|
1c9cc8c9
|
2013-11-05T21:01:25
|
|
Fixed performance regression caused by the fix for bug 2158
|
|
0b7c69fe
|
2013-11-05T20:07:39
|
|
Adds Joystick support for Android
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).
Also enables building SDL for armv7 and x86.
|
|
61068a30
|
2013-11-03T11:34:03
|
|
Fixed bug 2180 - debian/rules: Makefiles should use tabs
Joseph Carter
Whitespace in a makefile is consequential. In fact, it's part of the syntax. And at least a few versions of make puke on Makefiles with lines indented with spaces, not tabs. Obviously GNU make used on Debianish systems is not strictly among them, or this would fail. Even so, I cannot resist the urge to pedantically fix this, if only to get rid of the bright syntax error red coloration in vim. :)
|
|
c4b563e4
|
2013-11-03T11:27:06
|
|
Fixed bug 2190 - test/testdrawchessboard.c line endings
Joseph Carter
test/testdrawchessboard.c checks out of hg with DOS line endings on non-dos systems. Fixed via:
perl -pi -e 's/\r//g' test/testdrawchessboard.c
|
|
517886a7
|
2013-11-03T11:13:06
|
|
Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers
norfanin
The audio_enumerateAndNameAudioDevicesNegativeTests test in testautomation_audio.c reports a failure for SDL_GetAudioDeviceName when called on a driver that has only the default device. SDL_GetNumAudioDevices reports 1, but SDL_GetAudioDeviceName does not check if the index passed by the caller is in that range in this case. For positive numbers anyway.
This can be reproduced with the dummy driver on Windows and Linux.
|
|
aaa4165b
|
2013-11-03T11:00:28
|
|
Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors.
Daniel Ribeiro Maciel
CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors:
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_AddCallback'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Poll'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Init'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Quit'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_DelCallback'
(...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Scan'
collect2: error: ld returned 1 exit status
|
|
f2224e1f
|
2013-11-03T09:55:27
|
|
Fixed bug 1990 - focus/keyboard events not generated correctly for multiple windows
Mai Lavelle
I've recently tried to create multiple windows and process key events for them, and found that key events weren't being generated for most of the windows. After some investigating I've observed the following effects. All but the most recently created window experience these effects...
- a focus lost event is generated immediately after the focus gained event, even tho window still has focus
- key events report window id 0 rather than the id of the window which has focus, SDL thinks no window has focus?
- giving focus to a non SDL window and then selecting an SDL window causes events to be generated as expected, but only until focus changes again
Focus change events are queued and delayed (200 ticks) before they are dispatched. The problem occurs when a focus out and focus in event are received on the same tick. When these delayed events are dispatched they will be sent in the order determined by the window list rather than the order in which they are received.
The focus out dispatch is implemented by calling SDL_SetKeyboardFocus(NULL). This will remove focus from any window, regardless of whether it is the one originally targeted by the X11 event.
Since SDL_SetKeyboardFocus() will always dispatch a focus lost event as needed, the easiest solution is simply to only call SDL_SetKeyboardFocus(NULL) when SDL_GetKeyboardFocus() matches the target window.
|
|
2efd4065
|
2013-11-03T09:42:23
|
|
Clarified that SDL_memset4 is a 32-bit assignment and fixed a compiler warning
|
|
cd37485e
|
2013-11-02T12:07:21
|
|
Changed parameter name for gesture template save functions from "src" to "dst".
|
|
95bbf5f4
|
2013-11-02T11:51:23
|
|
Removed unreachable return statement in gesture source.
|
|
4e270de1
|
2013-11-02T11:46:43
|
|
Changed function to return -1 through SDL_Error() instead of plain -1.
|
|
0f8d9995
|
2013-11-02T11:42:00
|
|
Corrected typo in source comment.
|
|
e651ab12
|
2013-10-31T10:02:21
|
|
Fixes Bug #2191,incorrect test for egl_context validity
Thanks David Binderman!
|
|
804e5799
|
2013-10-30T16:39:35
|
|
Fixed common test usage string (was "hidpi", should be "highdpi").
|
|
d36c7363
|
2013-10-28T22:43:39
|
|
Updated GL version tests for Mac OS X 10.9 ("Mavericks").
They changed the name of their GL 3.2 enum, added the GL 4.1 core profile.
|
|
609b58e4
|
2013-10-24T00:00:10
|
|
Fixed buffer overflow.
|
|
f570effb
|
2013-10-23T20:58:39
|
|
Added tag release-2.0.1 for changeset 5755b4fad250
|
|
7108aac5
|
2013-10-23T20:58:31
|
|
Removed tag release-2.0.1
|
|
aa10a5d9
|
2013-10-23T17:46:07
|
|
Added tag release-2.0.1 for changeset 37391efdb946
|
|
72de99ae
|
2013-10-23T19:52:14
|
|
Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!).
Fixes Bugzilla #2177.
|
|
51fc4b20
|
2013-10-23T16:33:15
|
|
Added tag release-2.0.1 for changeset 51a4ba8915d8
|
|
fbfe0901
|
2013-10-23T16:32:56
|
|
Updated Debian package version to 2.0.1
|
|
d3ad8ff4
|
2013-10-23T16:17:08
|
|
Added tag release-2.0.1 for changeset 1e256bd077b2
|
|
e0771482
|
2013-10-23T13:43:17
|
|
Fix regression causing crashes when running without a window manager.
|
|
965a0da9
|
2013-10-23T15:54:12
|
|
Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
Otherwise, the XInput path would always trigger it in a harmless manner.
|
|
28aa076c
|
2013-10-23T00:58:20
|
|
SDL_GetPrefPath() now uses the organization on all platforms.
Even if that's not the general convention for a given platform.
|
|
298d3d62
|
2013-10-22T21:54:52
|
|
Fixed duplicate const warning
|
|
30ce2bc7
|
2013-10-22T21:53:58
|
|
SDL 2.0.0 defined __inline__ and some code relies on it now.
|
|
fa73a3c8
|
2013-10-22T21:53:42
|
|
Testing fullscreen window in the accelerometer test.
|
|
09b3b7e7
|
2013-10-21T23:17:37
|
|
Fix error assert for negative cases of pixels_getPixelFormatName test
|
|
6a71d992
|
2013-10-21T22:27:07
|
|
Added patch notes for 2.0.1
|
|
2348e426
|
2013-10-21T22:08:56
|
|
Fixed whitespace
|
|
3d1c3b19
|
2013-10-21T10:28:57
|
|
Revert fix for bug 1392 because it breaks linking with mingw32
|
|
06811ecf
|
2013-10-21T02:46:16
|
|
Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Alex Szpakowski
I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed.
I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository.
I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
|
|
50da48ee
|
2013-10-21T02:38:23
|
|
We don't have API changes documented yet.
|
|
bcf5472d
|
2013-10-21T02:37:03
|
|
Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode
Alex Szpakowski
In Mac OS X, when SDL_SetWindowFullscreen(window, 0) is called on a window which was in SDL_WINDOW_FULLSCREEN_DESKTOP mode, its original size is restored but its position is moved to the bottom of the screen.
I tracked down the issue to these two lines: http://hg.libsdl.org/SDL/file/fdd5cc9e9f90/src/video/cocoa/SDL_cocoawindow.m#l1034
I believe [nswindow setFrameOrigin:rect.origin] implicitly calls [nswindow constrainFrameRect:rect toScreen:screen], which will attempt to constrain the window to the screen, but at that point the window size is still full-screen rather than the restored window size, so the constrainFrameRect function operates on the wrong window size.
https://developer.apple.com/library/mac/documentation/cocoa/reference/applicationkit/classes/NSWindow_Class/Reference/Reference.html#//apple_ref/occ/instm/NSWindow/constrainFrameRect:toScreen:
I resolved the issue by swapping the order of the function calls, like so:
[nswindow setContentSize:rect.size];
[nswindow setFrameOrigin:rect.origin];
|
|
d08634e2
|
2013-10-21T02:32:34
|
|
Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
J?nis R?cis
Reopening as compilation with ANSI C throws lots of unnecessary warnings, both using MinGW and using Linux GCC. (BTW, what happened? MinGW is broken to all hell. sdl2-config does not even link SDLMain anymore?)
I think this may have been lost somewhere, so again: GCC supports inlining via __inline__ in all known versions of GCC, regardless of the C standard in use. Please don't assume that __STRICT_ANSI__ implies no inlining support.
|
|
c10389cf
|
2013-10-21T02:20:39
|
|
Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
|
|
b8b9bfbe
|
2013-10-21T01:16:16
|
|
Fixed some warnings building for 64-bit Windows
|
|
11d38d69
|
2013-10-21T00:30:05
|
|
Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function
Nitz 2013-08-06 03:53:41 UTC
In function SDLTest_ScreenShot() surface pointer getting leak while return
|
|
80930559
|
2013-10-21T00:25:43
|
|
Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode
Nitz
I was going through the SDL_IntersectRectAndLine function and wondered to see the ComputeOutCode function implementation.
The problem in this algo is, x and y axis are getting check with respect to 0, Which is wrong, it should be get checked with respect to rectangle x and y axis.
|
|
6f76bc29
|
2013-10-21T00:22:07
|
|
Fixed bug 2061 - SDL_filesystem API not built using cmake
Marcus von Appen
The SDL_filesystem API does not get built properly on Unix and BeOS using cmake due to not including the correct C files.
|
|
deb8086b
|
2013-10-21T00:20:27
|
|
Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation]
C.W. Betts
The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String].
|
|
360c3d85
|
2013-10-21T00:15:24
|
|
Better cleanup if OpenGL initialization fails
|
|
5697089d
|
2013-10-20T23:52:02
|
|
Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z
Denis Bernard
Background information: http://developer.android.com/reference/android/hardware/SensorEvent.html#values
Steps to reproduce: compile testjoystick.c as an android app (change screen size according to your device). While running the app, also run:
adb logcat -c; adb logcat -s 'SDL:*' 'SDL/APP:*'
When tilting the device left/right, the joystick moves in the opposite direction of what one would expect. Or at least, the behaviour is not consistent with the Y axis.
Also when the device sits on a table (obviously not moving), the Z axis value oscillates between -32000 and +32000 (by overflow):
I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32511
I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32575
I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32383
I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32386
I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32450
I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32578
This is caused by the accelerometer yielding a constant value around 9.81 for Z and feeding something like 0.9 to 1.1 to the joystick driver, resulting in the overflow.
Proposed fix in SDLActivity.java (swap X and subtract G from Z reading)
|
|
a503dabe
|
2013-10-20T23:23:25
|
|
Fixed a crash initializing Android touch IDs
|
|
f8c11bb9
|
2013-10-20T23:05:53
|
|
Fixed the status bar visibility in iOS 7
|
|
85c2e236
|
2013-10-20T22:23:09
|
|
Fixed Y axis inversion on iOS; positive is up, negative is down.
|
|
08fa8da7
|
2013-10-20T21:56:15
|
|
Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
Andreas Ertelt
The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/5486e579872e / https://bugzilla.libsdl.org/show_bug.cgi?id=2121)
The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple
warning: always_inline function might not be inlinable [-Wattributes]
as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers.
|
|
4ca34ad4
|
2013-10-20T21:34:38
|
|
Prevent conflicts when linking both SDL2 and SDL2_gfx
|
|
aa86e05d
|
2013-10-20T20:49:36
|
|
Fixed windows compile
|
|
f5fa492e
|
2013-10-20T20:42:55
|
|
Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
|
|
04e170ce
|
2013-10-20T20:41:30
|
|
Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms
|
|
d7103996
|
2013-10-20T23:38:19
|
|
Fix some edge cases in XInput haptic timing.
|
|
dddb8787
|
2013-10-20T23:08:45
|
|
Disable Win32 thread naming again. See Bugzilla #2089.
|
|
0e699eb5
|
2013-10-20T21:18:05
|
|
Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Fixes Bugzilla #1985.
|
|
d1bde399
|
2013-10-20T20:24:00
|
|
Backed out changeset 737771c47c6f, done testing Buildbot changes.
|
|
df368084
|
2013-10-20T20:02:02
|
|
Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change.
|
|
f28c7fe8
|
2013-10-20T16:03:11
|
|
Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type.
|
|
c521ae84
|
2013-10-20T16:02:24
|
|
Patched to compile on non-C99 Microsoft compiler.
|
|
a614f186
|
2013-10-20T16:01:10
|
|
Patched to compile on Windows.
|
|
b285b600
|
2013-10-20T15:55:47
|
|
Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!).
Partially fixes Bugzilla #2126.
|
|
6e1169dd
|
2013-10-20T15:49:52
|
|
Fixed goofy logic in haptic device comparison code.
Mitchell Keith Bloch did the research on this bug, and came up with a slightly
different patch than this.
Partially fixes Bugzilla #2126.
|
|
54dce3f5
|
2013-10-20T15:45:48
|
|
Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
|
|
5e74299a
|
2013-10-20T15:40:20
|
|
Fix adding of XInput devices (thanks, Mitchell!)
Partially fixes Bugzilla #2126.
|
|
ade13fd7
|
2013-10-20T10:39:26
|
|
It's okay to quit things more than once.
|
|
20f5167d
|
2013-10-20T10:35:51
|
|
Use vertex arrays for drawing points in addition to lines
|
|
8fc4fdf1
|
2013-10-20T10:19:51
|
|
Fixed bug 1392 - Debian patch: do not propagate -lpthread
manuel.montezelo
Since the bug report[1] in 2006 Debian is shipping the patch attached.
[1] http://bugs.debian.org/375822
Maybe nowadays you don't propagate that library for linking, so maybe the patch should be dropped, but at the moment I do not have an easy/quick way to check it.
So I am submitting this report in the case that you consider it useful (even if maybe the patch itself has to be reworked), or otherwise learn if the patch is unneeded or even harmful.
|
|
82b8e6df
|
2013-10-20T10:10:14
|
|
Fixed bug 2158 - Pixel missing in SDL_RenderDrawLines
Sean McKean
I am running Ubuntu 12.04 (GL version 1.4 Mesa 8.0.4) , and on drawing a set of lines through the renderer through SDL_RenderDrawLines() (looped or not) or SDL_RenderDrawRect() I notice a pixel missing. For RenderDrawLines() it seems to be the second point in the sequence; for RenderDrawRect() it is the lower-right. This can be fixed by specifying SDL_RenderDrawPoint(s), but wouldn't it be easier to specify each pixel in a GL_POINTS glBegin/End loop in the OpenGL code, just to make sure?
I also ran the same program on Android; the rendering seemed to be correct, which uses glDrawArrays.
|
|
a25b5192
|
2013-10-20T09:58:37
|
|
Fixed compiling with the new X11 symbol wrapping
|
|
6a3478c2
|
2013-10-20T17:23:43
|
|
Fix bug 1300 by querying current border size in ConfigureNotify, and adjusting window coordinates accordingly.
|
|
e343273a
|
2013-10-19T01:29:23
|
|
Fixed bug 2162 - SDL_RenderClear not clearing entire render target
Kevin Wells
Overview:
SDL_RenderClear is only clearing part of a texture when it is the render target and a different size than the screen.
Steps to Reproduce:
1) This only occurs with the render driver set to direct3d, so: SDL_SetHint(SDL_HINT_RENDER_DRIVER,"direct3d")
Also, my window was 1280x720.
2) Create a texture for a render target with a resolution of 1024x1024:
texture=SDL_CreateTexture(main_window.renderer,SDL_PIXELFORMAT_RGBA8888,SDL_TEXTUREACCESS_TARGET,1024,1024);
SDL_SetTextureBlendMode(texture,SDL_BLENDMODE_BLEND);
3) Target the texture for rendering: SDL_SetRenderTarget(main_window.renderer,texture);
4) Set the draw color to whatever you want (problem occurs with both 0,0,0,0 and 0,0,0,255 among others) and then clear the render target:
SDL_SetRenderDrawColor(main_window.renderer,0,0,0,0);
SDL_RenderClear(main_window.renderer);
Actual Results:
Only about the top 3/4s of the texture gets cleared on calling SDL_RenderClear. The bottom 1/4 or so does not clear.
Expected Results:
Entire render target should be cleared.
|
|
b4a00144
|
2013-10-18T10:56:45
|
|
Fixed the XInput2 X11 symbols.
|
|
5a026006
|
2013-10-18T00:49:59
|
|
Fixed bug 2108 - CMake does not set X11 includes properly for sdl2-config and friends
Marcus von Appen
The autotools-based code uses X_CFLAGS and some hackish x_includes code to add some necessary includes to SDL_CFLAGS for proper X11 and OpenGL include handling.
At the moment, the cmake-baed build code does not do that. Below is a patch, which provides the necessary changes to add a proper include to the SDL_CFLAGS.
|
|
379c0054
|
2013-10-18T00:47:22
|
|
Fixed bug 2123 - SDL_BlitScaled crashes in src/video/SDL_blit_N.c:2145
We need to reset the blit function when switching between scaled and unscaled blits.
|
|
a329c7f1
|
2013-10-18T00:13:51
|
|
Fixed bug 2139 - SDL_CreateWindow/WIN_GL_LoadLibrary fails due to external iconv not being able to convert path
J?nis R?cis
Brief history:
We recently ported a game from SDL 1.2 to SDL 2. While doing Windows testing, I soon discovered that the game exits without opening a window with my cross-compiled SDL2.dll, but works great with the SDL2.dll from the MinGW SDK on libsdl.org. It was as simple as swapping out the DLLs to make it work.
Running the game in Wine showed that the game actually does run, up until the call to SDL_CreateWindow, which fails and leads the game to print out an error:
Failure to create window (LoadLibrary("OPENGL32.DLL"): (null))
Which basically says that there was no error, but maybe that's a Wine quirk.
The error string originates in SDL_windowsopengl.c, in WIN_GL_LoadLibrary, which contains this piece of code:
wpath = WIN_UTF8ToString(path);
_this->gl_config.dll_handle = LoadLibrary(wpath);
SDL_free(wpath);
if (!_this->gl_config.dll_handle) {
char message[1024];
SDL_snprintf(message, SDL_arraysize(message), "LoadLibrary(\"%s\")",
path);
return WIN_SetError(message);
}
After some digging, I discovered the culprit: WIN_UTF8ToString returns NULL. Why? Because it calls iconv_open from an iconv.dll that does not support the UCS-2-INTERNAL encoding. Why does the official SDL2.dll work? Because it calls no external iconv functions at all.
It turns out that the Fedora MinGW infrastructure (from which I obtained the conventiently prebuilt iconv.dll) does not provide a DLL from libiconv, but instead provides a DLL from a minimal Windows library called win-iconv. Which knows a good bit, but doesn't know anything about UCS-2-INTERNAL:
http://code.google.com/p/win-iconv/source/browse/trunk/win_iconv.c#155
So there are two problems here:
1) The error message is clearly useless, because LoadLibrary is an innocent bystander. Instead wpath should probably checked for NULL, and a more appropriate error should be set. Ideally something that makes it clear than an external iconv is causing trouble.
2) SDL doomed itself at the ./configure step, by finding an existing iconv and happily using it without confirming support for the mandatory encodings required by SDL.
There are certainly a few easy ways out of the situation (although I didn't yet manage to figure out how to prevent ./configure from looking for external iconv), but this had me completely stomped for a good while, so I figured it's worth writing down if anything.
(Search also found this, which talks a little about using UTF-16LE instead of UCS-2-INTERNAL: https://bugzilla.libsdl.org/show_bug.cgi?id=2075)
|
|
7ae171d1
|
2013-10-17T23:44:30
|
|
Fixed bug 2155 - automatically remap accelerometer coordinates according to screen orientation on Android
Denis Bernard
Background information: http://android-developers.blogspot.fr/2010/09/one-screen-turn-deserves-another.html and http://developer.android.com/reference/android/hardware/SensorEvent.html
Right now, the Android accelerometer event handler feeds raw accelerometer data to the SDL Joystick driver. The result is that for landscape-only applications, the axis need to be swapped if running on a portrait device (like a phone), and vice-versa: running a portrait only app on a landscape device like a tablet.
The purpose of this patch is to perform coordinate remapping of the accelerometer data before feeding it to the SDL joystick driver so that the X axis of the joystick is always aligned with the X axis of the display, same for the Y axis.
This has been tested on applications that support screen orientation changes as well as applications with fixed screen orientations, both on phones and tablets.
|
|
7ad441a3
|
2013-10-17T23:40:13
|
|
Fixed bug 2069 - Device addition/removal queries all USB devices rather than only HID devices.
Andreas Ertelt
SDL_dxjoystick.c is setting the classguid for device (dis)connect events to USB Devices in general:
dbh.dbcc_classguid = GUID_DEVINTERFACE_USB_DEVICE;
Wouldn't it make more sense to have it just subscribe to Hid device events? This would mean less meaningless events reaching the application.
|
|
3f8df109
|
2013-10-17T23:15:27
|
|
Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c
|
|
888d807a
|
2013-10-17T23:05:40
|
|
Removed redundant #ifdef
|
|
12ca3ce3
|
2013-10-17T23:02:29
|
|
Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
|
|
a2bd8970
|
2013-10-18T01:36:41
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Don't supply duplicate X11 symbols inside SDL.
Fixes static linking when something else also uses X11.
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95dc9940
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2013-10-17T20:49:30
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Fix to unbreak SDL_GetSystemRAM() on FreeBSD
Marcus von Appen
Revision eecbcfed77c9 of the SDL hg repo introduces the new
SDL_GetSystemRAM() function, which breaks the build on FreeBSD. Find
attached a patch, which unbreaks the build and also should (for most
cases) properly implement the sysctl support it.
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14e13e13
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2013-10-17T17:38:55
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Fixed compiler warning if dynamic X11 loading isn't enabled.
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7db31223
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2013-10-17T17:37:23
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Fixed using the wrong variable when reporting a missing SDL scancode mapping.
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2e6b4b96
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2013-10-17T11:56:33
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Fixed compiling on Mac OS X, added a system RAM test
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8b79cbad
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2013-10-17T11:32:56
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Added an API to get the amount of system RAM
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852004a2
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2013-10-17T11:32:14
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The _SC_PHYS_PAGES method of calculating RAM works on Linux.
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01164655
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2013-10-14T09:15:41
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Merged
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64e1b1ca
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2013-10-14T09:14:09
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Fixed project conflict during commit
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6435a82d
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2013-10-14T09:12:30
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Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
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4b603abf
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2013-10-14T08:56:55
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For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this.
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fea2699c
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2013-10-14T08:56:50
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Fixed the windows message debug output so it works without HAVE_LIBC
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e7e86c6d
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2013-10-14T08:56:45
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Adding static lib to SDL builds on Windows.
CR: SamL
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06cab857
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2013-10-14T08:56:37
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Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
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8ec3ba38
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2013-10-13T19:59:40
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Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000
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080c919b
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2013-10-13T19:51:58
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Fixed function feature test for Visual Studio 2012
norfanin
Fixes the version check for some functions that are only present with the MSVC 2013 CRT libraries.
I did my testing wrong and failed to see that 2012 doesn't have these functions. Microsoft implemented them in their upcoming 2013 version, though. The attached patch changes it to the check for the next version.
I also removed the HAVE_ITOA because that would require linking with oldnames.lib and it's easier to just let the SDL implementation take over.
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2337a684
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2013-10-13T19:49:45
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Fixed bug 2149 - Don't search for libusbhid except on BSD
Joseph Carter
There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD. However, if you have the library on Linux, it gets pulled in as library bloat. And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
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a7b2db05
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2013-10-13T19:48:45
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Added an assert to catch init/quit call mismatch that might bite people.
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e9d21339
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2013-10-13T17:15:43
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Prevent keystrokes from leaking through to the console when using evdev.
This uses the same method Weston and X use. Sadly, to be fully effective when
launching remotely, this needs root permissions.
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