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kc3-lang/angle/src/libGLESv2

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  • Author : Jamie Madill
    Date : 2014-10-06 16:26:59
    Hash : 9aca059f
    Message : Enable TexSubImage workaround on D3D11. This workaround uses UpdateResource instead of staging buffers for texture data updates. It improves performance for highly dynamic textures, especially in some benchmarks, eg the turbulenz particle demo. Re-land, with fix to the issue with glGenerateMipmaps. BUG=angle:729 BUG=365078 Change-Id: I4c9398e0645176c296bf95e35eab97a44eae4319 Reviewed-on: https://chromium-review.googlesource.com/221493 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>