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3a1317ed
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2021-03-09T15:54:25
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Minor tweak to workflow settings.
There was an (innocently intended, I assume!) "make X great again" joke in a previous commit message, and I'd like this not to be the first thing people see on our GitHub project page, so I added some whitespace to the end of this file.
Apologies to any that were bothered by that, it was an accident!
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33127271
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2021-03-09T11:40:35
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Fix typecasting
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4f9fde87
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2021-03-08T19:20:33
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Fix types
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e1d9cbf6
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2021-03-07T13:56:38
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Split mouse/kb grab
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7c4d20cf
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2021-02-12T23:57:43
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Fix for dolcesdk
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10038228
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2021-01-09T23:33:14
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Properly cleanup framebuffer
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63e223fa
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2020-11-23T12:45:09
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Set initial blend mode
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6c3bf565
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2020-11-23T12:44:54
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Unified build with both renderers
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953101de
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2021-01-09T22:55:11
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Oops. Fix default framebuffer color
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a1adc8a9
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2020-11-22T01:02:00
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Add sensor support
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bd14aa63
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2020-11-21T23:09:30
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Autobuild
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3c1fe9ce
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2021-02-12T23:46:01
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WTF
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1e2eed1a
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2020-12-28T15:32:52
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Native framebuffer for software renderer
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01311054
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2020-11-21T23:04:43
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Fix render name
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6ba84975
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2020-11-21T23:04:27
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Remove vita2d render, add raw gxm render
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ff5f98b8
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2020-12-23T19:00:16
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Fix platform
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ef0bbfd6
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2020-11-16T20:40:22
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Include anf fix vita2d renderer
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dbb730d3
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2020-11-14T23:37:26
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Separate vita piglet renderer. Add proper render initialization and window re-creation.
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29153a1c
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2021-02-28T14:38:55
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SDL_vitamessagebox: rearrange if/else
Set messageboxdata and buttonid as unused variables
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6fab3323
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2021-02-12T23:45:48
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Typo
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a7269a9a
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2020-12-23T17:27:01
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Update video api to 2.0.14
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d75ea51a
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2020-11-02T20:05:55
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Fix texture shaders
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194c8138
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2020-11-02T19:55:01
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Fix filesystem
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7b0b1a12
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2020-12-23T17:26:52
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Update thread api to 2.0.14
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73b545ed
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2020-11-02T19:38:20
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Fix joystick support
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41d6c80b
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2020-11-02T19:01:25
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Filesystem module
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739f4e1e
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2021-02-01T23:14:28
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Only call sceGxmFinish when vsync is on
Also fix oversight with supported textures
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a05f92da
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2020-12-23T17:26:34
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Update joystick api to 2.0.14
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2e3dd0a6
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2020-11-02T18:14:57
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Remove debug log
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80036230
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2020-11-02T18:10:09
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Cg shaders for vita gles2
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8e4271fa
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2020-12-23T16:54:18
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Fix timers
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2d64e37e
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2020-11-02T18:09:43
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Initial rebase of xerpi's port
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1e5cc961
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2021-03-08T19:05:19
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Docs
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70a19fd5
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2021-02-28T13:59:51
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SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions
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b52e9459
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2021-01-29T01:26:13
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Add support for open URL
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e928b92f
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2020-12-18T16:42:57
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CMake support
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47c10516
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2020-12-18T16:42:37
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Add reversive list join macro
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189d3c16
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2021-01-20T23:41:35
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FIFO is default (and not defined in vitasdk, ugh)
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ca5e5d61
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2020-12-18T16:34:24
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VITASDK compatibility
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7d89f09f
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2020-12-18T14:28:09
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ISO C90 fixes
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abcfb22b
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2021-02-28T13:49:01
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Add support for Vita file API in SDL_rwops
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87a118b6
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2021-01-20T23:33:28
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Use native mutexes
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0de7b0ec
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2020-12-14T02:08:29
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Fix makefile
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0da35d3d
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2020-12-12T23:47:15
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IME support with gxm backend
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7423ae1a
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2021-01-20T23:33:16
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Formatting
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e812ca52
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2020-12-09T21:03:27
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Enable ARM SIMD/NEON optimized blitters
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47c6270e
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2020-12-09T15:28:57
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Fix a bug in vitagles2 renderer
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a4ddb175
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2021-03-08T19:28:58
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Formatting
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091288ac
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2021-03-08T18:41:20
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Vita port builds with cmake
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c8abc88c
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2021-01-29T01:26:35
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Add support for message box
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a43f4889
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2021-01-20T23:33:05
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Don't search for pthread
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639323ea
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2020-12-09T14:38:43
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Fixed gxm render flags
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3ac2242e
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2020-12-09T12:37:39
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Fix PerformanceCounter
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ddfe7200
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2021-01-18T15:00:50
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Rendering improvements
- Improve performance for unbatched rendering
- Support direct texture access
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943053a9
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2020-12-09T01:50:49
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Clean up touch a little more
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f61b9e76
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2020-12-09T00:37:46
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Cleanup touch. Fix back touchscreen
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91fe2b67
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2021-02-19T18:52:19
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Allow larger texture sizes
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23db5381
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2021-01-11T23:54:56
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Fix defines
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d9b2bde2
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2020-12-07T18:40:41
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Fallback to app0:
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6f7c7c55
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2020-12-05T22:38:12
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sensors corrections
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c7cec2c7
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2021-01-11T20:45:12
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Add more texture formats
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6d856377
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2020-12-05T12:37:53
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Fix sensors
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e7edb06e
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2020-12-04T00:06:15
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Audio fix
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e58a955e
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2021-03-08T18:39:00
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Deprecate dolcesdk
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4708c6bb
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2021-02-14T11:52:43
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Remove pkg-config prefix hack
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0e9cd839
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2021-01-10T00:12:46
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Remove makefiles. Use cmake
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05e5a7cb
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2020-11-29T22:07:53
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Oops
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a86ba391
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2020-11-28T00:32:32
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Add SDL_RenderReadPixels
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e56c4451
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2021-01-10T00:12:03
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Disable native framebuffer support
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f623211e
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2020-11-25T00:29:04
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remove sceGxmFinish on render swap
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0b45529e
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2020-11-25T00:19:18
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Add viewport support
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e5cbe7cf
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2021-02-14T00:30:42
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Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
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54134fdd
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2021-01-10T00:09:46
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Use Clib mem funcs
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2209b717
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2020-11-24T18:12:38
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Refactor render state
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333d5e11
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2020-11-23T20:15:39
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Add drawstate cache
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5e30d84b
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2021-01-09T23:33:32
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Fix display mode
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56bde0f6
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2020-11-23T18:31:23
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Rename memory functions to avoid clash with vita2d
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94d7737b
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2020-11-23T12:45:51
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Texture render target
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bd065387
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2021-03-08T17:02:28
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configure: fix wrong AS_HELP_STRING quoting.
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b6b0c908
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2021-03-08T13:56:26
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Dynapi: fix 'gendynapi.pl' script for array parameters
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a7938107
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2021-03-06T11:28:04
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fix SDLK_DELETE after commit 2f5beac190d
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2f5beac1
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2021-03-05T13:15:52
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Change octal char literals to hex char literals
This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
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391bb80b
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2021-03-05T16:53:06
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Replace duplicate functions and lstrlen/lstrcat with SDL string functions
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67e8522d
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2021-02-27T17:37:25
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Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
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00fabdde
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2021-03-03T19:05:47
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Make github CI great again
The current CI doesn't work and can be fixed. To steps, use a matrix to build on various OS + allow platform specific flags.
The linux build should cover a wider case of video backends.
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68693554
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2021-03-04T23:50:40
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dos2unix SDL_dynapi_*.h
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34ecd71e
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2021-03-04T18:44:04
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CMake: don't add -Wl,--no-undefined to LDFLAGS for clang+windows cases
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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3880174a
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2021-03-04T18:40:56
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CMake: set OPT_DEF_LIBC to ON for clang case, too.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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05cc9e37
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2021-03-04T18:40:50
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CMake: move GCC check after CLANG, so that CLANG is properly recognized
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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81cdb1bb
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2021-03-04T18:32:32
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test: add unifont-9.0.02.hex as a resource (so it works out-of-the-box)
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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a52d0db5
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2021-03-04T18:28:10
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test/CMakeLists.txt: add OpenGL module checks and adjust dependencies.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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e7abf968
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2021-03-04T18:28:04
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test/CMakeLists.txt: bump cmake minimum required to 3.0 for consistency
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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dd5aff30
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2021-03-04T18:27:56
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SDL_fillrect.c: updated SSE_BEGIN macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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0ed17131
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2021-03-04T18:27:47
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update SDL_COMPOSE_ERROR macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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e228d152
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2021-03-04T18:27:37
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SDL_config_windows.h: added clang to list of toolchains having stdint.h
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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c1c4f274
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2021-03-04T18:27:32
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cpuinfo: updated xgetbv call for windows clang-cl.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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e88d7846
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2021-03-04T14:36:33
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Update SDL_blit_auto.c
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ab0cf42a
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2021-03-04T14:33:56
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Software nearest scaling: start at the middle of pixel
so that it matches opengl GL_NEAREST mode most of the time
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ac8a3fda
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2021-03-03T20:33:20
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fix prepare_audiospec() possibly missing a bad SDL_AUDIO_CHANNELS env.
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61586216
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2021-03-02T21:39:38
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Update cpuid code for clang-cl
The clang-cl compiler defines `__llvm__` but not `__GNUC__`. The `__cpuid` intrinsic doesn't seem to exist with clang-cl, so the code won't link properly. The `__GNUC__` versions of these functions will work properly on Windows with clang-cl.
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