|
b13f866e
|
2013-06-04T13:30:19
|
|
Disambiguate getRenderTarget calls.
TRAC #22705
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
d42cf4ed
|
2013-06-05T16:09:17
|
|
D3D9 will now use D3DFMT_R5G6B5 textures when GL_RGB565 is requested if the device supports it.
TRAC #23279
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
0e120e3d
|
2013-05-29T10:23:55
|
|
Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format.
TRAC #23212
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
61e49a5c
|
2013-05-29T10:22:58
|
|
Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps.
TRAC #23212
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
|
|
b36e29fd
|
2013-05-30T00:16:30
|
|
Refactored getFastPixelCopySize to use the format conversion functions.
TRAC #23049
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2376 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6e4f2a6b
|
2013-05-30T00:15:19
|
|
Add adapter LUID to EGL vendor string.
This is so Chrome can create another D3D device on the same adapter that can
share resources with ANGLE's D3D device.
Review URL: https://codereview.appspot.com/9225046
SVN URL: https://code.google.com/p/angleproject/source/detail?r=2210
TRAC #23166
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Merged-by: Jamie Madill
Author: apatrick@chromium.org
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2367 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5d4468e9
|
2013-05-30T00:13:56
|
|
Add support for GL_UNSIGNED_INT_2_10_10_10_REV textures.
TRAC #22956
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2356 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
568c82e7
|
2013-05-30T00:13:15
|
|
Fix CONSTANT_ALPHA and ONE_MINUS_CONSTANT_ALPHA blend modes in the D3D11 path.
TRAC #23124
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2350 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a2ecfccc
|
2013-05-30T00:11:59
|
|
Moved utilities.h/cpp and mathutils.h to the shared common code folder.
The HLSL translator needs to compute the sizes of various GL types for computing block layouts.
TRAC #22930
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2342 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1bddfb98
|
2013-05-30T00:11:29
|
|
Pass uniform buffers active bound to uniform blocks of the active program to HLSL/D3D constant buffers.
TRAC #22892
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2339 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2b544223
|
2013-05-30T00:11:12
|
|
Ensure we have enough space in our reported max uniform buffer counts for our dedicated internal constant buffers.
TRAC #22892
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2337 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
755012f4
|
2013-05-30T00:09:32
|
|
Replaced remaining uses of old texture conversion functions in rx objects.
TRAC #22972
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2324 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
89200d93
|
2013-05-30T00:07:50
|
|
Split the floating point texture queries into individual methods and mark all support methods as const.
TRAC #22972
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2312 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
38676dc1
|
2013-05-30T00:06:52
|
|
Refactor Uniform::[vp]sRegisterIndex to unsigned integers.
TRAC #22858
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2305 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
33e798f5
|
2013-05-30T00:05:05
|
|
Add and implement Renderer::getMaxUniformBufferSize(), returning the maximum uniform buffer/block size.
TRAC #22852
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2289 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
675526eb
|
2013-05-30T00:04:49
|
|
Redesign BufferStorage11 to support simultaneously managing constant buffers and vertex/index buffers.
TRAC #22852
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2287 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7b61d5ce
|
2013-05-30T00:04:12
|
|
Renderer11::copyTexture can now copy 3D textures.
TRAC #22926
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2282 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7faf3ec7
|
2013-05-30T00:03:45
|
|
RenderTargets now store a depth value.
TRAC #22926
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2279 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ad8a0d3a
|
2013-05-30T00:03:28
|
|
Renamed the passthrough shaders to show that they are for 2D.
TRAC #22926
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2278 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
74b86cff
|
2013-05-30T00:02:58
|
|
Add new GLSL ES 3.0 built-in constants and split off 1.0 ones.
TRAC #22863
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2274 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c3419c10
|
2013-05-30T00:02:01
|
|
Fall back to creating a Release runtime Direct3D device if Debug device creation fails.
TRAC #22881
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2266 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
9894984a
|
2013-05-30T00:01:51
|
|
Add a fast path for single render target masked clears in Renderer11.
TRAC #22898
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2265 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
894b324f
|
2013-05-30T00:01:44
|
|
Migrate calls to releasing COM objects in Renderer11 to new SafeRelease helper method.
TRAC #22898
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2264 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a98a8111
|
2013-04-13T03:45:57
|
|
Added GL_MAX_ARRAY_TEXTURE_LAYERS.
TRAC #22705
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2177 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
6c86bd5f
|
2013-04-13T03:45:45
|
|
Created the TextureStorageInterface2DArray class.
TRAC #22705
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2176 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c1fdf6ba
|
2013-04-13T03:44:41
|
|
Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables.
TRAC #22705
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2167 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
414e82af
|
2013-04-13T03:44:05
|
|
Added 3D versions of Renderer::copyToRenderTarget and Renderer::copyImage.
TRAC #22705
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2165 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
27ac40e8
|
2013-04-13T03:43:17
|
|
RenderTarget11 now stores a Resource instead of a Texture2D.
TRAC #22705
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2163 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2058d64a
|
2013-04-13T03:42:50
|
|
Added 3D texture classes for TextureStorage and TextureStorageInterface.
TRAC #22705
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2161 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8dce651e
|
2013-04-13T03:42:19
|
|
Added support for renderbuffer formats used by the CTS.
TRAC #22890
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2158 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
34089354
|
2013-04-13T03:36:57
|
|
Added uniform and transform feedback state and setting on context.
TRAC #22753
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2111 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3f72ce35
|
2013-04-13T03:36:43
|
|
Added getter methods to renderer for checking maximum uniform and transform feedback buffers.
TRAC #22753
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2109 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
676dc8f9
|
2013-04-13T03:35:13
|
|
Fast path for BGRA to RGBA readPixels conversions.
From http://code.google.com/p/angleproject/source/detail?r=1999
TRAC #22825
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2104 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
86df5a43
|
2013-04-13T03:34:07
|
|
Fix D3D11 depth/stencil framebuffer blit.
D3D11 requires the pSrcBox parameter to be NULL for depth/stencil CopySubresourceRegion calls.
TRAC #22679
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2096 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f6863e0a
|
2013-04-13T03:34:00
|
|
Implement multiple render target support in glBlitFramebufferANGLE.
TRAC #22679
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2095 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1d64b626
|
2013-04-13T03:33:53
|
|
Refactor Renderer11::blit to use simpler control flow.
TRAC #22679
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2094 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f9686c21
|
2013-04-13T03:33:45
|
|
Added flag to suppress D3D11 warnings about missing render target views when drawing multiple render targets.
TRAC #22679
Signed-off-by: Geoff Lag
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2093 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ba2744fd
|
2013-04-13T03:33:38
|
|
Added Renderer11 methods to set a one-time render target, and unapply render target state.
TRAC #22679
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2092 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
dcf33d53
|
2013-04-13T03:33:11
|
|
Advertise ES3 renderable in available configs
TRAC #22806
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2089 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
dae24097
|
2013-04-13T03:31:31
|
|
Add support for multiple render targets in glClear.
TRAC #22659
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2081 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4059a389
|
2013-04-13T03:31:16
|
|
Add and implement glDrawBuffersEXT entry point to libGLESv2.
TRAC #22657
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2079 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
00e3f0c7
|
2013-04-13T03:31:02
|
|
Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2078 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f4fe7105
|
2013-04-13T03:30:26
|
|
Enable multiple render targets in Renderer11::applyRenderTarget.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2077 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3b5ca788
|
2013-04-13T03:30:12
|
|
Rename renderbufferObject to colorbuffer in Renderer11::applyRenderTarget.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2075 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
89ae1133
|
2013-04-13T03:28:43
|
|
Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2066 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f30ccc2f
|
2013-04-13T03:28:36
|
|
Add multiple color buffer attachments points to gl::Framebuffer.
Also addded the checks for framebuffer completeness as defined by the ES2 spec and EXT_draw_buffers.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2065 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b290ac17
|
2013-04-13T03:28:15
|
|
Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets.
We will report this as our maximum draw buffer and color attachment count.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2062 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
cf103f36
|
2013-02-28T23:18:45
|
|
Implemented Renderer11::getDepthTextureSupport.
TRAC #22587
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1953 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
888d0c4c
|
2013-02-28T23:18:21
|
|
Revert changes to markAllStateDirty that cleared D3D11 shader resources.
TRAC #22642
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1949 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
236be77d
|
2013-02-28T23:18:15
|
|
Disable two D3D11 warnings that would sometimes spam the output log for certain WebGL content.
These warnings identified when we set a render target that was bound as a shader resource, and were benign.
TRAC #22642
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1948 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d438fd49
|
2013-02-28T23:17:45
|
|
Use ArraySize to determine size of static arrays.
TRAC #22558
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1943 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
be211b37
|
2013-02-28T23:17:16
|
|
Clamp the depth passed from glClearDepthf to (0,1) in Renderer11::clear.
This fixes potential out of range D3D11 errors.
TRAC #22643
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1939 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
bdf2d80f
|
2013-02-28T23:16:20
|
|
Add precompiled header support for the libGLESv2 project.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
486d9e9b
|
2013-02-28T23:15:41
|
|
Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
cb4cc5a7
|
2013-02-28T23:15:21
|
|
Clear all applied texture resources in Renderer11::markAllStateDirty.
This fixes some D3D11 warnings about having the current render target bound to a shader resource view.
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1934 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d8136cbb
|
2013-02-28T23:14:44
|
|
Validate the number of uniform vectors.
TRAC #22571
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1928 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d3d4208e
|
2013-02-28T23:14:31
|
|
Use optimization level 0 for D3D11.
TRAC #22516
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1926 736b8ea6-26fd-11df-bfd4-992fa37f6226
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2c53e478
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2013-02-28T23:13:56
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Clear the Geometry Shader state in Renderer11::maskedClear.
TRAC #22569
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1920 736b8ea6-26fd-11df-bfd4-992fa37f6226
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50ea993e
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2013-02-28T23:13:40
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Fixed the alpha blend mask not being initialized for masked clears.
TRAC #22590
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1917 736b8ea6-26fd-11df-bfd4-992fa37f6226
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09f326b0
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2013-02-28T23:13:34
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Implemented Renderer11:getDXT1/3/5TextureSupport.
TRAC #22422
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1916 736b8ea6-26fd-11df-bfd4-992fa37f6226
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fd86c2ce
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2013-02-28T23:13:07
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Change the max reported viewport size to be the same as the maximum texture size in D3D11.
This fixes a regression in the WebGL conformance test "drawingbuffer-test".
TRAC #22582
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1912 736b8ea6-26fd-11df-bfd4-992fa37f6226
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cfdfd463
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2013-02-28T23:13:01
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Fix the y offset of Renderer11::copytexture to correct the inverted output image.
Was breaking the WebGL conformance test copy-tex-image-and-sub-image.
TRAC #22589
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1911 736b8ea6-26fd-11df-bfd4-992fa37f6226
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09bf2a79
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2013-02-28T23:12:54
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Use Map/Unmap instead of UpdateSubResource for uniforms.
TRAC #22480
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1910 736b8ea6-26fd-11df-bfd4-992fa37f6226
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4e91d566
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2013-02-28T23:12:09
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Isolate D3DCompiler.h include to just the cpp files that need it, instead of every file that uses the renderer.
TRAC #22499
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1905 736b8ea6-26fd-11df-bfd4-992fa37f6226
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13979a6c
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2013-02-28T23:10:18
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Optimized applying DX11 uniforms with memcpy.
TRAC #22428
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1898 736b8ea6-26fd-11df-bfd4-992fa37f6226
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cd714ef2
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2013-02-28T23:09:50
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Store boolean uniforms as 32-bit integers.
TRAC #22428
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1896 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a14ecf36
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2013-02-28T23:09:42
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Eliminate unused DX11 driver uniforms.
TRAC #22428
Signed-off-by: Geoff Lang
Signed-off-by: Jamie Madill
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1895 736b8ea6-26fd-11df-bfd4-992fa37f6226
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28e7ba01
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2013-02-28T23:09:28
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Fix clearing the geometry shader state in copytexture, and errors generated by a BGRA backbuffer format.
TRAC #22545
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1893 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8d2f086a
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2013-02-28T23:09:19
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Only advertise postSubBuffer extension if we can actually present less than the whole buffer.
This is not available in D3D11, though it is added in D3D11.1.
TRAC #22506
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1892 736b8ea6-26fd-11df-bfd4-992fa37f6226
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3e3da583
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2013-02-28T23:09:03
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Allow zero sized system window FBO to be declared complete, and let the application use them for rendering.
TRAC #22548
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1890 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8c6d9df2
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2013-02-28T23:08:57
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Ensure we do not try to create a swapchain with dimensions smaller than 1x1.
TRAC #22548
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1889 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a1229a3a
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2013-02-28T23:08:40
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Index data manager uses direct buffers for indices if possible.
TRAC #22297
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1887 736b8ea6-26fd-11df-bfd4-992fa37f6226
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76655416
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2013-02-28T23:08:09
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gl::Buffer now uses an rx::BufferStorage to store the data.
TRAC #22297
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1883 736b8ea6-26fd-11df-bfd4-992fa37f6226
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4e52b635
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2013-02-28T23:08:01
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Added a BufferStorage creation method to renderer.
TRAC #22297
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1882 736b8ea6-26fd-11df-bfd4-992fa37f6226
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9cdced65
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2013-02-28T23:07:31
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Implemented Renderer11::getFloat*TextureSupport.
TRAC #22502
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1878 736b8ea6-26fd-11df-bfd4-992fa37f6226
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43ccf3f8
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2013-02-28T23:07:19
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Fix a regression with point sprites where the geometry shader state was not properly updated.
This was breaking the ES2 point sprites conformance test.
TRAC #22544
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1876 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8ce2f8f8
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2013-02-28T23:07:10
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Implement larger bounds for viewports and scissor rectangles in D3D11.
This fixes a bug where we would not allow the application to draw outside the viewport, which is valid.
TRAC #22497
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1875 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1abd7974
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2013-02-28T23:06:58
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Enable anisotropic filtering support on the D3D11 path.
TRAC #22504
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1873 736b8ea6-26fd-11df-bfd4-992fa37f6226
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291266b4
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2013-02-28T23:06:37
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Implemented Renderer11::getLuminance*TextureSupport
TRAC #22503
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1870 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ea4a0c66
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2013-02-28T23:06:29
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Changed the rectangle arguments of Renderer11::blitRect from pointers to const references since they are never null or modified.
TRAC #22416
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1869 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1e1deda4
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2013-02-28T23:06:23
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Implemented Renderer11::blitRect for render targets.
TRAC #22416
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1868 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7e23285f
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2013-02-28T23:06:15
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Added a texture object to RenderTarget11.
TRAC #22416
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1867 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d67f9ce0
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2013-02-28T23:06:09
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Added a helper Renderer11::resolveMultisampledTexture method.
TRAC #22416
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1866 736b8ea6-26fd-11df-bfd4-992fa37f6226
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c25537e7
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2013-02-28T23:06:03
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Fixed a rounding bug in copyTexture and removed a redundant parameter blend state setting.
TRAC #22416
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1865 736b8ea6-26fd-11df-bfd4-992fa37f6226
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88fbd0fe
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2013-02-28T23:05:46
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Added a Renderer11::getNearestSupportedSamples method.
TRAC #22417
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1862 736b8ea6-26fd-11df-bfd4-992fa37f6226
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df2fd572
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2013-02-28T23:05:40
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Implemented Renderer11::getMaxSupportedSamples.
TRAC #22417
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1861 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ddd6c80e
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2013-02-28T23:05:14
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Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path.
TRAC #22411
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1857 736b8ea6-26fd-11df-bfd4-992fa37f6226
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779aa261
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2013-02-28T23:04:58
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Enclose error(GLint) and error(EGLint) into gl and egl namespaces.
This should generate a compile time error if we try to call the wrong function.
TRAC #22411
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1856 736b8ea6-26fd-11df-bfd4-992fa37f6226
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eb049e2c
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2013-02-28T23:04:49
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Move the call to notify device lost to the Renderer.
TRAC #22411
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1855 736b8ea6-26fd-11df-bfd4-992fa37f6226
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dd2524c4
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2013-02-28T23:04:33
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Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes.
This had two regressions, using gl_PointSize and drawing triangles, and drawing points and triangles
with the same binary program.
TRAC #22526
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1853 736b8ea6-26fd-11df-bfd4-992fa37f6226
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43db7955
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2013-02-28T23:04:28
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Use the D3D11 adapter LUID for our adapter identifier check in ProgramBinary.
TRAC #22498
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1852 736b8ea6-26fd-11df-bfd4-992fa37f6226
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eec5c630
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2013-02-28T23:04:21
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Add support for more depth buffer formats in our EGLConfigs.
This includes no depth buffer and 16-bit depth buffer with no stencil buffer.
TRAC #22496
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1851 736b8ea6-26fd-11df-bfd4-992fa37f6226
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25950eac
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2013-02-28T23:04:15
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Fix the order of the channels in readPixelColor, which was messing up BGRA to RGBA readPixels.
TRAC #22529
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1850 736b8ea6-26fd-11df-bfd4-992fa37f6226
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be58aa08
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2013-02-28T23:03:55
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Created Fence11.
TRAC #22420
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1847 736b8ea6-26fd-11df-bfd4-992fa37f6226
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8b7606aa
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2013-02-28T23:03:47
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Created Query11.
TRAC #22419
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1846 736b8ea6-26fd-11df-bfd4-992fa37f6226
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cfe787e7
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2013-02-28T23:03:35
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Added a fence creation method to Renderer.
TRAC #22418
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1844 736b8ea6-26fd-11df-bfd4-992fa37f6226
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50df6c5f
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2013-02-28T23:02:49
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Added query creation methods to Renderer.
TRAC #22418
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1839 736b8ea6-26fd-11df-bfd4-992fa37f6226
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09fd9458
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2013-02-28T23:02:28
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Add support for derivative instructions in D3D11.
TRAC #22424
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1836 736b8ea6-26fd-11df-bfd4-992fa37f6226
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bdf787fc
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2013-02-01T03:20:36
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Implemented Renderer11::sync.
TRAC #22351
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1816 736b8ea6-26fd-11df-bfd4-992fa37f6226
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fe324641
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2013-02-01T03:20:11
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Fix D3D11 instancing support check to test against the current feature level.
TRAC #22414
Signed-off-by: Daniel Koch
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1811 736b8ea6-26fd-11df-bfd4-992fa37f6226
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