Log

Author Commit Date CI Message
Ozkan Sezer 0e5a3f6e 2018-10-12T01:03:40 SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining.
Ryan C. Gordon acb05f50 2018-10-11T16:40:01 thread: make SDL_CreateThreadWithStackSize() a public API.
Ryan C. Gordon 04cbf132 2018-10-10T15:20:56 audio: All device names reported by SDL must be unique. This means that if you have two devices named "Soundblaster Pro" in your machine, one will be reported as "Soundblaster Pro" and the other as "Soundblaster Pro (2)". This makes it so you can't into a position where one of your devices can't be opened because another is sitting on the same name.
Ryan C. Gordon 0378529e 2018-10-10T14:55:24 audio: clean_out_device_list() already sets this flag to false for us.
Cameron Gutman eff5f650 2018-10-09T23:01:43 Implement SuspendScreenSaver for Win32 Creating a full-screen SDL renderer on Windows will keep the screensaver suspended by DirectX, as is default for full-screen DX applications. However, for applications that render in windowed-mode, the screensaver will still kick in, even if SDL_DisableScreenSaver() is called or SDL_HINT_VIDEO_ALLOW_SCREENSAVER is set to 0 (default). Implementing a SuspendScreenSaver() function for Win32 fixes this behavior.
Sam Lantinga f5a21ebf 2018-10-09T20:12:43 Added support for surround sound and float audio on Android
Sam Lantinga 4679f682 2018-10-09T20:12:40 Removed unneeded variable qualifiers
Sam Lantinga 82c2f04e 2018-10-09T17:41:40 Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases duckgrease SDL_RenderCopyEx blits wrong image (in some cases it's bunch of alternating horizontal lines, some cases it's image from the wrong coordinate, and in some cases it's just a bunch of garbled pixels), when the following conditions are met: - Use software renderer. - Enable either horizontal or vertical flip. - source and destination rectangles must have same width and height, and must be smaller than the size of the texture. - source rectangle's X and Y coordinates must be 0.
Ryan C. Gordon 88b32525 2018-10-09T00:27:55 kmsdrm: find available card if called without index. This work was done by Michael Grzeschik, I just cleaned up the patch a little. Fixes Bugzilla #4241.
Sam Lantinga 62f806ed 2018-10-08T19:46:01 This device gets Xinput driver loaded on windows.
Sam Lantinga 337cea44 2018-10-08T12:49:30 Fixed life-cycle issues with two activities sharing HIDDeviceManager
Sam Lantinga 1e728f50 2018-10-08T12:49:28 Close on shutdown, for consistency
Sam Lantinga e4c9806f 2018-10-08T12:49:26 Trying to track down NullPointerException in USB input thread
Sam Lantinga 4d771c59 2018-10-08T12:49:25 Don't flash the navigation bar when destroying a fullscreen SDL window
Sam Lantinga 53260b31 2018-10-08T12:49:23 There are legitimate reasons to skip full cleanup at shutdown, don't assert in that case.
Sam Lantinga 3ac9e2aa 2018-10-05T17:06:05 Fixed bug 4296 - kmsdrm video driver leaks 1 bo in KMSDRM_GLES_SetupCrtc() Icenowy Zheng One front buffer is locked in GLES_SetupCrtc() and overrides the next_bo just locked in KMSDRM_GLES_SwapWindow, then the next_bo gets lost and is not released even when quitting the video. It may leads to problems with GLES drivers that doesn't clean up GBM correctly if there's any bo left (e.g. the Mali Utgard r6p2 blob). In the case of Mali Utgard r6p2 blob, the DRM device file is still hold by the blob, and if you try to SDL_Quit to let another program to run (this is done by EmulationStation), the new program will fail to open DRM device.
Ryan C. Gordon 367f9b91 2018-10-05T17:24:03 wayland: Fixed missing window sizing events. Fixes Bugzilla #4242.
Sam Lantinga f01cdced 2018-10-05T01:41:59 It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows.
Sam Lantinga a0c53668 2018-10-04T16:29:17 Allow SDL to use ReLinker if present. This fixes issues for applications that have a large number of shared libraries For more information, see https://github.com/KeepSafe/ReLinker for ReLinker's repository.
Sam Lantinga 41ee51b9 2018-10-04T15:23:42 Fixed updating bindings for controllers using the wildcard mappings
Sam Lantinga b60e5b82 2018-10-03T15:48:26 Update documentation to note that this hint works on Android too (thanks Trent!)
Ryan C. Gordon 93fb710a 2018-10-03T16:54:24 evdev: Don't initialize struct sigaction with "{ 0 }". It causes warnings on some platforms, depending on the actual definition of sigaction, and since this is static data, it'll be zero'd out anyhow.
Sam Lantinga 19445561 2018-10-02T20:51:33 Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows
Sam Lantinga ae5317e8 2018-10-02T13:17:31 The Amlogic X96 is a set-top box
Sam Lantinga 679d3553 2018-10-01T14:52:28 Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases
Sam Lantinga 6e35e421 2018-10-01T14:43:03 Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha Sylvain I did various benches. with clang 6.0.0 on linux, and ndk-r16b on android (NDK_TOOLCHAIN_VERSION=clang). - still see a x10 speed factor. - with duff_loops, it does not use vectorisation (but doesn't seem to be a problem). on linux my patch is already at full speed on -O2, whereas the duff_loops need -O3 (200 ms at -03, and 300ms at -02). I realized that on Android, I had a slight variation which fits best. both on linux with -O2 and -O3, and on android with 02/03 and armeabi-v7a/arm64. Here's the patch.
Ozkan Sezer 922623e1 2018-10-01T21:29:11 SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _ suffix to the temp Pixel local in the DUFFS_LOOP. SDL_blit.h (ASSEMBLE_RGB): add _ prefix to temp Pixel locals to avoid any possible shadowings. The warnings were like the following: In file included from src/video/SDL_blit_N.c:26:0: src/video/SDL_blit_N.c: In function 'BlitNtoNKeyCopyAlpha': src/video/SDL_blit_N.c:2421:24: warning: declaration of 'Pixel' shadows a previous local [-Wshadow] Uint32 Pixel = ((*src32 & rgbmask) == ckey) ? *dst32 : *src32; ^ src/video/SDL_blit.h:475:21: note: in definition of macro 'DUFFS_LOOP8' case 0: do { pixel_copy_increment; /* fallthrough */ \ ^ src/video/SDL_blit_N.c:2419:13: note: in expansion of macro 'DUFFS_LOOP' DUFFS_LOOP( ^ src/video/SDL_blit_N.c:2399:12: warning: shadowed declaration is here [-Wshadow] Uint32 Pixel; ^
Sam Lantinga b2518761 2018-10-01T09:47:10 commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1 Author: Anthony Pesch <inolen@gmail.com> Date: Fri May 4 20:21:21 2018 -0400 Added SDL_AUDIO_ALLOW_SAMPLES_CHANGE flag enabling users of SDL_OpenAudioDevice to get the sample size of the actual hardware buffer vs having a stream created to handle the delta
Sam Lantinga 95579f5f 2018-10-01T09:40:58 Fixed bug 4220 - SDL_GL_CONTEXT_DEBUG_FLAG can fail silently on some Android devices
Sam Lantinga 48f7e7f3 2018-09-30T22:43:12 Corrected PS4 controller entry
Sam Lantinga f8b4cd41 2018-09-30T19:53:26 Re-enable drag-and-drop events by default
Alex Szpakowski fb485986 2018-09-30T11:26:41 macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled.
Ryan C. Gordon 56ec349d 2018-09-29T16:48:15 audio: disable NEON converters for now. To be revisited after 2.0.9 ships! (doesn't fix Bugzilla #4186, but stops the regression for the time being.)
Sam Lantinga e77ec889 2018-09-29T02:14:46 Fixed tablet detection on Android
Ozkan Sezer 35422bd8 2018-09-29T09:20:50 fix permissions
Sam Lantinga c17d6299 2018-09-28T21:19:27 Mark a subsystem as dummy, not disabled, if it was intended to be compiled in. From Tom Black: I'm having problems initializing the sensor module. I'm compiling with a standard ./configure && make && sudo make install, and the module says it's enabled, but SDL_Init(SDL_INIT_EVERYTHING) is failing with SDL_GetError() returning "SDL not built with sensor support".
Sam Lantinga 14d2ec80 2018-09-28T21:03:39 commit 8f4dedc039190f5e734c47dcc4fc021b5793b659 Author: Micha? Janiszewski <janisozaur+signed@gmail.com> Date: Fri Sep 28 20:38:04 2018 +0200 CMake: fix building tests on Linux In case where libunwind.h has been found, it will be used by compiler, but linker wasn't updated to reflect use of this new library.
Sam Lantinga 9e8e0fb7 2018-09-28T20:48:18 Fixed bug 4283 - SDL's version of memset is different from libc's janisozaur memset's documentation reads: * The memset() function shall copy c (converted to an unsigned char) into each of the first n bytes of the object pointed to by s. (http://pubs.opengroup.org/onlinepubs/9699919799/functions/memset.html) * Sets the first count characters of dest to the character c. (https://msdn.microsoft.com/en-us/library/1fdeehz6.aspx) * write a byte to a byte string (https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/memset.3.html) The highlight here is they all mean a single _byte_, even though memset receives a parameter of type int, which can hold more data than a single byte. SDL's implementation of memset, however, does not clear any of the higher bits, causing an erroneous behaviour when passed an argument bigger than 0xff.
Sam Lantinga 74638ea3 2018-09-28T20:39:57 Ensure we wait on the surface resize before returning from setting fullscreen mode.
Ozkan Sezer 31596f23 2018-09-29T01:24:10 SDL_vsnprintf: implemented '+' flag for signed integers printing. it is, of course, ignored for %u, %x, %o and %p.
Ozkan Sezer 49803c86 2018-09-29T00:51:24 SDL_vsnprintf: fix numerics if both zero-padding and a field are given. it used to place zeroes between the sign and the number. (space-padding from within SDL_PrintString() seems OK: spaces are added before sign.) also fixed the maxlen handling if the number has a sign.
Ozkan Sezer 5454765a 2018-09-28T17:01:24 replace bool stuff in controller_type.h with SDL_bool. remove bool<->SDL_bool dance in SDL_joystick.c:SDL_IsJoystickSteamController() after the controller_type.h change.
Ozkan Sezer fde82e59 2018-09-28T14:01:40 SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code. this makes it build with my old toolchain with mingw-w64 1.0.10 headers
Ozkan Sezer cf7d64f2 2018-09-28T13:44:10 hidapi/windows/hid.c: comment out ntdef.h include after windows.h. not necessary and can cause redefinition errors in some toolchains.
Ozkan Sezer b11c75e9 2018-09-28T13:41:04 configury, cmake: add check for endpointvolume.h : add HAVE_ENDPOINTVOLUME_H, HAVE_MMDEVICEAPI_H and HAVE_AUDIOCLIENT_H in SDL_config.h.in, SDL_config.h.cmake, SDL_config_windows.h, and in SDL_config_winrt.h.
Ozkan Sezer cf7460e4 2018-09-28T11:30:50 configury, cmake: make wasapi option independent of directx.
Sam Lantinga 9aa8a75d 2018-09-28T01:18:54 Fixed building with Xcode 10.0
Ozkan Sezer 283680f2 2018-09-28T11:04:55 hidapi/windows/hid.c: fix misplaced #if 0 VendorID && ProductID are only used by the test main(), otherwise they are unwanted globals.
Sam Lantinga f964ce03 2018-09-28T01:00:47 Fixed mingw-w64 build
Sam Lantinga 20dfda44 2018-09-28T00:40:35 Fixed mingw-w64 build
Sam Lantinga 88f9f030 2018-09-27T23:54:40 Added patch notes for SDL 2.0.9
Sam Lantinga 7df0f4fd 2018-09-27T14:56:29 Fixed bug 4277 - warnings patch Sylvain Patch a few warnings when using: -Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command They are automatically enabled with -Wall
Ozkan Sezer d9fb77a3 2018-09-27T11:55:02 SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
Ozkan Sezer bb5516ac 2018-09-27T09:37:36 SDL_vsnprintf() updates for zero-padding: - remove force-enabling of pad_zeroes for %u for compatibility (was added in https://hg.libsdl.org/SDL/rev/701f4a25df89) - ignore pad_zeroes for %s and %S - ignore pad_zeroes for %d, %i and %u if a precision is given
Ryan C. Gordon 7689162c 2018-09-26T20:10:32 cocoa: Force an OpenGL context update when the window becomes key. Fixes missing rendering on macOS 10.14 ("Mojave"). Fixes Bugzilla #4272.
Ozkan Sezer 6eeb8593 2018-09-27T01:10:50 SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning
Ozkan Sezer 5342ae2b 2018-09-27T01:00:50 SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset()
Ozkan Sezer d2131ac1 2018-09-27T00:32:15 SDL_vsnprintf: implement precision for the integral value printers.
Sam Lantinga 55b24b93 2018-09-26T11:17:43 Fixed bug 4265 - SDL window falls to the bottom of the screen when dragged down and stuck there Alexei On WM_WINDOWPOSCHANGED event, WIN_UpdateClipCursor() is called. SDL_WINDOW_INPUT_FOCUS is set even when the mouse pointer is not inside the SDL window and therefore ClipCursor(&rect) is called. When dragging the window and rect.bottom=800 (i.e. the bottom edge of the screen) the SDL window is clipped to the bottom of the screen and it is not possible to move it back to the center of the screen.
Ozkan Sezer ffc19ee2 2018-09-26T20:47:34 SDL_string.c: added comments to three SDL_FormatInfo members.
Sam Lantinga bc6c1997 2018-09-26T10:08:14 Updated version to 2.0.9
Ozkan Sezer 8743e975 2018-09-26T17:11:40 SDL_vsnprintf: when '.' is specified, take precision as 0 if it is < 0.
Ozkan Sezer 69ab8541 2018-09-26T10:40:02 SDL_vsnprintf: string printer now honors the precision. (bug #4263.)
Ozkan Sezer d0e9a364 2018-09-26T10:38:40 SDL_vsnprintf: %.* and %* now parse precision and width. (bug #4263.)
Sam Lantinga d40657bf 2018-09-25T20:11:52 Fixed bug 4270 - Android HIDDeviceManager function needs to be public Sylvain Can't run an android app without declaring the JNI interface function as public.
Sam Lantinga e236e843 2018-09-25T20:08:51 Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error alittle where iscapture == 1 1.param set error (*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames) param:audioBuffer16Bit need change to captureBuffer16Bit 2.logic error if (is16Bit) { // ALITTLE Modify the source code if (iscapture) { audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer); } else { audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy); audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer); } // if (!iscapture) { // audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy); // } // audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer); } else { // ALITTLE Modify the source code if (iscapture) { audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer); } else { audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy); audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer); } // if (!iscapture) { // audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy); // } // audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer); }
Sam Lantinga 60afec79 2018-09-25T19:53:16 Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
Sam Lantinga aa9683bb 2018-09-25T19:41:33 Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung)
Sam Lantinga fb0e68ae 2018-09-25T08:23:57 Fixed building with newer Android NDK
Ozkan Sezer 870c44bf 2018-09-25T09:20:56 safer this way, just in case..
Ethan Lee 7f9854b9 2018-09-25T01:45:12 WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio
Sam Lantinga da89b81c 2018-09-24T20:31:24 Fixed rare null pointer dereference
Sam Lantinga ef347048 2018-09-24T16:41:55 Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok Anthony @ POW Games SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
Sam Lantinga cd90e2ca 2018-09-24T16:33:14 Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols Ozkan Sezer hidapi dynamic udev initial patch
Sam Lantinga e0fe8f3c 2018-09-24T11:53:04 Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
Sam Lantinga 5febdfce 2018-09-24T11:49:25 Fixed whitespace
Sam Lantinga 8aaef4b9 2018-09-24T08:41:59 Fixed bug 3166 - It would be nice, if SDL would support including SDL project as a subdirectory into another CMake project Wayde Reitsma After attempting to use SDL2 in the way described in this bug, I found the main issue was the includes not being added to the compiler command. I found the issue was that the target_include_directories commands for the SDL2, SDL2-static and SDL2main targets only sets the public includes for installations using the INSTALL_INTERFACE generator expression. I have written a patch to CMakeLists.txt that fixes this issue by adding another item to the target_include_directories commands, utilizing the BUILD_INTERFACE generator expression to correctly add the include directory during builds.
Sam Lantinga d07fe7ad 2018-09-21T09:41:21 Removed button logging message
Sam Lantinga e8b0859f 2018-09-20T15:55:52 Added missing call to WindowsDeleteString()
Sam Lantinga 600126c9 2018-09-19T10:03:40 Added experimental support for Windows.Gaming.Input
Ryan C. Gordon c19516b5 2018-09-18T11:49:42 cmake: correctly report Vulkan support at configure time (thanks, Tiago!). Fixes Bugzilla #4262.
Sam Lantinga c179d394 2018-09-17T12:08:05 Fixed NullPointerException if there's no singleton
Sam Lantinga f6a537cb 2018-09-17T11:35:24 Store the API device refcount on the device itself, so if the device is disconnected and we have multiple application references to it, we only free it once.
Sam Lantinga 59a2d12c 2018-09-17T11:35:22 Fixed creating an Android game controller mapping for HIDAPI devices on initialization
Ozkan Sezer 305e5968 2018-09-15T14:28:10 do not export hidapi symbols from SDL dlls (bug #4259).
Ozkan Sezer 5a34f1e3 2018-09-15T09:24:04 acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4
Ozkan Sezer bab5b084 2018-09-15T08:11:50 fix permissions
Sam Lantinga 6b3e8931 2018-09-14T19:26:26 Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity. Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
Sam Lantinga 66294d31 2018-09-14T18:31:03 Guard against Steam Controller input when we're shutting down.
Sam Lantinga e8a0e35e 2018-09-14T18:31:01 Use atomic reference counting for the HID device object
Sam Lantinga 6a7b0c27 2018-09-14T12:41:29 Fixed crash launching under Steam on Mac OS X
Sam Lantinga 0b3a350c 2018-09-10T23:01:33 Fixed Chinese IME support (thanks ???!)
Sam Lantinga af823cc1 2018-09-10T23:00:09 Fixed building on tvOS
Sam Lantinga 63848141 2018-09-10T22:59:49 Fixed building on tvOS without any sensor support
Ozkan Sezer 33381d3d 2018-09-07T11:03:24 hidapi/SDL_hidapijoystick.c: fix build in C90 mode: src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery': src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function) src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.) src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery': src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function) src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
Ozkan Sezer afc1738e 2018-09-07T10:47:50 SDL_sensor.h, SDL_video.h: remove comma at end of enumerator lists. Avoids gcc -pedantic warnings, closes bug #4253.
Ryan C. Gordon 264b81b4 2018-09-06T00:56:13 metal: Make sure layer drawableSize is adjusted on resize. Fixes Bugzilla #4250.
Ryan C. Gordon 0cf1ae9d 2018-09-05T21:24:13 Fixed a comment typo.
Sam Lantinga a0b3dcc2 2018-09-05T15:54:46 Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a Sylvain The issue is totally reproducible on P8 Lite. "The dlopen() call doesn't include the app's native library directory. The behavior of dlopen() by Android is not guaranteed". Workaround in getMainSharedObject() Just replace return library; with return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
Sam Lantinga 80021c21 2018-09-05T15:28:06 Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.