src/core


Log

Author Commit Date CI Message
Sam Lantinga b8d85c69 2022-11-30T12:51:59 Update for SDL3 coding style (#6717) I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594 (cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
Sam Lantinga 2d24baaa 2022-11-29T09:26:29 Fixed building on Windows with SDL_VIDEO=OFF Fixes https://github.com/libsdl-org/SDL/issues/6562
Sylvain Becker fb0ce375 2022-11-27T17:38:43 Cleanup add brace (#6545) * Add braces after if conditions * More add braces after if conditions * Add braces after while() conditions * Fix compilation because of macro being modified * Add braces to for loop * Add braces after if/goto * Move comments up * Remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements * More remove extra () in the 'return ...;' statements after merge * Fix inconsistent patterns are xxx == NULL vs !xxx * More "{}" for "if() break;" and "if() continue;" * More "{}" after if() short statement * More "{}" after "if () return;" statement * More fix inconsistent patterns are xxx == NULL vs !xxx * Revert some modificaion on SDL_RLEaccel.c * SDL_RLEaccel: no short statement * Cleanup 'if' where the bracket is in a new line * Cleanup 'while' where the bracket is in a new line * Cleanup 'for' where the bracket is in a new line * Cleanup 'else' where the bracket is in a new line (cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
Ciro Mondueri f6144dfe 2022-11-23T16:41:14 adds GDK suspend/resume basic handling (#6596)
Sam Lantinga 8b20b568 2022-11-21T07:41:35 Don't report battery level for disconnected batteries Fixes https://github.com/libsdl-org/SDL/issues/6536
Ozkan Sezer 6dc96aa7 2022-11-18T18:02:10 SDL_UDEV_DelCallback: return early if _this is NULL Fixes https://github.com/libsdl-org/SDL/issues/6548
Sylvain 16824865 2022-11-18T11:01:21 Cleanup of SDL_SetError that already return -1 value
Ryan C. Gordon a1702d46 2022-11-16T23:39:41 ibus: Try to use org.freedesktop.portal.IBus first if available. This should fix apps that want ibus support inside sandboxed environments like FlatPak or Snaps. Fixes #4706.
Sylvain 1d7966df 2022-11-16T21:27:16 Remove un-needed check for NULL pointer. They were previously checked just before.
ulatekh ec58a817 2022-10-05T19:26:09 Fixes made in response to running a static code analyzer under MS Windows. Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs. SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision. SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer. SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used. SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range. SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it. SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691). SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen. SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL. SDL_pixels.c: Looks like the switch is genuinely missing a break! SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons. SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
Sam Lantinga 9f8b68a2 2022-11-11T10:24:17 Fixed building without linux/input.h https://github.com/libsdl-org/SDL/issues/6169
Hubert Maier 6a881302 2022-10-30T08:35:59 SDL_IBUS.H: Correct spelling mistake recieve -> receive
Sam Lantinga 99f2a503 2022-10-13T22:40:24 X11 scancode mapping cleanup * Consolidated scancode mapping tables into a single location for all backends * Verified that the xfree86_scancode_table2 is largely identical to the Linux scancode table * Updated the Linux scancode table with the latest kernel keycodes (still unmapped) * Route X11 keysym -> scancode mapping through the linux scancode table (which a few hand-written exceptions), which will allow mappings to automatically get picked up as they are added in the Linux scancode table * Disabled verbose reporting of missing keysym mappings, we have enough data for now
Sylvain fdef96e2 2022-10-04T12:08:09 Android: remove "nativeSetComposingText" since it's not used anymore (and it may fail registering at init if code is cleaned with proguard)
Sam Lantinga 5291e5cb 2022-10-03T17:36:17 Added version checking to SDLActivity.java Make sure the SDL java and C code match when updating SDL in a game. Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking. Fixes https://github.com/libsdl-org/SDL/issues/1540
Ludovico de Nittis 379d4780 2022-09-28T10:25:24 dbus: guard against uninitialized D-Bus Before calling any D-Bus related methods we should first ensure that they were correctly loaded. In the event where `LoadDBUSLibrary()` was not able to load the D-Bus library, we should just return early, signalling with SDL_FALSE that we were unable to inhibit the Screensaver. Helps: https://github.com/ValveSoftware/steam-for-linux/issues/8815 Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
Cameron Gutman 71fb91f7 2022-09-26T21:38:09 evdev: Fix build with libudev and joystick subsystem disabled
Ozkan Sezer 339f7a2f 2022-09-16T17:28:20 SDL_windows.h: guard WIN32_LEAN_AND_MEAN and STRICT macro defines. also define them as 1, instead of empty. Reference issue: https://github.com/libsdl-org/SDL/issues/6239
Cameron Cawley fd93f817 2022-09-04T17:50:29 Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008
Ludovico de Nittis 3c78ba57 2022-08-29T11:08:24 dbus: Use xdg-desktop-portal Inhibit when running under Flatpak or Snap In order to inhibit the screen saver, SDL currently uses `org.freedesktop.ScreenSaver.Inhibit()` and, as a fallback, a protocol specific method for X11 or Wayland. Accessing `org.freedesktop.ScreenSaver` is usually not allowed when inside a sandbox like Flatpak, unless the permission has been explicitly granted to the application. Another issue is that the Wayland protocol "Idle inhibit" is relatively new and not yet widely adopted. For example Mutter still doesn't support it. For those reasons, when running under Flatpak or Snap, we should try to inhibit the screen saver by using xdg-desktop-portal instead. This should give us an higher chance of success. Fixes: https://github.com/libsdl-org/SDL/issues/6075 Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
Ludovico de Nittis e8cb4da7 2022-08-26T12:28:33 Add utility function to detect if SDL is inside a sandbox Refactor the previous sandbox check in a standalone function that also includes Snap support. Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
Ludovico de Nittis a3ce700d 2022-08-25T16:18:45 dbus: Add generic internal function to send messages with reply SDL_DBus_CallWithBasicReply() allows us to send a DBus message and get its result, if it is a basic type, e.g. integer or string. With this function we avoid duplicating code. Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
Frank Praznik b72cf207 2022-08-14T09:41:42 core: linux: Don't cache the RealtimeKit D-Bus connection If the D-Bus subsystem is shutdown and restarted mid-execution, the cached connection will be invalid. Fetch it each time that it is used to ensure that the connection is always from the current context.
Adam Butcher 8f5932dc 2022-06-23T16:10:39 evdev: Support user-provided devices via SDL_EVDEV_DEVICES in non-udev mode.
Mathieu Eyraud f1390780 2022-08-02T15:25:44 Fix use after free when removing Windows audio device
Cameron Gutman a10c57df 2022-07-31T14:18:33 evdev: Report touchpad events with the correct device type
Cameron Gutman 9a33c62e 2022-07-31T14:06:59 evdev: Use SDL_bool for boolean types
Cameron Gutman f9d1f34b 2022-07-31T13:10:43 evdev: Report a unique ID for each mouse device
Cameron Gutman 574db63c 2022-07-31T12:36:11 evdev: Batch mouse axis updates until SYN_REPORT This is necessary for consistent position reports with absolute mice and improves application performance with relative mice by cutting the number of reported mouse motion events roughly in half.
Frank Praznik 22f25b03 2022-07-24T13:22:39 core: linux: Favor xdg-desktop-portal for elevating thread priority Use the xdg-desktop-portal interface to RealtimeKit1, when available, to set realtime scheduling and elevated priority for threads. This portal allows for the use of rtkit within containers such as Flatpak. It will fall back to using RealtimeKit1 directly if the xdg-desktop-portal interface is too old or not available.
Ethan Lee fff34f63 2022-07-15T09:46:53 windows: SDL_IMMDevice needed more deinit code from the Win32 path. Fixes #5919
Ethan Lee 2f0816ad 2022-07-11T13:08:30 Add SDL_GetDefaultAudioInfo. This API is supported on pipewire, pulseaudio, wasapi, and directsound. Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
Ethan Lee 15d06180 2022-07-11T01:06:57 SDL_IMMDevice: Fix a WASAPI-specific leak, clean up Add()
Ethan Lee ae105ae1 2022-07-10T12:59:33 windows: Move IMMDevice work to common file, implement DirectSound enumeration support
rohlem b085c182 2022-07-04T16:38:05 make SDL_SetTextInputRect take a pointer to const The documentation doesn't state that the argument is ever modified, and no implementation does so currently. This is a non-breaking change to guarantee as much to callers.
chalonverse f317d619 2022-07-01T13:59:14 Xbox GDKX support (#5869) * Xbox GDK support (14 squashed commits) * Added basic keyboard testing * Update readme * Code review fixes * Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
Sam Lantinga 0ad65277 2022-06-29T17:26:09 Refactored code to send scancodes for an ASCII on-screen keyboard key
chalonverse 3b191580 2022-06-27T17:19:39 Windows GDK Support (#5830) * Added GDK * Simplfied checks in SDL_config_wingdk.h * Added testgdk sample * Added GDK readme * Fixed error in merge of SDL_windows.h * Additional GDK fixes * OpenWatcom should not export _SDL_GDKGetTaskQueue * Formatting fixes * Moved initialization code into SDL_GDKRunApp
unknown 51c6488f 2022-06-26T18:47:34 Add support for SDL_render_d3d12.c to compile in C++ mode
Ozkan Sezer 2316e568 2022-06-19T11:32:10 SDL_windows.h: match WINVER value to _WIN32_WINNT.
Ozkan Sezer 22a29321 2022-06-19T11:32:10 tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12
Mathieu Eyraud 00b95e98 2022-06-18T16:59:35 Fix read of uninitialised variable If the condition (dbus->message_iter_get_arg_type(&sub) == DBUS_TYPE_STRING) is false, subtext is not initialised.
Sam Lantinga adc68758 2022-06-17T10:22:28 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) Closes https://github.com/libsdl-org/SDL/pull/5811
Guldoman e5a3acd6 2022-05-05T04:01:05 ime: fcitx: Retrieve cursor position and selection Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of `SDL_TEXTEDITING_EXT` by sending the full preedit string.
Guldoman dd7bed9e 2022-05-05T03:10:35 ime: ibus: Retrieve cursor position and selection Also, if `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` is enabled, make use of `SDL_TEXTEDITING_EXT` by sending the full preedit string.
chalonverse 40828218 2022-06-06T17:42:30 DirectX 12 Renderer (#5761) * DirectX 12 Renderer (27 squashed commits) * Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters * Fixed OpenWatcom build failure * Dynapi fix Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
Sam Lantinga fd2a2eea 2022-05-28T07:49:18 Fixed declaration-after-statement warning
Cameron Cawley 9dfa000b 2022-05-18T20:20:03 Initial support for building for Windows with OpenWatcom
Cameron Cawley 622311c0 2022-05-18T22:51:58 Add extra XInput structures and defines for older SDKs
Sam Lantinga 8cd908e0 2022-05-06T10:51:55 Fixed building with Visual Studio 2013 Added SDL_vacopy.h since it needs to be included after Windows headers
Dimitriy Ryazantcev c39df2fb 2021-12-22T18:27:10 joystick: get HID top-level collection preparsed data directly from RawInput API.
Cameron Gutman 8982d9f4 2022-04-18T21:19:25 windows: Fix RoInitialize() failure after a CoInitializeEx() call using apartment threading This mirrors the same codepath in WIN_CoInitialize() which handles STA and MTA.
Cameron Gutman 923cb446 2022-04-20T21:02:40 windows: Fix calling convention for RoInitialize/RoUninitialize Fixes #5563
Weng Xuetian 138d96c8 2022-04-05T19:30:25 Send key release event to input method. (#5281) Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Weng Xuetian ff5b67e5 2022-01-30T16:29:05 IBus should use ev keycode instead of X keycode See: https://github.com/ibus/ibus/blob/5a455b1ead5d72483952356ddfe25b9e3b637e6f/client/gtk2/ibusimcontext.c#L468
Ozkan Sezer 312c899f 2022-04-02T03:32:10 attempt to fix uwp build
Ozkan Sezer 575dadb1 2022-04-02T02:20:02 fix build against older SDKs after commit 8ebef12.
Sam Lantinga 8ebef12d 2022-04-01T14:58:33 Use RoInitialize/RoUninitialize for Windows.Gaming.Input Thanks @walbourn! Fixes https://github.com/libsdl-org/SDL/issues/5270
Sam Lantinga b22ce2b5 2022-03-17T17:10:40 Workaround for bug in Microsoft WGI support Fixes https://github.com/libsdl-org/SDL/issues/5270
Guus Waals 7495b981 2022-03-11T15:14:51 Make SDL_VIDEO_OPENGL_EGL optional on Android
Cacodemon345 d90bd261 2022-02-16T13:26:10 wscons: Make USB keyboard input layout independent
Sylvain fe2ed6cf 2022-02-01T11:30:43 Fixed bug #5221 - Add SDL_AndroidSendMessage()
pionere ebdd5366 2022-01-17T16:26:02 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
Ozkan Sezer d2456b6e 2022-01-21T11:50:40 os2, geniconv: default functions pointers to Uni*() API, In case they get accessed before SDL_Init() was called.
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sylvain a1e992b1 2021-12-21T22:07:17 Fixed bug #5118 - [Android] PointerIcon leak in Cursor API
Ozkan Sezer 48d1ef8f 2021-12-17T07:33:10 another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv.
Ozkan Sezer dac65160 2021-12-17T02:50:40 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe.
Ozkan Sezer 615f7b44 2021-12-08T23:51:56 more updates to os2 makefile for libiconv
Cameron Gutman 2d673e5b 2021-12-06T22:07:33 evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL events so it's important that we only process one or the other.
Weng Xuetian 5056b29b 2021-12-02T17:14:58 Fix the wrong int size for fcitx capability.
Ozkan Sezer 70c5e91d 2021-12-01T01:20:10 os/2 optionally builds against libiconv.
Ozkan Sezer b20484e8 2021-12-01T01:20:02 minor os/2 reorganization for iconv
Sam Lantinga 6872cb12 2021-11-28T21:10:46 null-terminate the message buffer if FormatMessage() fails
Sam Lantinga e04a0221 2021-11-27T09:36:44 Fixed crash running SDL test programs on UWP
Sylvain dd6817b3 2021-11-23T10:47:34 Fix warnings: static function, {} initializier, un-needed enum forward declaration
Sylvain fae70349 2021-11-23T10:33:12 Fix warnings: static, include, un-initialized vairables
Sylvain d31251b0 2021-11-21T22:30:48 use SDL's functions version inplace of libc version
Sam Lantinga be5b4d98 2021-11-15T16:52:54 Added nativeGetHintBoolean for Java code
Ozkan Sezer e4aa608a 2021-11-14T02:30:34 change (char*) casts to (const char*) in WIN_UTF8 macros
Sam Lantinga c2dd50a9 2021-11-12T08:28:02 Fixed whitespace
Sam Lantinga dc9de1e2 2021-11-11T07:03:30 Get the correct USB VID/PID information for /dev/input/js* devices
Mathieu Eyraud 3090812e 2021-11-11T11:27:56 Convert last SDL_IOReady()'s 2nd parameter to flags Conversion missed in https://github.com/libsdl-org/SDL/pull/4897
Cameron Gutman a5598649 2021-10-30T19:30:34 x11/wayland: Fix signal handling while blocking in WaitEventTimeout() Add a new flag to avoid suppressing EINTR in SDL_IOReady(). Pass the flag in WaitEventTimeout() to ensure that a SIGINT will wake up SDL_WaitEvent() without another event coming in.
Cameron Gutman c97c4687 2021-10-30T15:56:54 core: Convert SDL_IOReady()'s 2nd parameter to flags
Ozkan Sezer c4bac66b 2021-10-18T14:11:20 os2, geniconv: replaced many uses of libc calls with SDL_ counterparts. FIXME: figure out a way to handle errno checks properly.
Sylvain 8b1a2fe8 2021-10-17T23:47:59 backout SDL_AndroidSetInputType()
Sylvain ccb12457 2021-10-17T23:17:54 Fixed bug #4843 - Can not get the ime candidatelist like chinese/japaness input method
Sam Lantinga 373216ae 2021-10-07T18:14:16 Added support for touchpads in the Linux evdev code (thanks Francisco!)
Sam Lantinga db68af80 2021-09-24T10:49:44 Reduce the likelyhood that the mouse will hover over the taskbar or toast notification while in relative mode, which causes a mouse leave event. This will still happen occasionally as the mouse is whipped around, if there is a window overlapping the game window, but it should happen less often now. This could even happen with the original code that warped the mouse every frame, so this should be a good compromise where we don't warp the mouse continously and we still keep the mouse in the safe area of the game window. Note that notifications can be any size, so the safe area may need to be adjusted or even dynamically defined via a hint.
Cameron Cawley 08ae7904 2021-09-14T20:38:03 Replace calls to asprintf with SDL_asprintf
Sam Lantinga 345c161f 2021-09-22T09:06:45 Fixed some accidental uses of external C runtime functions
Sam Lantinga bf97c5a2 2021-09-08T14:47:40 Make sure SDL file descriptors don't leak into child processes
David Gow a1ffeda0 2021-08-28T22:52:13 Add SDL_HINT_APP_NAME and DBUS inhibition hint See SDL bug #4703. This implements two new hints: - SDL_APP_NAME - SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME The former is the successor to SDL_HINT_AUDIO_DEVICE_APP_NAME, and acts as a generic "application name" used both by audio drivers and DBUS screensaver inhibition. If SDL_AUDIO_DEVICE_APP_NAME is set, it will still take priority over SDL_APP_NAME. The second allows the "activity name" used by org.freedesktop.ScreenSavver's Inhibit method, which are often shown in the UI as the reason the screensaver (and/or suspend/other power-managment features) are disabled.
Ryan C. Gordon d4839702 2021-08-04T13:30:12 dbus: Wrap init in a spinlock. This prevents a race if two threads that need d-bus try to init it at the same time. Note that SDL_Init will likely handle this from a single thread at startup, but there are places outside of init where one might trigger D-Bus init, like setting thread priority (a common first thing for a new thread to do) resulting in SDL trying to use RTKit. Fixes #4587.
Ryan C. Gordon 350ca0f9 2021-08-03T04:57:53 winrt: Don't register orientation hint callback in startup code. SDL_AddHintCallback() uses SDL_malloc(), which means this would run before main(), so the app wouldn't be able to supply its own replacement SDL_malloc() implementation in time. This code was moved to under SDL_Init. Since the hint callback already makes efforts to not override the app manifest's orientation settings, this is safe to move until after pre-main() startup. Fixes #4449.
Ozkan Sezer 3da6d2cd 2021-07-08T20:33:50 WIN_SetErrorFromHRESULT: kill CR/LF that FormatMessage sticks at the end Fixes: https://github.com/libsdl-org/SDL_mixer/issues/320
Sam Lantinga 40e5ce7f 2021-06-04T13:23:54 This delay is no longer needed on Steam Link hardware
Cacodemon345 dbbc725f 2021-05-19T14:25:48 Remove WSCONS mouse scaling
Cacodemon345 2aa14b38 2021-05-19T14:24:58 Add missing key to WSCONS-to-SDL conversion table