kc3-lang/SDL

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Log

Author Commit Date CI Message
14bc3bf4 2022-02-07 22:20:05 Android: fix typo to register TOUCHSCREEN device (see #5322, #2718)
53091e36 2022-02-02 12:30:34 audio: pipewire: Remove the hard upper bound on rates and buffer sizes Remove the hard upper limit of 8192 samples and instead use the buffer sizes provided by Pipewire to determine the size of the intermediate input buffer and whether double buffering is required for output streams. This allows for higher latency streams to potentially avoid double-buffering in the output case, and we can guarantee that the intermediate input buffer will always be large enough to handle whatever Pipewire may deliver. As the buffer size calculations occur in a callback in the Pipewire processing thread itself, the stream readiness check has been modified to wait on two distinct flags set when the buffers have been configured and when the stream is ready and running.
66866249 2022-02-02 11:09:02 audio: pipewire: Condition variable doesn't need to be atomic The condition variable is guarded by a mutex, so no need for it to be atomic.
0cb39ed4 2022-02-07 04:11:14 cmake: Fix SDL_LIBUSB_DYNAMIC soname
b0dd4c7d 2022-01-10 09:22:07 SDL_Render OpenGL: do batching like in the GLES2 backend (with no VBO)
90f0d2ce 2022-01-10 09:17:50 Revert OpenGL point drawing performance, do to proper batching
423feac6 2022-02-05 21:23:40 haiku: Actually remove BDirectWindow and fix OpenGL handling. This provides the other half of 05c72b113c830392f8b08532317ef07972b29a2e.
94035436 2022-02-05 18:50:00 cmake: enable_language(OBJC) only for APPLE
3c9ac448 2022-02-05 18:45:50 cmake: enable_language(OBJC) to fix check_objc_source_compiles().
686a0f34 2022-02-05 18:28:24 cmake: include CheckOBJCSourceCompiles for cmake >= 3.16 c.f. bugs #5011 and #3912
6d5592a2 2022-02-05 12:02:54 minor cleanup of SDL_CreateRenderer
e8c48981 2022-02-05 08:56:56 pthread/SDL_systhread.c: always include errno.h fixes build for several targets after commit 87b02d3 for bug #5283.
5c4fff7f 2022-02-04 14:02:44 Don't fail to get battery status if the upower refresh call fails
c8cee0b8 2022-02-04 23:28:56 OS2_HasClipboardText: store the boolean result before closing clipboard. just in case..
b5614d0c 2022-02-04 20:05:14 cmake: fix UWP joystick. from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0005-Fix-uwp-joystick.patch
c93e5520 2022-02-04 20:03:50 minor update to winrt/SDL_sysurl.cpp from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0006-Update-SDL_sysurl.cpp.patch
050a5e1a 2022-02-04 20:02:20 removed unused SDL_config_wiz.h
c459ecee 2022-02-04 19:50:50 removed unused Makefile.wiz
3b9e6c1c 2022-02-04 19:50:20 SDL_os2video.c: fixed HasClipboardText() semantics. Empty string in clipboard is expected to give FALSE by SDL_HasClipboardText. Noticed in a commit by josch1710 in bitwiseworks' os/2 fork.
86b7a064 2022-02-04 16:40:05 Add additional VID/PIDs for Anne Pro II This thing changes its VID/PID on firmware revisions...
dd69c28d 2022-02-03 18:01:34 Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth
b59e75c2 2022-02-02 19:21:34 Handle menu button press from controller
2005dd95 2022-02-02 17:06:52 UWP build (#5299) * Add UWP-x64 action * Fix formatting * Fix missing -
2cfc83ea 2022-01-22 17:10:37 sync D3D_RenderReadPixels with D3D11_RenderReadPixels - use the result of SDL_ConvertPixels to propagate error - get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed
3bef4a5d 2022-01-22 15:43:09 cleanup error-handling in SDL_egl.c - always set error message in SDL_EGL_ChooseConfig / SDL_EGL_CreateContext - assume SDL_EGL_DeleteContext does not alter the error message - sync generic error message of SDL_EGL_MakeCurrent with SDL_EGL_Get/SetSwapInterval - do not overwrite error message of SDL_EGL_ChooseConfig in WINRT_CreateWindow
b5c50526 2022-01-22 15:34:22 cleanup error-handling in SDL_bmp.c - add missing error-message in SDL_LoadBMP_RW - check return value of SDL_RWtell in SDL_LoadBMP_RW - use standard SDL_EFREAD error instead of custom strings + adjust return type of readRlePixels
19df4af2 2022-01-22 10:33:38 simplify SDL_DUMMY/OFFSCREEN_CreateWindowFramebuffer
ecd922b5 2022-02-01 22:33:13 Fix touch holding detection after #5244 changes
df0d696a 2022-02-02 15:22:14 RISCOS: attempt to fix compilation ERANGE
87b02d37 2022-02-02 15:09:29 Linux thread name limitation: test for ERANGE (see bug #5283)
ff5f5d0e 2022-02-02 08:16:45 Updating Readme-psp info
ec632aba 2022-02-01 22:44:44 Remove legacy and unused Makefile.psp
daea9fa1 2022-02-02 08:18:22 Remove SDL_config_psp and references
220a9596 2022-02-02 10:01:11 Remove testing instruction (see bug #5283)
9e46a512 2022-02-02 09:58:15 Fixed bug #5283 - limit thread name to 16 characters when using pthread_setname_np()
b11dfd76 2022-02-01 14:43:26 Only generate key repetition for keys that should repeat on wayland. This fix repetition on modifier keys, e.g. Control.
a90a2e75 2022-01-30 16:44:44 Fix text_input_v3 preedit string For every batch of text_input_v3 updates, if there is no preedit in this batch, preedit should be cleared.
03c4405b 2022-02-01 09:32:38 Fixed D-Bus battery refresh call
e1cf8d87 2022-02-01 16:58:05 Sync wiki -> header
4fa21dd6 2022-02-01 10:37:05 Sync wiki -> header
d46cc18a 2022-02-01 11:35:26 Fix function comment
d224a63b 2022-02-01 11:33:35 Fix compilation for non Android
61b6a2ca 2022-02-01 10:33:04 Sync wiki -> header
fe2ed6cf 2022-02-01 11:30:43 Fixed bug #5221 - Add SDL_AndroidSendMessage()
97269e14 2022-01-18 17:51:17 adjustments to ime_candidates - allocate ime_candidates on demand - allow write to the whole allocated memory of ime_candidates - ensure ime_candcount is set to zero in case the candidates can not be queried for any reason
6f404d0f 2022-01-18 17:49:33 cleanup IME_GetCandidateList / UILess_GetCandidateList - move IME_ShowCandidateList, ImmGetContext and ImmReleaseContext to this function - set ime_candpgsize to MAX_CANDLIST if dwPageSize is zero - comment out deselection of ime_candsel in case of korean language for the moment (LANG_CHT does not work anyway)
ec8e3104 2022-01-31 17:01:08 Refresh the battery state before we query it on Linux
0b34f180 2022-01-30 12:00:55 audio: pipewire: Don't double free properties on init failure The context and stream creation functions will destroy the passed properties object on failure, so no need to do it manually. The pw_properties_free() function pointer is no longer needed, so it can be removed.
f7d3abdd 2022-01-29 10:19:08 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport. Handle the case when there is blending
8b139e26 2022-01-29 10:33:50 regenerated configure script.
60deadba 2022-01-17 17:22:30 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
ebdd5366 2022-01-17 16:26:02 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
4a17612b 2022-01-17 12:04:32 get rid of BeginLoopIteration
0770c582 2022-01-17 11:48:26 get rid of PrepareToClose
e0236c02 2022-01-23 01:28:36 audio: Removed an unnecessary commented-out line.
0dda8a7f 2022-01-17 11:21:01 cleanup init functions of audio - use SDL_bool if possible - assume NULL/SDL_FALSE filled impl - skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
6fcfcc3d 2022-01-17 11:00:03 get rid of SkipMixerLock
3c85cef4 2022-01-17 09:58:16 cleanup SDL_RegisterApp - fix memory leak when RegisterClassEx fails - set style according to the documentation - eliminate duplicated SDL_Instance setter
0af391cb 2022-01-15 17:07:20 build with Release config on push and pull_request
ff2d62d8 2022-01-15 12:27:25 dlopen is not a subsystem
a633a3c3 2022-01-13 09:33:20 add audio/video dummies if nothing else available II.
398f9a0e 2022-01-13 09:32:41 fix have_audio/video flags, add uikit to SUMMARY_video in configure
fa8075c4 2022-01-12 17:21:06 add audio/video dummies if nothing else available
39c723fc 2022-01-12 17:18:37 fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS]
3dba2a73 2022-01-12 17:17:48 fix HAVE_SDL_AUDIO flag of CMakeLists.txt II.
014e2bbd 2022-01-12 16:40:52 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT
3936af99 2022-01-12 16:31:00 fix HAVE_SDL_AUDIO flag of CMakeLists.txt
21510387 2022-01-12 13:05:12 fix CMakeLists.txt vs. configure inconsistencies - atomic subsystem is disabled by default (changed in configure) - SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
95f30c7a 2022-01-12 10:12:54 fix compiler warnings in video/uikit
11cdde01 2022-01-12 10:06:22 fix MacOS build with disabled SDL_SENSOR + get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
176941a4 2022-01-12 10:02:52 allow MacOS build without SDL_FILE
b1b2ad72 2022-01-11 12:30:15 sync handling of subsystems II. (+)
eb80f2c6 2022-01-11 10:45:41 sync handling of subsystems II.
65e9415b 2022-01-10 17:00:32 sync handling of subsystems - add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale) - add missing PSP/VITA-filesystem defines - sync the order of filesystems in SDL_config.h.cmake/in - add option to disable locale subsystem in configure
ea8cf4bd 2022-01-10 16:36:02 add 'Misc' subsystem II.
118de862 2022-01-10 15:39:42 more conform vulkan/metal configuration
606d2ea8 2022-01-09 17:00:41 bugfix for "add 'Misc' subsystem"
998117b3 2022-01-09 16:00:22 add 'Misc' subsystem
942b01a5 2022-01-09 15:08:21 do not use RWOps in WIN_SetWindowIcon
739f350f 2022-01-08 12:35:52 add SDL_LOCALE_DISABLED to SDL_config.h
bf66720a 2022-01-08 12:22:28 fix mixing of U16 audio
905e2e22 2022-01-08 12:15:53 cleanup of SDL_MixAudioFormat
d7110b44 2022-01-08 12:07:16 fix compiler warnings in SDL_windows_gaming_input.c
e11ba0f5 2022-01-08 12:03:57 do not load/unload opengl library when SDL_WINDOW_METAL flag is changed
a5c610b0 2022-01-08 12:28:02 revert 'Changed to use 0xFE instead of 0xFF for better sound quality.'
43f0271b 2022-01-24 08:56:33 Revert "fix compiler warnings in SDL_windows_gaming_input.c" This reverts commit ca36cdb185f2f26241598068927821896f36b904. The older Windows SDK's headers are wrong, and this change would crash if you hotplug a device.
a70bb259 2022-01-20 13:16:03 drop handle parameter of OpenDevice
47ddb04e 2022-01-20 12:31:02 cleanup/sync the main loop of *_OpenDevice functions to pick audio format II.
2eafe434 2022-01-20 12:18:59 cleanup/sync the main loop of *_OpenDevice functions to pick audio format
3939ef72 2022-01-19 17:23:53 cleanup SDL_GetAudioDeviceSpec - drop unnecessary hascapture check - call SDL_InvalidParamError and return -1 in case the index is out of range - do not zfill SDL_AudioSpec - adjust documentation to reflect the behavior
113109f8 2022-01-19 17:18:47 cleanup SDL_GetAudioDeviceName - drop unnecessary hascapture check - call SDL_InvalidParamError in case the index is out of range
f91211eb 2022-01-19 14:51:42 cleanup WASAPI_PrepDevice - reorganize the loop which checks for the right wave-format - use the return value of UpdateAudioStream - ensure SetError is called in SDL_NewAudioStream
c9e8d157 2022-01-19 12:59:35 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory II.
1043dd8c 2022-01-19 12:58:04 adjust handling of iscapture - drop iscapture parameter of OpenDevice - use SDL_bool for iscapture
e2f70a2d 2022-01-19 12:51:26 cleanup SDL_EventState
32c7d5d3 2022-01-18 17:44:51 cleanup IME_UpdateInputLocale - do not store the HKL in a static variable - always set the ime_candvertical value in case the HKL is changed
25aa7244 2022-01-18 17:43:31 cleanup IME_GetId - use assert instead of a check (it is a static function with constant parameter) - assume it is called with 0 first (simplifies the logic) - reuse dwLang value instead of a new 'call' to LANG()
f5911bdc 2022-01-28 15:31:56 GLES2: disable texcoord when not using it (see bug #5235) similar to opengl backend code: - glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value - move binding code to SetCopyState()
096fe37b 2022-01-28 14:19:10 GLES2: revert https://github.com/libsdl-org/SDL/commit/7bf8c5a388bc41dde830e4baabcb53d507e64448
a988ce55 2022-01-28 17:24:59 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries