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cb1fd30e
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2021-07-31T13:28:54
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|
Updated to version 2.0.16 for release
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|
e4411505
|
2021-07-29T19:04:39
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|
Don't pack SDL_AudioCVT on CHERI architectures
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.
The referential safety is enforced through the use of tagged memory, and
there is only a single tag bit per capability-sized word, meaning it is
impossible to store capabilities at unaligned locations, either getting
a trap on load/store or the validity tag being stripped when
round-tripepd through memory.
Since this is a new ABI for which SDL has never been compiled before, we
do not need to be concerned with this compatibility measure, so just
don't pack the struct for CHERI architectures.
This code is inherently rather dubious anyway; if MSVC and GCC disagree
on struct layout when targeting Windows then that is a bug in GCC, but
likely extends from the bogus #pragma pack directives for MSVC in
begin_code.h, which will force types to be *underaligned* (and is
attempting to work around something that is fundamentally a broken idea
to be doing). In particular 8-byte-aligned types will be underaligned to
4 bytes, but only on MSVC. Since that code is not used for GCC that is
probably the cause of the struct layout discrepancy, and there are
likely other instances of that throughout SDL. Moreover, the supposed
fix here is not in fact a fix, as now GCC will think SDL_AudioCVT is
only 1-byte-aligned but MSVC will think it's 4-byte or 8-byte-aligned,
meaning ABI incomatibility is introduced by this change. However,
removing it would break ABI compatibility for purely-GCC-compiled code
(as old binaries would see the struct as 1-byte-aligned and new binaries
would see the struct as 8-byte-aligned) so SDL is stuck with this until
it bumps its ABI.
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c8b4edf3
|
2021-07-29T17:53:10
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|
Fix SDL_Event definition to support systems with pointers larger than 8 bytes
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.
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72ee0ccd
|
2021-07-29T13:46:05
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|
Sync wiki -> header
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a186a503
|
2021-07-29T06:43:39
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|
Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
|
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5346cf84
|
2021-07-28T17:13:05
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|
Sync wiki -> header
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|
46919b1e
|
2021-07-28T16:11:06
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|
Sync wiki -> header
|
|
14d58dc8
|
2021-07-27T14:23:40
|
|
Fixed the parameter documentation
|
|
6aae5b44
|
2021-07-27T17:12:26
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|
Remove wl-shell and xdg-shell-unstable-v6 support (#4323)
* wayland-protocol: update wayland.xml to 1.19.0
* wayland: remove shell_surface field from SDL_SysWMinfo
* wayland: remove wl_shell support
* waypand-protocols: update xdg-shell.xml to 1.20
* wayland: remove xdg-shell-unstable-v6 support
* wayland: deprecate wl shell surface syswm info, add xdg surface
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736a424f
|
2021-07-27T13:12:57
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|
pulseaudio: Optionally add "monitor" sources to device list.
There's a new hint to enable this.
Fixes #2917.
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e16fb603
|
2021-07-27T17:10:24
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|
tweak HAVE_IMMINTRIN_H in SDL_config_windows.h, add to SDL_config_macosx.h
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|
e94d4b8c
|
2021-07-27T00:08:05
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|
Sync wiki -> header
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|
9e6fcbe7
|
2020-06-11T22:10:28
|
|
wayland: client-side decoration
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|
f1633127
|
2021-07-24T13:41:55
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|
Added a window flash operation to be explicit about window flash behavior
|
|
20eea021
|
2021-06-12T01:25:40
|
|
Windows: set HAVE_IMMINTRIN_H for AVX intrinsics
|
|
e1c3a250
|
2021-07-24T12:11:27
|
|
Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows
|
|
2147e7bf
|
2021-07-24T11:01:58
|
|
Sorted the hints alphabetically
|
|
856c87fc
|
2021-07-24T17:32:05
|
|
Sync wiki -> header
|
|
d89f4b3a
|
2021-07-24T10:29:34
|
|
Note that mouse warping doesn't work over Microsoft Remote Desktop
Fixes the documentation portion of bug https://github.com/libsdl-org/SDL/issues/4206
|
|
94b7a876
|
2021-07-24T09:10:18
|
|
Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers
Fixes bug https://github.com/libsdl-org/SDL/issues/4019
|
|
7edffc57
|
2021-07-23T18:29:04
|
|
Sync wiki -> header
|
|
c06448fe
|
2021-07-23T16:39:05
|
|
Sync wiki -> header
|
|
48993a7f
|
2021-07-23T16:14:49
|
|
Sync wiki -> header
|
|
37d4f003
|
2021-07-14T17:09:05
|
|
doxygen: Removed some cruft that accumulated during wiki migration.
|
|
c88eb7a8
|
2021-07-14T17:07:04
|
|
Sync wiki -> header.
|
|
f8c1fc49
|
2021-07-14T14:15:30
|
|
doxygen: Fix all the "\returns" so they work as part of complete sentences.
|
|
17b4a67a
|
2021-07-14T11:45:06
|
|
doxygen: We use "\returns" as part of the sentence.
|
|
04196a46
|
2021-07-14T09:59:52
|
|
doxygen: wrap some game controller code examples in "```c" blocks.
|
|
0ac13dc2
|
2021-07-14T08:01:55
|
|
doxygen: Tweak SDL_FlashWindow brief description.
So "e.g." doesn't look like the end of the sentence to wikiheaders.pl.
|
|
0f107945
|
2021-07-13T23:07:54
|
|
Remove outdated comment about SDL_SoftStretch
|
|
a809d626
|
2021-07-10T10:01:40
|
|
cmake: set SDL_JOYSTICK_RAWINPUT for windows builds
Fixes: https://github.com/libsdl-org/SDL/issues/4412
|
|
24059a19
|
2021-07-09T18:11:42
|
|
The RAWINPUT driver is no longer tied to HIDAPI in any way
|
|
d135c076
|
2021-07-08T13:22:41
|
|
Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
|
|
073cbc40
|
2021-07-08T21:20:02
|
|
SDL_platform.h: define TARGET_OS_SIMULATOR as 0 if not already defined.
c.f.: https://github.com/libsdl-org/SDL/issues/4475
|
|
97d4fe94
|
2021-07-08T20:55:10
|
|
removed extra whitespace.
|
|
17092427
|
2021-07-08T09:24:54
|
|
Fixed https://github.com/libsdl-org/SDL/issues/4475
-Wundef errors from clang-11.1 when targeting macOS
Targeting i386 against 10.8 SDK:
In file included from src/SDL_assert.c:21:
In file included from src/./SDL_internal.h:52:
In file included from include/SDL_config.h:33:
include/SDL_platform.h:73:5: error: 'TARGET_OS_TV' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
^
1 error generated.
src/joystick/iphoneos/SDL_mfijoystick.m:38:5: error: 'TARGET_OS_IOS' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
^
src/joystick/iphoneos/SDL_mfijoystick.m:460:5: error: 'TARGET_OS_TV' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
^
2 errors generated.
src/filesystem/cocoa/SDL_sysfilesystem.m:83:6: error: 'TARGET_OS_TV' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
^
1 error generated.
Targeting x86_64 against 10.12 SDK:
src/video/SDL_video.c:1492:25: error: 'TARGET_OS_MACCATALYST' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
^
1 error generated.
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|
17ed8d80
|
2021-07-07T16:05:35
|
|
Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.
It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T
With that driver installed it mimics Xbox One controller and works via XInput under Windows.
Under DInput this controller is not usable at all.
|
|
89015b9c
|
2021-06-22T00:09:06
|
|
Vita: default window size for tests
|
|
bfdea605
|
2021-06-26T05:56:10
|
|
avoid -Wundef warning from SDL_config_windows.h
|
|
98f2e38b
|
2021-06-12T09:42:54
|
|
Use <sys/endian.h> for endian detection on NetBSD
Signed-off-by: Nia Alarie <nia@NetBSD.org>
|
|
bbdd08e0
|
2021-06-10T13:20:39
|
|
Build without PIB support by default and add flag to enable it
|
|
25fc40b0
|
2021-06-10T13:56:22
|
|
stdinc: Silence clang warning for -Wimplicit-fallthrough.
In a more ideal world, we'd use the appropriate `__attribute__` here, but
it's one thing in a public header that probably shouldn't be there at all, so
this is good enough for now.
Fixes #4307.
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|
e65a6583
|
2021-06-09T22:10:20
|
|
x11: Add a hint to force override-redirect.
Fixes #3776.
|
|
c33e3c15
|
2021-06-07T18:24:57
|
|
testwm2: draw various debug logging into the window itself
Renderer output size, window position/size, display bounds, etc.
Uses new SDLTest_CommonDrawWindowInfo function in test_common.
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|
64724db0
|
2021-06-04T19:55:30
|
|
Implement bare minimum for SDL_FlashWindow
|
|
ded02387
|
2021-05-16T17:16:54
|
|
Make CMake script more accurate to autoconf script
DBus, IBus and inotify is now able to be used outside Linux like in configure.
KMSDRM input is now working on FreeBSD with CMake compilation.
|
|
75725608
|
2021-05-25T14:56:56
|
|
SDL_thread.h: move libc header includes before begin_code.h.
|
|
f309d064
|
2021-05-04T11:23:54
|
|
include: Document timing issue with SDL_GetWindowBordersSize
|
|
c54c16d3
|
2021-04-30T13:19:36
|
|
wayland: don't hang in SDL_GL_SwapBuffers if the compositor is ghosting us.
If you hide a window on Mutter, for example, the compositor never requests
new frames, which will cause Mesa to block forever in eglSwapBuffers to
satisfy the swap interval.
We now always set the swap interval to 0 and manage this ourselves, handing
the frame to Wayland when it requests a new one, and timing out at 10fps just
to keep apps moving if the compositor wants no frames at all.
My understanding is that other protocols are coming that might improve upon
this solution, but for now it solves the total hang.
Fixes #4335.
|
|
ca969eb2
|
2021-04-24T10:29:52
|
|
Remove gles2 vita render
|
|
a0a5da5d
|
2021-04-19T07:13:38
|
|
Add SDL_SetWindowAlwaysOnTop()
|
|
859230ec
|
2021-04-16T13:04:36
|
|
Android: add AAudio entry in CMake SDL_config
|
|
d4e96e11
|
2021-04-16T09:44:07
|
|
Android: enable audio driver OpenSLES when building with CMake
|
|
146656cf
|
2021-04-15T21:03:10
|
|
AAudio: add compilation to Android.mk, but not activated in SDL_config_android.h
|
|
50db4a59
|
2021-04-02T12:05:45
|
|
* Support for intrinsics in MSW + Clang scenario.
Utility polyfill is provided, removed the no-longer-needed
conditionals.
|
|
e0068723
|
2021-04-04T00:23:52
|
|
hints: SDL_HINT_TIMER_RESOLUTION applies to all versions of Windows.
Fixes #3654.
|
|
95e5f058
|
2021-04-03T13:24:10
|
|
audio: make SDL_OpenAudioDevice declaration look less squashed.
|
|
fb283a73
|
2021-03-24T22:42:47
|
|
Squashed commit of the following:
commit 6b8f933589aa3925978a23e77a305a7e89c6ae4a
Author: Xing Ji <jixingcn@gmail.com>
Date: Wed Mar 24 22:31:29 2021 +0800
update the dynapi by `gendynapi.pl`
commit ebd1790c19983b652713f40ab1e139e485e1a2b7
Author: Xing Ji <jixingcn@gmail.com>
Date: Wed Mar 24 22:17:48 2021 +0800
revert the change in src/dynapi
commit 734b5f85c1613070081e39238e84198128971b53
Merge: 5a56e5a8 5ac6bd54
Author: Xing Ji <jixingcn@gmail.com>
Date: Wed Mar 24 22:14:40 2021 +0800
Merge remote-tracking branch 'libsdl/main' into jixingcn
commit 5a56e5a8227d9cff6b497b681c618a76bec1cae1
Author: Xing Ji <jixingcn@gmail.com>
Date: Mon Mar 22 23:55:10 2021 +0800
Fix #3596, can call the `SDL_TLSCleanup` to cleanup the TLS data when closing the application
|
|
40b0509e
|
2021-03-26T14:34:58
|
|
Fixed header documentation errors
|
|
c486959e
|
2021-03-24T10:47:03
|
|
headers: Fix up bullet lists, now that wikiheaders.pl can handle them.
|
|
7c08b049
|
2021-03-23T15:36:12
|
|
headers: a few minor documentation corrections.
|
|
3f40396d
|
2021-03-21T14:18:39
|
|
First shot at merging the wiki documentation into the headers.
|
|
8ba735c2
|
2021-03-10T11:40:34
|
|
Include arm_neon.h in mingw targeting ARM Windows.
The llvm-mingw project includes cross-compilers targeting ARM: https://github.com/mstorsjo/llvm-mingw/releases
Currently, compilation fails with this configuration, because neon features are used as long as __ARM_NEON is defined, but arm_neon.h was not included.
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091288ac
|
2021-03-08T18:41:20
|
|
Vita port builds with cmake
|
|
abcfb22b
|
2021-02-28T13:49:01
|
|
Add support for Vita file API in SDL_rwops
|
|
ff5f98b8
|
2020-12-23T19:00:16
|
|
Fix platform
|
|
8e4271fa
|
2020-12-23T16:54:18
|
|
Fix timers
|
|
e928b92f
|
2020-12-18T16:42:57
|
|
CMake support
|
|
ca5e5d61
|
2020-12-18T16:34:24
|
|
VITASDK compatibility
|
|
e812ca52
|
2020-12-09T21:03:27
|
|
Enable ARM SIMD/NEON optimized blitters
|
|
6c3bf565
|
2020-11-23T12:44:54
|
|
Unified build with both renderers
|
|
a1adc8a9
|
2020-11-22T01:02:00
|
|
Add sensor support
|
|
bd14aa63
|
2020-11-21T23:09:30
|
|
Autobuild
|
|
6ba84975
|
2020-11-21T23:04:27
|
|
Remove vita2d render, add raw gxm render
|
|
ef0bbfd6
|
2020-11-16T20:40:22
|
|
Include anf fix vita2d renderer
|
|
dbb730d3
|
2020-11-14T23:37:26
|
|
Separate vita piglet renderer. Add proper render initialization and window re-creation.
|
|
41d6c80b
|
2020-11-02T19:01:25
|
|
Filesystem module
|
|
2d64e37e
|
2020-11-02T18:09:43
|
|
Initial rebase of xerpi's port
|
|
a7938107
|
2021-03-06T11:28:04
|
|
fix SDLK_DELETE after commit 2f5beac190d
|
|
2f5beac1
|
2021-03-05T13:15:52
|
|
Change octal char literals to hex char literals
This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
|
|
67e8522d
|
2021-02-27T17:37:25
|
|
Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
|
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e228d152
|
2021-03-04T18:27:37
|
|
SDL_config_windows.h: added clang to list of toolchains having stdint.h
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
|
|
0a683221
|
2021-03-01T15:11:50
|
|
add missing PIPEWIRE defines to SDL_config.h.in
also specify 'audio' in Pipepire configuration enable messages.
|
|
2f0b99a7
|
2021-02-13T11:56:05
|
|
audio: Add Pipewire playback/capture sink
|
|
dfa64ead
|
2021-02-25T19:22:31
|
|
KMSDRM: Add hint to enable the backend without DRM master
In some cases, it can be useful to have the KMSDRM backend even if it cannot
be used for rendering. An app may want to use SDL for input processing while
using another rendering API (such as an MMAL overlay on Raspberry Pi) or
using its own code to render to DRM overlays that SDL doesn't support.
This also moves the check for DRM master to an earlier point where we can fail
initialization of the backend, rather than allowing the backend to initialize
then failing the creation of a window later.
|
|
55a385a3
|
2021-02-24T20:03:50
|
|
removed a useless restriction from Watcom version of SDL_Swap32()
also did a little whitespace tidy-up.
|
|
b8d21852
|
2021-02-23T17:37:20
|
|
added Watcom i386 inline asm for SDL_Swap64()
|
|
b3498a5d
|
2021-02-22T15:50:02
|
|
make SDL_syswm.h work with apple's older gcc versions
c.f. https://bugzilla.libsdl.org/show_bug.cgi?id=2694
|
|
360740ac
|
2021-02-19T18:07:53
|
|
correct dynapi
|
|
5696582e
|
2021-02-19T14:22:31
|
|
add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast
|
|
1a924bc0
|
2021-02-19T12:54:57
|
|
add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast
|
|
a2fbc452
|
2021-02-15T03:02:32
|
|
replace i386 checks with __i386__
|
|
dfe219ec
|
2021-02-13T11:21:19
|
|
Add all missing "is characteristic" stdlib functions
SDL has been missing a bunch of these 'isX' functions for some time,
where X is some characteristic of a given character.
This commit adds the rest of them to the SDL stdlib, so now we have:
- SDL_isalpha()
- SDL_isalnum()
- SDL_isblank()
- SDL_iscntrl()
- SDL_isxdigit()
- SDL_ispunct()
- SDL_isprint()
- SDL_isgraph()
|
|
4ff51d29
|
2021-02-12T14:15:29
|
|
Deprecate SDL_GetRevisionNumber and update things for git instead of hg.
Fixes #4063
|
|
ee25a1e6
|
2021-02-12T08:54:08
|
|
The revision defaults to the empty string
|
|
f443a6fc
|
2021-02-11T02:05:02
|
|
Fix format string warnings for width-based integers
The DJGPP compiler emits many warnings for conflicts between print
format specifiers and argument types. To fix the warnings, I added
`SDL_PRIx32` macros for use with `Sint32` and `Uint32` types. The macros
alias those found in <inttypes.h> or fallback to a reasonable default.
As an alternative, print arguments could be cast to plain old integers.
I opted slightly for the current solution as it felt more technically correct,
despite making the format strings more verbose.
|
|
ef52560a
|
2021-02-09T15:10:06
|
|
Fixed bug 5539 - Clang 11 fails to compile a CMake build with conflicting types for _m_prefetchw
vladius
In SDL_cpuinfo.h it seems like <intrin.h> is not included when __clang__ is defined, as the comment in the file explicitly reads:
"Many of the intrinsics SDL uses are not implemented by clang with Visual Studio"
However, the SDL_endian.h header does include <intrin.h> without any precautions like:
>#ifdef _MSC_VER
>#include <intrin.h>
>#endif
Maybe it should be changed to something like:
>#ifdef _MSC_VER
>#ifndef __clang__
>#include <intrin.h>
>#endif
>#endif
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|
bb9e049d
|
2021-02-07T00:37:00
|
|
minor updates to libc function checks
|
|
2426949a
|
2021-02-01T21:56:56
|
|
Removed support for clock_gettime_nsec_np()
SDL_GetTicks() was broken and it's not adding any real value here.
|
|
2c764331
|
2021-01-31T04:04:26
|
|
[KMS/DRM] Merge patch for bug 5522#: Implement KMSDRM_GetWindowWMInfo().
|