kc3-lang/SDL/src/video/emscripten

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Log

Author Commit Date CI Message
94c1276a 2021-11-07 20:49:32 emscripten: Decrease vertical scroll speed by using deltaMode Reference issue #4623.
454943cf 2021-04-11 16:44:48 emscripten: Don't flag window fullscreen on external requests Also, the condition was always true.
55af8dca 2019-02-27 14:16:37 emscripten: use emscripten_set_window_title api
d8baad7e 2019-02-27 14:15:40 emscripten: use emscripten_get_screen_size api
abc04270 2020-04-15 15:22:39 emscripten: Fix framebuffer array creation optimisation
b4f11a36 2020-04-15 14:48:52 emscripten: Drop commented out code from the dummy driver
fa367cdd 2020-11-24 10:56:50 emscripten: Fix alt key being a nav key
edaf3f9c 2020-04-21 15:02:06 emscripten: Extend the "nav key" blacklist Add the F keys and Ctrl/Alt+*. Consistent with other naviagtion disabling. Also, none of these generate keypress events anyway.
a0d3c6c6 2021-01-25 21:42:14 Rename SetWindowGrab() to SetWindowMouseGrab()
9130f7c3 2021-01-02 10:25:38 Updated copyright for 2021
cb361896 2020-12-09 07:16:22 Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
052a1373 2020-07-12 19:11:15 Merge VideoBootStrap::available into VideoBootStrap::create The two are only ever called together, and combining them makes it possible to eliminate redundant symbol loading and redundant attempts to connect to a display server.
e594a673 2020-06-27 16:25:47 emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY See https://github.com/emscripten-core/emscripten/issues/10746 and https://github.com/emscripten-ports/SDL2/pull/112 Fixes Bugzilla #4997.
01af7b02 2020-06-27 16:22:50 emscripten: support pseudo-synchronous screen refresh and events update using asyncify
daf360e0 2020-05-13 16:48:42 emscripten: Fix crash in SDL_SetWindowTitle(). This patch came from emscripten-ports, thanks! Fixes Bugzilla #5133.
258d4106 2020-04-09 15:57:12 emscripten: Add a few keyCode mappings for German keyboards From @sy2002 in https://github.com/emscripten-ports/SDL2/issues/108
babf010c 2020-04-09 15:01:47 emscripten: Pass canvas id to request_pointer_lock Fixes pointer lock with DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1
287772f5 2020-04-09 15:01:45 emscripten: Let SDL_GetDisplayUsableBounds return the size of the window This does not account for scrollbars nor margins. But is much better then returning the full display size when not running fullscreen, but for example in an iframe.
fb3df3a1 2020-04-09 15:01:41 emscripten: Fix the reported keys for the numpad. See https://github.com/emscripten-ports/SDL2/issues/94
44716b02 2020-04-09 15:01:37 emscripten: Send SDL_APP_TERMINATING before unload (#88)
0380cbd7 2020-04-09 15:01:32 emscripten: Typo
8641f6e9 2020-04-07 14:03:13 emscripten: support KaiOS's Left Soft Key and Right Soft Key (thanks, pelya!). Fixes Bugzilla #5027.
2a91f682 2020-03-03 17:56:33 Fixed bug 5012 - KaiOS keycodes support pelya KaiOS is an OS for feature phones, with numeric keypad and non-touch screen, and typically 512 Mb RAM and 4 Gb flash. It is based on Firefox OS, all apps are made with HTML5 and Javascript. SDL can be cross-compiled using emscripten and packaged as native app. This patch adds support for star '*' and pound '#' keys on such phones to generate SDL events.
a8780c6a 2020-01-16 20:49:25 Updated copyright date for 2020
d5ec735a 2019-08-01 18:22:12 Add a windowID field to SDL_TouchFingerEvent (bug #4331). This is unimplemented on some platforms and will cause compile errors when building those platform backends for now.
ba0fc92d 2019-05-11 12:41:21 Patched to compile.
6eb05211 2019-05-09 12:09:45 Emscripten: Use EMSCRIPTEN_EVENT_TARGET_*
4e5b5cba 2019-05-09 12:09:40 Emscripten: Switch from canvas[XY] to target[XY] Allows mouse/touch events to work on non-default canvases
60c48ed7 2019-05-09 12:09:34 Emscripten: Store canvas id in WindowData Also replace all hardcoded uses of "#canvas" or NULL
b45abbb2 2019-04-02 17:57:27 Bug 4576: fix warning and compile
b086edc9 2019-04-02 17:10:29 Bug 4576: remove touch/mouse duplication for Emscripten
6311c7cf 2019-03-16 19:08:59 emscripten: force resize event when pixel ratio changes Without this, applications can't react to changed canvas size on window zoom.
6d89a7bc 2019-01-29 12:19:32 Emscripten: remove GLES_DeleteContext implementation It was calling glClear without a context. The issue it was trying to solve was actually that after destroying a window and creating a new one , the contents of the old window were preserved. This no longer happens since we resize the window to nothing on destroy.
04b1494c 2019-01-29 12:19:23 Emscripten: resize canvas to 0x0 in DestroyWindow Closest we can get to actually destroying it
d60546aa 2019-01-29 12:19:06 Emscripten: don't zero the display mode before adding it
4a2888af 2019-01-29 12:19:03 Emscripten: use UTF8ToString instead of Pointer_stringify
8dab9c95 2019-01-29 12:18:56 Emscripten: Use set_canvas_element_size This will be needed for supporting multiple canvases and set_canvas_size is deprecated anyway.
ed66a430 2019-01-29 12:14:54 Emscripten: Do not consume mouseup event outside of the canvas
2838abb5 2019-01-29 12:14:44 Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled
1767d091 2019-01-29 12:14:41 Emscripten: use a fake size for external sizing check The check would fail if the canvas happened to be the correct size already. (#66, mentioned in #58)
80d690a2 2019-01-29 12:14:33 Emscripten: reset fullscreen_window when leaving fullscreen If the browser left fullscreen mode by the user pressing ESC, the next call to SDL_SetWindowFullscreen(1) will fail as it thinks the window is already fullscreen. (#65)
5e13087b 2019-01-04 22:01:14 Updated copyright for 2019
5029d50e 2018-11-10 16:15:48 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates). Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
cd63709e 2018-10-13 17:18:59 Emscripten: Load eglQueryString and eglGetError This prevents an assertion on context creation failure (calling a null function pointer).
aeea6b9b 2018-08-18 12:30:04 Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL
e3cc5b2c 2018-01-03 10:03:25 Updated copyright for 2018
17243133 2017-11-04 11:16:49 Emscripten: use cursor hotspot the cursor's hotspot simply wasn't translated to it's CSS equivalent, yet see https://developer.mozilla.org/en-US/docs/Web/CSS/cursor?v=example#Syntax. no explicit hotspot if (0|0) for compatibility with Edge and IE, which indeed don't support custom hot spots
50efbda7 2017-08-28 00:43:14 Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
0d011ec6 2017-08-28 00:22:23 Renaming of guard header names to quiet -Wreserved-id-macro
a4cfa936 2017-08-14 21:28:04 Fixed bug 2293 - Precise scrolling events Martijn Courteaux I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT. The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields. I believe this is pretty solid way of doing it, although I'm not the expert here. There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
711df8a9 2017-08-05 22:10:48 emscripten: Fixed compiling without OpenGL support.
599d9ba1 2017-06-05 21:30:25 emscripten: listen for pointerlockchange events on the #document specifically.
75931972 2017-05-26 22:45:40 emscripten: Fixed compiling on C89 compilers.
126e5a1d 2017-05-24 14:04:39 Emscripten: Prevent default on arrow keys
f839b209 2017-05-24 14:04:25 Emscripten: fixed incorrect conversion of touch motion events to mouse motion events
bf8ccf08 2017-05-19 23:30:59 Removed redundant mouse clean up on quit for some platforms. SDL_MouseQuit() already frees cursors and sets fields to NULL.
29222db7 2017-05-13 23:00:35 emscripten: Fixed not removing pointer lock event callback.
cc5b4f45 2017-05-12 23:01:17 emscripten: Changed internal functions to be static.
34d9c521 2017-05-06 21:45:43 emscripten: Fixed return type in event callback declaration.
93a6191c 2017-04-20 13:00:54 emscripten: keep track of pointer lock losses and maybe regrab pointer later. If an Emscripten app is in relative mouse mode and the user presses Escape (or whatever is appropriate), then the pointer lock is broken by the browser. This keeps track of those losses, and next time the user presses a mouse button down on the canvas, if the app is still meant to be in relative mouse mode, we will attempt to regrab the pointer. This makes it much more seamless for things like first-person shooters, and the app doesn't need any manual intervention.
0d647d35 2017-02-17 10:13:17 Emscripten: implement custom cursors
33bddcfd 2017-02-17 10:13:12 Emscripten: refactor cursor handling
613955b4 2017-02-17 10:13:07 Emscripten: only update pixel ratio if HiDPI is enabled
67ed8943 2017-01-01 19:10:36 Fixed bug 3529 - SDL_EGL_UnloadLibrary is not called at all on SDL_Quit kaisyu In case of OpenGLES, the sequences of loading and unloading driver library should be like that: SDL_Init ... SDL_GL_LoadLibrary SDL_EGL_LoadLibrary ... SDL_Quit ... SDL_GL_UnloadLibrary SDL_EGL_UnloadLibrary ... However, according to my test results, the varible '_this->gl_config.driver_loaded' does not allow 'SDL_GL_UnloadLibrary' to call 'SDL_EGL_UnloadLibrary'.
45b774e3 2017-01-01 18:33:28 Updated copyright for 2017
97d05b0d 2016-12-09 05:12:27 Fixed a bunch of SwapWindow calls that needed their return value updated
232ae688 2016-11-23 17:20:28 Still more compiler warning fixes for various platforms.
c3451262 2016-11-18 00:05:28 Emscripten: Fixed handling of deactivated mouse events. SDL_GetEventState() was called with a button state instead of an event type.
01f62736 2016-10-14 17:06:28 emscripten: check if device pixel ratio has changed
00791f3a 2016-09-13 00:09:21 Only prevent the default browser event handling when the specific event types aren't disabled by the user, patch contributed by Jonas Platte
993dd835 2016-09-13 00:04:00 Add mapping for media keys
1b6565fc 2016-09-13 00:03:59 use Module.createContext for 2D rendering in emscripten
bec55734 2016-09-13 00:03:58 add some detail to fullscreen workaround comment; version 6 Conflicts: version.txt
405d64b2 2016-09-13 00:03:56 only unset fullscreen flags if fullscreen failed
c68cac89 2016-09-13 00:03:55 use screen resolution instead of canvas size
791b946a 2016-09-13 00:03:54 Fix full screen mode in Firefox, which was broken by 9d4beb2
b71208d4 2016-09-13 00:03:53 Support SDL_SetWindowTitle() via Module['setWindowTitle']()
7cf44f1b 2016-09-13 00:03:51 Remove unused variable warning from Emscripten build in Emscripten_HandleFullscreenChange().
b54eb82c 2016-09-13 00:03:49 Unpress all keys on blur to avoid stuck keys
a0a75f38 2016-09-13 00:03:48 Listen for blur and focus events on window instead of canvas Blur and focus events were not arriving for the canvas in Firefox 35 and Chrome 40.
3e5c4cec 2016-09-13 00:03:46 Mouse events use CSS coordinates, so don't scale by pixel_ratio
a20c40c4 2016-09-13 00:03:45 Accumulate subpixel mouse motion so motion is not lost. Previously when the canvas was scaled up and the pointer was locked, motion corresponding to less than one pixel was lost. Therefore, slow mouse motion resulted in no motion. This fixes that.
443998ff 2016-09-13 00:03:44 Fix of mouse events in browser without pointer locks
2b367cb6 2016-09-13 00:03:43 optimize Emscripten_UpdateWindowFramebuffer - avoid creating contexts and images all the time - use set and then fix alpha directly
98ec8443 2016-09-13 00:03:39 send mouse move on enter/leave
a2ef0db8 2016-09-13 00:03:37 listen for mouse up on document (fixes mouseup outside canvas)
cd05184f 2016-09-13 00:03:36 use SDL_SetMouseFocus
bdca510f 2016-09-13 00:03:28 simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks
be08cc61 2016-09-12 23:58:08 use css size for touch normalisation
d05ae194 2016-08-12 19:59:00 emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
19f18558 2016-03-11 22:10:35 Emscripten: Deactivated custom cursor support because it created system cursors.
42065e78 2016-01-02 10:10:34 Updated copyright to 2016
0e45984f 2015-06-21 17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
5d6aa08b 2015-06-09 21:06:29 Emscripten: Fixed SDL_GetTouchDevice() returning 0 for the valid device index. The single touch device gets SDL_TouchID 1 (like on iOS and WinRT).
fd8b7c1c 2015-06-05 19:41:18 Fixed comments at conditional compilation macros.
6e67c949 2015-05-28 12:55:01 Fixed bug 2054 - SDL_GetError: "Unknown touch device" Volumetric The "Unknown touch device" message appears because the initial touch device setup loop uses SDL_GetTouch() as a guard for calling SDL_AddTouch(). SDL_GetTouch() will always report "Unknown touch device" since the device hasn't been added yet. The SDL_GetTouch() call is unnecessary since SDL_AddTouch() calls SDL_GetTouchIndex() to verify that the device hasn't been added yet, and SDL_GetTouchIndex() has the benefit of not reporting an error for a device it can't find.
2c4a6ea0 2015-05-26 06:27:46 Updated the copyright year to 2015
a54d038b 2015-05-16 21:15:27 Emscripten: Fixed wrong source comment and updated web link.
3f51758e 2015-05-06 21:10:48 Emscripten: Fixed touch coordinates not being normalized.
b72938c8 2015-04-20 12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.