|
312da262
|
2017-10-05T09:37:28
|
|
Fixed bug 3854 - arguments to dbus_type_is_basic() were incorrect
Aaron
As of 2.0.6, all of my games are failing with the following error:
process 31778: arguments to dbus_type_is_basic() were incorrect, assertion "dbus_type_is_valid (typecode) || typecode == DBUS_TYPE_INVALID" failed in file dbus-signature.c line 322.
This is normally a bug in some application using the D-Bus library.
D-Bus not built with -rdynamic so unable to print a backtrace
(patch by Ozkan Sezer)
|
|
db20e71d
|
2017-10-02T10:50:33
|
|
Fixed bug 3855 - Memory leak in SDL_FreeSurface
|
|
e564da78
|
2017-09-29T10:15:44
|
|
revert files I didnt mean to commit!
|
|
e27f12e0
|
2017-09-29T10:07:37
|
|
wayland: Fix bug 3814 -Wmissing-field-initializers
|
|
aad58c62
|
2017-09-29T07:44:30
|
|
Fixed bug 3852 - SDL_FreeSurface deallocates surface->map even if the surface is not yet freed
Evgeny Kapun
Commit 490bb5b49f11 [1], which was a fix for bug #3790, introduced a new bug: now, calling SDL_FreeSurface(surface) deallocates surface->map even if there are other references to the surface. This is bad, because some functions (such as SDL_ConvertSurface) assume that surface->map is not NULL.
|
|
bd5c984a
|
2017-09-26T16:27:24
|
|
Fixed bug 3850 - incorrect numbering in docs/README-ios.md
Michal
the numbering of the bulletpoints in:
docs/README-ios.md
has been mangled with:
changeset 11365 efd3bc8e5a9b
fix:
12 2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
13 4. Select your desired target, and hit build.
remove:
28 1. Follow step 1 above.
adapt:
29 2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
30 3. ./iosbuild.sh
|
|
54685787
|
2017-09-26T15:07:35
|
|
Fixed bug 3847 - Hit Test x coordinate wrong on secondary monitor
Robert Turner
SDL_windowsevents.c contains code to retrieve the x and y coordinate for a requested hit test. It does this as follows:
POINT winpoint = { (int) LOWORD(lParam), (int) HIWORD(lParam) };
LOWORD(lParam) does not correctly mask off high bits that are set if the point is on a second (or third, etc.) monitor. This effectively offsets the x-coordinate by a large value.
MSDN documentation suggests that LOWORD() and HIWORD() are the wrong macros for the task, instead suggesting we should be doing something like the following:
POINT winpoint = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) };
Testing this change on my Windows 10 machine with 2 monitors gives the correct results.
|
|
fb071a4c
|
2017-09-25T20:49:31
|
|
Mac: Fix the menu bar not always working for non-.app-bundled apps. Fixes bug #3051.
|
|
c44e741b
|
2017-09-23T12:38:47
|
|
Fixed bug 3842 - fix SDL_thread.h for emx
Ozkan Sezer
EMX declares _beginthread() / _endthread() in stdlib.h, not process.h.
The attached patch updates the OS/2 case of SDL_thread.h for it. (It
also tidies the unreadable whitespace in win32 case.)
|
|
14ed0d24
|
2017-09-23T12:37:09
|
|
Fixed bug 3843 - Android missing some code in SDLHapticHandler
Sylvain
Some check for android SDK version are missing from https://hg.libsdl.org/SDL/rev/3d7a29a369a0
here's a patch
|
|
099ae43e
|
2017-09-22T22:28:21
|
|
audio: Fixed compiler warning on Visual Studio.
|
|
58d1c54d
|
2017-09-22T17:32:05
|
|
Fixed spacing
|
|
0fea9164
|
2017-09-22T17:29:32
|
|
Added an example for SDL_SetWindowHitTest() when you create a borderless resizable window.
|
|
e763dac6
|
2017-09-22T17:02:18
|
|
Good bye, Visual Studio 2008
|
|
260db92c
|
2017-09-22T16:33:34
|
|
Added stub Steam Controller sources to Android and iOS command line builds
|
|
cc023b6b
|
2017-09-22T12:26:54
|
|
Fixed bug 3837 - Change project settings for Xcode 9?
Mark Callow
Xcode 9 emits a warning to validate project settings. The changes it proposes are
1. [iOS] Update the iOS deployment target to 8.0 since Xcode does
not support anything older.
2. [macOS] Target 'Framework' - Automatically Select Archectures.
3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS.
4. [iOS & macOS] Turn on "Missing Localizability".
I want to confirm if it is ok to accept these changes and submit updated project files.
Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem.
2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries.
3 shouldn't be a problem either provided any newly emitted warnings are fixed.
4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings.
|
|
f0111b6a
|
2017-09-22T11:57:35
|
|
Added tag release-2.0.6 for changeset 8e2bab21d23b
|
|
fe6b8f1c
|
2017-09-22T11:25:52
|
|
Fixed Mac OS X build
|
|
28602b12
|
2017-09-22T11:15:57
|
|
The volume was too high, clamp to SDL_MIX_MAXVOLUME
|
|
407e1693
|
2017-09-22T11:15:14
|
|
Fixed audio being silent on older iOS devices
Tested on an iPod running iOS 6.1
|
|
12efabcb
|
2017-09-22T11:13:34
|
|
Added instructions for deploying to older iOS devices (thanks Sylvain!)
|
|
5ab5c9b7
|
2017-09-22T08:56:09
|
|
Avoid duplicate joystick axis events
|
|
d74c00e6
|
2017-09-22T08:51:45
|
|
Fixed memory leak when HAVE_ALLOCA isn't defined
|
|
2fd52351
|
2017-09-22T08:32:31
|
|
Added stubs for simple Steam Controller support
|
|
82557750
|
2017-09-22T08:31:56
|
|
Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example.
|
|
4187b3d7
|
2017-09-22T08:31:02
|
|
Removed non-existent files
|
|
2079ec99
|
2017-09-22T08:30:58
|
|
Removed non-existent files
|
|
d8286479
|
2017-09-22T08:30:52
|
|
Added stubs for simple Steam Controller support
|
|
53b2c91d
|
2017-09-22T08:30:46
|
|
Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example.
|
|
ad86eff1
|
2017-09-22T08:30:37
|
|
Guarded EGL code with SDL_VIDEO_OPENGL_EGL
|
|
499f928c
|
2017-09-22T07:15:41
|
|
borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles.
|
|
3176a7f5
|
2017-09-22T07:11:36
|
|
sdl
- Fixing rendering borderless window. Need to force windows to send a WM_NCCALCSIZE then return 0 for non-client area size.
- Adding WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX to borderless windows, for reasons noted in comments.
- Fix SetupWindowData() setting SDL_WINDOW_BORDERLESS. This was being cleared at window creation, causing hanlding for the first WM_NCCALCSIZE message to fail
|
|
59d17bde
|
2017-09-22T22:30:02
|
|
Avoid hitting ERR_MAX_STRLEN limit.
|
|
6d206a7b
|
2017-09-22T07:42:24
|
|
audio: Stream resampling now saves some samples from previous run for padding.
Previously, the padding was silence, which was a problem when streaming since
you would sample a little bit of this silence between each buffer.
We still need a means to get padding data for the right hand side, but this
patch makes the resampler output more correct.
|
|
466ba57d
|
2017-09-21T18:38:07
|
|
[egl/mir] Need eglGetProc to find gl 4.5 core profile extensions
|
|
e5cfb58f
|
2017-09-21T20:30:25
|
|
iOS MoltenVK code style cleanup.
|
|
80f9e2f1
|
2017-09-21T20:11:44
|
|
iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added.
Note that apps submitted to the iOS App Store *must* use a modern iOS SDK (currently iOS 10 is probably the minimum), however the SDK used to build is separate from the minimum iOS version an app supports at runtime.
|
|
b3ac0b6f
|
2017-09-21T14:48:03
|
|
A hint with an empty string should be treated as the default value
|
|
eaab6098
|
2017-09-21T10:29:17
|
|
Only apply the jitter filter to prevent unexpected motion on axes that haven't been touched.
|
|
5ae90ef6
|
2017-09-21T01:22:40
|
|
Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0
Anthony
This is what's making the software renderer crash with rotated destination rectangles of w or h = 0:
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
|
|
8b660c50
|
2017-09-21T00:55:29
|
|
Added some missing "extern" declarations
|
|
1a3b95a1
|
2017-09-21T02:51:14
|
|
audio: Replaced the resampler. Again.
This time it's using real math from a real whitepaper instead of my previous
amateur, fast-but-low-quality attempt. The new resampler does "bandlimited
interpolation," as described here: https://ccrma.stanford.edu/~jos/resample/
The output appears to sound cleaner, especially at high frequencies, and of
course works with non-power-of-two rate conversions.
There are some obvious optimizations to be done to this still, and there is
other fallout: this doesn't resample a buffer in-place, the 2-channels-Sint16
fast path is gone because this resampler does a _lot_ of floating point math.
There is a nasty hack to make it work with SDL_AudioCVT.
It's possible these issues are solvable, but they aren't solved as of yet.
Still, I hope this effort is slouching in the right direction.
|
|
f40bd5ee
|
2017-09-21T02:06:53
|
|
audio: removed my perl experiment script.
|
|
3c45e662
|
2017-09-21T14:01:12
|
|
macOS: remove unneeded #includes.
|
|
f0a324f8
|
2017-09-20T19:59:34
|
|
Reverted Alex's commit 131cba1768a5 - we're about to release 2.0.6, don't remove support for the iOS 7 SDK yet.
|
|
d452b89f
|
2017-09-20T11:01:32
|
|
iOS: I don't think SDL compiles with the iOS 7 SDK anymore, so we might as well drop the #ifdefs trying to guard for that.
|
|
12fb004f
|
2017-09-20T10:53:41
|
|
iOS: remove an unused static variable
|
|
e365968a
|
2017-09-19T10:33:08
|
|
WinRT: minor formatting tweak in README-winrt
|
|
f57ef6ff
|
2017-09-19T10:31:22
|
|
WinRT: noted UWP's inability to work with some game controllers
|
|
c08a7a74
|
2017-09-15T17:27:32
|
|
Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
determining whether the phone mute switch affects the audio
|
|
46ec1305
|
2017-09-14T21:45:14
|
|
Fix for 3829. Revert adding GameSir G4s, uses same GUID as PS3 controller.
|
|
73c85e98
|
2017-09-14T19:33:32
|
|
Readd support for GameSir G4s, lost with changeset 11431
|
|
e8187a3f
|
2017-09-14T09:56:16
|
|
Updated iOS keyboard test to cover text input rect and orientation changes
|
|
cfe72c76
|
2017-09-14T09:55:27
|
|
Fixed iOS keyboard positioning, based on the final position rather than the initial one
|
|
76176486
|
2017-09-14T08:37:27
|
|
surface: Make sure SDL_ConvertSurface() deals with palettes (thanks, Sylvain!).
Fixes Bugzilla #3826.
Fixes Bugzilla #2979.
|
|
ac782d71
|
2017-09-12T05:53:47
|
|
Added support for the PDP Battlefield One Xbox One controller on Linux
|
|
78b83d3a
|
2017-09-11T18:20:56
|
|
WinRT: build fix when using recent versions of the Windows 10 SDK
|
|
e98fc897
|
2017-09-10T12:54:40
|
|
Fixed bug 3812 - Fallthrough warnings gcc-7
|
|
5f48ce0b
|
2017-09-10T12:49:41
|
|
Fixed bug 3815 - implicit-fallthrough warning - DUFFS_LOOP4 and friends
|
|
19114b03
|
2017-09-10T12:42:38
|
|
Fixed bug 3813 - gcc7 fallthrough warnings in SDL_iconv.c and SDL_pixels.c
|
|
849c4c14
|
2017-09-10T12:40:45
|
|
Fixed tabs to spaces
|
|
8ed16ea4
|
2017-09-10T10:43:04
|
|
Fixed compile warning
|
|
16b8c4ea
|
2017-09-10T10:30:25
|
|
Fixed bug 3811 - change HAVE_COPYSIGN to HAVE__COPYSIGN in SDL_config_windows.h
Ozkan Sezer
The patch below changes HAVE_COPYSIGN macro in SDL_config_windows.h to
HAVE__COPYSIGN, so that _copysign() can be used in SDL_stdlib.h which
is available in many more windows-targeting toolchains such as MinGW,
MSVC >= 6, etc, and not just MSVC >= 2013. SDL_stdlib.c already has a
specific check for HAVE__COPYSIGN, so I believe this is reasonable.
|
|
2cdb9674
|
2017-09-10T10:25:36
|
|
Fixed the include path for khronos with Visual Studio
|
|
be1caece
|
2017-09-10T09:19:10
|
|
Correction: copysign has been supported by windows several toolchains
for a very long time, including MSVC6, MinGW, LCC-Win32, (no released
watcom versions though, but that's of no concern.)
Patch from Ozkan Sezer
|
|
93583d46
|
2017-09-09T21:17:46
|
|
alsa: removed snd_pcm_wait() call before writing to playback device.
This would cause playback problems in certain situations, such as on the
Raspberry Pi. The device that the wait was added for seems to not benefit from
it in modern times, and standard desktop Linux seems to do the right thing
when a USB device is unplugged now, without this patch.
Fixes Bugzilla #3599.
|
|
569c222c
|
2017-09-09T11:04:35
|
|
Updated documentation so it's clear you should use SDL_SetWindowDisplayMode() to change the size of fullscreen windows.
|
|
b2ba8963
|
2017-09-09T11:00:25
|
|
Fixed bug 3809 - Restore after maximize leads to wrong size
Andreas Falkenhahn
My app opens a 640x480 window. When I click on the window's maximize button, the window correctly fills the entire screen and loses its borders. But clicking on the restore button now doesn't restore the window to its original 640x480 size. Instead, the window size is identical to the screen size now. The only difference to the previous state is that the window now has borders again but it isn't restored to 640x480.
|
|
676c3a92
|
2017-09-09T10:31:44
|
|
Fixed bug 3719 - Cocoa - Incorrect window size when leaving fullscreen
bastien.bouclet
The window is now resized to its specified size, but it moves to the top left corner of the screen. That is unexpected because neither the user nor the program moved it there. Test program attached (the same one as before).
|
|
fcd9c190
|
2017-09-09T09:31:12
|
|
Fixed window size when leaving fullscreen mode (thanks Eric!)
|
|
f465f24d
|
2017-09-09T08:36:37
|
|
Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits
Simon Hug
When RWops seeks with fseek or fseeko it uses the types long or off_t which can be 32 bits on some platforms. stdio_seek does not check if the 64-bit integer for the offset fits into a 32-bit integer. Offsets equal or larger than 2 GiB will have implementation-defined behavior and failure states would be very confusing to debug.
The attached patch adds range checking by using the macros from limits.h for long type and some bit shifting for off_t because POSIX couldn't be bothered to specify min and max macros.
It also defines HAVE_FSEEKI64 in SDL_config_windows.h so that the Windows function gets picked up automatically with the default config.
And there's an additional error message for when ftell fails.
|
|
125d8f59
|
2017-09-09T08:34:46
|
|
Make sure the libtool archives are installed
|
|
9a73909b
|
2017-09-09T08:20:56
|
|
Fixed bug 3808 - fix a typo in SDL_stretch.c
Ozkan Sezer
The following patch fixes a minor _MSC_VER typo in SDL_stretch.c,
and also does a tiny tidy-up for assembly opcodes cpp checks.
|
|
24a74956
|
2017-09-09T08:03:23
|
|
Updated config.guess and config.sub, added config.sub.patch for NaCl and Emscripten build support
|
|
5c8bde4f
|
2017-09-09T07:45:31
|
|
Updated documentation to note that libvulkan-dev is no longer needed
|
|
f3337780
|
2017-09-09T07:42:29
|
|
Fixed bug 3807 - Remove restriction from DECLSPEC macro for OS/2
Ozkan Sezer
The following patch removes the unnecessary / wrong
Watcom restriction from the DECLSPEC macro for OS/2.
|
|
8004be64
|
2017-09-09T07:35:55
|
|
We don't need libvulkan-dev to build Vulkan support
|
|
47cb8815
|
2017-09-09T07:30:25
|
|
Updated Debian changelog for 2.0.6 release
|
|
222d25ad
|
2017-09-08T22:21:01
|
|
Fixed bug 3805 - Why is there no --enable-video-rpi option in configure?
Andreas Falkenhahn
When compiling SDL for the Raspberry Pi, I have to use the --host parameter to enable compilation of the native Raspberry Pi video driver, like so:
--host=arm-raspberry-linux-gnueabihf
It took me a while to figure out that this was necessary in order to have the native Raspberry Pi video driver compiled in. I think it would be better if there was an option like --enable-video-rpi that could be passed to configure and that would also show up when saying configure --help. Currently, it?s rather difficult to figure out that you have to use the --host parameter with arm-raspberry-linux-gnueabihf in order to get Raspberry Pi video support. It?s also somewhat inconsistent because most other video drivers can in fact be enabled/disabled through specific configure parameters but there is no such parameter for the native Raspberry Pi video driver.
|
|
e8059221
|
2017-09-08T18:26:25
|
|
Fixed bug 3806 - Fixes for MSVC compiler warnings
Simon Hug
These are the remaining compiler warnings I see in the current tip cb049cae7c3c.
- SDL_test_log.c defines _CRT_SECURE_NO_WARNINGS without checking if it was already set.
- SDL_windowskeyboard.c converts integers to pointers without going over the (U)INT_PTR types. That bothers MSVC.
|
|
cedbb311
|
2017-09-08T15:08:50
|
|
Fixed building with the first version of Visual Studio 2017, which doesn't have __has_include() (Thanks Simon!)
|
|
1b2492ed
|
2017-09-08T15:08:03
|
|
Fixed 64-bit build warning
|
|
0ddac338
|
2017-09-08T07:15:47
|
|
keep joystick thread from waking unnecessarily, and from possibly blocking for 300ms at shutdown if a joystick was just plugged in
CR: SamL
|
|
4657d9f3
|
2017-09-08T04:53:31
|
|
We don't need to pass the renderer into SDLTest_CleanupTextDrawing()
|
|
65c55fdd
|
2017-09-08T04:38:46
|
|
Fixed build
|
|
b0b3da77
|
2017-09-08T04:14:05
|
|
Added a function to clean up test text drawing
|
|
ca15c7d6
|
2017-09-07T10:56:08
|
|
wave: SDL_LoadWAV now supports 24-bit audio.
|
|
fb283932
|
2017-09-06T19:35:36
|
|
vulkan: use "unsigned int" instead of "unsigned"
|
|
0c892abc
|
2017-09-06T19:34:23
|
|
raspberrypi: The latest Raspbian moved its EGL and GLES2 libs elsewhere.
Now we try the new (hardware-specific) pathnames first, and if those fail to
load, we'll try the more generic names that earlier versions of Raspbian used.
Fixes Bugzilla #3800.
|
|
28bf56c1
|
2017-09-06T10:31:05
|
|
Fixed bug 3801 - HAVE_LIBSAMPLERATE_H depending on HAVE_LIBC in current SDL_config.h.in
Ozkan Sezer
HAVE_LIBSAMPLERATE_H is depending on HAVE_LIBC in current config.h.in:
it shouldn't be. HAVE_LIBUDEV_H, HAVE_DBUS_DBUS_H, HAVE_IBUS_IBUS_H,
HAVE_FCITX_FRONTEND_H, and HAVE_ALTIVEC_H have the same situation too.
I suggest something like the following, which moves them out of the
HAVE_LIBC confinement and also moves the windows dx header stuff along
side them. (Not ideal, but a bit cleaner I think.)
|
|
fa0eeff7
|
2017-09-06T07:29:34
|
|
sdl:
Cleans up AdjustWindowEx calls
|
|
20c5bc91
|
2017-09-06T05:23:26
|
|
You can have a borderless resizable window
|
|
4ca5d862
|
2017-09-06T04:32:30
|
|
Fixed bug 3780 - GCC 7 implicit fallthrough warnings
Martin Gerhardy 2017-08-28 06:58:01 UTC
SDL_blit.h, SDL_fillrect.c and SDL_stdinc.h produces a lot of the (new) gcc-7 implicit fallthrough warnings.
|
|
d51dc737
|
2017-09-06T01:14:23
|
|
Fixed bug 3797 - configure check for float.h
Ozkan Sezer
Cmake checks for float.h, but configure does not: the attached patch
adds float.h to checked headers in configury, and it adds the missing
HAVE_FLOAT_H macro to SDL_config.h.cmake and SDL_config.h.in.
In SDL_config_macosx.h and SDL_config_windows.h, defined HAVE_FLOAT_H
as 1, where I know that it's true.
|
|
c8e3e0c4
|
2017-09-06T01:10:10
|
|
Fixed bug 3799 - SDL_CreateWindow fails with SDL_WINDOW_VULKAN (libvulkan.so.1 not found)
Manuel Sabogal
Android NDK defines Vulkan as libvulkan.so, not libvulkan.so.1. This is causing the program to not being able to create a window using SDL_WINDOW_VULKAN.
To fix this issue just change the line http://hg.libsdl.org/SDL/file/bbaec41e93b5/src/video/android/SDL_androidvulkan.c#l53 from "libvulkan.so.1" to "libvulkan.so"
|
|
c9e73c3e
|
2017-09-05T16:15:54
|
|
x11: make sure SDL_GetGlobalMouseState notices mouse warping through SDL APIs.
|
|
0782f9be
|
2017-09-05T08:24:38
|
|
Fixed bug 3273 - Fix for slow video subsystem initialization when using XRandR.
Mart?n Golini
I'm having a very slow initialization of the video subsystem that locks the window creation for about 500 ms ( tested in at least 4 different systems ). What i found is that X11_InitModes_XRandR is using XRRGetScreenResources, that explicitly ask to poll the hardware for changes. This is not really necessary since if the data is already available you can use XRRGetScreenResourcesCurrent.
I attached a tentative patch that fix this issue. With the patch there's no lock when the subsystem is initialized and the window creation is instant in my applications. The patch only uses XRRGetScreenResourcesCurrent in X11_InitModes_XRandR but it could be potentially used in X11_GetDisplayModes and X11_SetDisplayMode.
|
|
3261ca75
|
2017-09-04T23:10:12
|
|
Fixed typos in 2.0.6 patch notes
|
|
d2eda267
|
2017-09-04T22:51:28
|
|
Added SDL_vulkan.h to the Mac OS X framework headers
|
|
c1fd0fbb
|
2017-09-04T22:14:57
|
|
Fixed compiler warning with mingw-w64
|