|
38f4b68c
|
2016-08-03T01:00:30
|
|
alsa: capture devices don't need a mixbuf allocated.
|
|
a9ef240c
|
2016-08-03T00:30:12
|
|
coreaudio: Implemented audio capture for iOS.
|
|
41e8f9ed
|
2016-08-02T15:06:40
|
|
alsa: Implemented audio capture support!
|
|
754efd43
|
2016-08-02T15:06:05
|
|
alsa: Cleaned up the 5.1 swizzle mess a little.
Shouldn't this be something ALSA handles for us with channel maps, so we can
just delete this code?
|
|
6bd1ec6b
|
2016-08-02T15:04:33
|
|
audio: a little more robustness in the capture device's thread.
|
|
d662bc04
|
2016-08-02T13:50:58
|
|
pulseaudio: Implemented audio capture support!
|
|
0d0f7080
|
2016-08-02T13:50:21
|
|
audio: implemented higher level infrastructure for running capture devices.
|
|
6d5c9c1e
|
2016-08-02T13:48:52
|
|
audio: Made some SDL_AudioDevice fields atomic.
This makes sure they're properly communicated to the audio threads.
|
|
67f2538c
|
2016-08-01T13:32:27
|
|
audio: changed some internal ints to be SDL_bools.
|
|
a94376c7
|
2016-08-01T11:47:02
|
|
nacl: unlock audio thread mutex when done with it.
|
|
c754662d
|
2016-08-01T11:45:45
|
|
audio: Make SDL_AudioDevice::shutdown an atomic value.
Just to make sure this get communicated to the audio thread properly.
|
|
015dd8dd
|
2016-08-01T00:20:47
|
|
audio: Implemented capture support for Mac OS X CoreAudio.
I don't know what iOS wants yet, so this code might work there, too...?
|
|
ee099750
|
2016-08-01T00:18:56
|
|
audio: Initial bits to enable audio capture support.
|
|
4743b55c
|
2016-07-20T21:01:14
|
|
Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Fixes Bugzilla #3238.
|
|
8d6cbdd2
|
2016-07-20T21:00:52
|
|
Pandora: Fixed memory leak in video implementation.
|
|
53ac5712
|
2016-07-20T21:00:36
|
|
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
Fixes Bugzilla #2734.
|
|
427472fe
|
2016-07-19T21:02:44
|
|
ALSA: Fixed adding wrong status to error message (thanks, romain145!).
Fixes Bugzilla #3364.
|
|
562926cd
|
2016-07-19T21:02:09
|
|
Pandora: Fixed SDL version in debug output.
|
|
d478f26e
|
2016-07-18T22:03:47
|
|
Updated comments in video implementations.
|
|
c8cd5c55
|
2016-07-18T22:02:17
|
|
Pandora: Fixed compile error in video implementation (thanks, Bombo!).
Partially fixes Bugzilla #2734.
|
|
58b323f1
|
2016-07-17T21:43:12
|
|
Android: Fixed missing export of a JNI function (thanks, Andrii!).
Fixes Bugzilla #3393.
|
|
6b1d5f44
|
2016-07-17T21:42:53
|
|
Android: Fixed compile warning about a missing prototype (thanks, Sylvain!).
Fixes Bugzilla #3351.
|
|
de5daaad
|
2016-07-17T20:32:44
|
|
Fixed compile warnings about evaluating undefined identifiers.
Partially fixes Bugzilla #3351.
|
|
eadb30cd
|
2016-07-13T07:07:08
|
|
MIR: Fix system cursors. Been broken since custom cursor support was added!
|
|
495057b0
|
2016-07-09T22:06:00
|
|
Android: Added new key codes from API 24.
|
|
d0bd0e48
|
2016-07-02T13:38:31
|
|
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Fixes bug #3378.
|
|
6ec5e640
|
2016-06-28T21:08:23
|
|
Fixed freeing strings created by strdup() with SDL_free().
This only worked on platforms where SDL_free() wraps free().
|
|
2f016cf8
|
2016-06-26T21:08:57
|
|
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
|
|
f4d33fcb
|
2016-06-25T19:40:44
|
|
Fixed compile warnings in test library about formats strings not being literals.
Partially fixes Bugzilla #3375.
|
|
23af328b
|
2016-06-24T22:17:56
|
|
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528
Thanks for the fix, Gab!
|
|
4a339a46
|
2016-06-08T08:01:21
|
|
MIR: Add better error handling for a failed connection
|
|
f0708fc9
|
2016-06-07T09:01:23
|
|
MIR: Support relative mouse mode
|
|
ea2f5e59
|
2016-05-23T15:29:25
|
|
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
|
|
0a4085a0
|
2016-05-21T12:09:23
|
|
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
|
|
4a468739
|
2016-05-21T00:20:52
|
|
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
|
|
d4140ca4
|
2016-05-20T22:15:58
|
|
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
d7b9d321
|
2016-05-20T22:15:28
|
|
X11: Fixed typos in error messages and source comments.
|
|
81235118
|
2016-05-20T22:14:40
|
|
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
441359bd
|
2016-05-14T23:29:49
|
|
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.
A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
|
|
e964d00f
|
2016-05-11T21:11:12
|
|
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
It should return 0 as a safe default if the interval can not be determined.
|
|
748b0528
|
2016-05-11T21:10:41
|
|
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
It should return 0 as a safe default on errors. -1 is returned for late swaps.
|
|
bf7a7615
|
2016-05-10T21:14:36
|
|
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
|
|
52fec6af
|
2016-05-07T21:41:59
|
|
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
|
|
b15efce2
|
2016-05-01T21:41:30
|
|
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
|
|
d3835026
|
2016-05-01T19:51:10
|
|
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
|
|
31cbb34e
|
2016-04-14T21:11:43
|
|
Wayland: Removed not needed including and setting of errno.
One internal function was setting errno on error but it was not read afterwards.
|
|
72dc8784
|
2016-04-14T21:09:45
|
|
PSP: Fixed compile error.
|
|
caf152de
|
2016-04-13T21:59:50
|
|
WinRT: build/link fix
|
|
c137eb61
|
2016-04-12T18:40:44
|
|
Patched to compile on Haiku...?
|
|
9b9ca093
|
2016-04-12T18:12:04
|
|
windows: created threads' stack sizes should be reserved, not committed.
|
|
9b4db2b8
|
2016-04-12T18:11:36
|
|
Patched to compile on various platforms.
|
|
c61675dc
|
2016-04-12T16:45:10
|
|
threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.
I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
|
|
7ae2951f
|
2016-04-12T14:38:50
|
|
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
|
|
8b65d225
|
2016-04-11T00:22:39
|
|
WinRT: bug hack-fix - gamepad detection was failing on Xbox One
Win10's 'GamepadAdded' event seems to need to have something registered with it
in order for Xinput-based gamepad detection to work. This 'fix' simply causes
a dummy event-handler to be added for this event, in case an app wants to use
gamepads on Xbox One (most likely).
|
|
34f095e0
|
2016-04-10T22:07:10
|
|
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
|
|
a581346f
|
2016-04-04T22:49:13
|
|
alsa: Make device enumeration robust against weird results with NULL strings.
|
|
6cfa71a1
|
2016-04-02T13:21:01
|
|
iOS: Also do the Dictation crash workaround before executing the animation callback.
|
|
88372277
|
2016-04-02T11:54:05
|
|
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Fixes bug #3300.
|
|
5520ed9c
|
2016-04-01T19:18:50
|
|
iOS: Workaround for a crash after Dictation is used.
|
|
831597f7
|
2016-04-01T21:13:58
|
|
PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
This also fixed the missing error message.
|
|
d1e48141
|
2016-04-01T21:12:37
|
|
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Partially fixes Bugzilla #3298.
|
|
12c78c5c
|
2016-04-01T21:11:31
|
|
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
|
|
a9edc513
|
2016-03-28T21:03:04
|
|
Wayland: Fixed missing error message if creating a custom cursor failed.
SDL_GetError() returned no error message because it was written to stderr only.
|
|
fd3dd4e5
|
2016-03-27T22:22:13
|
|
Fixed comment in gesture source.
|
|
08488e6d
|
2016-03-20T15:35:34
|
|
Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
|
|
35da1308
|
2016-03-16T22:09:39
|
|
Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
|
|
fa77df4e
|
2016-03-16T22:09:23
|
|
Wayland: Fixed storing a theme cursor which is never used in video data.
|
|
19f18558
|
2016-03-11T22:10:35
|
|
Emscripten: Deactivated custom cursor support because it created system cursors.
|
|
676041aa
|
2016-03-11T22:10:15
|
|
Wayland: Fixed drawing created cursors without transparency.
|
|
167dd4a1
|
2016-03-11T22:09:50
|
|
Wayland: Fixed showing created cursors incorrectly before the first redraw.
|
|
a29a925d
|
2016-03-11T08:33:47
|
|
Pick up new display mode information after a mode change (Windows only right now).
|
|
5333deab
|
2016-03-11T08:30:18
|
|
Quick fix for qsort off-by-one error.
|
|
0c923fda
|
2016-03-10T21:00:44
|
|
WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
|
|
6303941a
|
2016-03-08T13:55:50
|
|
Fixed infinite timeout in SDL_WaitEventTimeout() - thanks ?????????? ????????
|
|
2a754ca7
|
2016-03-07T08:22:55
|
|
Allow mappings to be added before GameControllerInit
|
|
1e8df9cd
|
2016-03-05T23:25:23
|
|
alsa: Implemented basic device detection.
This is kind of nasty, because ALSA reports dozens of "devices" that aren't
really things you'd ever want, or things that should be listed this way, but
the default path still works as before, and it at least allows these devices
to be available to apps.
This does not handle hotplugging yet. You get a device list at init time
and that's it.
|
|
f647dfe8
|
2016-03-04T19:41:16
|
|
x11: Fix a few more XMoveWindow() calls to adjust for border size.
Also, fix my inability to do basic math ('+' should have been '-').
|
|
02f49fdb
|
2016-03-04T18:47:19
|
|
x11: Deal with window borders better.
- Cache the _NET_FRAME_EXTENTS data locally, so we don't have to query
the X server for them (instead, we update our cached data when PropertyNotify
events alert us to a change).
- Use our cached extents for X11_GetWindowBordersSize(), so it's a fast call.
- Window position was meant to refer to the client area, not the window
decorations, so adjust appropriately when getting/setting the position.
|
|
05b6ca3c
|
2016-03-03T20:12:51
|
|
Raspberry: Fixed crash if memory allocation for cursor failed.
|
|
be34036e
|
2016-03-02T20:25:23
|
|
Wayland: Fixed fault in event handling which might have caused a crash someday.
Found by Cppcheck.
|
|
ab8be043
|
2016-03-02T20:25:09
|
|
Wayland: Fixed crash if allocating memory for cursor failed.
Also added missing error message if first allocation failed.
|
|
90ef601d
|
2016-02-25T10:06:33
|
|
Mir: Do not use opengl to find the valid pixel format if we dont use opengl
|
|
966aa372
|
2016-02-24T21:07:19
|
|
Mir: Replaced memcpy() with SDL_memcpy().
|
|
b4b36122
|
2016-02-24T21:06:46
|
|
Mir: Fixed comment at conditional compilation macro.
|
|
92209c26
|
2016-02-22T19:00:22
|
|
Mir: Fixed crash if allocating memory for cursor failed.
|
|
3607d3b7
|
2016-02-21T15:19:35
|
|
Fix API/ABI breakage in Mir 0.13/0.14.
|
|
481a21b0
|
2016-02-21T17:21:29
|
|
Windows: Just use WaitForSingleObjectEx() everywhere.
(It's supported on WinXP, no reason to have an #ifdef here...I think.)
|
|
9fd4d4dd
|
2016-02-21T17:05:25
|
|
Windows: let threads be named in the debugger.
We now only raise the magic exception that names the thread when
IsDebuggerPresent() returns true. In such a case, Visual Studio will
catch the exception, set the thread name, and let the debugged process
continue normally. If the debugger isn't running, we don't raise an exception
at all.
Setting the name is a debugger trick; if the debugger isn't running, the name
won't be set if attached later in any case, so this doesn't lose functionality.
This lets this code work without assembly code, on win32 and win64, and
across various compilers.
The only "gotcha" is that if you have something attached that looks like a
debugger but doesn't respect this magic exception trick, the process will
likely crash, but that's probably a deficiency of the attached program.
Fixes Bugzilla #2089.
|
|
32c70cc5
|
2016-02-21T13:07:14
|
|
stdlib: Restored previous qsort() implementation; the licensing is resolved.
Thanks to Gareth McCaughan for changing his code to the zlib license on
our behalf!
|
|
2436ca20
|
2016-02-20T01:03:39
|
|
x11: better fix for the previous commit's fullscreen vs maximized issue.
|
|
a4627c5e
|
2016-02-20T00:44:42
|
|
x11: Don't mess with fullscreen vs maximized window state on unmapped windows.
|
|
dddd6a5a
|
2016-02-19T00:28:53
|
|
Android: Restored Philipp's joystick change, lost in the previous merge.
This patch, specifically: https://hg.libsdl.org/SDL/rev/c0976de9c332
|
|
03f97117
|
2016-02-19T00:24:00
|
|
Merge Android C89 fixes from Eric Wing.
|
|
df4be2f2
|
2016-02-18T23:27:58
|
|
x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
|
|
d6699d55
|
2016-02-17T14:15:37
|
|
Added support for the Mad Catz FightStick TE S+ PS3
|
|
3a22321d
|
2016-02-17T15:14:20
|
|
wayland: Add wl_proxy_marshal_constructor_versioned sym
wl_proxy_marshal_constructor_versioned was introduce in wayland-client 1.10.
|
|
5c59da2e
|
2016-02-16T13:51:24
|
|
Added support for the Mad Catz FightStick TE S+ PS4
|
|
06828577
|
2016-02-16T13:51:15
|
|
Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
|
|
a38d5b48
|
2016-02-16T13:48:46
|
|
Added support for several Mad Catz arcade sticks
|
|
1c2beb21
|
2016-02-16T13:47:37
|
|
Allow using the game controller API with arcade sticks and other XInput devices
|