|
4bcce330
|
2016-09-15T21:49:29
|
|
tvOS: Add drop-file support
|
|
f0505766
|
2016-09-13T22:18:06
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|
Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
|
|
86708c3c
|
2016-09-13T19:51:10
|
|
Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit.
|
|
00791f3a
|
2016-09-13T00:09:21
|
|
Only prevent the default browser event handling when the specific event types aren't disabled by the user, patch contributed by Jonas Platte
|
|
993dd835
|
2016-09-13T00:04:00
|
|
Add mapping for media keys
|
|
1b6565fc
|
2016-09-13T00:03:59
|
|
use Module.createContext for 2D rendering in emscripten
|
|
bec55734
|
2016-09-13T00:03:58
|
|
add some detail to fullscreen workaround comment; version 6
Conflicts:
version.txt
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|
405d64b2
|
2016-09-13T00:03:56
|
|
only unset fullscreen flags if fullscreen failed
|
|
c68cac89
|
2016-09-13T00:03:55
|
|
use screen resolution instead of canvas size
|
|
791b946a
|
2016-09-13T00:03:54
|
|
Fix full screen mode in Firefox, which was broken by 9d4beb2
|
|
b71208d4
|
2016-09-13T00:03:53
|
|
Support SDL_SetWindowTitle() via Module['setWindowTitle']()
|
|
7cf44f1b
|
2016-09-13T00:03:51
|
|
Remove unused variable warning from Emscripten build in Emscripten_HandleFullscreenChange().
|
|
b54eb82c
|
2016-09-13T00:03:49
|
|
Unpress all keys on blur to avoid stuck keys
|
|
a0a75f38
|
2016-09-13T00:03:48
|
|
Listen for blur and focus events on window instead of canvas
Blur and focus events were not arriving for the canvas in
Firefox 35 and Chrome 40.
|
|
3e5c4cec
|
2016-09-13T00:03:46
|
|
Mouse events use CSS coordinates, so don't scale by pixel_ratio
|
|
a20c40c4
|
2016-09-13T00:03:45
|
|
Accumulate subpixel mouse motion so motion is not lost.
Previously when the canvas was scaled up and the pointer was locked,
motion corresponding to less than one pixel was lost. Therefore,
slow mouse motion resulted in no motion. This fixes that.
|
|
443998ff
|
2016-09-13T00:03:44
|
|
Fix of mouse events in browser without pointer locks
|
|
2b367cb6
|
2016-09-13T00:03:43
|
|
optimize Emscripten_UpdateWindowFramebuffer
- avoid creating contexts and images all the time
- use set and then fix alpha directly
|
|
98ec8443
|
2016-09-13T00:03:39
|
|
send mouse move on enter/leave
|
|
a2ef0db8
|
2016-09-13T00:03:37
|
|
listen for mouse up on document (fixes mouseup outside canvas)
|
|
cd05184f
|
2016-09-13T00:03:36
|
|
use SDL_SetMouseFocus
|
|
bdca510f
|
2016-09-13T00:03:28
|
|
simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks
|
|
be08cc61
|
2016-09-12T23:58:08
|
|
use css size for touch normalisation
|
|
1096f323
|
2016-09-09T15:12:09
|
|
Reverted previous commit which breaks game controller input processing.
|
|
61c0f2cf
|
2016-09-08T20:38:23
|
|
Suggestion from Apple: use kCFRunLoopCommonModes which does more complete event processing
|
|
da1e3d69
|
2016-09-06T13:13:03
|
|
emscripten: special case to make SDL_ShowSimpleMessageBox() work.
Browsers don't have the functionality to fully support the generic
SDL_ShowMessageBox(), but this handles the likely most-common case.
Without this, you'd return immediately with a proper error result and no UI,
but probably no one checks that for SDL_ShowSimpleMessageBox. And if they
did: what would they do to handle this anyhow?
We'd need to lobby for an HTML spec of some sort that allows customizable
message boxes--that block!--to properly support SDL message boxes on
Emscripten, but this is probably Good Enough for now.
|
|
f11a4409
|
2016-09-01T01:26:56
|
|
wayland: Add support for relative mouse mode, by Jonas ?dahl <jadahl@gmail.com>
Generate the C protocol files from the protocol XML files installed by
wayland-protocols, and use them to implement support for relative pointer
motions and pointer locking.
Note that at the time, the protocol is unstable and may change in the future.
Any future breaking changes will, however, fail gracefully and result in no
regressions compared to before this patch.
|
|
736a624d
|
2016-09-01T01:22:58
|
|
Wayland: Set "class" for each window we create
This will be used by Wayland compositors to match the application ID and
.desktop file to the SDL window(s).
Applications can set the SDL_VIDEO_WAYLAND_WMCLASS environemnt variable
early in the process to override using the binary name as a fallback.
Note that we also support the SDL_VIDEO_X11_WMCLASS in the Wayland
backend so that if a program correctly associated the desktop file with
the window under X11, only a newer SDL would be needed for it to work
under Wayland.
https://bugzilla.libsdl.org/show_bug.cgi?id=3376
|
|
f5d43cf9
|
2016-08-31T12:52:55
|
|
WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend code
|
|
ebb05891
|
2016-08-30T12:58:00
|
|
Mir: Add mouse grab support (requires mir 0.24)
|
|
cf28727f
|
2016-08-30T21:14:52
|
|
Android: Fixed missing mouse motion events while button down (thanks, Sylvain!).
Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active.
Fixes Bugzilla #3313.
|
|
5020fe8f
|
2016-08-29T20:27:21
|
|
WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver
|
|
5bcf1d25
|
2016-08-28T19:06:31
|
|
cocoa: Fixed incorrect autorelease, noted by static analysis.
|
|
2da1ec83
|
2016-08-28T13:36:13
|
|
Merge audio capture work back into the mainline.
|
|
5150eb36
|
2016-08-20T13:46:45
|
|
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
The repro steps were this:
1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher
2. hide the cursor, via a call to SDL_ShowCursor(0)
3. make the Win10 game bar appear, by pressing the Windows + G hotkey
4. observe that the mouse cursor appears, in order to interact with the
game bar (this is expected behavior)
5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey
again, or clicking somewhere in the app
EXPECTED RESULT: cursor disappears, as game bar disappears
ACTUAL RESULT: cursor didn't always disappear
|
|
d05ae194
|
2016-08-12T19:59:00
|
|
emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
|
|
6f4bcd24
|
2016-08-11T22:22:09
|
|
audio: Renamed some internal driver symbols in various targets.
|
|
82c94a3f
|
2016-08-03T22:32:20
|
|
PSP: Fixed memory leak if video init failed.
|
|
9f97ee8a
|
2016-08-03T22:32:02
|
|
WinRT: Removed not needed SDL_zerop() after SDL_calloc().
SDL_calloc() already sets memory to zero.
|
|
8d6cbdd2
|
2016-07-20T21:00:52
|
|
Pandora: Fixed memory leak in video implementation.
|
|
53ac5712
|
2016-07-20T21:00:36
|
|
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
Fixes Bugzilla #2734.
|
|
562926cd
|
2016-07-19T21:02:09
|
|
Pandora: Fixed SDL version in debug output.
|
|
d478f26e
|
2016-07-18T22:03:47
|
|
Updated comments in video implementations.
|
|
c8cd5c55
|
2016-07-18T22:02:17
|
|
Pandora: Fixed compile error in video implementation (thanks, Bombo!).
Partially fixes Bugzilla #2734.
|
|
eadb30cd
|
2016-07-13T07:07:08
|
|
MIR: Fix system cursors. Been broken since custom cursor support was added!
|
|
495057b0
|
2016-07-09T22:06:00
|
|
Android: Added new key codes from API 24.
|
|
d0bd0e48
|
2016-07-02T13:38:31
|
|
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Fixes bug #3378.
|
|
6ec5e640
|
2016-06-28T21:08:23
|
|
Fixed freeing strings created by strdup() with SDL_free().
This only worked on platforms where SDL_free() wraps free().
|
|
2f016cf8
|
2016-06-26T21:08:57
|
|
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
|
|
19d3500a
|
2016-06-23T18:39:05
|
|
wayland: Build own version of core protocol
Since we are loading shared objects dynamically, build our own version of the
core protocol symbols, so that we in the future can include protocol
extensions.
|
|
4a339a46
|
2016-06-08T08:01:21
|
|
MIR: Add better error handling for a failed connection
|
|
f0708fc9
|
2016-06-07T09:01:23
|
|
MIR: Support relative mouse mode
|
|
ea2f5e59
|
2016-05-23T15:29:25
|
|
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
|
|
0a4085a0
|
2016-05-21T12:09:23
|
|
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
|
|
4a468739
|
2016-05-21T00:20:52
|
|
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
|
|
d4140ca4
|
2016-05-20T22:15:58
|
|
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
d7b9d321
|
2016-05-20T22:15:28
|
|
X11: Fixed typos in error messages and source comments.
|
|
81235118
|
2016-05-20T22:14:40
|
|
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
|
|
441359bd
|
2016-05-14T23:29:49
|
|
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.
A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
|
|
e964d00f
|
2016-05-11T21:11:12
|
|
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
It should return 0 as a safe default if the interval can not be determined.
|
|
748b0528
|
2016-05-11T21:10:41
|
|
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
It should return 0 as a safe default on errors. -1 is returned for late swaps.
|
|
bf7a7615
|
2016-05-10T21:14:36
|
|
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
|
|
52fec6af
|
2016-05-07T21:41:59
|
|
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
|
|
b15efce2
|
2016-05-01T21:41:30
|
|
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
|
|
d3835026
|
2016-05-01T19:51:10
|
|
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
|
|
31cbb34e
|
2016-04-14T21:11:43
|
|
Wayland: Removed not needed including and setting of errno.
One internal function was setting errno on error but it was not read afterwards.
|
|
caf152de
|
2016-04-13T21:59:50
|
|
WinRT: build/link fix
|
|
9b4db2b8
|
2016-04-12T18:11:36
|
|
Patched to compile on various platforms.
|
|
c61675dc
|
2016-04-12T16:45:10
|
|
threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.
I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
|
|
34f095e0
|
2016-04-10T22:07:10
|
|
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
|
|
6cfa71a1
|
2016-04-02T13:21:01
|
|
iOS: Also do the Dictation crash workaround before executing the animation callback.
|
|
88372277
|
2016-04-02T11:54:05
|
|
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Fixes bug #3300.
|
|
5520ed9c
|
2016-04-01T19:18:50
|
|
iOS: Workaround for a crash after Dictation is used.
|
|
12c78c5c
|
2016-04-01T21:11:31
|
|
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
|
|
a9edc513
|
2016-03-28T21:03:04
|
|
Wayland: Fixed missing error message if creating a custom cursor failed.
SDL_GetError() returned no error message because it was written to stderr only.
|
|
08488e6d
|
2016-03-20T15:35:34
|
|
Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
|
|
35da1308
|
2016-03-16T22:09:39
|
|
Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
|
|
fa77df4e
|
2016-03-16T22:09:23
|
|
Wayland: Fixed storing a theme cursor which is never used in video data.
|
|
19f18558
|
2016-03-11T22:10:35
|
|
Emscripten: Deactivated custom cursor support because it created system cursors.
|
|
676041aa
|
2016-03-11T22:10:15
|
|
Wayland: Fixed drawing created cursors without transparency.
|
|
167dd4a1
|
2016-03-11T22:09:50
|
|
Wayland: Fixed showing created cursors incorrectly before the first redraw.
|
|
a29a925d
|
2016-03-11T08:33:47
|
|
Pick up new display mode information after a mode change (Windows only right now).
|
|
0c923fda
|
2016-03-10T21:00:44
|
|
WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
|
|
f647dfe8
|
2016-03-04T19:41:16
|
|
x11: Fix a few more XMoveWindow() calls to adjust for border size.
Also, fix my inability to do basic math ('+' should have been '-').
|
|
02f49fdb
|
2016-03-04T18:47:19
|
|
x11: Deal with window borders better.
- Cache the _NET_FRAME_EXTENTS data locally, so we don't have to query
the X server for them (instead, we update our cached data when PropertyNotify
events alert us to a change).
- Use our cached extents for X11_GetWindowBordersSize(), so it's a fast call.
- Window position was meant to refer to the client area, not the window
decorations, so adjust appropriately when getting/setting the position.
|
|
05b6ca3c
|
2016-03-03T20:12:51
|
|
Raspberry: Fixed crash if memory allocation for cursor failed.
|
|
be34036e
|
2016-03-02T20:25:23
|
|
Wayland: Fixed fault in event handling which might have caused a crash someday.
Found by Cppcheck.
|
|
ab8be043
|
2016-03-02T20:25:09
|
|
Wayland: Fixed crash if allocating memory for cursor failed.
Also added missing error message if first allocation failed.
|
|
90ef601d
|
2016-02-25T10:06:33
|
|
Mir: Do not use opengl to find the valid pixel format if we dont use opengl
|
|
966aa372
|
2016-02-24T21:07:19
|
|
Mir: Replaced memcpy() with SDL_memcpy().
|
|
b4b36122
|
2016-02-24T21:06:46
|
|
Mir: Fixed comment at conditional compilation macro.
|
|
92209c26
|
2016-02-22T19:00:22
|
|
Mir: Fixed crash if allocating memory for cursor failed.
|
|
3607d3b7
|
2016-02-21T15:19:35
|
|
Fix API/ABI breakage in Mir 0.13/0.14.
|
|
2436ca20
|
2016-02-20T01:03:39
|
|
x11: better fix for the previous commit's fullscreen vs maximized issue.
|
|
a4627c5e
|
2016-02-20T00:44:42
|
|
x11: Don't mess with fullscreen vs maximized window state on unmapped windows.
|
|
df4be2f2
|
2016-02-18T23:27:58
|
|
x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
|
|
3a22321d
|
2016-02-17T15:14:20
|
|
wayland: Add wl_proxy_marshal_constructor_versioned sym
wl_proxy_marshal_constructor_versioned was introduce in wayland-client 1.10.
|
|
45407d0e
|
2016-02-15T21:49:09
|
|
x11: Removed an assert.
This assert triggers when run under XMonad. It's safe to pass a zero here
anyhow, as this will still work "well enough" and the original
problem--GNOME printing a warning message--is still fixed because GNOME's
window manager gives us a chance to grab a non-zero user-time value before
this code is run.
|
|
0e2badc1
|
2016-02-12T00:27:21
|
|
x11: Patched to compile with DEBUG_XEVENTS on C89 compilers.
|
|
7da168db
|
2016-02-10T19:31:23
|
|
Fixed spaces in license comments.
|