 25390156 2025-08-21T00:13:19 Suppress unsafe buffers on a file-by-file basis in src/ [1 of N] In this CL, we suppress many files but stop short of actually enabling the warning by not removing the line from the unsafe_buffers_paths.txt file. That will happen in a follow-on CL, along with resolving any stragglers missed here. This is mostly a manual change so as to familiarize myself with the kinds of issues faced by the Angle codebase when applying buffer safety warnings. -- Re-generate affected hashes. -- Clang-format applied to all changed files. -- Add a few missing .reserve() calls to vectors as noticed. -- Fix some mismatches between file names and header comments. -- Be more consistent with header comment format (blank lines and trailing //-only lines when a filename comment adjoins license boilerplate). Bug: b/436880895 Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxiang Qian 611f9ac0 2025-08-20T16:10:13 Lower the cap of max element index Currently, ANGLE follows vulkan spec and returns UINT_MAX -1 for GL_MAX_ELEMENT_INDEX. However, ANGLE stores vertex index in int, so even if we use index a little less than the limit, ANGLE would still catch the overflow error. Modify the cap to 2^30 - 1 to make it safer. An end2end test is also added. Bug: angleproject:440227026 Change-Id: Ie089c9847f3908f0e8a1b7c4b83c8fea1cde262e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6870270 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Panfeng Hou d65058be 2025-08-18T11:01:11 Vulkan: Add support for GL_EXT_fragment_shading_rate_primitive Add support for built-in GL_EXT_fragment_shading_rate_primitive and tests. Bug: angleproject:397255625 Change-Id: I0f37a87a73e869a91e39402f01e53166b359ec3c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6850353 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Panfeng Hou <panfeng.hou@arm.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Jisun Lee 0af6e4ee 2025-08-13T06:16:01 Vulkan: Check format compatibility to enable mip levels If redefining the texture level is needed while respecifying the image storage, the base level could be incompatible with the max level count. Enabling the whole level count can cause a null pointer dereference when copying an image that does not support `pixelReadFunction`. To handle the problem, this CL checks the format compatibility and enables only the effective base level. Bug: b/435727832 Test: angle_end2end_tests --gtest_filter=DXT1CompressedTextureTest.* Test: angle_end2end_tests --gtest_filter=Texture2DTestES3.* Change-Id: I01060332f282ef9b2856390d0d7296811a464795 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6813835 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 86a8d11c 2025-08-11T16:45:39 Metal: Fix potential incorrect format used for texSubImage TextureMtl caches the most recent format used for a texture redefinition in mFormat. During subImage calls, this format may not be the same as the image being uploaded to. Pass ImageDefinitionMtl to these functions which reference mFormat, it contains the format of the image being updated. MacOS OpenGL is skipped because the driver generates errors in glCompressedTexImage2D. Bug: chromium:435683799 Change-Id: Idec6f71870c2d376cad3a5e3628b957009bdced9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6838878 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Liza Burakova 03068e0c 2025-08-20T17:36:22 [WebGPU] Implement direct copy for images. This CL implements CopyImage specifically in cases where the source is the same size and format as the destination. Bug: angleproject:438268609 Change-Id: Icf5f3685bb2f49874d996883c839515314f1c189 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6842317 Commit-Queue: Liza Burakova <liza@chromium.org> Reviewed-by: Matthew Denton <mpdenton@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Sungyong Choi 119ffd44 2025-08-13T16:07:52 Fix -Wreturn-type in ShadowSamplerFunctionsTest::FunctionName Add UNREACHABLE() and a fallback return to ensure the non-void function always returns when switch does not cover all enum values. BUG: angleproject:438226513 Change-Id: I3904dd59b323b90930d9251b060ab7067ff412c7 Signed-off-by: Sungyong Choi <sywow.choi@samsung.com> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6845486 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu edb05627 2025-08-12T12:17:36 Fix sort uniform bug Current sort doesn't take care of the case when both uniforms are struct specfiers. Given that struct types are easily broken by sort, make the sort not reordering uniforms if both are structs. Bug: b/437825940 Change-Id: Idda1810ac4234f7e1547735e4e09658ab0a57eed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6842936 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Xiang Wang 9d1edb4e 2025-08-08T18:21:03 Fix the assert on texture target to allow GL_TEXTURE_CUBE_MAP_ARRAY Add anend2end test to verify glCopyImageSubData works. Bug: b/419863436 Test: TextureCubeTestES32.CopyImageSubDataCubeMapArray Change-Id: I2a569680ed20f05b4182045cb4bdf08d4c66d8df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6832639 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Xiang Wang <xwxw@google.com>
Shahbaz Youssefi b2e2766c 2025-08-12T11:08:46 Translator: Reject bool < bool This is not allowed per the GLSL ES spec. Bug: chromium:437983671 Change-Id: I9bd46718a35917dcdf6382cd51253ca2b68d5636 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6842555 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Charlie Lao 555b2328 2025-08-08T13:32:13 BindVertexBuffer should pick up buffer change in other context Buffer is modified in the first context and calling glBindVertexBuffer() of the same buffer on the second context should pick up the buffer changes made in first context. Bug: b/433331119 Change-Id: I694f66b38b11b87e0efa8d9b939f8384120823af Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6830125 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 5f5baf86 2025-08-08T10:22:07 Reduce WebGLCompatibilityTest::L32FTextures test time This test is looping formats. Within each loop it compile the same program which makes this test take very long to finish. This CL caches the programs so that it only compile/link once. This reduce this test run time on my local gLinux box from 1633 ms to 326 ms. Bug: angleproject:40096431 Change-Id: I32d7ad4fd25e1e4130766578fff21b1a2058c183 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6830119 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Matthew Denton ca3d732d 2025-07-24T16:22:31 WGSL: support bool in uniforms WGSL does not allow booleans in the uniform address space. This CL changes the translator to substitute u32 for bool in the uniform address space, and convert it to bool on use. Arrays of bools are obviously arrays of u32s, and those will need special conversion functions to convert the entire array<u32> to array<bool> if necessary. This also includes the optimization of an array<bool> in a uniform--when indexing into it, only the indexed element will be converted to a native bool, instead of converting the entire array and then indexing. Note that substituting u32 for bool matches std140, so this change requires no changes to layout of uniforms. Also note that WGSL really likes explicit casts, so there's not really a way to avoid inserting explicit casts everywhere when using u32. Bug: angleproject:376553328 Change-Id: I8f72e55c6b401c28ff622622df7a450b7032721f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6785609 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
Charlie Lao d63cff37 2025-08-06T13:31:02 Fix bug when rebind the same buffer not pick up the change Buffer is modified in one context and rebind the same buffer on the second context should pick up the buffer changes. Bug: b/433331119 Change-Id: I8085fe826c339692881f2d3d6515efb19bbc4a88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6825767 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Tingwei Guo 7c8e357c 2025-07-15T17:24:25 Fix NULL handling in glGetAttachedShaders and ShaderPrecisionFormat Fix the case where passing NULL to the shaders parameter in getAttachedShaders and to the range and precision parameters in getShaderPrecisionFormat would trigger assertions. Bug: angleproject:431900689 Change-Id: I0d01bbb0d13f9a4704b47066c85ac7c1368534a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6733749 Auto-Submit: Tingwei Guo <tingwei.guo@arm.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao 328a205f 2025-08-07T11:02:12 Revert "Fix bug when reattach the same buffer not pick up the change" This reverts commit a93f4c8d29c8d214e4823032e6e2c061d5dab1b1. Reason for revert: https://issues.chromium.org/437092065 Bug: b/433331119 Original change's description: > Fix bug when reattach the same buffer not pick up the change > > Added a test that the same buffer is used in two contexts. Buffer is > modified in one context and reattached the same buffer on the second > context's vertex array should pick up the buffer changes. This test > exposed the bug and it is fixed in this CL. > > Bug: b/433331119 > Change-Id: Ia5675581857a642fe9727f196326da9af43d52cf > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6821923 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/433331119 No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Iaa14b5dbbdb02c69bb060d5073072ec6ddd473ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6827998 Auto-Submit: Charlie Lao <cclao@google.com> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Charlie Lao a93f4c8d 2025-08-05T16:45:21 Fix bug when reattach the same buffer not pick up the change Added a test that the same buffer is used in two contexts. Buffer is modified in one context and reattached the same buffer on the second context's vertex array should pick up the buffer changes. This test exposed the bug and it is fixed in this CL. Bug: b/433331119 Change-Id: Ia5675581857a642fe9727f196326da9af43d52cf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6821923 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Tim Van Patten bc7e86b1 2025-07-30T14:55:34 tests: RequestedRendererCreated: Get created context version If the driver being tested does not support the ANGLE extension EGL_ANGLE_create_context_backwards_compatible, then the Context version returned may not match the requested version. Update the test RendererTest.RequestedRendererCreated to query the current Context's version if the extension is not supported so the renderer string is checked against the correct value. Continue enforcing the renderer string has the expected value if the extension is supported. Bug: b/409384875 Test: angle_end2end_tests --gtest_filter=RendererTest.RequestedRendererCreated/* Change-Id: Iad1b6d36a31b7d79e8fc5fae9e4cc9769b55edb8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6803326 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi fc0e0397 2025-07-31T13:15:45 Translator: Fix location validation for inout Without this validation, a shader using an inout variable can write into a memory beyond the limit set by MaxDrawBuffers when shader framebuffer fetch is enabled. * Extended the location check in visitSymbol() to include InOut qualifiers (EvqFragmentInOut) as well (in ValidateOutputsTraverser). * Moved RewritePixelLocalStorage() after ValidateOutputs() to avoid issues related to locations not being specified in the InOut nodes from the PLS implementation. * Added a unit test to test that this case results in a compilation error: GLSLTest_ES3.CompileFSWithInoutLocBeyondMaxDrawBuffers Bug: chromium:435139154 Change-Id: I44c729377a2e1d3126c2d279172217b2ab92b57b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6806230 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Aurora Zhang be43e317 2025-07-31T17:40:24 EXT_external_buffer should have DYNAMIC_DRAW usage EXT_buffer_storage requires that BUFFER_USAGE must be DYNAMIC_DRAW. EXT_external_buffer only mentions that the buffer can be sourced from an external EGLClientBuffer. Therefore, the BUFFER_USAGE should still be DYNAMIC_DRAW. Add an end2end test. Bug: angleproject:436046320 Change-Id: Ie79a1b1f8be0df4566bff26800599b192c4f70b1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6817076 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Aurora Zhang <Aurora.Zhang@arm.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Panfeng Hou 2ef85c24 2025-07-09T17:13:52 Vulkan: Add support for GL_EXT_fragment_shading_rate Add support for GL_EXT_fragment_shading_rate. Bug: angleproject:420310117 Change-Id: I7b368afc45baf8551c222b2569991269117d385b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6726817 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Panfeng Hou <panfeng.hou@arm.com> Reviewed-by: Charlie Lao <cclao@google.com>
Matthew Denton a1d5d102 2025-07-22T02:15:43 WGSL: Allow matrices as in/out vars in shaders WGSL only supports scalars and vectors in in/out vars in shaders, matrices will need to be broken into column vectors and then put back together at the beginning (or end) of the shader. Arrays also need to be split, which will be done in another CL. Bug: angleproject:42267100 Change-Id: If1ba28c1b687ae0a3a5a554479f0ff0b5d9df39c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6777201 Commit-Queue: Matthew Denton <mpdenton@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org>
Tim Van Patten b0e0c9f6 2025-07-30T17:20:25 tests: DefineTexture2DArrayShouldFail skip on ES3+ The test Texture3DTestES2.DefineTexture2DArrayShouldFail is validating behavior specific to OpenGL ES 2.0. Skip the test when running on OpenGL ES 3+ contexts, which is possible when testing the system EGL which may not support the extension EGL_ANGLE_create_context_backwards_compatible. Bug: b/409384875 Test: angle_end2end_tests --gtest_filter=Texture3DTestES2.DefineTexture2DArrayShouldFail/* Change-Id: I129ce494c784c3889f21d4950a0302258b423b08 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6803336 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Tim Van Patten aa533732 2025-07-28T15:56:13 CreateGeometryShaderInES3: Skip on ES3.1+ When testing the system EGL (angle_test_enable_system_egl = true), the context returned is the maximally conformant version, which can be OpenGL ES 3.2. The test GeometryShaderTestES3.CreateGeometryShaderInES3 verifies that geometry shaders cannot be created, assuming it will only ever be testing ES 3.0 contexts. 1. Add ANGLE_INSTANTIATE_TEST_ES3_AND_ES31_AND_ES32() to instantiate a test for ES 3.0, 3.1, and 3.2. 2. Update GeometryShaderTestES3.CreateGeometryShaderInES3 to skip when testing ES 3.1+ contexts. 3. Instantiate GeometryShaderTestES3 for ES 3.0, 3.1, and 3.2. Bug: b/409384875 Test: GeometryShaderTestES3 Change-Id: Ic5b4dbb167b8de7f24da285b4620f5257ed7df54 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6794766 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Solti e286ef78 2025-07-24T21:19:54 ANGLE: Add validation test for GL_RENDERER string format This change introduces a new ANGLE end-to-end test to validate the format of the GL_RENDERER string, preventing regressions caused by downstream modifications. A recent issue (b/318636997) was caused by a partner modifying the ANGLE GL_RENDERER string in a way that broke Skia's parser. This revealed that the string format is a de-facto API contract that must be enforced. This new test, RendererTest.ValidateCanonicalFormat, serves as an automated guardrail and will become part of the Android CTS. The test enforces the following structural contract: 1. The overall structure must be "ANGLE (Vendor, Renderer, Version)". 2. The separator between components must be ", ". 3. The Vendor, Renderer, and Version components must not be empty. This ensures the string is parsable by clients like Skia without over-constraining the content of the component strings, which may originate from underlying drivers. The test correctly skips validation on the Null backend, which is not subject to this contract. Test: autoninja -C out/Android angle_end2end_tests && out/Android/angle_end2end_tests --gtest_filter="RendererTest.*" --num-retries=0 Bug: b/432805963 Change-Id: I1202074cc9f4413ee88e4534fb72fb71101721e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6788522 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Solti Ho <solti@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao 09bbe914 2025-07-28T12:53:53 Add test for mapBuffer and disable/enable attrib interaction Added a test that mapBuffer while attribute is disabled, the draw call should succeed. If attribute is then enabled, the next draw call should fail with GL_INVALID_OPERATION error. Bug: b/433331119 Change-Id: I61d9ff16b0d485309c58c2fe2939c3de8b25864a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6792268 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Tingwei Guo 4f4eab29 2025-06-30T14:58:28 Reset index buffer offset between indirect GL_LINE_LOOP draws In two consecutive glDrawArraysIndirect with GL_LINE_LOOP mode, and bound to a different Indirect Buffer, the variable value captured through TransformFeedback is the same as the first result when the second DrawArraysIndirect. When calling DrawArraysIndirect the second time, DIRTY_BIT_INDEX_BUFFER should be set to dirty so that it re-gets INDEX BUFFER to get the correct result. Bug: angleproject:428561247 Change-Id: I7f4ebb53e20cf8e362e67679b45185b8b68c56ef Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6687309 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Tingwei Guo <tingwei.guo@arm.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 214a48c4 2025-07-16T12:42:18 Vulkan: add support for yuv resolve with transient image Add support for the YUV_target extension in cases where the implementation supports VK_ANDROID_external_format_resolve without supporting nullColorAttachmentWithExternalFormatResolve. Bug: angleproject:386749841 Tests: ImageTest*YUV* Change-Id: Iebcb4f843b962f3d0d2f4e42db479902b6c1f849 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6761834 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi d38531e8 2025-07-23T09:39:11 Fix extension check for xfb mode validation With geometry and tessellation shaders, it's possible to use different primitive modes between transform feedback and draw, as long as they are from the same class. The code accidentally allowed this only if both extensions are supported, but it should be allowed if either is. Bug: angleproject:428561247 Change-Id: Ia18d4ac15a3d0739ce18dc0e1f3d3f0b1aea621c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6780744 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten cf4c8c2a 2025-07-10T15:50:36 Add max sampler count to maxUniformLocations OpenGL ES 3.2 Spec: > ## 7.6. UNIFORM VARIABLES > > When a program is linked successfully, all active uniforms, except for > atomic counters, belonging to the program object’s default uniform > block are initialized as defined by the version of the OpenGL ES > Shading Language used to compile the program. A successful link will > also generate a location for each active uniform in the default > uniform block which doesn’t already have an explicit location defined > in the shader. The generated locations will never take the location of > a uniform with an explicit location defined in the shader, even if that > uniform is determined to be inactive. The values of active uniforms in > the default uniform block can be changed using this location and the > appropriate Uniform* or ProgramUniform* command (see section 7.6.1). > These generated locations are invalidated and new ones assigned after > each successful re-link. The explicitly defined locations and the > generated locations must be in the range of 0 to the value of > MAX_UNIFORM_LOCATIONS minus one. Currently, ANGLE sets the mNativeCaps.maxUniformLocations to the maximum number of supported uniform variables (maxUniformVectors). However, samplers are also uniforms and consume uniform locations during shader linking. This causes shader compilation to fail for context versions 3.1+ if a shader uses both the maximum number of uniform variables and maximum number of samplers because the number of uniform locations is exceeded. This specific edge case is being tested by the end2end test GLSLTest.VerifyMaxVertexUniformVectorsWithSamplers. Unfortunately, that test is only instantiated for GLES 2.0 and 3.0 and ANGLE's shader linker only validates the number of supported uniform locations are not exceeded for GLES 3.1+, so that error path is not being validated. 1. Include both the maximum number of supported uniform variables and maximum number of samplers whe calculating the supported maximum number of uniform locations. 2. Instantiate GLSLTest.VerifyMaxVertexUniformVectorsWithSamplers for GLES 2.0, 3.0, 3.1, and 3.2 so the edge cases are tested for all supported GLES versions. Bug: b/279980674 Test: angle_end2end_tests --gtest_filter=GLSLTest.VerifyMaxVertexUniformVectorsWithSamplers* Change-Id: I8ad1f4d2a040a189625d516b54bf2f79ef218edc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6724940 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Geoff Lang b7582680 2025-02-24T18:04:32 Reland: GL: Allow untranslated shaders to pass through on GLES Add an EGL extension EGL_ANGLE_create_context_passthrough_shaders which uses the NULL translator and passes the original shader to the driver. The parser is still used for shader reflection. Always enable the null compiler backend. It has almost no binary size cost and is now potentially used when the null ANGLE backend is not enabled. Bug: angleproject:398857482 Change-Id: Id528189ccbbacb1c444eacb151baadfda9fcc04b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6488609 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Igor Nazarov 03676f3f 2025-07-22T15:34:18 Tests: Add MixedMultisampleSingleSampledDraw test Test: angle_trace_tests --gtest_filter=MultisampledRenderToTextureES3Test.MixedMultisampleSingleSampledDraw Bug: angleproject:433462527 Change-Id: I87b56452bd5ad1d7841341ddd7af9479fe966f6d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6773431 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 890b5d8f 2025-07-07T13:06:54 Vulkan: Encapsulate more descriptor set logic in ProgramExecutableVk - ProgramExecutableVk handles SharedDescriptorSetCacheKey updates - Inline most update*DescInfo methods - Add dedicated methods to handle uniform and storage buffers to remove some branches from frequently used code paths Bug: angleproject:426412564 Tests: UniformBufferTest31.UniformBufferBindingRangeChangeWith*FBF Change-Id: I54b8ae2bd8778231e4d187b2cfd30f4d71de7f3b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6733546 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Yuxin Hu 7cbb77a8 2025-07-14T11:32:04 Fix the uniform reorder bug When sorting uniforms, we should first check if both uniforms are structs, and make sure to place the uniforms with specifier in front of the uniforms without specifier. Bug: chromium:431318231 Change-Id: I8be9501f34073983b7f3d040780b749a7366e3d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6733547 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Mohan Maiya 3b90872b 2025-07-06T09:02:27 Vulkan: Selectively invalidate uniform buffers Call invalidateCurrentShaderUniformBuffers iff current program has active uniform buffers. Also add DIRTY_BIT_UNIFORM_BUFFERS bit to mNew*CommandBufferDirtyBits Bug: angleproject:426412564 Bug: angleproject:429585235 Tests: UniformBufferTest31.UniformBufferBinding*WithMultiplePrograms* Change-Id: I88c37c8317205aecad638553846ffe3beff87f11 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6706537 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Tim Van Patten 6d18ed63 2025-07-08T16:26:53 ValidateGetTexLevelParameterBase: Remove ES 2.0 check This CL addresses review comments in: https://crrev.com/c/6710993 1. Remove the ES_2_0 check for GL_MEMORY_SIZE_ANGLE in ValidateGetTexLevelParameterBase() since the GL_ANGLE_memory_size extension already requires OpenGL ES 2.0, making the version check redundant. 2. Update the test MemorySizeTest.BasicUsageTexture to use the function glGetTexLevelParameterivANGLE() if the context version is below OpenGL ES 3.1 and the extension GL_ANGLE_get_tex_level_parameter is available. Bug: b/409384875 Change-Id: I831d4b35eec20fcb4aff331c5a642a749bd52e67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6715885 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Corentin Wallez 5d51bd19 2025-07-01T15:40:10 Translator: Handle arrays of samplers in FlagSamplersWithTexelFetch This was found while running tests for Dawn's "sized binding arrays" (including arrays of textures) with ANGLE + Swiftshader. Adds a test that ASSERTs without the change. Bug: chromium:411573957 Change-Id: Ib7fad0f5c0b4f3aa70e6af5bf5977b82956e1986 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6695013 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Tim Van Patten dc9fb800 2025-07-08T16:59:33 ComputeShaderTestES3.NotSupported: Skip if ES 3.1+ The test ComputeShaderTestES3.NotSupported requires that the context version is exactly OpenGL ES 3.0. However, if the system EGL does not support the ANGLE extension EGL_ANGLE_create_context_backwards_compatible, the maximum conformant version the display supports will be returned instead. This causes the test to fail, because OpenGL ES 3.1+ contexts *do* support creating compute shaders. Skip the test when testing the system EGL if the context version is 3.1+. Only skip when testing the system EGL, so we still fail if the context version is not exactly 3.0, since that's (likely) a bug. Bug: b/279980674 Change-Id: I38090d7f562c7760f2c1b1c3211d1e622b0e0ad4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6715721 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Mohan Maiya 30a1cbc9 2025-07-03T13:00:05 Vulkan: Separate out descriptor set for uniform buffers Bug: angleproject:426412564 Change-Id: Icdbb1e634fc543714d1e3b9cdba0530d400cb153 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6705153 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Jeff Vigil 8e9132c3 2025-07-08T15:23:17 Add missing brackets to gl_tests Add missing brackets required for format style Bug: angleproject:430338389 Change-Id: I4757f03c06bc25734c7492284160d04c8c8fd459 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6715884 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com>
Neil Zhang 8a9fe208 2025-06-20T16:32:11 Vulkan: Fixed rate compression not work as expected on Android On Android C++ compiler do more optimization and results different with Linux, re-write code to correct the issue. Bug: angleproject:352364583 Change-Id: I1863d2d255cd831d4ca9dd866c85e419f410bd9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6687014 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Neil Zhang <Neil.Zhang@arm.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Jisun Lee 18091004 2025-06-19T16:50:58 GLES1: Skip updating vertex attrib array when binding zero texture Previously, when usecases bind the zero texture, the vertex attrib array was disabled. This made the following bound textures lose the vertex attrib data. In this change, updating vertex attrib array in prepareForDraw() is skipped when the application binds zero texture but does not activate the corresponding texture unit. Also GLES1 tests using zero texture are added to make sure vertex attrib array is enabled correctly. Test: angle_end2end_tests --gtest_filter=DrawTextureTest.* Bug: b/426740680 Change-Id: Ic5aad0a60c9d987edcb1d05cdb6b68dd93eac309 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6659335 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Tim Van Patten 2e9de3c7 2025-07-07T16:58:18 ValidateGetTexLevelParameterBase: Support GL_MEMORY_SIZE_ANGLE ANGLE supports the extension GL_ANGLE_memory_size, which adds the new parameter GL_MEMORY_SIZE_ANGLE. However, the parameter value is not supported in ValidateGetTexLevelParameterBase(), so any calls using it always fail with GL_INVALID_ENUM. The parameter is supposed to be tested by MemorySizeTest.BasicUsageTexture/*, but the portion of the test validating GL_MEMORY_SIZE_ANGLE is never executed because it requires an OpenGL ES 3.1+ context, but the test is only instantiated for GLES 2.0 and 3.0. Based on all the above: 1. Add support for GL_MEMORY_SIZE_ANGLE to ValidateGetTexLevelParameterBase(), requiring GLES 2.0+ and the extension memorySizeANGLE is enabled. 2. Instantiate MemorySizeTest to run on GLES 2.0, 3.0, 3.1, and 3.2, so the entire test is run on devices that support GLES 3.1+ contexts. Bug: b/409384875 Test: angle_end2end_tests --gtest_filter=MemorySizeTest.* Change-Id: I70c5721c5da18cb8edbc9a7e18038d5d9fb486da Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6710993 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tim Van Patten 825b4062 2025-07-01T17:36:05 tests: Skip ProgramBinariesAcrossPlatforms on SystemEGL+Android ProgramBinariesAcrossPlatforms.CreateAndReloadBinary/* is failing when testing the system EGL on Android. The issue is that the test calls eglWindow->initializeGL(), without checking all of the required extensions are available first. Specifically, it needs the same type of checking that was added to ANGLETestBase with https://crrev.com/c/6622112. Rather than duplicating that work, we should instead find a way to refactor things so both ProgramBinariesAcrossPlatforms and ANGLETestBase can share the implementation. This would also fix the issue that ProgramBinariesAcrossPlatforms cannot be skipped with an entry in angle_end2end_tests_expectations.txt, also due to not inheriting from ANGLETestBase. Due to this, the test needs to be skipped directly within ProgramBinariesAcrossPlatforms::SetUp(), before mOSWindow->initialize() is called (and fails). Bug: b/424595860 Bug: b/429026255 Change-Id: I118a912e871a4693ac529376ddf97c60dd77b1a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6694919 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Yuly Novikov f346ced7 2025-07-03T15:49:41 Fix UninstantiatedParameterizedTestSuite on iOS CopyCompressedTextureTestES32 missed rename in https://chromium-review.googlesource.com/c/angle/angle/+/6648198 Bug: b/419048313 Change-Id: I9c1b64a5625f9cd15b083ff6a0827c069752aa5c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6703639 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 2f8193ec 2025-06-25T13:17:47 Validate buffers bound for transform feedback are not modified. The ES spec says it is undefined to write to a buffer that is currently being used for transform feedback output but recommends generating an error. Generate INVALID_OPERATION in this case. Bug: chromium:427162086 Change-Id: I727d18c2035509fe2e5d60680eb5198e40a60e33 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6673310 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Charlie Lao 2ac49bb6 2025-07-01T12:11:12 Reland "Vulkan: Move VertexArray::ElementBuffer away from observer" This reverts commit 79ac1a8cd767a32cce6401203e20c4bd4ca4d539. Reason for revert: the regression bug is fixed in PS6 The regression bug with the original CL is caused by when we bind a vertex array without element buffer rebind, we missed to reset mIndexRangeInlineCache. The other bug is that VertexArray::mDiryBits is 64 bit but VertexArrayBufferBindingMask is 16 bit, in VertexArray::setDependentDirtyBits(), bufferBindingMask.to_ulong() << DIRTY_BIT_BUFFER_DATA_0 is only producing the 32 bit value on windows platform due to unsigned long is 32 bit value. bits() is used and bit shift is operated on to uint64_t here to avoid dropping high bits on windows. Two tests are added that reproduce the regression bug caused by the original CL. Bug: angleproject:400711938 Original change's description: > Revert "Vulkan: Move VertexArray::ElementBuffer away from observer" > > This reverts commit 3f012a43ee2c101543785720eedfeaa80708479d. > > Reason for revert: https://issues.chromium.org/427064102 > > Bug: angleproject:400711938 > Original change's description: > > Vulkan: Move VertexArray::ElementBuffer away from observer > > > > Right now, VertexArray's element buffer is always observing buffer's > > change. In previous CLs, we have moved vertex array away from > > subject/observer usage. This CL moves element buffer away from > > subject/observer as well. Since the gl::Buffer tracks buffer's binding > > to each context's current vertex array's binding point, > > kElementArrayBufferIndex is added to VertexArrayBufferBindingMask bits > > so that the element buffer is tracked exactly the same as other vertex > > array buffer bindings. The VerextArray code has been modified to handle > > this special bit, since element buffer has its own binding point > > VertexArrayState::mElementArrayBuffer as opposed to > > VertexArrayState::mVertexBindings. After this CL, VertexArray object > > should be completely off subject/observer usages. > > > > Bug: angleproject:400711938 > > Change-Id: I662ddfabc95034bdc7734939c944ab033f41801c > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6552160 > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > Commit-Queue: Charlie Lao <cclao@google.com> > > Bug: angleproject:400711938 > Change-Id: I9487ba8b108baaeda1c8a27189dba64f77616774 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6663539 > Commit-Queue: Charlie Lao <cclao@google.com> > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Bug: angleproject:400711938 Change-Id: I3f47ad1238c41f12b5cbd7a59b84be3fce1e9562 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6664004 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Shufen Ma 154e5711 2025-06-24T15:28:28 Refine validation for GetQueryObjectuiv Spec says that after a graphics reset has occurred on a context, subsequent GL commands on that context (or any context which shares with that context) will generate a CONTEXT_LOST error. Exceptions to this behavior include: Any commands which might cause a polling application to block indefinitely will generate a CONTEXT_LOST error, but will also return a value indicating completion to the application. Such commands include: - GetSynciv with pname SYNC_STATUS ignores the other parameters and returns SIGNALED in values - GetQueryObjectuiv with pname QUERY_RESULT_AVAILABLE ignores the other parameters and returns TRUE in params Bug: angleproject:427242336 Change-Id: I86fd6f93a2c2a4b60c6a1e19637ee6382fadac7b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6666083 Auto-Submit: Shufen Ma <Shufen.Ma@arm.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Charlie Lao <cclao@google.com>
Mohan Maiya bb3f79dc 2025-06-26T16:59:48 Reorder shader resource dirty bits Process storage and atomic buffer dirty bits before uniform dirty bits. This helps the vulkan backend avoid duplicate work when multiple shader resources are dirty Bug: angleproject:426412564 Change-Id: Ibab3da44ee32d22078df851bfed4967d1c2a605e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6680035 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Tim Van Patten bbe53b75 2025-06-05T10:36:30 tests: Skip ShaderBinaryTest for System EGL The system driver compiler version is not expected to match the version compiled into the test, causing glShaderBinary() to return GL_INVALID_VALUE due to the incompatible binaries. Bug: b/279980674 Change-Id: I6fce9848345ce981003f0d6d8954e45c2966b523 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6622113 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Mohan Maiya 3c41ca3e 2025-06-26T20:36:03 Bugfixes in YUV tests - There is no mechanism to query dataspace of AHB, ensure all color values are narrow range compatible - Ensure AHB usage flag reflects actual usage - Define YUV reference colors at the top and reuse in tests Bug: angleproject:386749841 Change-Id: I29d095055ede67653f89a11bae845c086c690b1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6679988 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Igor Nazarov d5babf99 2025-06-23T12:46:51 Vulkan: Fix unhandled deferred clears after glGetMultisamplefv Issue was introduced in the commit that implemented deferred clears. The `glGetMultisamplefv()` synchronizes draw framebuffer which defers possibly staged clears. Since API is not handling deferred clears they are left untouched, causing the ASSERT. This change fixes the issue by not deferring clears for the `glGetMultisamplefv()` command during flushing staged updates of dirty framebuffer attachments. Changes: - Add `gl::Command::GetMultisample` enumeration for clarity. - Add `gl::CommandBlitBuffer::CommandBlitBufferDepthStencil` enumeration to improve code readability. - Add `command` parameter into `gl::State::syncDirtyObject()` method to use actual command enum instead of `Other`. - Remove `previousDeferredClears` local variable and update ASSERT in the `FramebufferVk::syncState()` method. New assert ensures empty `mDeferredClears` instead of just checking dirty attachments, since it is easy to make all attachments dirty making old and new assertions act the same. - Replace logic in `FramebufferVk::syncState()` that decides whether need to defer attachments or not with switch-case. This makes the logic more clear regarding handling individual commands and simplify updating this handling in the future. Except of the bug fix with `GetMultisample` command, handling of other command is uncached. - Remove `flushDeferredClears()` from `FramebufferVk::readPixels()` because `mDeferredClears` are not expected (now it's more clear after the refactoring). And even if there are `mDeferredClears` (in case of a bug or after API failure), `flushDeferredClears()` only flushes clears for the draw framebuffer, while checking `mDeferredClears` of the read framebuffer. This is a problem in case if read and draw framebuffers are not the same. Bug: angleproject:40644727 Test: angle_end2end_tests --gtest_filter=TextureMultisampleTest.GetMultisamplefvAfterClear/* Test: angle_end2end_tests --gtest_filter=EGLSurfaceTest.GetMultisamplefvAfterClear/* Change-Id: I376a62de52de5e17dbc63cc7ddb0506741a69266 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6661958 Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya b3ec3a5f 2025-06-23T14:51:13 Track active uniform and storage buffer blocks Track active uniform and storage buffer block indices so we can process updates to only active buffer blocks Bug: angleproject:426412564 Change-Id: I54fa6fbe795073887646d672303d231ed4317b65 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6663825 Commit-Queue: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Mohan Maiya 2fd033d0 2025-05-22T04:21:11 Vulkan: Optimize updates to uniform buffers ... when only the offset is modified. Most of the work done when handling dirty uniforms can be skipped since the buffer bindings haven't changed Bug: angleproject:386749841 Tests: UniformBufferTest31.UniformBufferBindingRangeChange*Vulkan Change-Id: Ic811bd71f0f2993f88ce9bcf93f9e8e46dfc6d99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6581359 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Yuxin Hu 5220e634 2025-06-16T11:14:22 Fix glCopyImageSubData validation check part 2 For compressed texture, we also need to check if the copy subregion starting points (offset) are aligned with the compressed block. This change also moves *FillsEntireMip check to the ValidateCompressedRegion() function, as it is easier to do a per-dimension check. Bug: b/419048313 Bug: angleproject:42264179 Bug: angleproject:42265887 Change-Id: I0f415e575bbc77bdf5178e2b5fc1260c43e7de4b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6648198 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
Tim Van Patten 3b7528e1 2025-05-20T12:31:28 Support running the full end2end suite against the System EGL Update the end2end test instantiation to either fully target the packaged ANGLE libraries or the system EGL, but not a combination of both simultaneously. The GN argument |angle_test_enable_system_egl| controls which driver is being tested by all the instantiated tests. It's default value is "false", which means the tests target the ANGLE libraries by default: kDefaultGLESDriver = GLESDriverType::AngleEGL When |angle_test_enable_system_egl = true|: kDefaultGLESDriver = GLESDriverType::SystemEGL This allows for testing the system EGL with the full end2end test suite, which is useful on devices where ANGLE is the system EGL (e.g., Android). It also allows for specifying which backend to use (or all) during system EGL testing, when ANGLE is the EGL driver. This also includes removing the various ESx_EGL() functions, because the end2end tests must now fully commit to testing either the ANGLE driver or system driver, rather than a combination of both. This is similar to many other test suites, such as the Khronos CTS (dEQP), which only test validate a single driver per invocation. Bug: b/279980674 Test: angle_end2end_tests Change-Id: I4f7dc2ccb4f26b3bd02767d0a0d2876f8612f2ae Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6580876 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi 6bb47e67 2025-06-17T13:42:47 Vulkan: Limit finalizing foreign image layouts Currently, any submission results in finalizing all foreign images. However, if the submission is only limited to the outside render pass command buffer, this would result in oldLayout VVL errors (01197), as it would be too early to finalize the layout of such images at those times. At this time, this type of submission can occur if the size of buffer-to-image updates exceeds the following threshold: kMaxBufferToImageCopySize In this change, finalizing the foreign image layouts would only occur when all commands are being submitted. * In ContextVk::submitCommands(), finalizeAllForeignImages() is now called only when the submission type is Submit::AllCommands. * Added new submit tests for foreign images to ImageTest: * UploadForeignUntilSubmitDoesNotBreakRenderPass * CopyToForeignUntilSubmitDoesNotBreakRenderPass Bug: b/425987310 Change-Id: Ia345e176be79017ba18ef52a57256eeeb298e39a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6653602 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi f48fcb46 2025-06-19T07:11:48 Revert "Metal: Wraparound int arithmetic for add, sub" This reverts commit 2f6f0514563d81e439e04ba09eee9e8a1d6ca8d1. Reason for revert: Leads to MSL compiler errors: > error: non-const reference cannot bind to vector element Bug: angleproject:382215759 Original change's description: > Metal: Wraparound int arithmetic for add, sub > > Implement wraparound int arithmetic for > int, ivec +, -, +=, -=, ++, --. > > All of the added tests pass also without the changes. > > Bug: angleproject:382215759 > Change-Id: I7605582ab2931e63010c34fba474797f7edd19f9 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6578729 > Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com> Bug: angleproject:382215759 Bug: chromium:425746892 Change-Id: I831d96c6ee7b8bcdeaa08fbf32d430def87a3c30 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6656001 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Matthew Denton 243ebfa7 2025-06-16T16:07:06 WebGPU: Allow glReadPixels from non-base mip levels. Before, the WebGPU backend always read from the base level of the texture attached to the current framebuffer. Bug: angleproject:42267090 Change-Id: Ibe5b8575f6fa90c1942ba566485b6175ee10f808 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6634558 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Matthew Denton <mpdenton@chromium.org>
Shufen Ma db70fca6 2025-06-11T16:59:36 Add a separable program test ES 3.2 spec section 7.4.1 Shader Interface Matching is vague about the case when a program has more than one shader whose interfaces do not match and the program is set to GL_PROGRAM_SEPARABLE by glProgramParameteri API. Angle implementation thinks it is not right and the program is not linked. But since the shaders are attached to one program, the program should have enough information to link. Bug: angleproject:424050949 Change-Id: Icb9c8cbff906671beb6679309795f5c1b3acec6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6636452 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shufen Ma <Shufen.Ma@arm.com>
Aurora Zhang dfefcbc6 2025-06-09T16:30:55 glGetProgramiv should return the properties in effect glProgramParameteri can set values to GL_PROGRAM_BINARY_RETRIEVABLE_HINT. However, this setting will not be in effect until the next time glLinkProgram or glProgramBinary has been called successfully. Also, glGetProgramiv returns the properties currently in effect for program. Therefore, we need to add a variable to record the ineffective value and copy it at the stage of glLinkProgram or glProgramBinary. Bug: angleproject:421219220 Change-Id: Ib564e6df03d34f3fc7389f926795cb3e64cbf687 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6606372 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Aurora Zhang <Aurora.Zhang@arm.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Kimmo Kinnunen 94ee620d 2025-05-22T10:07:05 Metal: Allow optimization of simple loops Reimplement the feature to avoid undefined behavior of infinite loops. Add EnsureLoopForwardProgress rewrite pass that inserts a volatile variable access to all loops that it cannot analyze as being finite. Detect loops of form `for (; i <op> x; ++i)` as being finite. The <op> can be any of <,<=,>,>=,==, != operator. The i can be int or uint. The ++i can be -- or ++, -=1, +=1. This assumes that backends using the feature emit signed int arithmetic with defined wraparound semantics. Uses volatile write instead of asm("") due to asm not forcing the behavior in some compiler versions. The volatile variable access is defined in C++ as forward progress, and by inheritance this works in MSL. Later commits may remove injectAsmStatementIntoLoopBodies if ensureLoopForwardProgress is appropriate for all use-cases. Bug: angleproject:418918522 Change-Id: Ic9c29f57044b792195386483208632354d24c854 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6575051 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Yuxin Hu 79ec8b34 2025-06-12T14:32:42 Fix glCopyImageSubData validation check When checking if the copy subregion meets the compressed texture alignment requirements, we should consider if the copy subregion covers the entire width and height of texture level. It is not required to make texture size aligned with compressed texture block size when creating the texture image (e.g. width and height do not have to be multiple of 6 when calling glTexStorage2D for GL_COMPRESSED_RGBA_ASTC_6X6 textures). If the copy subregion width and height equals to the width and height of the texture level, even if they are not aligned with the compressed texture block size, the copy is allowed. This is currently covered by fillsEntireMip check. However, fillsEntireMip enforces copy subregion width, height, and depth all equal to the texture level width, height, and depth, where we should not check depth because we don't enforce depth alignment for compressed texture. For example, for a 2D texture array that has dimension of 32*16*2 in current level, a copy region with width=32, heigh=16, depth=1 should be considered as fillsEntireMip. In the spec, it says: "The source and destination subregions must be contained entirely within the specified level of the corresponding image objects". Right now we only check if width and height are within the image bounds, this change adds a check to make sure depth is also within the image bounds. Bug: b/419048313 Change-Id: I6e5339cfdfd5785f935a059638c22c9646c12162 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6634232 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shufen Ma c53c908c 2025-06-11T15:36:48 Refine GetProgramiv validation An INVALID_OPERATION error is generated if TESS_CONTROL_OUTPUT_- VERTICES is queried for a program which has not been linked successfully, or which does not contain objects to form a tessellation control shader. An INVALID_OPERATION error is generated if TESS_GEN_MODE, TESS_GEN_SPACING, TESS_GEN_VERTEX_ORDER, or TESS_GEN_POINT_MODE are queried for a program which has not been linked successfully, or which does not contain objects to form a tessellation evaluation shader. Bug: angleproject:424050946 Change-Id: I9d6110d2783efb21efbcb62d9da7b35590c89f61 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6637010 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shufen Ma <Shufen.Ma@arm.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten fdff1170 2025-06-06T10:46:03 tests: SystemEGL: Skip tests needing unsupported ANGLE EXTs The system EGL may not expose ANGLE extensions, even if it *is* ANGLE, due to platform EGL restrictions (e.g., Android platform EGL). Skip any tests requiring ANGLE-specific extensions during test setup, rather than failing them. This also requires refactoring ANGLETestBase to derive ::testing::Test so it has access to Test::IsSkipped(). Bug: b/279980674 Change-Id: I8e424509c41fa5a69dee9fc8e0c92da58e4758fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6622112 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Matthew Denton 005336e4 2025-06-11T17:17:16 WGPU: Basic texture cubes Allows uploading to texture cube faces and sampling from them in shaders using samplerCube. Bug: angleproject:420782526 Change-Id: I45d4370fcc418f39afb225114d13632a78c7c200 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6593999 Reviewed-by: Liza Burakova <liza@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Matthew Denton <mpdenton@chromium.org>
Jisun Lee d8c15499 2025-05-27T03:46:24 Vulkan: Clear depth and stencil unresolve separately To take into account two situations. 1. LoadOp for depth and stencil attachments are set differently. 2. depth and stencil unresolves could be different between the previous render pass and the current render pass. Bug: angleproject:42266019 Change-Id: I9e069b3972f86abb84eee6280919e6bba2901225 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6590197 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten 0d441eda 2025-05-29T12:04:46 util: Give all ConfigParameters default values ConfigParameters has a mix of 'bool' and 'Optional<bool>', with some tests setting the Optional<> values to the default value, inadvertently creating a dependency on the associated extension. To reduce the dependency on various extensions and allow more tests to run, update ConfigParameters to only contain raw bools and initialize them to the default values defined by the associated spec. This allows EGLWindow to only require the necessary extension when a non-default value is set by a test. This also requires updates to a handful of tests which were relying on the state of extensions due to non-default values. Bug: b/279980674 Change-Id: I77a7e102559e4393aadcdbf37886ae80cbbb9e29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6618033 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Amirali Abdolrashidi c39f4a5c 2025-06-05T15:35:06 Vulkan: Update border color assignment for stencil In texture border clamp, if the border color is assigned together stencil mode (both using glTexParameter()), its red component is used to set up a border color to be used in each backend: * (Set up in AdjustBorderColor()) In the Vulkan backend, this is used when updating SamplerDesc, which is then used later to set up the custom border color: * (VkSamplerCustomBorderColorCreateInfoEXT) According to the spec, in case of undefined format, integer border color, and stencil image, the implementation is required to use either the first or the second component of the custom color, although it is recommended to use the first. However, at the moment, only the first component is being populated, while using the second component is also valid. * Added feature: usesSecondComponentForStencilBorderColor * Added bit to SamplerDesc: mUsesSecondComponentForStencil * It is set based on the feature flag above and the texture format. * When setting the custom border color info, the second component will be used based on the above flag. * Added test suites to test this on ES31 and ES32: TextureBorderClampTestES3*.CustomBorderColorWithStencil* * Updated capture params for glTexParameterIuivEXT(). * Suppressed the ES32 version for the following: * P4 * Linux/NVIDIA (due to out-of-date driver) Bug: b/390710636 Change-Id: Ie50c19e8ea66da40dc8b8db49d7e622a582637a5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6626416 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Aurora Zhang 65159c4e 2025-06-05T15:05:46 Update pipeline desc when sample count changes * If the sample count changes when calling glFramebufferTexture2DMultisampleEXT, we need to update pipeline desc to ensure it is the same as the API requires. * Add a new end2end test to verify. Bug: angleproject:422611722 Change-Id: I7de7d3d17513cf03f5e24baa2db83633a229b4b8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6623419 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Auto-Submit: Aurora Zhang <Aurora.Zhang@arm.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Yuxin Hu 1e613fec 2025-05-27T16:59:26 Compiler: sort uniforms by precision This change reoreders the AST sequences so that uniform declarations with lower precisions are places in front of uniform declarations with higher precisions. This is to prepare for the upcoming change that converts uniforms declared with mediump or lowp to 16-bit and pack them to 32-bit integeter using packHalf2x16(). Bug: b/405795981 Change-Id: I5e1e293399dc8b51b9a6e83115f95beb0c4a7b1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6594255 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Tim Van Patten b888dc2b 2025-06-09T16:58:38 OcclusionQueriesTest: Convert to ANGLETest<> Convert OcclusionQueriesTest to an ANGLETest<> and remove calling ANGLETestSetUp() directly. This can be error-prone if ANGLETestSetUp() doesn't complete, but the test still executes GL commands either in SetUp() or testSetUp(), before the test itself can be skipped. In that case, there may not be a current Context, leading to calls like glGetString() returning nullptr. This also includes some additional cleanup to remove the GetParam() calls. Bug: b/279980674 Change-Id: I5604836c78845424b82b693bc1b74e84b6b557d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6631025 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>