Log

Author Commit Date CI Message
Sam Lantinga 7df0f4fd 2018-09-27T14:56:29 Fixed bug 4277 - warnings patch Sylvain Patch a few warnings when using: -Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command They are automatically enabled with -Wall
Ozkan Sezer d9fb77a3 2018-09-27T11:55:02 SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
Ozkan Sezer bb5516ac 2018-09-27T09:37:36 SDL_vsnprintf() updates for zero-padding: - remove force-enabling of pad_zeroes for %u for compatibility (was added in https://hg.libsdl.org/SDL/rev/701f4a25df89) - ignore pad_zeroes for %s and %S - ignore pad_zeroes for %d, %i and %u if a precision is given
Ryan C. Gordon 7689162c 2018-09-26T20:10:32 cocoa: Force an OpenGL context update when the window becomes key. Fixes missing rendering on macOS 10.14 ("Mojave"). Fixes Bugzilla #4272.
Ozkan Sezer 6eeb8593 2018-09-27T01:10:50 SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning
Ozkan Sezer 5342ae2b 2018-09-27T01:00:50 SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset()
Ozkan Sezer d2131ac1 2018-09-27T00:32:15 SDL_vsnprintf: implement precision for the integral value printers.
Sam Lantinga 55b24b93 2018-09-26T11:17:43 Fixed bug 4265 - SDL window falls to the bottom of the screen when dragged down and stuck there Alexei On WM_WINDOWPOSCHANGED event, WIN_UpdateClipCursor() is called. SDL_WINDOW_INPUT_FOCUS is set even when the mouse pointer is not inside the SDL window and therefore ClipCursor(&rect) is called. When dragging the window and rect.bottom=800 (i.e. the bottom edge of the screen) the SDL window is clipped to the bottom of the screen and it is not possible to move it back to the center of the screen.
Ozkan Sezer ffc19ee2 2018-09-26T20:47:34 SDL_string.c: added comments to three SDL_FormatInfo members.
Sam Lantinga bc6c1997 2018-09-26T10:08:14 Updated version to 2.0.9
Ozkan Sezer 8743e975 2018-09-26T17:11:40 SDL_vsnprintf: when '.' is specified, take precision as 0 if it is < 0.
Ozkan Sezer 69ab8541 2018-09-26T10:40:02 SDL_vsnprintf: string printer now honors the precision. (bug #4263.)
Ozkan Sezer d0e9a364 2018-09-26T10:38:40 SDL_vsnprintf: %.* and %* now parse precision and width. (bug #4263.)
Sam Lantinga d40657bf 2018-09-25T20:11:52 Fixed bug 4270 - Android HIDDeviceManager function needs to be public Sylvain Can't run an android app without declaring the JNI interface function as public.
Sam Lantinga e236e843 2018-09-25T20:08:51 Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error alittle where iscapture == 1 1.param set error (*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames) param:audioBuffer16Bit need change to captureBuffer16Bit 2.logic error if (is16Bit) { // ALITTLE Modify the source code if (iscapture) { audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer); } else { audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy); audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer); } // if (!iscapture) { // audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy); // } // audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer); } else { // ALITTLE Modify the source code if (iscapture) { audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer); } else { audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy); audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer); } // if (!iscapture) { // audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy); // } // audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer); }
Sam Lantinga 60afec79 2018-09-25T19:53:16 Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
Sam Lantinga aa9683bb 2018-09-25T19:41:33 Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung)
Sam Lantinga fb0e68ae 2018-09-25T08:23:57 Fixed building with newer Android NDK
Ozkan Sezer 870c44bf 2018-09-25T09:20:56 safer this way, just in case..
Ethan Lee 7f9854b9 2018-09-25T01:45:12 WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio
Sam Lantinga da89b81c 2018-09-24T20:31:24 Fixed rare null pointer dereference
Sam Lantinga ef347048 2018-09-24T16:41:55 Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok Anthony @ POW Games SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
Sam Lantinga cd90e2ca 2018-09-24T16:33:14 Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols Ozkan Sezer hidapi dynamic udev initial patch
Sam Lantinga e0fe8f3c 2018-09-24T11:53:04 Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
Sam Lantinga 5febdfce 2018-09-24T11:49:25 Fixed whitespace
Sam Lantinga 8aaef4b9 2018-09-24T08:41:59 Fixed bug 3166 - It would be nice, if SDL would support including SDL project as a subdirectory into another CMake project Wayde Reitsma After attempting to use SDL2 in the way described in this bug, I found the main issue was the includes not being added to the compiler command. I found the issue was that the target_include_directories commands for the SDL2, SDL2-static and SDL2main targets only sets the public includes for installations using the INSTALL_INTERFACE generator expression. I have written a patch to CMakeLists.txt that fixes this issue by adding another item to the target_include_directories commands, utilizing the BUILD_INTERFACE generator expression to correctly add the include directory during builds.
Sam Lantinga d07fe7ad 2018-09-21T09:41:21 Removed button logging message
Sam Lantinga e8b0859f 2018-09-20T15:55:52 Added missing call to WindowsDeleteString()
Sam Lantinga 600126c9 2018-09-19T10:03:40 Added experimental support for Windows.Gaming.Input
Ryan C. Gordon c19516b5 2018-09-18T11:49:42 cmake: correctly report Vulkan support at configure time (thanks, Tiago!). Fixes Bugzilla #4262.
Sam Lantinga c179d394 2018-09-17T12:08:05 Fixed NullPointerException if there's no singleton
Sam Lantinga f6a537cb 2018-09-17T11:35:24 Store the API device refcount on the device itself, so if the device is disconnected and we have multiple application references to it, we only free it once.
Sam Lantinga 59a2d12c 2018-09-17T11:35:22 Fixed creating an Android game controller mapping for HIDAPI devices on initialization
Ozkan Sezer 305e5968 2018-09-15T14:28:10 do not export hidapi symbols from SDL dlls (bug #4259).
Ozkan Sezer 5a34f1e3 2018-09-15T09:24:04 acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4
Ozkan Sezer bab5b084 2018-09-15T08:11:50 fix permissions
Sam Lantinga 6b3e8931 2018-09-14T19:26:26 Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity. Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
Sam Lantinga 66294d31 2018-09-14T18:31:03 Guard against Steam Controller input when we're shutting down.
Sam Lantinga e8a0e35e 2018-09-14T18:31:01 Use atomic reference counting for the HID device object
Sam Lantinga 6a7b0c27 2018-09-14T12:41:29 Fixed crash launching under Steam on Mac OS X
Sam Lantinga 0b3a350c 2018-09-10T23:01:33 Fixed Chinese IME support (thanks ???!)
Sam Lantinga af823cc1 2018-09-10T23:00:09 Fixed building on tvOS
Sam Lantinga 63848141 2018-09-10T22:59:49 Fixed building on tvOS without any sensor support
Ozkan Sezer 33381d3d 2018-09-07T11:03:24 hidapi/SDL_hidapijoystick.c: fix build in C90 mode: src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery': src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function) src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.) src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery': src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function) src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
Ozkan Sezer afc1738e 2018-09-07T10:47:50 SDL_sensor.h, SDL_video.h: remove comma at end of enumerator lists. Avoids gcc -pedantic warnings, closes bug #4253.
Ryan C. Gordon 264b81b4 2018-09-06T00:56:13 metal: Make sure layer drawableSize is adjusted on resize. Fixes Bugzilla #4250.
Ryan C. Gordon 0cf1ae9d 2018-09-05T21:24:13 Fixed a comment typo.
Sam Lantinga a0b3dcc2 2018-09-05T15:54:46 Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a Sylvain The issue is totally reproducible on P8 Lite. "The dlopen() call doesn't include the app's native library directory. The behavior of dlopen() by Android is not guaranteed". Workaround in getMainSharedObject() Just replace return library; with return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
Sam Lantinga 80021c21 2018-09-05T15:28:06 Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
Sam Lantinga e987bedf 2018-09-05T13:04:50 Updated Xcode library version to match libtool output with Ozkan's change
Sam Lantinga 96259f1f 2018-09-05T12:16:01 Don't overwrite the default binding when changing the binding for a controller that was using the default.
Sam Lantinga 963e74d6 2018-09-05T11:24:23 Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X
Sam Lantinga c152e380 2018-09-05T11:18:50 Added support for the Razer Panthera Fightstick Fixed bindings for the Mad Catz FightStick TE S+
Ozkan Sezer 9753b9cc 2018-09-02T23:57:06 CMakeLists.txt: fix typo SDL_SENSORS_DISABLED -> SDL_SENSOR_DISABLED
Ryan C. Gordon aae29c9e 2018-09-02T00:35:11 test: Makefile should copy .dat files for testoverlay2.
Ryan C. Gordon 3634e563 2018-09-01T20:47:12 metal: SDL_UpdateYUVTexture shouldn't swap planes based on format.
Sam Lantinga 34237b80 2018-08-31T18:10:21 Better fix to make sure we're only returning controllers from the HIDAPI joystick API
Sam Lantinga 4ffcd88c 2018-08-31T17:47:34 Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
Ozkan Sezer faf8f8b8 2018-08-30T12:50:10 fix permissions
Sam Lantinga 5ef8eb49 2018-08-29T20:55:02 Don't show the Razer Raiju sound interface as a game controller
Sam Lantinga 90a5607d 2018-08-29T20:23:42 Fixed compiler warning and use higher precision in angle calculation
Sam Lantinga 207428b4 2018-08-29T20:23:39 Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
Sam Lantinga 16ccff3c 2018-08-29T20:23:36 Fixed whitespace
Sam Lantinga fda14741 2018-08-29T18:56:54 Fixed Xbox One S Bluetooth support on Mac OS X
Ozkan Sezer b6aaefc7 2018-08-29T11:04:02 SDL_evdev.c: undefine _THIS before redefining it. src/core/linux/SDL_evdev.c:104:1: warning: "_THIS" redefined In file included from src/core/linux/../../events/SDL_events_c.h:26, from src/core/linux/SDL_evdev.c:45: src/core/linux/../../events/../video/SDL_sysvideo.h:146:1: warning: this is the location of the previous definition
Sam Lantinga 92396f7d 2018-08-28T16:19:31 Fixed Windows build
Sam Lantinga 404ba5ee 2018-08-28T13:37:11 Fixed bug 4229 - Add support for ABGR format in DirectFB renderer Alexandre DirectFB supports 32-bit ABGR pixel format via DSPF_ABGR, but SDL doesn't map SDL_PIXELFORMAT_ABGR8888 to DSPF_ABGR. A patch is attached and should add support for ABGR pixel format devices.
Andreas M?ller 87bc1fb5 2018-08-28T12:57:51 GLES2: Get sin/cos out of vertex shader The only place angle is activated and causes effect is RenderCopyEx. All other methods which use vertex shader, leave angle disabled and cause useless sin/cos calculation in shader. To get around shader's interface is changed to a vector that contains results of sin and cos. To behave properly when disabled, cos value is set with offset -1.0 making 0.0 default when deactivated. As nice side effect it simplifies GLES2_UpdateVertexBuffer: All attributes are vectors now. Additional background: * On RaspberryPi it gives a performace win for operations. Tested with [1] numbers go down for 5-10% (not easy to estimate due to huge variation). * SDL_RenderCopyEx was tested with [2] * It works around left rotated display caused by low accuracy sin implemetation in RaspberryPi/VC4 [3] [1] https://github.com/schnitzeltony/sdl2box [2] https://github.com/schnitzeltony/sdl2rendercopyex [3] https://github.com/anholt/mesa/issues/110 Signed-off-by: Andreas M?ller <schnitzeltony@gmail.com>
Sam Lantinga 044b00dc 2018-08-27T11:51:05 Fixed the DirectFB renderer not being enabled in autoconf builds
Sam Lantinga a1ca8441 2018-08-26T20:37:23 Update the cursor clipping each frame, in case it was stolen by another application.
Sam Lantinga 15b3794f 2018-08-26T10:34:23 Only reset the clip rect if it's currently the rect we previously clipped. This prevents us from clearing the clip rect globally when another application has set it. There's also an experimental change to regularly update the clip rect for a window defensively, in case someone else has reset it. It works well, but I don't know if it's cheap enough to call as frequently as it would be called now, and might have other undesirable side effects. Also fixed whitespace and SDL coding style
Sam Lantinga 09ab752a 2018-08-24T10:41:57 Implement SDL_HapticStopEffect on Android (thanks Rachel!)
Jeremy Ong a794126d 2018-08-24T09:49:48 vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window. Fixes Bugzilla #4235.
Sam Lantinga a003fa0a 2018-08-23T14:05:25 Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
Ryan C. Gordon df5d565f 2018-08-23T14:32:30 cmake: add sensor subsystem to the build.
Sam Lantinga 8adadf8f 2018-08-23T10:51:54 Added documentation for additional Android sensors
Sam Lantinga de5367a6 2018-08-23T02:48:47 Added display event files to the Visual Studio projects
Sam Lantinga 5901fe46 2018-08-23T02:24:31 Added display event files to the Mac OS X project
Sam Lantinga 50d50025 2018-08-23T02:21:17 Fixed build
Sam Lantinga 088070e5 2018-08-22T23:47:29 Moved display orientation handling on iOS out to a separate function for Qt apps
Sam Lantinga f225af0c 2018-08-22T21:48:28 Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes. Documented the values returned by the accelerometer and gyroscope sensors
Sam Lantinga f1bc1c12 2018-08-22T17:44:28 Fixed crash trying to open HIDAPI controller as a haptics device on Windows
Sam Lantinga 38ae4988 2018-08-21T20:46:25 Updated required Android SDK to API 26, to match Google's new App Store requirements
Sam Lantinga 7f4860e2 2018-08-21T20:38:22 Doh.. __IPHONEOS__ is defined on tvOS
Sam Lantinga 74e99f74 2018-08-21T20:34:09 Don't use CoreMotion on tvOS
Sam Lantinga b8ae2c18 2018-08-21T20:20:54 Fixed UWP build
Sam Lantinga 6f758ad2 2018-08-21T20:03:54 Moved SDL_IsTablet() to a cross-platform API function
Sam Lantinga e9f6805f 2018-08-21T19:42:19 Removed dependency on C++ runtime on iOS
Sam Lantinga c6647bf9 2018-08-21T17:24:12 Added the iOS sensor implementation
Sam Lantinga bdbc06b0 2018-08-21T16:47:44 Fixed bug 4228 - Clean-up Xcode projects C.W. Betts This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
Sam Lantinga c5bcefa7 2018-08-21T13:44:11 Fixed duplicate definition of SDL_JoystickID
Sam Lantinga 7749ee2a 2018-08-21T13:42:44 Added the dummy sensor driver to the Visual Studio projects
Sam Lantinga 3e5dbc69 2018-08-21T13:29:21 Added a dummy sensor driver
Sam Lantinga 7c3040e0 2018-08-21T12:11:34 First pass on the new SDL sensor API
Sam Lantinga c2791fc6 2018-08-21T11:59:13 Don't crash if the app doesn't have Bluetooth permissions
Sam Lantinga 2a4999b4 2018-08-21T11:44:08 By default just build for 32-bit ARM and x86
Sam Lantinga 109544ca 2018-08-21T11:23:47 Add SDL_IsTablet() to Android and iOS SDL.
Sam Lantinga b09b25f6 2018-08-21T11:07:56 Don't crash if the app doesn't have Bluetooth permissions
Sam Lantinga ad1e3c2a 2018-08-21T10:37:26 Fixed Android build error
Sam Lantinga 0d22559e 2018-08-21T10:25:30 Fixed Android build error