src/video


Log

Author Commit Date CI Message
Sam Lantinga f8c11bb9 2013-10-20T23:05:53 Fixed the status bar visibility in iOS 7
Sam Lantinga 08fa8da7 2013-10-20T21:56:15 Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Andreas Ertelt The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/5486e579872e / https://bugzilla.libsdl.org/show_bug.cgi?id=2121) The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple warning: always_inline function might not be inlinable [-Wattributes] as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers.
Sam Lantinga f5fa492e 2013-10-20T20:42:55 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
Ryan C. Gordon 0e699eb5 2013-10-20T21:18:05 Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!). Fixes Bugzilla #1985.
Ryan C. Gordon d1bde399 2013-10-20T20:24:00 Backed out changeset 737771c47c6f, done testing Buildbot changes.
Ryan C. Gordon df368084 2013-10-20T20:02:02 Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change.
Sam Lantinga a25b5192 2013-10-20T09:58:37 Fixed compiling with the new X11 symbol wrapping
Stefanos Apostolopoulos 6a3478c2 2013-10-20T17:23:43 Fix bug 1300 by querying current border size in ConfigureNotify, and adjusting window coordinates accordingly.
Ryan C. Gordon b4a00144 2013-10-18T10:56:45 Fixed the XInput2 X11 symbols.
Sam Lantinga 379c0054 2013-10-18T00:47:22 Fixed bug 2123 - SDL_BlitScaled crashes in src/video/SDL_blit_N.c:2145 We need to reset the blit function when switching between scaled and unscaled blits.
Sam Lantinga 888d807a 2013-10-17T23:05:40 Removed redundant #ifdef
Sam Lantinga 12ca3ce3 2013-10-17T23:02:29 Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
Ryan C. Gordon a2bd8970 2013-10-18T01:36:41 Don't supply duplicate X11 symbols inside SDL. Fixes static linking when something else also uses X11.
Sam Lantinga 14e13e13 2013-10-17T17:38:55 Fixed compiler warning if dynamic X11 loading isn't enabled.
Sam Lantinga 7db31223 2013-10-17T17:37:23 Fixed using the wrong variable when reporting a missing SDL scancode mapping.
Sam Lantinga 6435a82d 2013-10-14T09:12:30 Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
Sam Lantinga 4b603abf 2013-10-14T08:56:55 For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this.
Sam Lantinga fea2699c 2013-10-14T08:56:50 Fixed the windows message debug output so it works without HAVE_LIBC
Sam Lantinga 8ec3ba38 2013-10-13T19:59:40 Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000
Gabriel Jacobo 074a1c4c 2013-10-12T16:29:34 Fixes X11 video backend compilation when no GL is available For example, in our Raspberry Pi sysroot.
Ryan C. Gordon f7e0a9b2 2013-10-10T02:21:41 Patched to compile in C90 mode.
Gabriel Jacobo d0fddfab 2013-10-10T00:30:03 Fixes Bug 2134 - [Android] Black screen after resume (sometimes)
J?rgen P. Tjern? 2568a367 2013-10-07T16:01:40 Mac: Better handling when someone else is the app delegate.
J?rgen P. Tjern? c455f729 2013-10-07T14:16:38 Fix SDL_SetWindowPosition on fullscreen windows. This reverts http://hg.libsdl.org/SDL/rev/7cdeb64faa72 and fixes it in the correct way. If you call SDL_SetWindowPosition on a fullscreen window, it would update the x & y variables for the window, but not actually move the window (since it was fullscreen). That would make the internal state of the SDL_Window incorrect, causing SDL_WarpMouseInWindow to offset incorrectly. This makes it so SDL_SetWindowPosition updates the `windowed' x & y coordinates, which take effect when you revert from fullscreen.
Sam Lantinga 11c45c4e 2013-10-06T13:50:36 Removed unused variables (thanks Joseph!)
Philipp Wiesemann 0db36f51 2013-10-05T17:08:19 Added detection of touch devices before first touch events happen on Android. On Android available touch devices are now added with video initialization (like the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch events happened although there is a touch screen available. The adding of touch devices after a touch event was received is still active to allow connecting devices later (if this is possible) and to provide a fallback if the new init did not work somehow. For the implementation JNI was used and API level 9 is required. There seems to be nothing in the Android NDK's input header (input.h) to implement everything on C side without communication with Java side.
Ryan C. Gordon 5607cc45 2013-10-05T00:29:57 Avoid redundant state changes in the GLES2 renderer.
Gabriel Jacobo 9c489c7c 2013-10-04T08:23:37 Fix EGL/OpenGL ES paths
Sam Lantinga 8fbd7dc7 2013-10-03T00:54:58 Fixed bug 2130 - Two members of Windows WindowData not initialized norfanin SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
Ryan C. Gordon ce45fa28 2013-10-02T22:18:04 SDLK_DELETE should probably be SDLK_BACKSPACE on iOS. The key on the software keyboard works like backspace, at least. Not sure what happens with a bluetooth keyboard here.
Sam Lantinga 69a4351e 2013-09-30T22:35:32 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
Gabriel Jacobo 889b6bd7 2013-09-28T19:23:59 Removes unused property use_egl from internal structure gl_config
Sam Lantinga 9f390e79 2013-09-28T14:06:59 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
Sam Lantinga b6be1435 2013-09-28T14:06:20 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly. CR: Jorgen
Gabriel Jacobo 9ceed73d 2013-09-28T13:28:19 Raspberry Pi support (also unified UDEV and EVDEV support)
Philipp Wiesemann 90afb94e 2013-09-28T12:48:26 Corrected name of SDL_Color field from unused to a.
Sam Lantinga 8b6ad7ff 2013-09-27T23:47:57 Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize aBothe I tried to experiment a bit with SDL2 and OpenGL today and noticed that something caused some weird flickering when resizing my nicely drawn SDL2/OpenGL window: Just after resizing, the background went black and I had to let my OpenGL code redraw the contents.. However, after some hours spent with googling I found out that in OpenGL examples where this CWBackPixel flag was not used when creating X windows, there was no flickering while resizing the window. See http://www.sbin.org/doc/Xlib/chapt_04.html @ "The Window Background" for more info.
Sam Lantinga b9567776 2013-09-27T23:35:17 # User Darren Salt <devspam@moreofthesa.me.uk> # Date 1379621782 -3600 # Thu Sep 19 21:16:22 2013 +0100 Work around a false-positive in the X11 mouse wheel code This false positive occurs when one particular button on my mouse is pressed. The kernel which I'm using is patched to cause a release event to be synthesised immediately when the mouse says that this button is pressed because the mouse doesn't signal release until the button is next pressed. (Also documents a false negative, observed with the horizontal scroll wheel on the same mouse.)
Sam Lantinga c95761e0 2013-09-27T23:29:05 Fixed bug 2100 - directfb fails to build
Sam Lantinga 0103bc0b 2013-09-27T22:09:51 Default to OpenGL ES 2.0 instead of 1.0 when it's available.
Edward Rudd 869a7076 2013-09-20T13:43:00 add in High DPI support (aka Retina) - based on J?rgen's patch with a few bug fixes
Sam Lantinga d3d6f9ad 2013-09-14T11:25:52 Fixed syntax error in C style block comment.
Ryan C. Gordon bfe1b1d0 2013-09-14T01:30:57 Don't incorrectly report success for negative swap intervals on Mac OS X.
Sam Lantinga fae4190d 2013-09-13T17:42:46 Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. CR: Sam
Sam Lantinga 49d64d52 2013-09-13T17:42:38 Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation. X11_RestoreWindow() had a call ordering problem that prevented activation, and X11_RaiseWindow() wasn't attempting activation. Windows and OS X both activate in these cases. CR: saml
Sam Lantinga 67c02a28 2013-09-13T17:42:31 Mac: Translate Ctrl-Left click to right click.
Sam Lantinga e231d5b4 2013-09-13T17:41:17 Mac: Turn off momentum-based scrolling.
Sam Lantinga 37509cf3 2013-09-13T17:40:41 Mac: Fix cast warning.
pgriffais a9166450 2013-09-10T18:25:13 [SDL] X11+GL: Allow Visual override for GL windows. SDL provides an SDL_VIDEO_X11_VISUALID environment variable that lets you override window visuals, but it wasn't being checked for OpenGL windows. CR: Sam.
Ryan C. Gordon b63d11ce 2013-09-04T23:40:11 The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const.
Gabriel Jacobo ace1e98a 2013-08-29T15:02:32 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES
Gabriel Jacobo eec4710c 2013-08-29T14:03:44 Fixes bug #2074 - Thanks Sylvain! SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true Solved by comparing unsigneds directly SDL_systimer.c:164: warning: control may reach end of Compile Solved by returning the default value if all else fails. SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int' SDL_androidgl.c:47:1: warning: control reaches end of non-void function Solved by adding void return type to the function implementation
Sam Lantinga e07d7e64 2013-08-29T08:30:21 Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
Sam Lantinga 3e2930de 2013-08-29T08:29:51 Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
Sam Lantinga f79fc33a 2013-08-29T08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Gabriel Jacobo ad20c801 2013-08-26T14:23:18 Fixes typo in EGL code (thanks jmcfarlane!)
Ryan C. Gordon 2abe45e8 2013-08-25T21:28:03 Removed obvious comment to trigger buildbot.
Gabriel Jacobo 64e6eeac 2013-08-25T11:48:49 Fixes "error: conflicting types for 'GLintptr'"
Sam Lantinga 3d217ed7 2013-08-21T10:07:48 Fixed crash if the IC isn't set up for some reason (bad X11 locale?)
Gabriel Jacobo 6107705a 2013-08-21T10:34:32 Fix a couple of warnings
Gabriel Jacobo 29dfdd1e 2013-08-21T10:13:12 More fixes for -Wdeclaration-after-statement
Gabriel Jacobo 2490166d 2013-08-21T10:12:16 Fixes for -Wdeclaration-after-statement
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Ryan C. Gordon 24006be2 2013-08-20T20:31:57 Fixed compiler warning.
Gabriel Jacobo 552b04c5 2013-08-20T20:34:40 More non C89 compliant comments
Gabriel Jacobo 63fe3a77 2013-08-20T19:49:24 Fixes a few non C89 compliant comments
Gabriel Jacobo 0eeb76d8 2013-08-19T16:29:46 Fixes bug #2037, common EGL code for Android and X11
Sam Lantinga 9ab14aa5 2013-08-16T17:50:44 Fixed windows build
Sam Lantinga ff77ca8d 2013-08-16T15:38:06 The keyboard text events should be sent after the key down events
Sam Lantinga b4b12d95 2013-08-16T15:35:10 Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input Andreas The issue comes down to this line on MSDN: "TranslateMessage produces WM_CHAR messages only for keys that are mapped to ASCII characters by the keyboard driver." "WM_KEYDOWN and WM_KEYUP combinations produce a WM_CHAR or WM_DEADCHAR message. WM_SYSKEYDOWN and WM_SYSKEYUP combinations produce a WM_SYSCHAR or WM_SYSDEADCHAR message." Except for WM_CHAR, none of these messages are used in SDL. Hence TranslateMessage should be dropped entirely and proper handling be included in the WM_KEYDOWN event. Currently TranslateMessage is called for every message even if it must not be called in certain cases (like "An application should not call TranslateMessage if the TranslateAccelerator function returns a nonzero value."). WM_CHAR message handling should remain for external processes posting these messages - additionally, WM_UNICHAR should be added. I made a patch for src/video/windows/SDL_windowsevents.c that seems to work fine. It doesn't solve the "missing" composition for Khmer, but at least input for languages that cannot be mapped to ASCII characters (and for which IME is not used) will now work on Windows.
Sam Lantinga 76b7b1e9 2013-08-16T09:20:33 Fixed alpha composition when destination alpha is transparent. Jianyu Guan I found I make a big mistake that when dstA==0, I just simply let *dstp=*srcp and forgot to make dstRGB = srcRGB*srcA. The if consition "(*dstp & amask) == 0" in BlitRGBtoRGBPixelAlphaMMX and BlitRGBtoRGBPixelAlphaMMX3dNow should be removed.
Sam Lantinga 89bc80f1 2013-08-16T06:59:19 Fixed alpha blending for the MMX blit functions I see the Remarks of function SDL_BlitSurface shows that "when SDL_BLENDMODE_BLEND, we have dstA = srcA + (dstA * (1-srcA))". however, I tested some pictures but the result implies "dstA=arcA" actually. I stepped into the source code, and found after I set SDL_BLENDMODE_BLEND for the source surface, the final blit function is BlitRGBtoRGBPixelAlphaMMX when I use SDL_BlitSurface on my computer. And I found these codes: else if (alpha == amask) { /* opaque alpha -- copy RGB, keep dst alpha */ *dstp = (*srcp & chanmask) | (*dstp & ~chanmask); The same code is used in BlitRGBtoRGBPixelAlphaMMX3DNOW and BlitRGBtoRGBPixelAlpha. So I think they still keep dst alpha. Best regards, Jianyu Guan
Sam Lantinga 67367be0 2013-08-12T22:00:21 Don't print "unrecognized key" message for an X11 keycode of 0. This can happen with composed characters.
J?rgen P. Tjern? 14bf230d 2013-08-12T11:09:13 Mac: Fix restoring of Cmd-H-hidden fullscreen desktop windows. This should fix http://bugzilla.libsdl.org/show_bug.cgi?id=1996
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1df1e696 2013-07-14T11:28:44 Added the platform specific messagebox function to the video function list