src


Log

Author Commit Date CI Message
Ethan Lee c4b9f621 2022-11-13T12:45:13 x11: Add support for the Steam Deck on-screen keyboard
pionere 5f2a1231 2022-11-13T08:00:03 video: check graphics flags the same way as the type flags
pionere 22354b41 2022-11-12T08:29:15 video: simplify window-type check in SDL_CreateWindow
Ryan C. Gordon 85aa9b8b 2022-11-11T13:47:36 wasapi: Favor the system resampler again, for now. Reference Issue #5538.
Sam Lantinga 9f8b68a2 2022-11-11T10:24:17 Fixed building without linux/input.h https://github.com/libsdl-org/SDL/issues/6169
Sam Lantinga b7e65a81 2022-11-11T08:57:07 Fixed incorrect WGI controller state when the application loses focus Recenter the controller elements when WGI stops reporting valid state Fixes https://github.com/libsdl-org/SDL/issues/5261
Michael Fitzmayer 875e9b35 2022-10-26T15:19:28 N-Gage: additional cleanup
Michael Fitzmayer afbafc2a 2022-10-21T08:11:48 Remove redundant dependency to bitdraw.h, minor cleanup
pionere d09edcbc 2022-11-11T12:10:27 video: sync Metal_CreateView with GL_CreateContext and Vulkan_CreateSurface no need to check if _this->Metal_CreateView, since it is already checked in Re(create)Window
pionere b71d9274 2022-11-11T12:09:15 video: add NOT_AN_OPENGL_WINDOW define (similar to NOT_A_VULKAN_WINDOW)
pionere 36c6ed4b 2022-11-11T08:33:55 video: add SDL_DllNotSupported - add SDL_DllNotSupported and use it to sync the behavior of SDL_GL_LoadLibrary with SDL_Vulkan_LoadLibrary
Sam Lantinga 0dfc829a 2022-11-10T19:16:53 Added simple BLE Steam Controller support on all platforms This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
Sam Lantinga f430ef5d 2022-11-10T17:27:48 Don't change the window position when creating it on iOS, it is already placed on the correct display
Sam Lantinga 7c05ea0a 2022-11-10T13:35:40 Added mappings for the GameSir T3 and T4 Pro controllers
Sam Lantinga 404cb276 2022-11-10T13:28:03 Added macOS mappings for the Nintendo Switch Pro Controller over Bluetooth
pionere 29cafa9c 2022-11-10T08:23:16 add SDL_ContextNotSupported and validate flags in SDL_RecreateWindow similar to SDL_CreateWindow
Ryan C. Gordon 1008cc8e 2022-11-09T12:55:27 video: Add some braces to match SDL coding style.
pionere ac3349fa 2022-11-09T09:11:04 solve FIXMEs in SDL_video.c
pionere e5c599f8 2022-11-09T09:02:23 fix SOLARIS_ATOMICS - use 'sizeless' int types (int uses 32-bit even if _LP64 is set)
pionere b095df7f 2022-11-08T08:39:43 simplify MSC_ATOMICS - use _Interlocked(Compare)ExchangePointer in case of _M_IX86 as well - improve assertions: 1. add assertions to SDL_AtomicAdd/SDL_AtomicSet and SDL_AtomicCAS 2. use sizeof(a->value) instead of sizeof(int)
meyraud705 3dc88da0 2022-11-08T13:27:56 Fix Dualshock 4 rumble stopping too early Dualshock 4 controller only rumbles for 5 seconds maximum. Resend rumble command every 2 seconds to make long rumble work.
Sam Lantinga 6432f45a 2022-11-08T10:27:21 Don't treat the Nintendo IMU as a separate game controller on Linux
Sam Lantinga 2e3b4f3f 2022-11-08T07:50:51 Don't send rumble to the Amazon Luna controller on macOS Sending rumble to the Amazon Luna controller on macOS gets there, but IOHIDDeviceSetReport() blocks for a long time and eventually fails. This appears to be a bug in the macOS Bluetooth stack, ref rdar://99265496
Sam Lantinga 02bc359b 2022-11-07T19:31:18 Shorten "Bensussen Deutsch & Associates,Inc.(BDA)" to "BDA" for controller names
Ryan C. Gordon b0dc6709 2022-11-07T14:26:48 coreaudio: Don't use deprecated kAudioObjectPropertyElementMaster symbol. Fixes #6449.
pionere e873d609 2022-11-07T10:02:06 fix handling of SDL_EventQ.active - SDL_EventQ.active is a bool variable -> do not use SDL_AtomicGet/Set, it does not help in any way - protect SDL_EventQ.active with SDL_EventQ.lock - set SDL_EventQ.active to FALSE by default
pionere eb670742 2022-11-07T09:05:32 better SDL_AtomicGet(Ptr) implementation
Hubert Maier 5dc93451 2022-11-06T20:49:37 JANITORIAL : Correct some more spelling mistakes (#6489)
Sam Lantinga c2675d74 2022-11-06T10:52:20 Revert "cocoa: Discard the IME Candidate Window immediately when Escape is pressed" This reverts commit 0d76e2a8a1a8e6a2801123587c2205a288d49406, as it introduced other issues: https://github.com/libsdl-org/SDL/pull/6486#issuecomment-1304684865
Sam Lantinga f2ce7c5f 2022-11-06T08:23:08 Added the G29 as a PlayStation controller
Sam Lantinga 9d1dbd2a 2022-11-06T01:16:52 Added note about trigger rumble availability across third-party Xbox One controllers
Sam Lantinga e7a56323 2022-11-06T01:43:05 Make sure we wait after sending the rumble packet when initializing the PowerA Xbox One Mini Wired Controller
Sam Lantinga 6875e62a 2022-11-06T01:15:20 Make sure we don't send Xbox controllers rumble so quickly that it overwhelms the firmware Fixes https://github.com/libsdl-org/SDL/issues/6435
Sam Lantinga 38af459d 2022-11-06T01:15:19 Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble()
Sam Lantinga e45cb5b1 2022-11-06T01:15:18 Fixed initializing the PowerA Xbox One Mini Wired Controller
Edward Li 0d76e2a8 2022-11-06T04:59:02 cocoa: Discard the IME Candidate Window immediately when Escape is pressed
Sam Lantinga 15a98909 2022-11-05T16:44:52 Added SDL_HINT_HIDAPI_IGNORE_DEVICES to specify devices that should be ignored in SDL_hid_enumerate()
Sam Lantinga 297ecb70 2022-11-05T15:58:30 Added SDL_strcasestr() for a case insensitive version of SDL_strstr()
Sam Lantinga a4626dea 2022-11-05T14:24:41 Fixed initializing the PDP Xbox One and Victrix Gambit controllers
Sam Lantinga 7e11b09b 2022-11-05T13:50:37 The PowerA Xbox One Mini Wired Controller works with the HIDAPI driver now
Sam Lantinga a2d66b6a 2022-11-05T13:12:10 SDL_GameControllerMapping() should return the string for the actual mapping that was used when opening a gamecontroller, rather than do a GUID match again Also don't match against the zero guid if that happens to be in the mapping list for some reason
Stefan Sperling f3bf543e 2022-11-05T15:21:29 recognize game controllers connected via raphnet technologies WUSBMote v2.2 This is a USB adapter for controllers shipped with Nintendo's NES-mini and SNES-mini consoles. Tested with both NES and SNES controllers, buttons map as expected on both.
Sam Lantinga 24cdebe4 2022-11-05T10:34:08 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the Xbox button LED on the Xbox One controller
Ryan C. Gordon 78f97108 2022-11-05T10:38:33 audio: Avoid accumulation errors in resampler. Fixes #6391.
David Edmundson 689218eb 2022-11-04T12:07:20 Fix wayland reconnection paths Most of this code is disabled out for now. - For mouse cursors we have a wl_surface for both system and custom cursors which needs recreating. - The other patch is about nullification after deletions
Sam Lantinga 33a68f57 2022-11-03T16:02:58 Added Linux mappings for the Logitech G29 in PS3 and PS4 modes
Sam Lantinga c70e6759 2022-11-03T12:37:54 Wait a bit for devices to initialize before trying to enumerate and open them. This works around udev event nodes arriving before hidraw nodes and the controller being opened twice - once using the Linux driver and once by the HIDAPI driver. This also fixes a kernel panic on Steam Link hardware due to trying to open the hidraw device node too early. A delay of 10 ms seems to be a good value, tested on Steam Link hardware.
Guldoman 084fa4c3 2022-11-01T10:55:17 cocoa: Reset IME when sending composed text This will send an empty `TEXTEDITING` event that is used to signal the end of the composition.
Guldoman 70a41f9b 2022-11-01T09:59:16 wayland: Read `window` data only if `window` is valid
Sam Lantinga b75d3187 2022-10-31T13:33:53 Sometimes the HID open doesn't succeed immediately after being notified about the device Tested on Steam Link hardware with the Nintendo Switch Pro controller, which will occasionally take 2 attempts to open.
Jasper Hugunin 27ee8c8e 2022-10-28T22:35:16 Fix mismatch between Init and Quit Init says that audio implies events (line 195), Quit was missing the implication.
Frank Praznik 33a43005 2022-10-31T12:23:51 wayland: Don't modify the mouse capture flag in relative mode If relative mouse mode is explicitly enabled, don't modify the capture flag on button events or the window might report having lost mouse focus if a button is pressed while moving the cursor.
Hubert Maier 8b9c82e1 2022-10-30T08:50:36 SDL_RENDER_PSP.C: Correct spelling mistakes wether -> whether
Hubert Maier 3369b016 2022-10-30T08:43:04 SDL_PS2_MAIN.C: Correct spelling mistake untill -> until
Hubert Maier d7a46a16 2022-10-30T08:37:23 SDL_SYSLOADSO.c: Correct spelling mistake publically -> publicly
Hubert Maier 6a881302 2022-10-30T08:35:59 SDL_IBUS.H: Correct spelling mistake recieve -> receive
Hubert Maier 61f3662c 2022-10-30T08:34:47 SDL_QSA_AUDIO.C: Correct spelling mistake occured -> occurred
Hubert Maier 678ef797 2022-10-30T08:53:34 SDL_KMSDRMOPENGLES.H: Correct spelling mistakes begining -> beginning beggining -> beginning
Ethan Lee 571ff1a3 2022-10-30T00:19:09 wayland: Prepare cursor implementation for reconnect support Co-authored-by: David Edmundson <kde@davidedmundson.co.uk>
Ethan Lee 9c8b1fd8 2022-10-29T22:34:05 wayland: Cleanup work to aid reconnect support Co-authored-by: David Edmundson <kde@davidedmundson.co.uk>
Sam Lantinga f6b1e028 2022-10-29T10:42:48 Allow vendor matching for hid_enumerate() on all backends
Sam Lantinga 4556074e 2022-10-29T09:35:07 Re-set the maximize state if we were maximized while fullscreen
Sam Lantinga ab06a307 2022-10-29T09:21:17 Don't report windows being maximized when fullscreen on X11 This is a functional state for some window managers (tested using stock Ubuntu 22.04.1), and removing that state, e.g. using SDL_RestoreWindow(), results in a window centered and floating, and not visually covering the rest of the desktop.
Ryan C. Gordon b9e1d1b4 2022-10-09T19:49:34 events: Rename SDL_SendKeyboardKeyComplete to SDL_SendKeyboardKeyAndKeycode.+
Ryan C. Gordon 92215481 2022-10-09T19:33:52 emscripten: Make an attempt at correct keyboard scancode/keycodes. This uses a newer browser API to get physical scancodes, but still uses the (deprecated) event field that we were already using for scancodes, but for keycodes instead now, which appears to be more accurate. Since keyboard layout isn't (generally) available to web apps, this adds an internal interface to send key events with both scancode and keycode to SDL's internals, instead of sending just scancodes and expecting SDL to use its own keymap to generate keycodes. Future work in this area would be to use the keyboard layout APIs on browsers that support them, which would allow us to use SDL's usual keymap code and not rely on a deprecated browser API, but until we get there, this patch gives significantly more correct results than we would have before. Fixes #2098.
Francisco Javier Trujillo Mata a8f019b1 2022-10-28T00:52:06 Using ST and removing warnings
Francisco Javier Trujillo Mata f2ebedae 2022-10-27T00:35:20 adding texture function
Francisco Javier Trujillo Mata 5de01eb0 2022-10-22T00:22:34 Make render to use new functions
Sam Lantinga f500c147 2022-10-28T08:39:02 Fixed DirectFB build
Ryan C. Gordon 9e8d2f39 2022-10-27T13:54:53 video: Don't use texture framebuffer on Windows Subsystem for Linux. Reference Issue #6333.
Frank Praznik 4223e6ac 2022-10-26T13:14:50 wayland: Early-out sooner when requesting fullscreen on a popup Exit the fullscreen sequence sooner if it is requested that a popup window be fullscreen. The surface commit formerly in this path is irrelevant and can be removed as previous changes made it so that SetFullscreen() is no longer called from anywhere except Wayland_SetWindowFullscreen().
Ryan C. Gordon 41d38c0f 2022-10-26T09:43:04 shape: More robust handling of failure cases in CreateShaper.
Ryan C. Gordon c8d20f96 2022-10-25T23:13:34 shape: Free platform-specific shaped window data. Fixes #2128.
Frank Praznik 30c2dac7 2022-10-25T20:00:38 wayland: Remove duplicate #include statement
Sam Lantinga 25d0473a 2022-10-25T16:14:26 Removed Razer Onza Tournament Edition mapping The controller can use either hat or buttons for the D-Pad, depending on what Linux driver is in use. The automatic mapping in LINUX_JoystickGetGamepadMapping() will do the right thing based on the exposed capability bits. I'm sure this is the case for other controllers as well, so we might be removing more mappings over time.
Sam Lantinga e837debc 2022-10-25T16:13:50 Bindings should have a trailing comma, so the CRC can be appended
Sam Lantinga b6cf889a 2022-10-25T15:09:43 Use ScreenCount() instead of SDL_GetNumVideoDisplays() The limitation appears to be specific to multi-screen setups
Sam Lantinga c74ea994 2022-10-25T13:11:41 Added support for the Razer Raiju Tournament Edition controller in Bluetooth mode
Sam Lantinga 72f6e216 2022-10-25T12:25:57 Disabled debug logging
Sam Lantinga e3f5744d 2022-10-25T12:14:00 Don't use XIWarpPointer() on multi-display configurations
Alynne 5fbf8f6c 2022-10-25T12:37:17 Adds DualSense Edge
Sam Lantinga da478d1f 2022-10-25T10:30:56 Fixed build
Sam Lantinga a6018ae5 2022-10-25T10:23:51 Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver
Ozkan Sezer 20beed30 2022-10-25T14:56:32 SDL_EGL_GetProcAddress: remove unnecessary underscore-prepended search. Closes https://github.com/libsdl-org/SDL/issues/6236.
Steven Noonan 053b5f85 2022-08-25T20:18:03 SDL_windowsevents: minimize white screen flash on window creation Clear the window to black on the initial window draw, to avoid a really obnoxious white flash. This doesn't always eliminate it, but it definitely minimizes it.
Steven Noonan d2300516 2022-09-07T06:49:02 cocoa: set sRGB colorspace on nswindow This makes the colorspace match across different graphics APIs. By default, OpenGL was getting a much more saturated colorspace (maybe Display P3?) and it was looking very different from the rendering done by Metal or MoltenVK.
Steven Noonan 019e9d4c 2022-08-25T23:15:58 SDL_cocoavideo.m: add missing SDL_cocoaopengles.h include
Sam Lantinga dd72f3f0 2022-10-24T10:37:43 Added comment for #endif
Steven Noonan 3d35c085 2022-10-02T17:30:03 fix a few 'unused but set variable' and 'unused function' warnings
Sam Lantinga f4d1f5ed 2022-10-23T16:35:36 SDL-HIDPS4: fix PS4 Slim controller over BT - it sends the same input report as the it does over USB, but with a larger packet size CR: saml
Thomas Cashman 8db3a338 2022-10-23T15:45:20 #6433 Fix WINRT_IsScreenKeyboardShown on Xbox
Sam Lantinga 413500ab 2022-10-22T09:37:34 Replaced mouseWheelGesture with GCMouse support on iOS (thanks @russelltg!) Fixes https://github.com/libsdl-org/SDL/issues/6411
Deve 2ebaafa6 2022-10-18T21:02:49 Use translationInView for mouse wheel event
Anonymous Maarten c3b13346 2022-10-21T18:32:53 On x86, pass -nodefaultlib to linker when wanting to avoid the C library
Sam Lantinga 5b8f830e 2022-10-22T09:24:28 Virtual joysticks don't need initial axis jitter protection Fixes https://github.com/libsdl-org/SDL/issues/6426
Ozkan Sezer 0e1d19cf 2022-10-22T18:56:40 fix build errors resulting from -Wmisleading-indentation
Sam Lantinga a905a786 2022-10-22T08:50:18 Clear the previous bitmap when calculating a new window shape Fixes https://github.com/libsdl-org/SDL/issues/6428
Ozkan Sezer 65a38a40 2022-10-22T14:28:10 hidapi, libusb: remove os/2 symbol load hack after os/2 loadso updates
Ozkan Sezer 3f1b5efc 2022-10-22T14:28:10 os2 loadso improvements: - SDL_LoadObject: upon failure, strip the .dll extension and retry, but only if module name has no path. - SDL_LoadFunction: upon failure, retry with an underscore prepended, e.g. for gcc-built dlls.
Ozkan Sezer 3d415bc5 2022-10-22T11:56:56 loadso, dlsym, SDL_LoadFunction: cleanup the underscored name path. - strlcpy was passed a wrong buffer length parameter. has worked so far by luck. - use memcpy instead of strlcpy for simplicity. - 'append' has been a typo: should be 'prepend'.