|
0f1be940
|
2022-07-27T17:32:51
|
|
Updated mapping for Joy-Con controllers using hid-nintendo
This matches the mapping on iOS 16 and will match the HIDAPI
implementation.
|
|
756978a2
|
2022-07-27T16:17:32
|
|
Left and right single Joy-Con controllers are mapped as individual mini controllers
|
|
4990bd05
|
2022-07-27T16:17:32
|
|
Added debug code to show available inputs on iOS/tvOS controllers
|
|
65473ae3
|
2022-07-25T02:01:59
|
|
autoconf: use ax_compute_relative_paths
|
|
dbf79405
|
2022-07-27T10:31:24
|
|
Enable capturing raw Xinput2 touch events and use to flag global mouse state as dirty
- Touch events may be translated to mouse movement events without the normal Xinput2 raw motion events
being sent. Not all touch events will necessarily move the mouse but this ensures we update the global
mouse state just in case.
- Fix up some formatting
CR: saml
|
|
42165fe8
|
2022-07-27T12:12:03
|
|
kmsdrm: slightly better device index hint parsing.
|
|
02c87471
|
2022-07-27T15:05:41
|
|
math.h does not always provide M_PI
This fixes the following error when building with SDL_LIBC:
SDL\test\testautomation_math.c(1965): error C2065: 'M_PI': undeclared identifier
|
|
5da85376
|
2022-07-26T21:47:52
|
|
stdlib: move all mslibc functions to SDL_mslibc.c
This allows disabling LTO on them by only specifying a single file.
|
|
a169259f
|
2022-07-27T09:05:02
|
|
Actually we don't need to unlock to send k_eSwitchProprietaryCommandIDs_ForceUSB since we don't wait for reply
|
|
c51464d9
|
2022-07-27T09:00:39
|
|
Put the Nintendo Switch Pro controller back into enhanced mode as needed
Fixes https://github.com/libsdl-org/SDL/issues/3450
|
|
5c70e45c
|
2022-07-25T23:46:36
|
|
cmake: don't use result of 'find_library' for Android libraries
|
|
430c3908
|
2022-07-25T23:35:59
|
|
ci: test 'sdl2-config --static-libs' + 'pkg-config sdl2 --static' on ci
|
|
4690689a
|
2022-07-25T23:06:52
|
|
cmake: on Apple, don't use find_library for frameworks + use EXTRA_LDFLAGS
|
|
613ce785
|
2022-07-26T13:34:27
|
|
Fixed interpreting SDL_KMSDRM_DEVICE_INDEX="" as index 0
|
|
36d45679
|
2022-07-26T15:42:01
|
|
CI: Fix CMake workflow.
- Add quotes the OSX_ARCHITECTURES list.
- Extract the flag in the matrix.
|
|
cc982ea7
|
2022-07-26T15:43:34
|
|
kmsdrm: let device indexes be > 2 digits.
|
|
c37c1f7a
|
2022-07-26T15:24:38
|
|
CI: Make macOS universal build with CMake.
|
|
1f276a51
|
2022-07-26T13:30:59
|
|
Fix Main Thread Checker warning on macOS
Cache off NSWindow's windowNumber in SDL_WindowData on setup and use that in `Cocoa_SendWakeupEvent` to prevent accessing windowNumber off the main thread.
|
|
31d38f2f
|
2022-07-26T15:14:37
|
|
WhatsNew.txt: Note that minimum macOS version is now 10.9.
|
|
542a4da3
|
2022-07-26T15:11:19
|
|
kmsdrm: check SDL_HINT_KMSDRM_DEVICE_INDEX hint in dri_getindex().
Otherwise, it would work for Init but not Available.
|
|
218c3dbb
|
2022-07-26T14:45:26
|
|
cocoa: Don't crash if moving a message box created before SDL_Init.
Fixes #5928.
|
|
f789bc7d
|
2022-07-26T11:36:01
|
|
Updated minimum OS targets on Apple platforms to match supported platforms using Xcode 13
|
|
8ff738f2
|
2022-07-26T12:40:47
|
|
audio: Report SDL_AUDIODEVICEREMOVED for unopened devices.
Unopened devices, if removed, now send SDL_AUDIODEVICEREMOVED events with
a `which` field set to zero. Apps can use this to decide if they need to
refresh a list of devices being shown in an options menu, etc.
It's safe to call SDL_CloseAudioDevice(0), so even if they try to clean
up this bogus id, it should be safe.
Fixes #5199.
|
|
5d85c7d3
|
2022-07-26T00:19:16
|
|
kmsdrm: Added a hint to specify device index.
Fixes #2811.
|
|
20a76b0e
|
2022-07-25T23:06:58
|
|
video: removed unused devindex argument from bootstrap's create method.
|
|
cbb3f4ca
|
2022-07-25T19:52:46
|
|
Add SDL_guid.h to the global SDL header
|
|
12211df6
|
2022-02-05T10:44:26
|
|
hide SDL_GenerateAssertionReport in case SDL_ASSERT_LEVEL is 0
otherwise SDL_PromptAssertion (and SDL_GenerateAssertionReport) can not be eliminated
|
|
a423848e
|
2022-07-25T11:26:18
|
|
Allow floating point values for SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED
This allows setting the brightness of the home LED on Nintendo Switch Pro controllers, in the range 0.0 - 1.0.
This can be updated at runtime by setting the hint dynamically.
Fixes https://github.com/libsdl-org/SDL/issues/3787
|
|
1e492b2f
|
2022-07-25T10:12:53
|
|
Improve behavior of SDL_events_need_periodic_poll() and SDL_events_need_polling()
SDL_events_need_periodic_poll() and SDL_events_need_polling() are intended to allow the event loop to update joysticks and/or sensors if needed, however those systems only update when the SDL_update_joysticks and/or SDL_update_sensors variables are true. This change brings the behavior of these functions in line with if work will actually need to be performed.
This change allows the hints for AUTO_UPDATE to influence the polling behavior of the event loop such that an app can choose to update joysticks/sensors itself and avoid the expense of constantly sleeping and waking the event loop. Additionally in makes these functions marginally faster in some situations by not searching the active events.
|
|
d9bda89f
|
2022-07-25T10:03:36
|
|
Fix updating SDL_update_joysticks and SDL_update_sensors in response to hint changes
Hint callbacks are called before the actual value in the hint is changed, so the functions SDL_AutoUpdateJoysticksChanged and SDL_AutoUpdateSensorsChanged were not actually properly updating their respective variables in repsonse to their auto update hint changing.
Instead, we pull the new hint value out of the value passed into the callback and use that to update the variables. Assume true on a null value as that was the previous behavior and it matches with the default values of SDL_update_joysticks/SDL_update_sensors.
|
|
0ec5bb4e
|
2022-07-25T10:37:23
|
|
Add missing controller events to `SDL_GameControllerEventState()`
Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
|
|
f86ec47f
|
2022-07-25T15:08:33
|
|
ci: don't use ANDROID_NDK_HOME environment variable in Android workflow
|
|
4d665017
|
2022-07-24T18:04:26
|
|
Fixed building with 10.9 SDK
Fixes https://github.com/libsdl-org/SDL/issues/5954
|
|
3ab1e303
|
2022-07-24T15:29:42
|
|
joystick: Refactor and fix a few bugs in Shield HIDAPI driver
- CMD_CHARGE_STATE was checking the seqnum instead of the payload
- Off-by-one error in size validation for command payload
- Unused payload space was left uninitialized in output report
|
|
b8a55407
|
2022-07-24T15:19:02
|
|
testgamecontroller: Add battery reporting
|
|
4d8bb89c
|
2022-07-24T11:50:14
|
|
Fixed mouse clip rect bounds on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5946
|
|
6bcde52d
|
2022-07-24T20:19:16
|
|
Further adjust implementation of `Cocoa_GetWindowDisplayIndex`
As discussed in PR review, there may be an off-chance that the index
returned doesn't match up with SDL's display indexing.
This change ensures that the indices match and adds a safety check for
off-screen windows.
|
|
ce8aae14
|
2022-07-13T15:01:55
|
|
Fix `Cocoa_GetWindowDisplayIndex` failing and causing a catastrophic crash
With the introduction of this function, it is possible that for certain
monitor and window configurations, creating an SDL window will cause a
native crash.
```
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000050
Exception Codes: 0x0000000000000001, 0x0000000000000050
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [56627]
VM Region Info: 0x50 is not in any region. Bytes before following region: 140737486737328
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
--->
VM_ALLOCATE 7fffffe75000-7fffffe76000 [ 4K] r-x/r-x SM=ALI
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libSDL2.dylib 0x10247f665 SDL_UpdateFullscreenMode + 357
1 libSDL2.dylib 0x10247ec70 SDL_CreateWindow_REAL + 1504
2 ??? 0x111262de8 ???
3 ??? 0x110c39fff ???
4 libcoreclr.dylib 0x101fdf2a9 CallDescrWorkerInternal + 124
```
Tracking thread from our end: https://github.com/ppy/osu-framework/issues/5190
Regressed with: https://github.com/libsdl-org/SDL/pull/5573
In testing, the window would not find a valid screen if created
"hanging" off a primary display with a secondary display below it. In
checking why this was the case, the `display_centre` was being
calculated with a negative y origin, causing a final negative value
falling outside all display bounds:
```
SDL error log [debug]: display_centre.y = -1296 + 1296 / 2
SDL error log [debug]: Display rect 0: 0 0 2560 1440
SDL error log [debug]: Display rect 1: 2560 -625 1080 2560
SDL error log [debug]: Display rect 2: 0 1440 1728 1296
```
The method that was being used to find the current window using the frame
origin/size seems unreliable, so I have opted to replace it with with a
tried method (https://stackoverflow.com/a/40891902).
Initial testing shows that this works with non-standard DPI screens, but
further testing would be appreciated (cc @sezero / @misl6 from the
original PR thread).
|
|
041666e6
|
2022-07-24T05:45:59
|
|
video: wayland: Don't switch to libdecor path for borderless windows
We actually request CSD mode with xdg-decoration for borderless
windows, so we get what we wanted there and there's no point in going
into fallback paths.
|
|
405d1f65
|
2022-07-24T10:16:20
|
|
video: wayland: Roundtrip after falling back to libdecor in xdg-decoration handler
Otherwise libdecor doesn't have a chance to acquire xdg-toplevel after
libdecor_new before we attempt to use it in Wayland_ShowWindow.
Fixes #5952
|
|
fc2497b1
|
2022-07-23T18:05:35
|
|
Revert "cmake: don't add -mwindows to link flags in sdl2.pc"
This reverts commit d211aaddc1edaad0e7d461d6837f3f1d2f9f4b41.
|
|
2fdedd17
|
2022-07-23T17:29:08
|
|
Revert 6fa7d62 and 856c99e5
|
|
856c99e5
|
2022-07-23T15:51:21
|
|
android: target android-19 by default when building with build-scripts/androidbuildlibs.sh
|
|
832754b9
|
2022-07-23T15:43:06
|
|
ci: install SDL when built as a subproject
|
|
6fa7d624
|
2022-07-23T15:31:35
|
|
ci: use android-ndk r25 (LTS) on CI
|
|
d211aadd
|
2022-07-23T15:29:39
|
|
cmake: don't add -mwindows to link flags in sdl2.pc
|
|
d63a699e
|
2022-07-23T15:29:13
|
|
cmake: by default, disable install target when building SDL as a subproject
|
|
8c51cae7
|
2022-07-23T14:56:04
|
|
audio/aaudio, audio/openslES: fix -Wdeclaration-after-statement errors
Fixes https://github.com/libsdl-org/SDL/issues/5950
|
|
65647b34
|
2022-07-22T22:07:52
|
|
SDL_Render: use high precision texcoords in ES2 shaders, when possible
Fixes #5884
|
|
f9beef76
|
2022-07-22T18:58:29
|
|
Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16
|
|
aad7ef6e
|
2022-07-22T10:58:34
|
|
Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16
|
|
59963473
|
2022-07-22T10:58:32
|
|
Enable bitcode by default for iOS and tvOS builds
|
|
20f51b1f
|
2022-07-22T10:58:29
|
|
Fixed crash if debug text wasn't drawn during a session
|
|
8cd515c3
|
2022-07-22T20:37:28
|
|
better wording.
|
|
41b89aec
|
2022-07-22T12:23:44
|
|
video: Improve the SDL_WINDOW_ALLOW_HIGHDPI flag documentation
Extend the SDL_WINDOW_ALLOW_HIGHDPI flag documentation to stress the importance of querying the window drawable size after every window event to avoid rendering issues in a mixed-DPI environment.
|
|
0a164163
|
2022-07-21T20:30:33
|
|
VIta: enable arm neon/simd optimisations
|
|
e5698d13
|
2022-07-21T18:38:12
|
|
cmake: allow cmake re-configuration after installation of x11 library
check_include_path is not meant to be used to check for presence of a
library. This is because a BOOL is cached.
Avoid this caching by using find_file.
`find_file` caches a patch instead of a bool and will always run when
the result failed.
|
|
192ae1e3
|
2022-07-21T17:11:30
|
|
WhatsNew.txt: added line for the calling convention fixes.
|
|
9ad3711a
|
2022-07-21T15:19:19
|
|
cmake: only enable x11_xss/x11_xrandr/x11_xfixes when its lib is available
|
|
ac9e8691
|
2022-07-21T14:49:35
|
|
cmake: only build testnative when X11 is available
|
|
aa7a6c0e
|
2022-07-21T14:38:57
|
|
cmake: only enable x11_xcursor and x11_xinput when its library is available
|
|
8f33de84
|
2022-07-21T14:08:19
|
|
cmake: set CMP0054 policy to NEW
|
|
a33b5449
|
2022-07-20T19:11:42
|
|
WhatsNew.txt: Added audio channel support changes
|
|
f3008e4a
|
2022-07-20T19:08:31
|
|
audio: 3- and 5-channel formats are now supported
|
|
45c3b59d
|
2022-07-20T17:23:42
|
|
audio: Turn off DEBUG_CONFIG logging again.
|
|
bec721f0
|
2022-07-20T17:22:41
|
|
audio: Fixed dst pointer on channel conversions that grow in-place.
|
|
9f56c7cf
|
2022-07-20T16:39:19
|
|
audio: Remove 5.1->X SIMD converters, add SSE mono->stereo.
The 5.1 versions didn't use the new algorithm, and making that new
algorithm work took so many permutes that it was significantly slower
than just using the scalar versions.
However, mono-to-stereo is an extremely common conversion, and it's
trivial to accelerate it with plain SSE, so that was added!
|
|
b83ae9f2
|
2022-07-19T22:40:51
|
|
audio: Replaced some debug-printfs with debug-SDL_Logs. :)
|
|
f73d07da
|
2022-07-19T22:13:31
|
|
audio: Headers said 5 channel is quad+center, but it's 4.1.
|
|
49ec8db5
|
2022-07-19T22:04:49
|
|
audio: Generate the channel converter code from a program.
|
|
f06cc3e9
|
2022-07-19T22:03:56
|
|
audio: "SL" means "surround left" not "side left", etc.
|
|
5a0c8198
|
2022-07-19T22:03:02
|
|
audio: Add channel convert filter _after_ choosing an SIMD version.
|
|
fe160840
|
2022-07-19T16:04:48
|
|
audio: LOG_DEBUG_CONVERT should use SDL_Log, not fprintf(stderr).
|
|
25727790
|
2022-07-19T02:16:08
|
|
audio: first attempt at rewriting the channel converters.
This is not ready for production use!
|
|
be3a945a
|
2022-07-20T11:05:55
|
|
Added support for the 8BitDo Ultimate Wired Controller for Xbox
|
|
b700a326
|
2022-07-20T07:01:10
|
|
audio, pipewire: fix signatures of pw_get_library_version and pw_init.
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
|
|
6e210d37
|
2022-07-20T07:01:10
|
|
audio, pipewire: pipewire_version_xx globals out of dynamic loading
Fixes build with --disable-pipewire-shared
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
|
|
78bad667
|
2022-07-16T22:12:08
|
|
video: wayland: Resize the window before sending the SDL_RESIZE event
Currently, the SDL_WINDOWEVENT_RESIZED event is sent before the actual
window is resized (and various internal state, such as the desired
GL/Vulkan backbuffer size, are updated). This makes sense, as SDL will
discard a no-op resize, which would be the case if we had resized before
sending the event (indeed, there are existing hacks to prevent this).
However, this means that SDL_{GL,Vulkan}_GetDrawableSize() will still
use the old size in the SDL_WINDOWEVENT_RESIZED handler. In the case of
SDL_Renderer, this means the drawable size it uses will be wrong, and
the viewport will get "updated" to the old value.
This then results in bug #5899.
|
|
53e68516
|
2022-07-18T07:31:23
|
|
Fixed declaration-after-statement warning
|
|
6ad7fdec
|
2022-07-18T07:26:29
|
|
Fixed infinite loop for values bigger than 0x40000000
Fixes https://github.com/libsdl-org/SDL/issues/5930
|
|
98681814
|
2022-07-18T07:20:58
|
|
Fixed missing imports in SDLActivity (thanks @guusw!)
|
|
2be93014
|
2022-07-18T07:18:56
|
|
Fixed comment (thanks @pionere!)
|
|
cef1514b
|
2022-07-17T09:07:04
|
|
Fixed some Xcode warnings
|
|
e3916993
|
2022-07-17T08:47:06
|
|
Added SDL_utils.c to the Xcode project
|
|
b299cb3d
|
2022-07-17T08:31:16
|
|
Added a utility function to calculate the next power of 2 for a value
|
|
90b86b13
|
2022-07-17T10:35:09
|
|
audio: Handle non-power-of-two spec.samples when unsupported
Fixes #3685
|
|
d21a18c6
|
2022-07-17T01:06:16
|
|
WhatsNew.txt: Add line for Shield HIDAPI driver
|
|
cdf9010a
|
2022-07-16T12:39:30
|
|
Added new audio features to WhatsNew.txt
|
|
a09d62e4
|
2022-07-15T23:45:56
|
|
directsound: Remove redundant SubFormat copy
|
|
c5e408ae
|
2022-07-15T11:31:59
|
|
directsound: For channel counts > 2, generate a dwChannelMask for CreateSoundBuffer
|
|
fff34f63
|
2022-07-15T09:46:53
|
|
windows: SDL_IMMDevice needed more deinit code from the Win32 path.
Fixes #5919
|
|
37aecda2
|
2022-07-14T11:38:51
|
|
pipewire: Use PW_KEY_TARGET_OBJECT to specify stream connection nodes
Pipewire 0.3.44 introduced PW_KEY_TARGET_OBJECT, which is to be used to specify target connection nodes for streams. This parameter takes either a node path (PW_KEY_NODE_NAME) or serial number (PW_KEY_OBJECT_SERIAL) to specify a target node. The former is used in this case since the path is already being retrieved and stored for other purposes.
The target_id parameter in pw_stream_connect() is now deprecated and should always be PW_ID_ANY when PW_KEY_TARGET_OBJECT is used.
|
|
2201d802
|
2022-07-14T02:40:00
|
|
avoid -Werror=declaration-after-statement after last commit.
|
|
24b3efd0
|
2022-07-12T04:33:56
|
|
(OpenBSD) Exe Path: Use PWD instead of CWD and use CWD as fallback
|
|
883409ea
|
2022-07-13T11:26:42
|
|
Added support for the misc1 button on the Nintendo Switch Pro Controller
when using hid_nintendo kernel driver
|
|
9a4f200d
|
2022-06-04T14:57:49
|
|
gamecontrollerdb: Linux, add mappings for hid-nintendo driver and more
Taken from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
|
|
7e2a9969
|
2022-07-13T08:57:40
|
|
Added a virtual joystick automated test
Useful to verify https://github.com/libsdl-org/SDL/commit/4fa2653394150140c4d69cf66a78cd83e1175f99 on a big-endian system
|
|
06c7d226
|
2022-07-12T18:53:53
|
|
Added mappings for the HORI Fighting Stick mini 4 on Linux and macOS
|
|
27d8cbf0
|
2022-07-12T18:17:32
|
|
Added PowerA and Qanba vendors for Android USB device support
|
|
e24b971a
|
2022-07-12T17:53:03
|
|
Added support for the NVIDIA Shield controller guide button
|