src


Log

Author Commit Date CI Message
shannon.woods@transgaming.com 4e52b635 2013-02-28T23:08:01 Added a BufferStorage creation method to renderer. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1882 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 70c856f6 2013-02-28T23:07:53 Created a BufferStorage11 class. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1881 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com b91187c6 2013-02-28T23:07:45 Created a BufferStorage9 class. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1880 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 1dc3956e 2013-02-28T23:07:37 Created a BufferStorage abstract class. TRAC #22297 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1879 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 9cdced65 2013-02-28T23:07:31 Implemented Renderer11::getFloat*TextureSupport. TRAC #22502 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1878 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 6d79257d 2013-02-28T23:07:25 Added a utility function for determining the size of an array. TRAC #22502 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1877 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 43ccf3f8 2013-02-28T23:07:19 Fix a regression with point sprites where the geometry shader state was not properly updated. This was breaking the ES2 point sprites conformance test. TRAC #22544 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1876 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8ce2f8f8 2013-02-28T23:07:10 Implement larger bounds for viewports and scissor rectangles in D3D11. This fixes a bug where we would not allow the application to draw outside the viewport, which is valid. TRAC #22497 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1875 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com b3560255 2013-02-28T23:07:04 Add a simple Range type to represent an integer 1D range. TRAC #22497 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1874 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 1abd7974 2013-02-28T23:06:58 Enable anisotropic filtering support on the D3D11 path. TRAC #22504 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1873 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com c71ca75a 2013-02-28T23:06:50 Add support for resizing the window without recreating the swap chain in D3D11. TRAC #22406 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1872 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 07765506 2013-02-28T23:06:43 Don't convert normalized integer types, they are interpreted as floating-point in the shader. TRAC #22440 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1871 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 291266b4 2013-02-28T23:06:37 Implemented Renderer11::getLuminance*TextureSupport TRAC #22503 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1870 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ea4a0c66 2013-02-28T23:06:29 Changed the rectangle arguments of Renderer11::blitRect from pointers to const references since they are never null or modified. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1869 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 1e1deda4 2013-02-28T23:06:23 Implemented Renderer11::blitRect for render targets. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1868 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 7e23285f 2013-02-28T23:06:15 Added a texture object to RenderTarget11. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1867 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com d67f9ce0 2013-02-28T23:06:09 Added a helper Renderer11::resolveMultisampledTexture method. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1866 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com c25537e7 2013-02-28T23:06:03 Fixed a rounding bug in copyTexture and removed a redundant parameter blend state setting. TRAC #22416 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1865 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ae84f738 2013-02-28T23:05:57 RenderTarget11 now creates multisampled render targets. TRAC #22417 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1864 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com b3f4be07 2013-02-28T23:05:52 RenderTarget11 converts the format again for mActualFormat to match RenderTarget9. TRAC #22417 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1863 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 88fbd0fe 2013-02-28T23:05:46 Added a Renderer11::getNearestSupportedSamples method. TRAC #22417 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1862 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com df2fd572 2013-02-28T23:05:40 Implemented Renderer11::getMaxSupportedSamples. TRAC #22417 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1861 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 30f52c6c 2013-02-28T23:05:34 Preserve the D3D11 offscreen texture contents when the swap chain is reset (ie from window resize). TRAC #21929 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1860 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ae813836 2013-02-28T23:05:28 Move the code related to creating and resetting offscreen texture resources to its own method. TRAC #21929 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1859 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 211fa2ed 2013-02-28T23:05:23 Only allocate offscreen texture resources when we need them, not every time we reset the swapchain. This fixes a memory leak that caused the swapchain to initialize unbounded amounts of resources. TRAC #21929 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1858 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ddd6c80e 2013-02-28T23:05:14 Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1857 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 779aa261 2013-02-28T23:04:58 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. This should generate a compile time error if we try to call the wrong function. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1856 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com eb049e2c 2013-02-28T23:04:49 Move the call to notify device lost to the Renderer. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1855 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com f5f59491 2013-02-28T23:04:40 Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces. TRAC #22411 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1854 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com dd2524c4 2013-02-28T23:04:33 Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes. This had two regressions, using gl_PointSize and drawing triangles, and drawing points and triangles with the same binary program. TRAC #22526 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1853 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 43db7955 2013-02-28T23:04:28 Use the D3D11 adapter LUID for our adapter identifier check in ProgramBinary. TRAC #22498 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1852 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com eec5c630 2013-02-28T23:04:21 Add support for more depth buffer formats in our EGLConfigs. This includes no depth buffer and 16-bit depth buffer with no stencil buffer. TRAC #22496 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1851 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 25950eac 2013-02-28T23:04:15 Fix the order of the channels in readPixelColor, which was messing up BGRA to RGBA readPixels. TRAC #22529 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1850 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com ad74a4b1 2013-02-28T23:04:09 Enabled vsync in SwapChain11. TRAC #22505 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1849 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com be58aa08 2013-02-28T23:03:55 Created Fence11. TRAC #22420 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1847 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8b7606aa 2013-02-28T23:03:47 Created Query11. TRAC #22419 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1846 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 5defc5c0 2013-02-28T23:03:41 Integrated the new rx::Fence class into gl::Fence. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1845 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com cfe787e7 2013-02-28T23:03:35 Added a fence creation method to Renderer. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1844 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com dbbe605a 2013-02-28T23:03:25 Created Fence9. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1843 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com baaa196f 2013-02-28T23:03:13 Created an abstract rx::Fence class. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1842 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 938ac8d7 2013-02-28T23:03:06 Fixed some circular includes. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1841 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com b32e1987 2013-02-28T23:02:59 gl::Query now uses the abstract rx::Query. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1840 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 50df6c5f 2013-02-28T23:02:49 Added query creation methods to Renderer. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1839 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 23f3332a 2013-02-28T23:02:42 Created Query9. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1838 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bfbec45a 2013-02-28T23:02:34 Created an abstract rx::QueryImpl class. TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1837 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 09fd9458 2013-02-28T23:02:28 Add support for derivative instructions in D3D11. TRAC #22424 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1836 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 7e6649e4 2013-02-01T03:21:45 Update version to r1818 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1818 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 97b16d16 2013-02-01T03:20:42 Do not hash mapping field names of a reserved struct. With this fixed, Chrome behaves the same on WebGL conformance tests 1.0.2 with/without --enable-shader-name-hashing BUG= TEST=WebGL conformance tests Review URL: https://codereview.appspot.com/7229043 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1817 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bdf787fc 2013-02-01T03:20:36 Implemented Renderer11::sync. TRAC #22351 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1816 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com d5903cac 2013-02-01T03:20:31 Fix mat2 packing to use 2 rows as per spec. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1815 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 75cb689b 2013-02-01T03:20:26 Fix a memory out-of-bound visit bug. So len could equal = max_len, and at this point name[len] is out of the range. BUG= TEST= Review URL: https://codereview.appspot.com/7223045 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1814 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com fe324641 2013-02-01T03:20:11 Fix D3D11 instancing support check to test against the current feature level. TRAC #22414 Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1811 736b8ea6-26fd-11df-bfd4-992fa37f6226
apatrick@chromium.org 8b400b1e 2013-01-30T21:53:40 Do not use dynamic_cast if RTTI is disabled. Review URL: https://codereview.appspot.com/7250043 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1808 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a820c309 2013-01-25T22:04:42 Updated version number to 1801 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1801 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e36fddfc 2013-01-25T21:57:50 Attempt different fix for unknown #pragma on Linux. BUG=none TEST=compiled on Linux and Mac OS Review URL: https://codereview.appspot.com/7133076 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1800 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bef0e5b7 2013-01-25T21:57:43 Changed optimization level to D3DCOMPILE_OPTIMIZATION_LEVEL1. With this optimization level, it appears that array index clamping can be enabled on Windows without destabilizing WebGL content. Tested this change with array index clamping enabled with MapsGL, a previous failing test from AlteredQualia, many Three.js demos, the Julia Set tutorial from acko.net, the WebGL 1.0.1 conformance suite, and other content; all worked. BUG=none Review URL: https://codereview.appspot.com/7197054 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1799 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 1d432bb5 2013-01-25T21:57:28 Incorporated patch from haixia@ changing the default implementation of array index clamping to use the clamp intrinsic. This works more reliably on pure OpenGL ES devices and on Windows. Added a mechanism in ShBuiltInResources to choose the strategy for array index clamping. BUG=none TEST=various out-of-bounds array indexing tests and various WebGL content Review URL: https://codereview.appspot.com/7194051 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1798 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2f8524d3 2013-01-25T21:57:17 Fixed compiler warning on Linux resulting in build failures. BUG=none TEST=compiled on Linux Review URL: https://codereview.appspot.com/7201056 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1797 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 0b236e2e 2013-01-25T21:57:07 Removed the programBinary argument from Renderer::setViewport. TRAC #22478 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1796 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 03951cf9 2013-01-25T21:57:01 Implemented D3D11 non-pow2 texture support. TRAC #22425 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1795 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2ac02d5e 2013-01-25T21:56:54 Fixed rounding error in SwapChain11::swapRect vertex coordinates. #22472 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1794 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2001a0cc 2013-01-25T21:56:47 Remove DXSDK_DIR from search paths. Chrome now builds ANGLE against the Windows 8 Platform SDK. Move the include and lib search paths to common.gypi so that downstream projects can specify the location of the Platform SDK or alternatively use the DirectX SDK instead. Review URL: https://codereview.appspot.com/7193052 Conflicts: src/common/version.h git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1793 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 00032cb2 2013-01-25T21:56:30 Implement instancing support in D3D11. TRAC #22414 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1791 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com a9b96d0d 2013-01-25T21:56:18 Include windows.h from one place to ensure that min and max macros are not defined. These conflict with the STL functions of the same name. This is to make the standalone ANGLE gyp build work again. Review URL: https://codereview.appspot.com/7211043 Also includes r1729 which adds the missing new file. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1790 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 55e4b4f5 2013-01-25T21:56:11 Use TEXT macro to define ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES macro. This is to make the standalone gyp build work again. Review URL: https://codereview.appspot.com/7199046 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1789 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e91615cb 2013-01-25T21:56:03 Treat return statements in loops as loop discontinuities. This is so that texture2D is converted to texture2DLod in loops with return statements. HLSL does not seem to allow gradient operations in loops with return statements. It considers them to be breaks. Review URL: https://codereview.appspot.com/7131057 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1788 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 51817d40 2013-01-25T21:55:57 Fix an issue with instanced drawing in the D3D9 path. TRAC #22447 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1787 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 3e773bb4 2013-01-25T21:55:47 Implement gl_PointSize point sprite emulation using D3D11 geometry shaders. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1786 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e0e8987b 2013-01-25T21:55:40 Refactor gl_FragCoord and gl_PointCoord usage in ProgramBinary::linkVaryings. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1785 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 5bcf7dfb 2013-01-25T21:55:33 Move the call to packVaryings outside of linkVaryings. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1784 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 69ff7766 2013-01-25T21:55:24 Add a new internal enum for shader type, instead of re-using GL enums. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1783 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 962d4be9 2013-01-25T21:55:18 Fix a missing variable initialization in ProgramBinary. TRAC #22412 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1782 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 190f882b 2013-01-25T21:55:13 Make other angle targets compile on Win64 Addendum to https://codereview.appspot.com/7011048/ BUG=391, chromium:166496, chromium:167187 Landing for jschuh Original patch: https://codereview.appspot.com/7075044/ Review URL: https://codereview.appspot.com/7190044 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1781 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 24966731 2013-01-25T21:55:08 Add comments to ArrayBoundsClamper about why 'clamp' was not used to do the bounds clamping. BUG=397 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1780 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com da1ed36a 2013-01-25T21:54:57 Reorganized new sources from recently applied patch into third_party directory. Review URL: https://codereview.appspot.com/7105049 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1779 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 76cd88c5 2013-01-25T21:54:36 Avoid calling getContext() for resource limits. TRAC #22243 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1776 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 28d268ea 2013-01-25T21:54:26 Increase the varying register count to what the feature level supports. TRAC #22243 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1775 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 4e48204a 2013-01-25T21:54:18 Increase DX11 uniform count to 1024. TRAC #22243 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1774 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 254317da 2013-01-25T21:54:09 Retrieve the maximum uniform register count from the renderer. TRAC #22243 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1773 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com c60c5215 2013-01-25T21:54:01 Implemented D3D11 offscreen texture share handle support. Chrome uses this to for composited rendering. Currently Chrome uses a BGRA texture format for surface sharing, so we must create our offscreen textures this way. See EGL_ANGLE_query_surface_pointer, EGL_ANGLE_surface_d3d_texture_2d_share_handle, EGL_ANGLE_d3d_share_handle_client_buffer. TRAC #22410 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1772 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com bec04bf4 2013-01-25T21:53:52 Implement proper BGRA extension support on D3D11. See GL_EXT_texture_format_BGRA8888. TRAC #22410 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1771 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 29c36410 2013-01-25T21:53:40 Fix assert error triggered in D3D11 path when we redefine textures to GL_NONE. Instead internally convert them between GL_NONE and DXGI_FORMAT_UNKNOWN. TRAC #22463 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1769 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 21ba6478 2013-01-25T21:53:32 Only update a constant buffer when any of its uniforms are dirty. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1768 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 5929ef27 2013-01-25T21:53:24 Reuse the constant buffers of the shader executable. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1767 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 358e88d7 2013-01-25T21:53:11 Add constant buffers to ShaderExecutable11. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1766 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 5fb979d5 2013-01-25T21:53:04 Use a single set of constant buffers for the driver uniforms. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1765 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 46a5b87f 2013-01-25T21:52:57 Store DX11 driver uniforms in a separate constant buffer. TRAC #22327 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1764 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 2b132f42 2013-01-25T21:52:47 Implements generateMipmap for CPU-side textures TRAC #22350 Author: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1763 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com c8cd7f61 2013-01-25T21:52:40 Implements Image::copy for nonrenderable textures. TRAC #22349 Author: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1762 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com fdeacb81 2013-01-25T21:52:34 Adds a function to get the texture resource of a framebuffer's color render target. TRAC #22349 Author: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1761 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 7d4b482a 2013-01-25T21:52:27 Since we can't create a swap chain for another process' window, error out gracefully. Was triggered from Chrome trying to use a Windows XP path on the DX11 side of things. TRAC #22438 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1760 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 34f507ce 2013-01-25T21:52:15 Implemented masked clearing in Renderer11. TRAC #22343 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1759 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 81c5ef9b 2013-01-25T21:52:08 Reordered the logic of Renderer11::clear to determine earlier if a masked clear is required. TRAC #22343 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1758 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 233fe954 2013-01-25T21:51:57 Added support for vertex texure fetch in DX11 mode. Trac #22354 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1757 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 5f77c557 2013-01-25T21:51:44 Fixed a gl_FrontFacing regression. TRAC #22426 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1755 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com e688e651 2013-01-25T21:51:36 Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild. Also tinker with the deps a bit to allow for more parallelism during the build process. TRAC #22437 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1754 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 4526236b 2013-01-25T21:51:27 Eliminate the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag. TRAC #22426 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1753 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 41ba5e0f 2013-01-25T21:51:20 Use SV_IsFrontFace to implement gl_FrontFacing on DX11. TRAC #22426 Signed-off-by: Jamie Madill Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1752 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 8587f41f 2013-01-25T21:51:14 Convert all vertex data to floating-point. TRAC #22426 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1751 736b8ea6-26fd-11df-bfd4-992fa37f6226
shannon.woods@transgaming.com 85bdfce9 2013-01-25T21:51:07 Implemented TextureStorage11*::generateMipMap. #22355 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1750 736b8ea6-26fd-11df-bfd4-992fa37f6226