|
87cfee27
|
2014-01-27T16:10:15
|
|
Patched to compile on Windows when not supporting Direct3D.
|
|
33479316
|
2014-01-27T17:59:19
|
|
[Android] Fixes Bug 2370, don't send accelerometer changes when
Android_JNI_GetAccelerometerValues return SDL_FALSE (thanks to Jairo Luiz)
|
|
50befa62
|
2014-01-23T08:44:25
|
|
Bug 2358 - [Android] Joystick Button Mappings are strange (fix by David Brady)
|
|
ecc0df06
|
2014-01-22T12:39:34
|
|
Fix detection of iOS for disabling dynamic API.
|
|
b131e74b
|
2014-01-21T18:20:12
|
|
Fixes 2356, [Android] SDL_JoystickGetAttached does not function
Also fix a potential NULL pointer access in android/SDL_SYS_JoystickGetGUID
|
|
cf9828a2
|
2014-01-20T20:25:43
|
|
Move Wayland driver above dummy, check for driver availability before creation
|
|
2ddd0c58
|
2014-01-20T12:53:44
|
|
Patched to compile if Wayland is disabled via SDL_config.h (thanks, Martin!).
Fixes Bugzilla #2351.
|
|
9e90acdf
|
2014-01-18T11:47:03
|
|
Make sure you clean up the associated renderer when destroying a window.
|
|
129640af
|
2014-01-16T15:02:41
|
|
Fixes prototype declaration for wl_proxy_marshal_constructor [Wayland 1.4]
|
|
838e76c6
|
2014-01-16T11:33:39
|
|
Fix to compile against the Wayland v1.4 headers
|
|
12e7fdcb
|
2014-01-15T11:34:03
|
|
Don't minimize fullscreen windows when destroying them.
Previously, we'd minimize fullscreen windows (if
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they
had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a
OnWindowsFocusLost event.
Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840
|
|
bc92383e
|
2014-01-15T11:31:56
|
|
Mac: Don't give windows focus back when we're closing them.
Fixes bug #1840 (https://bugzilla.libsdl.org/show_bug.cgi?id=1840)
|
|
a0c9e649
|
2014-01-15T11:17:09
|
|
Allow switching between FS and desktop FS.
This should fix bug #2057 (https://bugzilla.libsdl.org/show_bug.cgi?id=2057)
|
|
a442f121
|
2014-01-15T11:08:55
|
|
Test: Add Shift-Enter to switch between FS and desktop FS.
|
|
a6a56af9
|
2014-01-15T10:40:14
|
|
Tests: Refactor key modifier checking.
|
|
8f660a46
|
2014-01-14T17:33:24
|
|
Mac: Trigger SDL_FINGERUP for all touches.
Fixes bug #2348. Thanks to Alex Szpakowski for the patch!
|
|
c0d86b92
|
2014-01-14T21:29:38
|
|
Make EGL loading more resilient.
Lesson learned while trying to run L4D2 under Wayland :)
|
|
272ebb8e
|
2014-01-09T13:56:21
|
|
Dynamic loading support for Wayland
|
|
5fd5567c
|
2014-01-08T14:53:08
|
|
define a font-size for the "unicode" message box font so the text isn't unreadable on linux systems
|
|
d75665c7
|
2014-01-08T01:07:57
|
|
Maybe fix Cygwin.
|
|
960458e5
|
2014-01-08T00:58:03
|
|
Patched to compile on Cygwin.
|
|
e9689e8d
|
2014-01-08T00:51:31
|
|
Another Android fix.
|
|
d16e6301
|
2014-01-08T00:46:39
|
|
Updated Dynamic API jumptable.
|
|
afd0f323
|
2014-01-08T00:40:48
|
|
Patched to compile on Android (I think).
|
|
d5c977ad
|
2014-01-08T00:31:19
|
|
Patched to compile on OpenBSD.
|
|
b44e7470
|
2013-12-30T12:49:15
|
|
Fixed display mode calculations for applications which are not DPI aware.
If your application wants to have access to the full resolution even when the system has DPI scaling enabled, call SetProcessDPIAware() before calling SDL_Init()
e.g.
typedef BOOL (WINAPI *SetProcessDPIAware_t)(void);
HMODULE hMod = LoadLibrary("user32.dll");
if ( hMod ) {
SetProcessDPIAware_t pSetProcessDPIAware = GetProcAddress( hMod, "SetProcessDPIAware" );
if ( pSetProcessDPIAware ) {
pSetProcessDPIAware();
}
FreeLibrary( hMod );
}
|
|
69153196
|
2013-12-27T10:18:19
|
|
Switch back to apartment threaded COM initialization, which was the previous default.
We do succeed now if the application previously initialized COM in multi-threaded mode.
|
|
6f6c76a6
|
2013-12-27T10:18:18
|
|
Make sure our window has mouse focus before processing raw input events.
This happens rarely, but not reproducibly, where we get raw input events for the window even though it doesn't have focus.
|
|
27779311
|
2013-12-27T10:18:11
|
|
Bump SDL to build with 10.7 SDK.
This also bumps the minimum requirement for building SDL to 10.7, and
removes some checking we no longer need.
CR: saml
|
|
fce6257c
|
2013-12-27T09:29:39
|
|
Implements touch support on QTWayland. Contributed by Thomas Perl.
|
|
54a1f61a
|
2013-12-25T17:02:15
|
|
Changed return -1 after SDL_SetError() to return SDL_SetError().
|
|
87ad7a1c
|
2013-12-25T16:57:59
|
|
Fixed pointer from integer warning and bug if compiled without EGL.
|
|
b97e077e
|
2013-12-24T20:00:58
|
|
Fixed unused local variable warning in joystick source for Android.
|
|
28309c1d
|
2013-12-24T19:59:35
|
|
Fixed implicit declaration of SDL_Log() warning in joystick source for Android.
|
|
2521e497
|
2013-12-23T17:55:06
|
|
Setting the mouse in relative mode implies grabbing the mouse.
This fixes getting mouse button events in raw input relative mode on X11.
|
|
7aef2350
|
2013-12-23T17:37:22
|
|
Added a relative mouse mode that uses mouse warping instead of raw input.
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"
When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
|
|
7fe277cd
|
2013-12-23T17:15:32
|
|
Fixed float to int conversion warning, which was a legitimate bug.
|
|
8e0dfef1
|
2013-12-23T15:55:47
|
|
Print events with SDL_Log() so they show up in Visual Studio debug output
Added some joystick and controller events to the set that are printed out.
|
|
03aece54
|
2013-12-23T15:10:03
|
|
Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup
|
|
74692835
|
2013-12-23T12:17:52
|
|
Added support for double-clicks, through a new "clicks" field in the mouse button event.
|
|
3666c1f7
|
2013-12-23T10:54:27
|
|
Explicitly initialize COM with multi-threaded support.
This is the safest option for applications that use COM, multi-threaded or not.
|
|
ec1cb49e
|
2013-12-14T20:18:43
|
|
Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
|
|
4a8c2967
|
2013-12-13T09:48:12
|
|
Context sharing for EGL
|
|
2159de66
|
2013-12-12T14:55:33
|
|
[Android] Poll joysticks every three seconds
|
|
35ab76d0
|
2013-12-11T21:17:24
|
|
Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
pjz
SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:
if ( value < 0 ) {
*bufp++ = '-';
value = -value;
}
but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.
BTW, there is no sanity check for radix.
|
|
bfcd28c1
|
2013-12-10T16:24:11
|
|
[Android] Hotplugging support for joysticks
|
|
090327e7
|
2013-12-09T16:03:18
|
|
Implemented the Dynamic API magic.
|
|
d01ad02b
|
2013-12-09T15:17:20
|
|
Hook up SDL_acos and SDL_asin properly.
|
|
31caa22d
|
2013-12-09T13:30:35
|
|
Patched stdlib changes to compile on Windows.
|
|
5e656f89
|
2013-12-07T11:19:52
|
|
Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11.
|
|
44afc2a3
|
2013-12-06T16:12:18
|
|
Fixed crash if no window has keyboard focus
|
|
4ab350d4
|
2013-12-06T09:13:31
|
|
Fixed detecting the wired XBox 360 controller on Linux
Also added some more debug output to detect issues
|
|
c78476da
|
2013-12-06T08:24:00
|
|
Fixed compiler warning on Visual Studio
|
|
7afb7682
|
2013-12-05T09:29:04
|
|
Added code missed in the resolve
|
|
43825e27
|
2013-12-05T09:14:56
|
|
Clean up the cursor clipping area when quitting SDL.
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
|
|
6c495a80
|
2013-12-03T12:09:58
|
|
[Android] Signal the resume semaphore after pushing the relevant events
Ref: Request in #2242
|
|
5ac18134
|
2013-12-03T12:01:28
|
|
Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
|
|
013d9982
|
2013-12-02T23:54:35
|
|
Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak
|
|
95ec90aa
|
2013-12-02T19:35:04
|
|
Adds controllermap utility to test suite.
|
|
45ae148a
|
2013-12-02T19:34:08
|
|
Adds SDL_GameControllerAddMappingsFromFile
|
|
7d9e42f2
|
2013-12-02T10:08:57
|
|
Select EGL config when creating the EGL surface
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
7e1289af
|
2013-11-24T23:56:17
|
|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
|
|
e7693740
|
2013-11-24T23:35:38
|
|
Added SDL_vsscanf().
|
|
928b4946
|
2013-11-24T21:04:51
|
|
Moved atomic API implementation out of headers.
|