|
684b3b31
|
2021-11-09T02:30:28
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|
regenerated configure script.
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|
4b42c05b
|
2021-11-08T13:52:48
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|
video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".
Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:
1. The coordinate system has been changed so that `rect` is _window_ relative
and not _screen_ relative, making it easier to implement without having
global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
`window`, this has been removed as it was an unused feature anyhow.
Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
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1a98dcb6
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2021-11-08T15:16:18
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|
Revert "include: Updated SDL_config_emscripten.h from emscripten-ports."
Apparently we already had the newer version, sorry!
This reverts commit 6657cbce8dcea9abe4501c8bbf85f2b40e6c927a.
Reference issue #4623.
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dcc91909
|
2021-11-08T22:28:00
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autotools: initial adjustments after the recent hidapi changes.
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2636d839
|
2021-11-08T22:25:32
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|
cmake: add hidapi to 'SDL_SUBSYSTEMS'
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1739ef3e
|
2021-11-08T22:00:02
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sdlchecks.cmake: remove libusb/hid.c and SDL_hidapi.c additions to srcs
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36067fa1
|
2021-11-08T21:35:24
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cmake: include hid.cpp in android sources
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84138b77
|
2021-11-08T21:15:04
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minor update to os2 config file.
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001aa4da
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2021-11-08T21:12:02
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cmake: more hidapi fixes.
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a3e8fd49
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2021-11-08T09:58:11
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Cancel any accumulated mouse wheel motion in the opposite direction when the wheel direction changes
Fixes https://github.com/libsdl-org/SDL/issues/2912
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5dbbc8e6
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2021-11-08T09:44:31
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Added mouse wheel deltas with floating point precision
Fixes https://github.com/libsdl-org/SDL/issues/4888
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d95a52c9
|
2021-11-08T09:39:21
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Fixed comment typo
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fc998b8e
|
2021-11-08T12:37:10
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wayland: Return true for HasScreenKeyboardSupport only if no physical keyboard exists
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4bbbe5f8
|
2021-11-08T09:28:36
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Fixed CMake build by adding hidapi files
This needs more work to remove the hidapi shared library build, but at least Linux builds are unblocked
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b8327a4a
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2021-11-08T07:19:45
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Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems
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2a6feb50
|
2021-11-08T07:10:38
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|
Removed accidental debugging commit (thanks @DomGries!)
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6c56e275
|
2021-11-08T07:05:17
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Set both _NET_WM_NAME and WM_NAME so SDL windows can be shared in the browser.
Fixes https://github.com/libsdl-org/SDL/issues/4924
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301819cd
|
2021-11-08T20:34:20
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SDL_windowsmouse.c: Fix WIN_CreateCursor does not scale with system cursor size preference
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f61b10dc
|
2021-11-08T06:34:32
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Do more robust validation of devices passed to the SDL HIDAPI functions
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|
dd8c3548
|
2021-11-08T17:00:56
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SDL_hidapi.c: avoid possible NULL pointer dereferences.
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2a904aa1
|
2021-11-08T17:00:28
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os2: remove SDL_hidapi duplications in makefile, disable it in config.
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5b646cd1
|
2021-11-07T22:58:44
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Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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94c1276a
|
2021-11-07T20:49:32
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emscripten: Decrease vertical scroll speed by using deltaMode
Reference issue #4623.
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6657cbce
|
2021-11-07T20:43:49
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|
include: Updated SDL_config_emscripten.h from emscripten-ports.
Reference issue #4623.
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f6dc47ca
|
2021-11-07T16:00:47
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|
WGI/DInput: Fix SDL_IsXInputDevice() checks when RawInput is enabled
Enabling the RawInput backend causes SDL_XINPUT_Enabled() to return false.
That causes WGI and DInput backends to take ownership of XInput-compatible
controllers, because they think there's no XInput-specific backend enabled.
In WGI's case, it will actually race with RawInput to open the device. By
properly excluding XInput devices from WGI, we can ensure that the sets of
devices managed by WGI and RawInput don't intersect. This makes the race
harmless, since they'll never both go after the same device.
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74f35a7c
|
2021-11-07T14:10:04
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|
Fixed documentation
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|
301389ce
|
2021-11-07T13:52:59
|
|
Fixed iOS build
|
|
b3e909dc
|
2021-11-07T13:51:34
|
|
WGI: Fix SDL_IsXInputDevice() for Xbox One controllers
The Xbox One driver stack doesn't propagate the VID/PID down to the
HID devices that end up in the GetRawInputDeviceList() output. This
means we end up matching against the wrong VID/PID and can't properly
exclude Xbox One controllers from WGI.
Fortunately, it is possible to walk back up the device tree to find
the parent with the matching VID/PID.
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dd85cc01
|
2021-11-07T13:17:54
|
|
Fixed whitespace
|
|
80d19282
|
2021-08-19T11:40:09
|
|
If Android version >= API 23 PendingIntent.FLAGIMMUTABLE
"If your app targets Android 12, you must specify the mutability of each PendingIntent object that your app creates. This additional requirement improves your app's security."
FLAG_IMMUTABLE was added in API 23 so that's why I'm using "> API 23". Using API 30 would also fix the Android 12 issue. Alternatively if PendingIntents should be mutable you could change it to "FLAG_MUTABLE".
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b8c00bf9
|
2021-11-07T13:11:29
|
|
Allow opening joysticks that are read-only on Linux
Fixes https://github.com/libsdl-org/SDL/issues/4713
|
|
0323d983
|
2021-11-07T12:52:06
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|
Add the platform to the game controller mapping so it can be read back in without changes
Fixes https://github.com/libsdl-org/SDL/issues/4848
|
|
d950b9e2
|
2021-11-07T20:40:54
|
|
emscripten: Make timers work (if used with emscripten_set_main_loop)
Co-authored-by: aidanhs <aidanhs@cantab.net>
|
|
fe2fe290
|
2021-11-07T11:48:16
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|
Backed out accidentally committed PR https://github.com/libsdl-org/SDL/pull/4849
|
|
86bc65a7
|
2021-11-07T11:35:12
|
|
Fixed non-Apple builds
|
|
637bcd0b
|
2021-11-07T11:19:07
|
|
Fixed build warnings
|
|
e1435826
|
2021-11-07T11:16:48
|
|
Cleanup sfSymbolName support and add them to the dynamic API functions
|
|
149e5c65
|
2021-10-03T12:49:36
|
|
Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS
|
|
cdb4d8f2
|
2021-11-07T09:39:57
|
|
Added a test case for snprintf of 0.0
This verifies regressions in https://github.com/libsdl-org/SDL/issues/4795
|
|
3acb1725
|
2021-11-07T12:26:39
|
|
stdlib: SDL_snprintf now adds decimal places for ("%f", 0.0).
This patch was from @Markvy (thanks!).
Fixes #4795.
|
|
2008f2a8
|
2021-11-07T01:41:34
|
|
SDL_test_font.c: fix type of SDLTest_CharTextureCacheList
|
|
a0e055a7
|
2021-11-07T02:48:29
|
|
testwm2: add mode menu, click on a mode to call SDL_SetWindowDisplayMode
|
|
70f7ebe6
|
2021-11-07T01:46:04
|
|
SDL_test_font.c: add ability to draw on different SDL_Renderers
fixes `testwm2 --windows 2`
|
|
6312aaea
|
2021-11-06T21:52:22
|
|
WGI: Add workaround for delayed callbacks after WGI_JoystickQuit()
|
|
35b0baaa
|
2021-11-06T19:25:06
|
|
Unfixed typo
|
|
1d40c69a
|
2021-11-05T22:52:03
|
|
Fixed typo
|
|
2248a549
|
2021-11-05T22:48:46
|
|
Update the focus in case we changed focus to a child window and then away from the application
In this case we'll get WM_KILLFOCUS when the child window is focused, but we'll retain focus on the top level window, but when we Alt-Tab away, we won't get another WM_KILLFOCUS or WM_NCACTIVATE, we get WM_ACTIVATE instead, so we need to check for focus updates in response to that as well.
|
|
5de72374
|
2021-11-05T21:06:58
|
|
SDL_config_windows.h: detect winsdkver.h using __has_include()
__has_include() was added in VS 2017 15.3, so this works out to essentially
the same _MSC_VER >= 1911 check we had before for MSVC but works for non-MSVC
compilers also.
|
|
c48c81bd
|
2021-11-06T00:00:17
|
|
docs: List the required Fedora packages in README-linux.md
|
|
6407d4b0
|
2021-11-05T17:10:02
|
|
remove unnecessary parentheses from SDL_abs()
|
|
6cbee063
|
2021-11-05T01:17:29
|
|
include: Swap parameter names in atan2 functions
|
|
7f308abb
|
2021-11-04T01:02:48
|
|
cmake: Only prevent MSVC codegen using the CRT if SDL_LIBC=OFF
|
|
d8b53e82
|
2021-11-03T19:51:18
|
|
direct3d11: fix SDK version requirement for non-CMake build
The D3D11 renderer requires Direct3D 11.1 (d3d11_1.h), not Direct3D 11.0
(d3d11.h). In terms of SDKs, that's the Windows 8 SDK or later.
We should probably rename HAVE_D3D11_H...
|
|
802e17aa
|
2021-11-03T20:35:20
|
|
autotools: added windows.gaming.input.h (and SDL_JOYSTICK_WGI) detection
|
|
2371b247
|
2021-10-31T18:27:51
|
|
windows: improve feature detection consistency between CMake and non-CMake builds
|
|
839ca0ea
|
2021-11-03T16:35:24
|
|
SDL_OpenURL (macOS): try to open path if the url cannot be opened (#4830)
* SDL_OpenURL (macOS): try to open path if the url cannot be opened
* SDL_OpenURL (macOS): use CFURLCreateWithBytes & LSOpenCFURLRef to correctly escape input
* fix type casting + indentation
|
|
e2ba84a5
|
2021-11-02T19:30:17
|
|
testtimer: Be more like the C90's.
|
|
4ab7ee19
|
2021-11-02T18:58:06
|
|
testtimer: Add basic sanity check for SDL_GetTicks*()
|
|
8593076d
|
2021-11-02T16:04:36
|
|
Fixed whitespace
|
|
62629c2b
|
2021-11-02T22:17:41
|
|
Fix 64-bit timeval/timespec delta calculations
|
|
6d5edfa7
|
2021-11-02T15:59:26
|
|
Fixed crash on Android 8, due to bugs in AAudio implementation
|
|
c948b936
|
2021-11-02T15:57:24
|
|
Added note for Android 12 API level
|
|
43ddc59f
|
2021-11-02T16:56:14
|
|
Export SDL_LinuxSetThreadPriorityAndPolicy() function (#4877)
It's marked as being a public symbol internally, however, it was missing from the header files and not visible in the shared library. This adds it to the necessary headers and to the DynAPI list to expose it for use by applications.
Co-authored-by: Frank Praznik <frank.praznik@oh.rr.com>
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|
848d7b12
|
2021-11-02T16:12:55
|
|
Vita: Implement command batching
|
|
3f7a94fc
|
2021-11-02T15:16:48
|
|
Vita: Remove FillRects
|
|
f73376ae
|
2021-11-02T00:31:25
|
|
events: Add logging for SDL_CONTROLLERTOUCHPAD*, SDL_CONTROLLERSENSORUPDATE, and SDL_SENSORUPDATE events
|
|
2379c528
|
2021-10-25T11:04:42
|
|
os/2: Don't try to be clever with the 32-bit GetTicks fallback.
|
|
d78cb9e9
|
2021-10-23T19:27:10
|
|
testtimer: added SDL_GetTicks64() calls.
|
|
228219dc
|
2021-10-23T15:30:45
|
|
include: Improved SDL_GetTicks*() documentation a little.
|
|
cca79d32
|
2021-10-23T15:30:20
|
|
android: Patched SDL_GetTicks64() to compile.
|
|
affb183e
|
2021-10-23T15:20:32
|
|
unix: Fixed SDL_GetTicks64 function signature.
|
|
99c9727d
|
2021-10-23T15:00:31
|
|
timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days.
Note that this removes the timeGetTime() fallback on Windows; it is a
32-bit counter and SDL2 should never choose to use it, as it only is needed
if QueryPerformanceCounter() isn't available, and QPC is _always_ available
on Windows XP and later.
OS/2 has a similar situation, but since it isn't clear to me that similar
promises can be made about DosTmrQueryTime() even in modern times, I decided
to leave the fallback in, with some heroic measures added to try to provide a
true 64-bit tick counter despite the 49-day wraparound. That approach can
migrate to Windows too, if we discover some truly broken install that doesn't
have QPC and still depends on timeGetTime().
Fixes #4870.
|
|
0d631c74
|
2021-10-30T12:10:03
|
|
CI: Build tests for Windows, macOS, and Linux
|
|
210713a6
|
2021-10-31T19:11:09
|
|
cmake: Work around bug in opengl32.lib detection on MSVC ARM64
|
|
77141e84
|
2021-10-31T18:53:11
|
|
cmake: Fix test linking with MinGW
|
|
618b0d41
|
2021-10-30T12:05:11
|
|
cmake: Remove SDL2_test_resources dummy hack
It doesn't work properly on MSVC because the dummy target fails to link
|
|
16845eef
|
2021-10-30T12:06:58
|
|
cmake: Add SDL include path when building tests
The tests can't find any of the SDL includes otherwise
|
|
7e8469d1
|
2021-10-31T09:31:25
|
|
cmake: Fix MinGW build break in WGI joystick driver
Just look for windows.gaming.input.h rather than assuming its presence
or absence based on other CMake variables.
Fixes MinGW builds in CI
|
|
fba82ad1
|
2021-10-31T12:38:08
|
|
Remove sceGxmFinish from RenderPresent on Vita. Make sure that rendering is finished on render texture during locking
|
|
f3640e26
|
2021-10-31T08:47:00
|
|
tests: minor update to acinclude.m4::pkg.m4
|
|
cc3fe1a1
|
2021-10-31T08:25:24
|
|
tests: don't fail configury if libunwind is not available.
|
|
c4016277
|
2021-10-31T08:14:50
|
|
testsurround.c: remove unnecessary libc includes and stdint.h types
|
|
e28e3993
|
2021-10-31T08:00:20
|
|
testsurround.c: add missing newline at end of file.
|
|
a01aaf05
|
2021-10-30T21:42:07
|
|
Fixed compiler warning
|
|
cd66c050
|
2021-10-29T01:11:59
|
|
testsurround: Add surround sound channel tester
|
|
27369b3e
|
2021-10-29T23:28:50
|
|
docs: Add README-riscos.md
|
|
ce093891
|
2021-10-26T23:10:30
|
|
Add RISC OS builds to GitHub Actions
|
|
4d3da5b7
|
2021-10-26T21:51:29
|
|
riscos: Disable the mouse pointer for now
|
|
1c256b89
|
2021-10-26T13:42:34
|
|
riscos: Fix enumerating screen modes
|
|
5a3c97f3
|
2021-10-25T22:55:02
|
|
riscos: Fix detection of the current mode
|
|
53b3db0c
|
2021-09-28T17:59:16
|
|
Handle the KMOD_SCROLL modifier on RISC OS
|
|
1268984e
|
2021-09-09T21:09:50
|
|
Implement mouse input on RISC OS
|
|
f7f54f0d
|
2021-08-06T23:38:46
|
|
Implement keyboard input on RISC OS
Partially based on a patch from http://www.riscos.info/websvn/listing.php?repname=gccsdk&path=%2Ftrunk%2Fautobuilder%2Flibraries%2Fsdl%2Flibsdl2%2F&rev=7174#a6401c766f408f1ea356e6977894cc6a5
Currently lacks support for mapping scancodes to keycodes.
|
|
f8a8ca3e
|
2021-08-05T23:16:29
|
|
Support proper mode switching on RISC OS
|
|
fe9bb747
|
2021-02-12T23:46:11
|
|
riscos: Refactor framebuffer code
|
|
25c71748
|
2020-02-13T21:55:08
|
|
Add a barebones RISC OS video driver
|
|
a5598649
|
2021-10-30T19:30:34
|
|
x11/wayland: Fix signal handling while blocking in WaitEventTimeout()
Add a new flag to avoid suppressing EINTR in SDL_IOReady(). Pass the
flag in WaitEventTimeout() to ensure that a SIGINT will wake up
SDL_WaitEvent() without another event coming in.
|
|
c97c4687
|
2021-10-30T15:56:54
|
|
core: Convert SDL_IOReady()'s 2nd parameter to flags
|
|
81fe2ccb
|
2021-10-31T02:54:20
|
|
cmake: Add missing SDL_JOYSTICK_WGI in config step
SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows
10 SDK available, this allow implementing trigger rumbling on Xbox One
controllers. The files included in the Visual Studio Solution in
VisualC\SDL.sln *do* have this define set.
fix #4859
|
|
8a4a282a
|
2021-10-30T16:02:12
|
|
alsa: Make hotplug thread optional.
Even without the thread, it'll do an initial hardware detection at startup,
but there won't be any further hotplug events after that. But for many cases,
that is likely complete sufficient.
In either case, this cleaned up the code to no longer need a semaphore at
startup.
Fixes #4862.
|