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2eb73e24
|
2023-07-20T12:04:01
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Remove the unimplemented CloseIC in fcitx module
This call is actually a left-over when porting from fcitx4 service to the new org.freedesktop.portal.Fcitx supported by both fcitx4/fcitx5. CloseIC is actually never a part of the new interface on org.freedesktop.portal.Fcitx. It cause any issue user visible effect.
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078e817c
|
2023-07-09T20:05:32
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Unaligned stacks on i686-w64-mingw32, may lead to crashes (#7607)
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>(cherry picked from commit 8231278817faabdff4a232770f798684bd2e12df)
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4ce5c3a6
|
2023-06-20T13:22:55
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ibus: Handle error when getting the D-Bus machine ID
It is possible for retrieving the machine ID to fail, either because
dbus was installed incorrectly (machine ID absent or corrupt), or in
32-bit builds, because stat() on the machine ID fails with EOVERFLOW
if it has an out-of-range timestamp or inode number.
dbus has historically treated this as a faulty installation, raising
a warning which by default causes the process to crash. Unfortunately,
dbus_get_local_machine_id() never had a way to report errors, so it has
no alternative for that (bad) error handling.
In dbus >= 1.12.0, we can use dbus_try_get_local_machine_id() to get
the same information, but with the ability to cope gracefully with
errors. ibus won't work in this situation, but that's better than
crashing.
(cherry picked from commit 91198baed40d5709020c3001e9234f4580df696a)
Mitigates: https://github.com/ValveSoftware/steam-for-linux/issues/9605
Signed-off-by: Simon McVittie <smcv@collabora.com>
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|
d6cd4506
|
2023-05-27T02:34:41
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|
windows: SDL_Delay expects a 32-bit integer
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|
e8757759
|
2023-05-27T02:10:18
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|
windows: SDL_immdevice needs SDL_timer.h include
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|
48e71ae8
|
2023-05-26T19:08:24
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|
wasapi: Deal with HDMI or DisplayPort-based audio devices.
They can vanish for UP TO EIGHT SECONDS...!
This is for devices that connect to HDMI/DisplayPort/etc, where it
presumably has to wait for a display to get up and running before it
can play audio through it, so one can see the audio device fail when
changing display modes, or the system returning from sleep. Since this
can be triggered by a game changing video resolutions at startup (either
before or after opening the audio device!), it's important to deal with.
In normal conditions, it shouldn't take this long to open or recover an
audio device, but this is better than unexpectedly losing the device
in this situation.
Fixes #7044.
Fixes #5571.
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3f1fd5ab
|
2023-05-23T10:59:03
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Updated source to match SDL function prototype style
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2001a891
|
2023-05-20T13:09:46
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|
Fix Xbox link error from IsRectEmpty
(cherry picked from commit 376a3cd100a3d59e887496c75a1ac49ab4a2d8ec)
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57043825
|
2023-04-04T12:33:41
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|
Fixed crash if dbus can't be initialized
(cherry picked from commit cf2c6fa58dea02edb870cff7090fd69f3dfbd081)
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b970dd1b
|
2023-03-25T20:52:15
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|
Android: Fix mismatching JNI method signature
Another regression from commit dca3fd8307c2c9ebda8d8ea623bbbf19649f5e22,
which was a backport of commit de3909a190f6e1a3f11776ce42927f99b0381675
from SDL3 to SDL2. This time the regression is much less apparent,
however, due to two reasons:
- It only appears when the SDL project is ran on an actual device
due to magic stringage.
- More importantly, the regression was partially hidden due to
the nature of de3909a190f6e1a3f11776ce42927f99b0381675.
The commit which was backported added a single `I` to the JNI method
signature in `SDL_android.c`, representing the added `int axis_mask`
parameter. The parameter was added to both SDL2 and SDL3.
However, notably, that `I` was added *after* commit
fcafe40948fe308cc9552df5a3d625ee2725de5a, which removed the
`int nballs` parameter from the joystick API, but only from the SDL3
branch.
Therefore, in totality, what should really have been a merge conflict,
was obscured by the fact that the SDL3 branch ended up having
a net-identical JNI signature to the SDL2 branch, due to having
one bool param removed and one added - while, in fact, the SDL2 branch
needed one bool param added and none removed.
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dca3fd83
|
2023-03-11T12:02:17
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Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in 6f1f586086a18ab32ddccc05e4616aac02774a1b to improve
default mappings.
(cherry picked from commit de3909a190f6e1a3f11776ce42927f99b0381675)
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0d763800
|
2023-03-09T15:10:00
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|
Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
(cherry picked from commit c6443d86c92e962683a1efe5f123a144988875b5)
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96a2a6b9
|
2023-03-03T19:44:11
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evdev_kbd: Use current keymap
keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime
Signed-off-by: Michal Suchanek <msuchanek@suse.de>
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d948e6c3
|
2023-02-15T22:38:57
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Fix potential de-referencing null pointer in SDL_EVDEV_kbd_keycode()
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e7376b7b
|
2023-02-15T13:53:57
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|
Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games
(cherry picked from commit bcd97b36d23d08226e98a995eafd3d6aa35401b4)
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17515f4a
|
2023-02-04T15:51:37
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Backport simplify flags PR #7220
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0479df53
|
2023-01-09T09:48:21
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Updated copyright for 2023
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5b904a10
|
2022-12-31T08:00:00
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|
windows: more HANDLE -> HMODULE changes.
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311b02f0
|
2022-12-19T17:02:10
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|
Android active driver check (#6850)
Check if a driver is active before attempting to handle the devices.
Otherwise an assertion will fail.
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36c87d9f
|
2022-12-18T16:55:59
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Android JAVA DetectDevices: 'is_capture' is inverted (#6845)
* Android JAVA DetectDevices: 'is_capture' is inversed
* Android Audio: adding audio device. also inverted capture, from jni side
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4e3fc0c1
|
2022-12-18T12:07:38
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Android: make Detect devices common between aaudio and android driver. (#6828)
remove VLA, dynamic alloc, check max length get using GetIntArrayRegion
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741499de
|
2022-12-16T17:38:57
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|
Android audio device selection (#6824)
Make it possible to select a specific audio device for Android
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582fb390
|
2022-12-14T17:41:35
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DBus: add a reference to the connection
Fixed bug #6712
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d0bbfdbf
|
2022-12-01T16:07:03
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|
Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
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09ee811f
|
2022-12-01T09:39:08
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Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
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b8d85c69
|
2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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2d24baaa
|
2022-11-29T09:26:29
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|
Fixed building on Windows with SDL_VIDEO=OFF
Fixes https://github.com/libsdl-org/SDL/issues/6562
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fb0ce375
|
2022-11-27T17:38:43
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|
Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
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f6144dfe
|
2022-11-23T16:41:14
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|
adds GDK suspend/resume basic handling (#6596)
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8b20b568
|
2022-11-21T07:41:35
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Don't report battery level for disconnected batteries
Fixes https://github.com/libsdl-org/SDL/issues/6536
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6dc96aa7
|
2022-11-18T18:02:10
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SDL_UDEV_DelCallback: return early if _this is NULL
Fixes https://github.com/libsdl-org/SDL/issues/6548
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16824865
|
2022-11-18T11:01:21
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Cleanup of SDL_SetError that already return -1 value
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a1702d46
|
2022-11-16T23:39:41
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ibus: Try to use org.freedesktop.portal.IBus first if available.
This should fix apps that want ibus support inside sandboxed environments
like FlatPak or Snaps.
Fixes #4706.
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1d7966df
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2022-11-16T21:27:16
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Remove un-needed check for NULL pointer. They were previously checked just before.
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ec58a817
|
2022-10-05T19:26:09
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|
Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.
SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
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9f8b68a2
|
2022-11-11T10:24:17
|
|
Fixed building without linux/input.h
https://github.com/libsdl-org/SDL/issues/6169
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6a881302
|
2022-10-30T08:35:59
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|
SDL_IBUS.H: Correct spelling mistake
recieve -> receive
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99f2a503
|
2022-10-13T22:40:24
|
|
X11 scancode mapping cleanup
* Consolidated scancode mapping tables into a single location for all backends
* Verified that the xfree86_scancode_table2 is largely identical to the Linux scancode table
* Updated the Linux scancode table with the latest kernel keycodes (still unmapped)
* Route X11 keysym -> scancode mapping through the linux scancode table (which a few hand-written exceptions), which will allow mappings to automatically get picked up as they are added in the Linux scancode table
* Disabled verbose reporting of missing keysym mappings, we have enough data for now
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fdef96e2
|
2022-10-04T12:08:09
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|
Android: remove "nativeSetComposingText" since it's not used anymore
(and it may fail registering at init if code is cleaned with proguard)
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5291e5cb
|
2022-10-03T17:36:17
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|
Added version checking to SDLActivity.java
Make sure the SDL java and C code match when updating SDL in a game.
Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking.
Fixes https://github.com/libsdl-org/SDL/issues/1540
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379d4780
|
2022-09-28T10:25:24
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dbus: guard against uninitialized D-Bus
Before calling any D-Bus related methods we should first ensure that
they
were correctly loaded.
In the event where `LoadDBUSLibrary()` was not able to load the D-Bus
library, we should just return early, signalling with SDL_FALSE that we
were unable to inhibit the Screensaver.
Helps: https://github.com/ValveSoftware/steam-for-linux/issues/8815
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
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71fb91f7
|
2022-09-26T21:38:09
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|
evdev: Fix build with libudev and joystick subsystem disabled
|
|
339f7a2f
|
2022-09-16T17:28:20
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SDL_windows.h: guard WIN32_LEAN_AND_MEAN and STRICT macro defines.
also define them as 1, instead of empty.
Reference issue: https://github.com/libsdl-org/SDL/issues/6239
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fd93f817
|
2022-09-04T17:50:29
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Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008
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3c78ba57
|
2022-08-29T11:08:24
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|
dbus: Use xdg-desktop-portal Inhibit when running under Flatpak or Snap
In order to inhibit the screen saver, SDL currently uses
`org.freedesktop.ScreenSaver.Inhibit()` and, as a fallback, a protocol
specific method for X11 or Wayland.
Accessing `org.freedesktop.ScreenSaver` is usually not allowed when
inside a sandbox like Flatpak, unless the permission has been explicitly
granted to the application.
Another issue is that the Wayland protocol "Idle inhibit" is relatively
new and not yet widely adopted. For example Mutter still doesn't support
it.
For those reasons, when running under Flatpak or Snap, we should try to
inhibit the screen saver by using xdg-desktop-portal instead. This
should give us an higher chance of success.
Fixes: https://github.com/libsdl-org/SDL/issues/6075
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
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e8cb4da7
|
2022-08-26T12:28:33
|
|
Add utility function to detect if SDL is inside a sandbox
Refactor the previous sandbox check in a standalone function that also
includes Snap support.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
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a3ce700d
|
2022-08-25T16:18:45
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|
dbus: Add generic internal function to send messages with reply
SDL_DBus_CallWithBasicReply() allows us to send a DBus message and get
its result, if it is a basic type, e.g. integer or string.
With this function we avoid duplicating code.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
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b72cf207
|
2022-08-14T09:41:42
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|
core: linux: Don't cache the RealtimeKit D-Bus connection
If the D-Bus subsystem is shutdown and restarted mid-execution, the cached connection will be invalid. Fetch it each time that it is used to ensure that the connection is always from the current context.
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8f5932dc
|
2022-06-23T16:10:39
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evdev: Support user-provided devices via SDL_EVDEV_DEVICES in non-udev mode.
|
|
f1390780
|
2022-08-02T15:25:44
|
|
Fix use after free when removing Windows audio device
|
|
a10c57df
|
2022-07-31T14:18:33
|
|
evdev: Report touchpad events with the correct device type
|
|
9a33c62e
|
2022-07-31T14:06:59
|
|
evdev: Use SDL_bool for boolean types
|
|
f9d1f34b
|
2022-07-31T13:10:43
|
|
evdev: Report a unique ID for each mouse device
|
|
574db63c
|
2022-07-31T12:36:11
|
|
evdev: Batch mouse axis updates until SYN_REPORT
This is necessary for consistent position reports with absolute mice
and improves application performance with relative mice by cutting the
number of reported mouse motion events roughly in half.
|
|
22f25b03
|
2022-07-24T13:22:39
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|
core: linux: Favor xdg-desktop-portal for elevating thread priority
Use the xdg-desktop-portal interface to RealtimeKit1, when available, to set realtime scheduling and elevated priority for threads. This portal allows for the use of rtkit within containers such as Flatpak. It will fall back to using RealtimeKit1 directly if the xdg-desktop-portal interface is too old or not available.
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fff34f63
|
2022-07-15T09:46:53
|
|
windows: SDL_IMMDevice needed more deinit code from the Win32 path.
Fixes #5919
|
|
2f0816ad
|
2022-07-11T13:08:30
|
|
Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.
Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
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15d06180
|
2022-07-11T01:06:57
|
|
SDL_IMMDevice: Fix a WASAPI-specific leak, clean up Add()
|
|
ae105ae1
|
2022-07-10T12:59:33
|
|
windows: Move IMMDevice work to common file, implement DirectSound enumeration support
|
|
b085c182
|
2022-07-04T16:38:05
|
|
make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
|
|
f317d619
|
2022-07-01T13:59:14
|
|
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
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0ad65277
|
2022-06-29T17:26:09
|
|
Refactored code to send scancodes for an ASCII on-screen keyboard key
|
|
3b191580
|
2022-06-27T17:19:39
|
|
Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
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|
51c6488f
|
2022-06-26T18:47:34
|
|
Add support for SDL_render_d3d12.c to compile in C++ mode
|
|
2316e568
|
2022-06-19T11:32:10
|
|
SDL_windows.h: match WINVER value to _WIN32_WINNT.
|
|
22a29321
|
2022-06-19T11:32:10
|
|
tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12
|
|
00b95e98
|
2022-06-18T16:59:35
|
|
Fix read of uninitialised variable
If the condition (dbus->message_iter_get_arg_type(&sub) == DBUS_TYPE_STRING) is false, subtext is not initialised.
|
|
adc68758
|
2022-06-17T10:22:28
|
|
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
|
|
e5a3acd6
|
2022-05-05T04:01:05
|
|
ime: fcitx: Retrieve cursor position and selection
Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
|
|
dd7bed9e
|
2022-05-05T03:10:35
|
|
ime: ibus: Retrieve cursor position and selection
Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of
`SDL_TEXTEDITING_EXT` by sending the full preedit string.
|
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40828218
|
2022-06-06T17:42:30
|
|
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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|
fd2a2eea
|
2022-05-28T07:49:18
|
|
Fixed declaration-after-statement warning
|
|
9dfa000b
|
2022-05-18T20:20:03
|
|
Initial support for building for Windows with OpenWatcom
|
|
622311c0
|
2022-05-18T22:51:58
|
|
Add extra XInput structures and defines for older SDKs
|
|
8cd908e0
|
2022-05-06T10:51:55
|
|
Fixed building with Visual Studio 2013
Added SDL_vacopy.h since it needs to be included after Windows headers
|
|
c39df2fb
|
2021-12-22T18:27:10
|
|
joystick: get HID top-level collection preparsed data directly from RawInput API.
|
|
8982d9f4
|
2022-04-18T21:19:25
|
|
windows: Fix RoInitialize() failure after a CoInitializeEx() call using apartment threading
This mirrors the same codepath in WIN_CoInitialize() which handles STA and MTA.
|
|
923cb446
|
2022-04-20T21:02:40
|
|
windows: Fix calling convention for RoInitialize/RoUninitialize
Fixes #5563
|
|
138d96c8
|
2022-04-05T19:30:25
|
|
Send key release event to input method. (#5281)
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
|
|
ff5b67e5
|
2022-01-30T16:29:05
|
|
IBus should use ev keycode instead of X keycode
See: https://github.com/ibus/ibus/blob/5a455b1ead5d72483952356ddfe25b9e3b637e6f/client/gtk2/ibusimcontext.c#L468
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|
312c899f
|
2022-04-02T03:32:10
|
|
attempt to fix uwp build
|
|
575dadb1
|
2022-04-02T02:20:02
|
|
fix build against older SDKs after commit 8ebef12.
|
|
8ebef12d
|
2022-04-01T14:58:33
|
|
Use RoInitialize/RoUninitialize for Windows.Gaming.Input
Thanks @walbourn!
Fixes https://github.com/libsdl-org/SDL/issues/5270
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b22ce2b5
|
2022-03-17T17:10:40
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Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
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7495b981
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2022-03-11T15:14:51
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Make SDL_VIDEO_OPENGL_EGL optional on Android
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d90bd261
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2022-02-16T13:26:10
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wscons: Make USB keyboard input layout independent
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fe2ed6cf
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2022-02-01T11:30:43
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Fixed bug #5221 - Add SDL_AndroidSendMessage()
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ebdd5366
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2022-01-17T16:26:02
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use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
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d2456b6e
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2022-01-21T11:50:40
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os2, geniconv: default functions pointers to Uni*() API,
In case they get accessed before SDL_Init() was called.
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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a1e992b1
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2021-12-21T22:07:17
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Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
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48d1ef8f
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2021-12-17T07:33:10
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another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
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dac65160
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2021-12-17T02:50:40
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os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
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615f7b44
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2021-12-08T23:51:56
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more updates to os2 makefile for libiconv
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2d673e5b
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2021-12-06T22:07:33
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evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES
If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL
events so it's important that we only process one or the other.
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5056b29b
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2021-12-02T17:14:58
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Fix the wrong int size for fcitx capability.
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70c5e91d
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2021-12-01T01:20:10
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os/2 optionally builds against libiconv.
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b20484e8
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2021-12-01T01:20:02
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minor os/2 reorganization for iconv
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6872cb12
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2021-11-28T21:10:46
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null-terminate the message buffer if FormatMessage() fails
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e04a0221
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2021-11-27T09:36:44
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Fixed crash running SDL test programs on UWP
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