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  • Hash : 41ac68e7
    Author : Martin Radev
    Date : 2017-06-06T12:16:58

    Select viewport index in GS for multi-view instanced rendering
    
    The patch extends the OutputHLSL and DynamicHLSL translators to
    select the viewport index in the geometry shader and propagate
    the ViewID variable to the fragment shader.
    
    BUG=angleproject:2062
    TEST=angle_end2end_tests
    
    Change-Id: I9e344a7521e2e1137e6eb38d0bfecea8bece778f
    Reviewed-on: https://chromium-review.googlesource.com/608967
    Commit-Queue: Martin Radev <mradev@nvidia.com>
    Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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