|
c8c59a21
|
2022-04-20T08:58:58
|
|
Fix a -Wshadow warning
|
|
c37090f9
|
2022-04-18T12:30:08
|
|
wayland: Add support for TOOLTIP/POPUP_MENU
|
|
13393a1c
|
2022-04-15T14:28:07
|
|
video: Wayland: Clamp fullscreen window dimensions to desktop
A scaled fullscreen window may exceed the bounds of the desktop. Clamp the window size to the desktop dimensions in fullscreen mode.
|
|
c2093fab
|
2022-04-08T13:58:45
|
|
video: wayland: Set the surface damage region when using fullscreen viewports
When using emulated display modes, the output size is often larger than the drawable buffer. As the surface damage region is automatically calculated from the smaller drawable buffer size, the damage region needs to be manually set to cover the entire viewport region or visual repaint artifacts can result.
|
|
d1f7f9e3
|
2022-04-06T11:18:46
|
|
wayland: Pin the fake window position at (0, 0).
I kind of thought it'd be nice to have it in the center, but this is an issue
for applications that still assume global mouse and window positions are
accessible. For example, this fixes cursor offset issues in UE5.
|
|
279aeb59
|
2022-04-06T01:32:57
|
|
wayland: Add a bug link for the detach FIXME
|
|
3ada694e
|
2022-04-06T01:18:03
|
|
wayland: Try to detach at the beginning of ShowWindow, just in case.
It's possible that an external component (probably a GL/VK context) committed, so we need to cover our bases and detach in both HideWindow and ShowWindow.
Fixes a crash in UE5 editor's pop-ups.
|
|
dcfb7fff
|
2022-04-06T00:55:32
|
|
wayland: Evaluate WINDOWPOS_CENTERED_DISPLAY for move events
Partially fixes the mouse cursor in UE5 editor. Imperfect because UE5 uses window position and global mouse state to get position, but of course we don't have global mouse and this is just to get the right display index so this still fails overall. We really need to make global mouse support a feature query...
|
|
4d1905c9
|
2022-03-29T13:34:14
|
|
video: wayland: Use viewports for non-fullscreen windows with fractional scaling
Use viewports for non-fullscreen windows when the desktop uses fractional scaling and the window is flagged as DPI-aware to provide a backbuffer mapped as close to 1:1 output as possible. In the cases of odd window sizes the backbuffer may be a pixel off of scaling perfectly into the window size due to its scaled size being rounded off, but a minute amount of scaling during output is likely preferable to the large amounts of overdraw needed with integer scaled buffers.
|
|
fa4c5198
|
2022-03-28T21:32:30
|
|
video: wayland: Expose more resolutions for mode emulation
Expose as many emulated display modes as possible. They will currently display stretched to the display's native desktop aspect, but if an application requires a hardcoded resolution, it will work at minimum.
Aside from the change in the emulated display mode list, the Wayland event handling code had to be updated to support separate scaling for the x and y axes, as square pixels are no longer guaranteed.
|
|
4d76c9cb
|
2022-03-25T20:35:07
|
|
video: wayland: Use wp-viewporter for fullscreen with non-native resolutions
Wayland doesn't support mode switching, however Wayland compositors can support the wp_viewporter protocol, which allows for the mapping of arbitrarily sized buffer regions to output surfaces. Use this functionality, when available, for fullscreen output when using non-native display modes and/or when dealing with scaled desktops, which can incur significant overdraw without this extension.
This also allows for the exposure of arbitrarily sized, emulated display modes, which can be useful for legacy compatability.
|
|
b4d28085
|
2022-03-24T18:30:32
|
|
wayland: Don't overwrite error message from SDL_EGL_CreateSurface
SDL_EGL_CreateSurface sets a more specific error message, so overwriting
it would lose information.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
77a9ca6b
|
2022-01-26T18:26:07
|
|
wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen
If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but
before we've gotten a new configure event from the compositor, the attempt to
set our window size will silently fail (when libdecor is enabled).
Fix this by remembering that we need to commit a new size, so we can do that
in decoration_frame_configure().
|
|
68a71f91
|
2022-01-25T11:18:04
|
|
wayland: Try to avoid committing before the window is shown
|
|
f0e768da
|
2022-01-25T13:07:00
|
|
wayland: Call SetFullscreen directly in ShowWindow.
This cuts out an extra flush when getting the first configure event.
|
|
e2d74bcb
|
2022-01-25T11:16:09
|
|
wayland: Detach hidden surfaces in HideWindow, not ShowWindow
|
|
e1b4761c
|
2022-01-20T14:10:56
|
|
wayland: Avoid calling SetFullscreen in libdecor ShowWindow.
This caused some weird stuff to happen in the libdecor path, probably because
the window hasn't actually been mapped yet. It ends up calling stuff that
should not yet apply, and so fullscreen in particular would have a really
messed up titlebar.
The good news is, libdecor is good about tracking fullscreen state, so we can
let the callback do this for us. Keep this for xdg_shell because we actually
map the window ourselves, so we know this call is valid for that path.
|
|
ed3442d7
|
2022-01-19T15:47:52
|
|
wayland: Fix building with SDL_OPENGL=OFF
|
|
d3952a8a
|
2022-01-16T15:14:33
|
|
wayland: Avoid spurious resize events
|
|
120c76c8
|
2022-01-03T09:40:00
|
|
Updated copyright for 2022
|
|
4c9966ee
|
2021-12-16T10:22:27
|
|
wayland: Add a note for why we check 0,0 for fullscreen configurations
|
|
a709b5b6
|
2021-12-04T14:14:47
|
|
video: wayland: Handle 0x0 xdg_toplevel_configure in fullscreen
The xdg_shell spec seems to state[1] that xdg_toplevel_configure events can
always provide a 0×0 width/height to signal that the compositor doesn't
care. SDL previously assumed the provided width/height was always valid
for fullscreen windows, and so applied it as-is.
This broke SDL applications on KDE/KWin 5.23, which now sends 0×0
configure events (and, in 5.23.3, 1×1 events for some reason), breaking
all SDL applications in fullscreen[2].
[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/6
[2]: https://bugs.kde.org/show_bug.cgi?id=444962#c6
|
|
63ae103c
|
2021-11-11T13:16:34
|
|
wayland: QTWAYLAND_CONTENT_ORIENTATION can support multiple values as bitmasks
|
|
ae67c7d2
|
2021-11-09T01:30:00
|
|
Implemented SDL_SetWindowMouseRect() on Wayland
|
|
ad520573
|
2021-10-06T09:52:06
|
|
wayland: Only dispatch frame events in Wayland_GLES_SwapWindow
Dispatching all events in Wayland_GLES_SwapWindow leads to resizes being
acked before the program has a chance to handle the resize. This change
reduces jumping on fullscreen transition with apps that call
SDL_PollEvent before issuing any render calls.
|
|
9672d581
|
2021-09-26T14:22:11
|
|
Need to check structure version before setting xdg_toplevel to NULL
|
|
b592e78f
|
2021-09-25T12:55:41
|
|
wayland: Expose xdg_toplevel to SysWM
|
|
ae7ee2a5
|
2021-08-11T09:59:43
|
|
wayland: Ignore stateless/sizeless configs when starting in fullscreen mode
|
|
7be970db
|
2021-08-06T19:51:27
|
|
wayland: Avoid setting floating width/height when re-entering fullscreen
|
|
10979d37
|
2021-08-05T12:42:03
|
|
wayland: Always assume configure is wrong for non-resizable windows.
Configure events from compositors have an extremely annoying habit of giving us
completely bogus sizes, from all sorts of places. Thankfully, the protocol
gives us the ability to completely ignore the width/height and just stick with
what we know, so for all windows that are not meant to be resized, pretend we
never even got the width/height at all, the compositor is required to respect
our dimensions whether they match configure's suggestion or not.
|
|
32f909f7
|
2021-08-03T13:30:57
|
|
wayland: Remove redundant waylanddyn.h includes.
All files including waylanddyn.h already include waylandvideo.h first.
|
|
7082fb04
|
2021-08-02T22:42:28
|
|
wayland: Only dispatch on fullscreen set when the window is visible.
Fixes hang-on-startup described in #4572.
|
|
0f5b8a99
|
2021-08-02T19:48:31
|
|
wayland: For libdecor, dispatch immediately after setting fullscreen
Reference: #4578
|
|
4562da62
|
2021-08-02T16:40:56
|
|
wayland: Make libdecor configure match xdg_toplevel
|
|
1fb1aa19
|
2021-08-02T12:57:28
|
|
wayland: Keep the fullscreen check for maximize/restore events
|
|
584673a5
|
2021-08-02T12:51:23
|
|
wayland: Don't ignore configs for non-fullscreen, non-resizable windows.
This was causing configure events to not inform SDL of window size
changes, even when they were based on resizes that we fully expected. The
result was fullscreen->windowed not working at all, because it would
retain the desktop resolution instead of reverting to the floating size
that it had before moving to fullscreen mode.
Fixes Super Hexagon fullscreen toggling.
|
|
25067298
|
2021-08-02T08:15:10
|
|
wayland: Flush in SetWindowFullscreen
The flush has been removed in e5f9fae034df8ca305241c5a666e7702fcf9958f.
Unfortunately, even though ideally the flush shouldn't be necessary,
our resize sequence isn't... well, perfect, and removing that flush causes
tons of troubles.
We're also still flushing in other paths where the window size can be
changed by the compositor and where we may potentially have to obey that
change, like in Wayland_MaximizeWindow.
This also removes the hack introduced in 7f261d3b7667978ced93a4fdc6aec2380df3d87f,
which introduces problems with protocol violations and seems to not be
necessary when flushing.
|
|
ea28187c
|
2021-08-02T08:07:23
|
|
wayland: Hack surface resize into compliance with set_window_geometry
We have issues with correct resize sequence and happen to commit old-sized
buffers even after configure event for the new size has been already
acknowledged. While the reason for that stays unknown, let's at least
workaround the problem by faking window geometry into expected size.
This does not fix visual glitch on e.g. fullscreen toggling, but having
a split-second glitch is still a much better outcome than being
terminated by the compositor for protocol violation.
|
|
b5210cac
|
2021-08-02T13:47:32
|
|
wayland: Initialize floating size at window creation
This allows the windowed size to be restored for windows initially
created already in non-floating state.
|
|
dab33844
|
2021-08-02T11:58:47
|
|
wayland: Fix a warning in handle_configure_xdg_toplevel
|
|
754aa2d3
|
2021-08-02T11:55:02
|
|
Mostly revert cfcdfb7be9f5c97a51ddef9ad3677a604856266b.
This was causing window changes to completely break, resulting in broken
decorations and bizarre frame timing, I don't know what exactly it's doing
but it's not good. Kept the libdecor_frame_is_floating logic, at least.
|
|
8803589f
|
2021-08-02T12:05:06
|
|
wayland: Avoid redundant SetWindowBordered for libdecor
|
|
b4c4060a
|
2021-08-02T04:52:25
|
|
wayland: Clean up Wayland_HandlePendingResize
Commit 871c11191bfc7214061a3da37c112522a102ddf5 removed delayed
resize handling, but it left the whole structure untouched that
now became unnecessary. To help with code clarity, get rid
of the structure where pending resize state used to be stored
and pass all the data directly to Wayland_HandlePendingResize
(now renamed to Wayland_HandleResize, since it's not "pending"
anymore but applied immediately)
|
|
9bb24ad0
|
2021-08-02T05:49:35
|
|
wayland: Always call Wayland_SetWindowBordered when showing the window
Otherwise our windows have no window decoration on compositors that
support xdg-decoration-unstable-v1, but default to client-side mode.
Contrary to what the comment was stating, there is nothing in the protocol
that would make redundant calls to zxdg_toplevel_decoration_v1::set_mode
problematic.
|
|
cfcdfb7b
|
2021-08-01T18:14:53
|
|
libdecor: use same fullscreen/maximised restore logic as for xdg-toplevel
|
|
42452f8c
|
2021-08-01T13:51:30
|
|
wayland: store and restore floating states
Some Wayland compositors send (0,0) as "suggested" configure event sizes to
indicate that the client has to decide on its own which sizes to used. This
is commonly done when restoring from maximised, fullscreen or tiles states
to fullscreen.
We now store the last known floating states in a new set of variables and
restore them when we receive such a (0,0) configure event.
|
|
71897cc1
|
2021-07-30T15:51:43
|
|
wayland: Always trigger a resize when handling a configure event.
When we removed the OpenGL resize workaround it introduced a problem for
fullscreen windows in particular: When leaving fullscreen we tried to send a
resize event, but UpdateFullscreenMode would send a SIZE_CHANGED immediately
after, deleting our resize event and causing the following configure event's
resize to be ignored. This timing issue resulted in fullscreen windows not
being resized at all when becoming a floating window.
By always forcing resize events from configure events, we ensure that RESIZED
always makes it through. SetWindowSize-type changes should be unaffected as
they do not fire configure events.
|
|
c20ab7da
|
2021-07-30T00:22:50
|
|
wayland: Fix GetWindowWMInfo for <2.0.15
|
|
f20a8581
|
2021-07-29T00:13:17
|
|
commit after setting/unsetting limits
|
|
ad310d39
|
2021-07-28T12:31:25
|
|
wayland: libdecor support for SetWindowModalFor
|
|
93976ade
|
2021-07-28T12:22:09
|
|
wayland: libdecor support for GetWindowWMInfo
|
|
21cba924
|
2021-07-28T16:54:23
|
|
wayland: Don't create zxdg toplevel decoration twice
Each window can have at most one zxdg toplevel decoration, but as of
[1], we accidentally create two. (If libdecor is not in use). This
causes wayland windows with server-side decorations (e.g. on KDE/KWin)
to crash with the message:
zxdg_decoration_manager_v1@7: error 1: decoration has been already constructed
This extra zxdg_decoration_manager_v1.get_toplevel_decoration() call was
introduced while deprecating wl-shell and xdg-shell-stable[1] support,
and possibly was a bad interaction with [2], which moved the decoration
creation around.
Fixes: 6aae5b44f8 ("Remove wl-shell and xdg-shell-unstable-v6 support (#4323)")
[1]: https://github.com/libsdl-org/SDL/pull/4323
[2]: https://github.com/libsdl-org/SDL/pull/4374
|
|
7b239edb
|
2021-07-28T01:00:00
|
|
wayland: Assign frame_callback on window creation.
Fixes a crash when creating and destroying a window without calling SwapWindow.
|
|
03185e74
|
2021-07-27T18:35:00
|
|
wayland: Tag/Check wl_output objects as well, fixes crashes when libdecor is in use
|
|
871c1119
|
2021-07-27T18:24:09
|
|
wayland: handle pending resizes immediately, not on SwapWindow.
This was originally a workaround for an old Mesa bug, since fixed, apparently,
and causes other problems.
Fixes #4326.
|
|
a3eb297e
|
2021-07-27T17:17:19
|
|
wayland: Rework enter/leave and update_scale_factor to avoid bogus wl_output data.
Also remove get_window_scale_factor() which was just pointless indirection.
|
|
6aae5b44
|
2021-07-27T17:12:26
|
|
Remove wl-shell and xdg-shell-unstable-v6 support (#4323)
* wayland-protocol: update wayland.xml to 1.19.0
* wayland: remove shell_surface field from SDL_SysWMinfo
* wayland: remove wl_shell support
* waypand-protocols: update xdg-shell.xml to 1.20
* wayland: remove xdg-shell-unstable-v6 support
* wayland: deprecate wl shell surface syswm info, add xdg surface
|
|
ac904b8e
|
2021-06-21T01:25:25
|
|
wayland: ignore resize in fullscreen or maximised mode
|
|
ee062c64
|
2021-05-19T00:13:39
|
|
wayland: implement toggling decorations
|
|
2b3cf36f
|
2021-05-22T00:49:10
|
|
wayland: forward window events
|
|
48066984
|
2021-04-05T14:09:03
|
|
wayland: enable/disable ACTION_RESIZE for fullscreen
|
|
9e6fcbe7
|
2020-06-11T22:10:28
|
|
wayland: client-side decoration
|
|
e5f9fae0
|
2021-05-16T23:19:45
|
|
wayland: don't flush after setting fullscreen
|
|
f1633127
|
2021-07-24T13:41:55
|
|
Added a window flash operation to be explicit about window flash behavior
|
|
e1c3a250
|
2021-07-24T12:11:27
|
|
Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows
|
|
4ada14a2
|
2021-07-21T13:39:10
|
|
Replace libc functions to SDL equivalent in wayland video subsystem
Wayland video subsystem uses a mix of libc and SDL function.
This patch switches libc functions to SDL ones and fixes a mismatch in memory
allocation/dealoccation of SDL_Cursor in SDL_waylandmouse.c (calloc on line 201
and SDL_free on line 313) which caused memory corruption if custom memory
allocator where provided to SDL.
|
|
7f261d3b
|
2021-06-15T00:35:13
|
|
wayland: Fix returning to a window from fullscreen without calling SetWindowSize
|
|
d956636c
|
2021-06-04T18:39:47
|
|
wayland: Implement FlashWindow
|
|
2af3f64e
|
2021-06-02T14:37:09
|
|
wayland: Activate the window on first ShowWindow, if possible
|
|
151f9538
|
2021-06-02T11:41:44
|
|
wayland: Implement RaiseWindow with xdg-activation
|
|
d3244035
|
2021-05-17T01:24:35
|
|
wayland: Add support for maximized/restored events
|
|
f2f451a5
|
2021-05-10T13:29:54
|
|
wayland: Call SetWindowBordered at the end of ShowWindow
|
|
efbb6ff9
|
2021-05-10T12:42:28
|
|
wayland: Create the server decorations after the toplevel has been configured
|
|
c69fde34
|
2021-05-02T16:43:01
|
|
wayland: Maximize/Restore should set the relevant window flags.
Also, Maximize should be ignored for fixed-size windows.
|
|
006378b9
|
2021-05-02T18:30:32
|
|
fix NULL frame_callback access
|
|
424bbaec
|
2021-05-01T18:53:12
|
|
wayland: destroy frame callback when window is destroyed
|
|
20928550
|
2021-05-01T09:00:24
|
|
wayland: Guard surface_frame_listener for OpenGL, document why it exists
|
|
c54c16d3
|
2021-04-30T13:19:36
|
|
wayland: don't hang in SDL_GL_SwapBuffers if the compositor is ghosting us.
If you hide a window on Mutter, for example, the compositor never requests
new frames, which will cause Mesa to block forever in eglSwapBuffers to
satisfy the swap interval.
We now always set the swap interval to 0 and manage this ourselves, handing
the frame to Wayland when it requests a new one, and timing out at 10fps just
to keep apps moving if the compositor wants no frames at all.
My understanding is that other protocols are coming that might improve upon
this solution, but for now it solves the total hang.
Fixes #4335.
|
|
8e3ec34d
|
2021-04-20T12:40:40
|
|
wayland: Refactor toplevel mapping, implement HideWindow
|
|
fcbfe33c
|
2021-04-18T09:45:22
|
|
wayland: Implement SetWindowModalFor
|
|
213bfc19
|
2021-04-18T09:36:54
|
|
wayland: Implement RestoreWindow for xdg/zxdg
|
|
ed24c345
|
2021-04-16T21:35:50
|
|
wayland: Implement basic window move events via wl_surface_listener.
This unearthed an unspeakably large amount of bugs in the wl_output enumerator,
notably the fact that the wl_output user pointer was to temporary memory!
This was "fixed" in e862856, and was then pointed out as a leak in 4183211,
which was undone in d9ba204. The busted fix was correct that the malloc was an
issue, but wrong about _why_; SDL_AddVideoDisplay copies by value and does not
reuse the pointer, so generally you want your VideoDisplay to be on the stack,
but of course the callbacks don't allow that, so a malloc was a workaround. But
we can do better and just host our temporary display inside WaylandOutputData
because that will be persistent while also not leaking.
Wait, wasn't I talking about move events? Right, that: wl_surface_listener does
at least give us the ability to know what monitor we're on, even though we have
no idea where we are on the monitor. All we need to do is check the wl_output
against the display list and then push a move event that both indicates the
correct display while also not being _too_ much of a lie (but enough of a lie
to where our event doesn't get discarded as "undefined" or whatever). The index
check for the video display is what spawned the great nightmare you see before
you; aside from the bugfix this is actually a really basic patch.
|
|
f6a09ef1
|
2021-04-07T16:16:23
|
|
wayland: Drop support for kwin specific decoration management
KWin has supported the shared and formalised zxdg_decoration since
Plasma 5.16 which came out mid 2019.
Whilst it made sense to support them both for a while, it should not be
needed for future SDL releases.
|
|
a92cca1a
|
2021-04-07T16:44:10
|
|
wayland: Use the window's display to get wl_output rather than fullscreen_mode.
Because Wayland only supports FULLSCREEN_DESKTOP, fullscreen_mode never gets
assigned at all, meaning driverdata is always NULL! Depending on what the
compositor does this can lead to dramatically different results. GNOME was fine
without this, but Plasma would trip an event that unintentionally unset the
fullscreen mode and caused the game to fire a configure event _every frame_,
and of course the configure would send the fullscreen_mode output which was
still empty. The fix is to just use the SDL_VideoDisplay directly, which will
always have a valid wl_output.
|
|
c7e29a9e
|
2021-04-06T18:10:40
|
|
wayland: Fix toggling fullscreen with fixed-size windows
|
|
57a927e8
|
2021-02-12T14:27:58
|
|
wayland: Explicitly set min/max size for xdg-shell
|
|
a99eec77
|
2021-02-12T14:31:43
|
|
wayland: Minor whitespace fix
|
|
e862856e
|
2021-02-01T08:57:39
|
|
wayland: Don't crash when the properties of already existing wl_output change
|
|
0ed16ced
|
2021-01-31T19:10:02
|
|
free 'outputs' in 'Wayland_DestroyWindow'
|
|
a0d3c6c6
|
2021-01-25T21:42:14
|
|
Rename SetWindowGrab() to SetWindowMouseGrab()
|
|
e1f73e64
|
2021-01-23T16:22:44
|
|
Refactor keyboard grab to be managed by the video core
This gives us flexibility to add others hints to control keyboard grab behavior
without having to touch all of the backends. It also allows us to possibly
expose keyboard grab separately from mouse grab for applications that want to
manage those independently.
|
|
e787282b
|
2021-01-23T15:40:22
|
|
Implement Wayland_SetWindowResizable
|
|
bd553ea8
|
2021-01-20T21:17:20
|
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Implement support for inhibiting the screensaver on Wayland
We support both the org.freedesktop.ScreenSaver D-Bus API (same as the X11
backend) and the Wayland idle_inhibit_unstable_v1 protocol.
Some Wayland compositors only support one or the other, so we need both to
for broad compatibility.
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19236b46
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2021-01-21T21:49:13
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Implement support for minimizing windows on Wayland
This required a bit of extra code to deal with the transition from minimized
back to fullscreen
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d789ba83
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2021-01-19T18:20:07
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Implement keyboard grab support for Wayland
Use zwp_keyboard_shortcuts_inhibit_manager_v1 to allow SDL applications
to capture system keyboard shortcuts like Alt+Tab when keyboard grab is
enabled via SDL_HINT_GRAB_KEYBOARD.
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6a342954
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2021-01-14T14:42:53
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Fixed bug 5451 - Can't create EGLSurface in Wayland from SDLWindow (no EGLNativeWindow pointer)
sashikknox
In some cases, need create EGLWindow with SDLWindow. In X11 i can get pointer to NativeWindow from **struct SDL_SysWMinfo wmInfo**
```C++
struct SDL_SysWMinfo wmInfo;
SDL_GetWindowWMInfo(ptSDLWindow, &wmInfo)
#if defined(__unix__) && defined(SDL_VIDEO_DRIVER_X11)
nativeWindow=(EGLNativeWindowType)wmInfo.info.x11.window;
nativeDisplay=(EGLNativeDisplayType)wmInfo.info.x11.display;
#endif
```
than i can create EGLSurface
```
eglCreateWindowSurface(nativeDisplay, EGL_CONFIG, nativeWindow, SURFACE_ATTRIBUTES);
```
in Wayland i can do it with same way, just need pointer to **EGLWindow**, we already have pointer to **wl_display** from **SDL_sysWMInfo**, need add to **wl** struct in SDL_SysWMInfo another pointer to **struct wl_egl_window *egl_window;**. And in wayland backend, in function **Wayland_GetWindowWMInfo** return pointer to **egl_window** from **SDL_WindowData**
Now i use patched statically built SDL2 in port of Quake 2 GLES2 for SailfishOS (it use QtWayland):
link to SDL2 commit and changed string for patch:
- https://github.com/savegame/lp-public/commit/6858a618cd179b766fe3cab36055f07cb03ad0ea
- https://github.com/savegame/lp-public/blob/b1e29e87b9d15780e47f04918b329ac15554fc69/SDL2/src/video/wayland/SDL_waylandwindow.c#L463
link to use in Quake2 port:
1. here i get pointer to EGLNativeWindowType: https://github.com/savegame/lp-public/blob/6d94fedb1b720da24999ae6286a1809cd3d55ff5/Engine/Sources/Compatibility/OpenGLES/EGLWrapper.c#L319
2. then use it for create EGLSurface: https://github.com/savegame/lp-public/blob/6d94fedb1b720da24999ae6286a1809cd3d55ff5/Engine/Sources/Compatibility/OpenGLES/EGLWrapper.c#L391
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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958c4282
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2020-06-04T09:13:49
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Fixed build warning
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aa259ed5
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2020-05-28T15:18:41
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wayland: Changed output removal in handle_surface_leave()
No longer needs an extra malloc, handles unexpected cases like the same
output being listed twice.
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0eb6512b
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2020-05-04T13:19:26
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Fixed bug 5121 - Use SDL_calloc instead of calloc in Wayland_CreateWindow
meyraud705
'SDL_Windows::driverdata' of a Wayland window is allocated by calloc in 'Wayland_CreateWindow' but freed by SDL_free in 'Wayland_DestroyWindow'.
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