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7ac43cfb
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2023-01-29T11:43:59
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|
Note that version.rc is public domain.
This avoids potential concerns that customizing would qualify a build
of SDL as an "altered source version" under the zlib license.
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dfc56cfc
|
2023-01-05T11:54:27
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|
Fix For issue #6948 (#6991)
MessageBoxes attached to a window in macOS should use modal APIs and not
use a poll/sleep pattern on the main thread. Sleeping the main thread
makes the NSWindow message loop sluggish and interferes with external
applications that need to send messages to that window, such as
VoiceOver.
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33ec2a5e
|
2023-01-23T20:41:23
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vita: fix reformatting error in SDL_vtagl_pvr.c
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038ccd76
|
2023-01-22T17:16:13
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Support MIN/MAX blend on opengles2
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|
9670f233
|
2023-01-22T12:27:52
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Support MIN/MAX blend on OpenGL + ES
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ea179abd
|
2023-01-16T13:39:26
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wayland: Enforce or override libdecor minimum window size
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.
On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.
On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.
(cherry picked from commit 423a82cd4b65cf72668551093bfdf58d49bce9ce)
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eabd88ed
|
2023-01-22T08:09:24
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Update SDL_vitagles_pvr.c
This was broken unintentionally during #6545.(cherry picked from commit 9211c0b639ad32865efa4980d07fc24f3f4a1577)
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a44b6461
|
2023-01-21T19:37:22
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Blacklist Konami Amusement Controllers From HIDAPI.
Fixes issue #7118 by adding all Konami Amusement controllers to the
blacklist. Additionally, the blacklist is changed to exclude a whole
vendor when the PID 0x0000 is used.
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7b8f0ba8
|
2023-01-19T21:12:51
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wayland: Set `APPLICATION` scancode name to `Menu`
This mimics the behavior of the other platforms.
(cherry picked from commit 6c06f5ce93c55fe0f5779d5aeb68bec1bd935455)
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8efa1f8f
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2023-01-16T15:17:26
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add support for libsamplerate's "linear" resampling mode
Fixes #6998
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5d1e6b28
|
2023-01-16T10:28:16
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SDL_test_harness: fix memory leak when generated seed
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c638b4a6
|
2023-01-16T09:21:24
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|
SDL_CreateAudioStream: check for invalid parameters
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381312a0
|
2023-01-13T16:37:54
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Use filesystem drivers
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f836b465
|
2023-01-12T20:44:16
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|
Revert "wayland: Don't try to restore non-resizable windows"
This reverts commit e35c3872dc6a8f7741baba8b786b202cef7503ac.
(cherry picked from commit 180afcdf3998e5175b744d3f2d87147802809450)
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a47a0451
|
2023-01-12T16:32:04
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wayland: Don't try to restore non-resizable windows
Libdecor can crash if attempting to un-maximize a window that was not set as resizable.
(cherry picked from commit e35c3872dc6a8f7741baba8b786b202cef7503ac)
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e8ae1555
|
2023-01-12T15:36:35
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wayland: Perform a round trip when maximizing and restoring windows
Perform a round trip when maximizing and restoring windows so the changes have already taken effect when the associated functions return.
(cherry picked from commit 50f2eb7d41fbba7c82630e55ead4ecf9c32f4c69)
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2cb42236
|
2023-01-10T20:36:13
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Fixed the hat_map to avoid segmentation fault
(cherry picked from commit 57e78f4cf53b0fc84900a047120263c3c71e721c)
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fa934dd4
|
2023-01-09T17:42:17
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hidapi: switch: Add user calibration support
(cherry picked from commit 9fa55d9cabc93532cd5cf44105ec589a4db1d097)
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6a520177
|
2023-01-12T14:01:02
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SDL_dynapi.c: add extern "C" guards, just in case..
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32fd45cf
|
2023-01-11T23:26:22
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Using UV instead of STQ
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c5a09ca7
|
2023-01-10T23:12:25
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Remove dummy flag
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0479df53
|
2023-01-09T09:48:21
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Updated copyright for 2023
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ebc2fb41
|
2023-01-08T09:32:31
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|
Fixed infinite loop shutting down WGI controllers
We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list.
Fixes https://github.com/libsdl-org/SDL/issues/7016
(cherry picked from commit ac99db9fc8d528a79abb98a5641e0fd94aa20a9e)
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ad0d1e2a
|
2023-01-04T18:47:16
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wayland: Fallback to default cursor if chosen one wasn't found
(cherry picked from commit 5a4283134542d4bdb3d968a836387a750ce80517)
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7bf4319e
|
2023-01-06T21:24:24
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fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX3DNOW (see #6990)
( same as BlitRGBtoRGBPixelAlphaMMX )
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0ebda874
|
2023-01-06T13:27:53
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Fixed bug #6990: fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX
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988866ca
|
2023-01-03T15:12:47
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|
Fixed line wrapping for HID packet dump
(cherry picked from commit e85839cd5694a79f69ac16f48a5d845cdc62f809)
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2cb7a0a0
|
2023-01-03T15:12:18
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|
Added support for the ThrustMaster eSwap PRO Controller Xbox
(cherry picked from commit dacdb1c310d97ca3c3e6492cae0611f86b281b34)
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0a9f61fb
|
2023-01-03T16:35:51
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Wayland / Drag and Drop: find the current window
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c7f22f03
|
2023-01-02T20:51:56
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render/SDL_yuv_sw.c: fix build after commit d234f7a
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d234f7a4
|
2023-01-02T18:09:57
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SDL2: backport SDL_CalculateYUVSize() that checks for YUV size overflow (#6972)
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5b904a10
|
2022-12-31T08:00:00
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windows: more HANDLE -> HMODULE changes.
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|
0a8f9777
|
2022-12-30T11:11:10
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SDL_dynapi.c: LoadLibraryA() returns HMODULE.
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|
74229d4a
|
2022-12-29T14:52:28
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|
Fixed keyboard scancode mapping for parenthesis
(thanks to @meyraud705 for tracking down the root cause!)
Fixes https://github.com/libsdl-org/SDL/issues/6787
Closes https://github.com/libsdl-org/SDL/pull/6937
(cherry picked from commit e1bd5bd071d066e7009261f96c896423f6fd8fd0)
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29a4c5eb
|
2022-12-28T12:51:36
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Fixed getting the VID/PID of a virtual joystick
(cherry picked from commit e40a96155fc488feaeeeb79f947eb43399faa481)
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903df79b
|
2022-12-27T12:14:43
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Make sure we match the same way when adding a mapping and looking up a mapping
Fixes https://github.com/libsdl-org/SDL/issues/6898
(cherry picked from commit 3db9112ef4cbb936b11f941f8a98c1704e37e140)
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3dbc6a40
|
2022-12-26T10:24:25
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render: only enable clipping when the rectangle is valid
Fixes https://github.com/libsdl-org/SDL/issues/6896
(cherry picked from commit 00f05dcf49602889733262fc810386592ff51736)
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af54c821
|
2022-12-23T09:52:45
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kmsdrm: Fix wrong check on KMSDRM_CreateWindow.
A previous cleanup commit inverted a statement that checked the return value of
a KMSDRM_CreateSurfaces call during KMSDRM_CreateWindow, which causes the video
backend to always fail despite success.
This commit restores the intended behavior.
Fixes: 3c501b963dd8 ("Clang-Tidy fixes (#6725)").
(cherry picked from commit 0187209f461b84d22fc49a03369506e06448f47f)
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232ed540
|
2022-12-02T07:22:31
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Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
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c542aef6
|
2022-12-20T23:22:55
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|
Fix GDK OpenGL build error
|
|
abffa119
|
2022-12-20T23:05:31
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|
Fix dynapi signature for SDL_GDKSuspendComplete
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|
3b3c141f
|
2022-12-19T17:38:44
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|
gdk: Add support for building with OpenGL on Xbox
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|
6969b3be
|
2022-12-19T09:14:04
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Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.
Fixes https://github.com/libsdl-org/SDL/issues/6733
(cherry picked from commit 83b29f9ce1fe6caa06769544c3b5f6c10ea97a0f)
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311b02f0
|
2022-12-19T17:02:10
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Android active driver check (#6850)
Check if a driver is active before attempting to handle the devices.
Otherwise an assertion will fail.
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36c87d9f
|
2022-12-18T16:55:59
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Android JAVA DetectDevices: 'is_capture' is inverted (#6845)
* Android JAVA DetectDevices: 'is_capture' is inversed
* Android Audio: adding audio device. also inverted capture, from jni side
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4e3fc0c1
|
2022-12-18T12:07:38
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|
Android: make Detect devices common between aaudio and android driver. (#6828)
remove VLA, dynamic alloc, check max length get using GetIntArrayRegion
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187708e5
|
2022-12-17T06:58:02
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|
Fixed compiler warning
```
./src/thread/pthread/SDL_syssem.c:140:12: warning: variable 'retval' is used uninitialized whenever 'while' loop exits because its condition is false [-Wsometimes-uninitialized]
while (sem_trywait(&sem->sem) != 0) {
^~~~~~~~~~~~~~~~~~~~~~~~~~~
./src/thread/pthread/SDL_syssem.c:149:12: note: uninitialized use occurs here
return retval;
^~~~~~
./src/thread/pthread/SDL_syssem.c:140:12: note: remove the condition if it is always true
while (sem_trywait(&sem->sem) != 0) {
```
This was a legitimate bug, thank you clang!
Fixes https://github.com/libsdl-org/SDL/issues/6830
(cherry picked from commit b678a9802435152324e0603055e4bb190d0ae526)
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3b0cd441
|
2022-12-17T06:51:02
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|
Fixed compiler warning
```
./src/joystick/SDL_joystick.c:105:12: warning: no previous extern declaration for non-static variable 'SDL_joystick_lock' [-Wmissing-variable-declarations]
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
./src/joystick/SDL_joystick.c:105:1: note: declare 'static' if the variable is not intended to be used outside of this translation unit
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
```
1 warning generated.
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741499de
|
2022-12-16T17:38:57
|
|
Android audio device selection (#6824)
Make it possible to select a specific audio device for Android
|
|
a53382e4
|
2022-12-15T18:00:51
|
|
Sorted PS4 controllers, note that the NACON Wireless Controller for PS4 actually reports as an XInput device
|
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e99b9ca9
|
2022-12-15T17:58:29
|
|
Note that the NACON Daija Arcade Stick is an arcade stick
|
|
7a9966af
|
2022-12-14T14:24:58
|
|
Fixed crash in SDL_PrivateGameControllerRefreshMapping()
|
|
d59caffe
|
2022-12-13T14:03:40
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|
Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.
Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.
This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.
To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
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582fb390
|
2022-12-14T17:41:35
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DBus: add a reference to the connection
Fixed bug #6712
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c7097418
|
2022-12-12T20:26:17
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|
Detect display change when fullscreen desktop windows move displays
This happens when using Win+Alt+Left/Right on a resizable fullscreen desktop window on Windows
(cherry picked from commit 650e16a8245f3fb5056fc7f6b398fb88244b3477)
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817454cf
|
2022-12-12T18:00:57
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|
Don't try to open the Razer Huntsman Elite keyboard as a controller
|
|
e986c798
|
2022-12-12T16:07:48
|
|
wasapi: Fixed incorrect assertions.
Fixes #6795.
(cherry picked from commit 12486e144be0e7a37abd87b8bf90547a992ff66b)
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|
dfd7efaf
|
2022-12-05T15:33:01
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|
wayland: Set xdg surface geometry
It was previously thought that these function calls were unnecessary as the initial bug and reproduction case that necessitated their addition seemed to be fixed, but apparently there are still cases where this needs to be set explicitly. Set the xdg surface geometry at creation time and when the window size changes.
Partially reverts #6361. This is not needed in the libdecor path, as libdecor calls this for the content surface internally.
(cherry picked from commit 90a964f132c63b07cf85e5687041d214fdea60f6)
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802b5ef7
|
2022-12-12T10:54:29
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|
Added support for the STRIKEPAD PS4 Grip Add-on to the HIDAPI driver
(cherry picked from commit 618340bf990512247ed29a1beb38606e371d60e8)
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e580e087
|
2022-12-06T17:53:01
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|
N3DS: Backport semaphore fixes from #6776.
|
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faa7e3cc
|
2022-12-10T17:54:16
|
|
Update DYNAPI SDL_WinRTRunApp() prototype which was wrong (see #6783)
|
|
5efc9bd1
|
2022-12-10T17:45:56
|
|
SDL_dynapi_procs: fixed SDL_UIKitRunApp prototype (see #6783)
|
|
f5777683
|
2022-12-09T10:22:18
|
|
Fixed build
|
|
569fa3f5
|
2022-12-09T10:13:18
|
|
Added test event logging for SDL_WINDOWEVENT_ICCPROF_CHANGED and SDL_WINDOWEVENT_DISPLAY_CHANGED
|
|
be3b1cff
|
2022-12-08T17:03:29
|
|
Added logging for SDL_DISPLAYEVENT_MOVED
|
|
ab479b49
|
2022-12-08T17:01:18
|
|
Make sure the display list is up to date for window placement
|
|
264da8c1
|
2022-12-08T12:46:13
|
|
Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes
|
|
cfc7cac3
|
2022-12-08T12:43:23
|
|
Fixed memory leak when removing existing displays
|
|
8b74be46
|
2022-12-08T10:56:55
|
|
wayland: Handle the Num Lock and Caps Lock modifiers via modifier events
Num Lock and Caps Lock always need to be explicitly handled by the modifier handler function, or they won't be correctly set if active at application startup, or if the lock state is changed while the application lacks focus since a key press for these keys will never be received. In these cases, the internal SDL modifier state can end up the inverse of the actual modifier state.
(cherry picked from commit 653e484da17d773f40bff94121a23a3b38f47a0a)
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fc689a6c
|
2022-12-07T16:06:17
|
|
Fixed build
|
|
b4d54790
|
2022-12-07T14:53:33
|
|
Use the correct name for the DualSense controllers
(cherry picked from commit 9a6bcca6b8db999217f157dab8c44bf27b0a8eb4)
|
|
4ee36a94
|
2022-12-07T14:25:53
|
|
Added support for the DualSense Edge paddles
(cherry picked from commit 9339085593dc20b1f003f26b3c40615cf04504b0)
|
|
d1b48105
|
2022-12-05T13:36:51
|
|
Fixed centering the D-pad on some joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6767
|
|
7ac66972
|
2022-12-03T09:45:04
|
|
Detect Logitech PRO Racing Wheel as wheel
(cherry picked from commit 5650046f931e9b1d7d7f4a1867e6e1ed75a5e7c5)
|
|
3e9ae3ea
|
2022-12-03T13:36:09
|
|
Fix wrong clang-tidy modification. This is an integer division. Thanks @meyraud705 (see PR #6725)
|
|
0a91a793
|
2022-12-02T21:11:33
|
|
Fix Conditional jump or move depends on uninitialised value(s)
eg ./testsprite2 --trackmem
|
|
b5483f2c
|
2022-12-01T18:03:36
|
|
Fix formatting on Wayland and Pipewire function signatures
Fixes the formatting on some function signatures that clang-format missed.
(cherry picked from commit 378b1c286a9c3206e827a47f0147384e92c4c2b2)
|
|
b990e914
|
2022-12-02T02:13:59
|
|
build fixes after d0bbfdbfb881e5407911d84c12899bd5b442a130
|
|
3bdc6221
|
2022-12-01T15:11:29
|
|
Fixed Apple build after d0bbfdbfb881e5407911d84c12899bd5b442a130
|
|
423c558e
|
2022-12-01T14:43:34
|
|
Detect the G923 (Xbox style) and PXN V900 (PS3 mode) as wheels
(cherry picked from commit 7237c5649994d2b2c2b364c3b116a6db80ea671d)
|
|
42238f88
|
2022-12-01T13:28:48
|
|
Fixed build after d0bbfdbfb881e5407911d84c12899bd5b442a130
|
|
d0bbfdbf
|
2022-12-01T16:07:03
|
|
Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
|
|
09ee811f
|
2022-12-01T09:39:08
|
|
Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
|
|
b067ab92
|
2022-12-01T03:11:00
|
|
restore SDL_malloc.c original formatting.
(cherry picked from commit 45025799b75f544251f4a853e1c3f206243f0109)
|
|
6e40c7a9
|
2022-11-30T17:03:29
|
|
Added support for the Logitech Cordless Precision PS3 controller
|
|
01541bc3
|
2022-11-30T16:42:00
|
|
Added support for the HORIPAD Pro for Xbox Series X
|
|
4504c10f
|
2022-11-30T16:37:20
|
|
Re-enabled support for third party PS3 controllers
|
|
7b100001
|
2022-11-30T15:51:17
|
|
Reverted code formatting for Apple platforms
We didn't get the merge right, and rather than tease out exactly what happened, I'm just reverting for now.
|
|
9e997cc7
|
2022-11-30T15:39:10
|
|
Fixed Victrix FS Pro V2 controller hang on reboot
|
|
d87048fd
|
2022-11-30T14:37:34
|
|
Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit()
|
|
6926d046
|
2022-11-30T13:05:57
|
|
Fixed build after cherry-pick of 5750bcb174300011b91d1de20edb288fcca70f8c from SDL3
|
|
b8d85c69
|
2022-11-30T12:51:59
|
|
Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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d7664a6e
|
2022-07-11T19:28:37
|
|
Support wayland fractional scale protocol
The new protocol adds support for more native communication of
fractional scaling.
Everything in the wayland backend already existed only our fractional
scale was calculated implicitly through a combination of output size
guesswork for fullscreen windows.
This new protocol makes that explicit, providing a more robust solution
and a solution for non-fullscreen surfaces. The fallback code is still
left in place for now whilst compositors gain support.
|
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69f02234
|
2022-11-29T14:13:02
|
|
dynapi: Abstract out the environment variable name.
(cherry picked from commit cc487ffb801f862aec7e2b415e74c563c4d528d5)
|
|
72484511
|
2022-11-29T18:43:36
|
|
video: fix error messages
- do not overwrite error message set by SDL_InitFormat (SDL_AllocFormat)
- set proper error message (Cocoa_Metal_CreateView)
- protect against allocation failure (UIKit_Metal_CreateView)
(cherry picked from commit cf0cb44df88a4293805fdc926880155d58a46bea)
|
|
2d24baaa
|
2022-11-29T09:26:29
|
|
Fixed building on Windows with SDL_VIDEO=OFF
Fixes https://github.com/libsdl-org/SDL/issues/6562
|
|
b7cc4dce
|
2022-11-29T08:50:51
|
|
Fixed bug #6698 - VISA: wrong check sceKernelPollSema
(cherry picked from commit f077c691930f70a2e826eb40cbd0e35a7465a4af)
|
|
0b7a9a8e
|
2022-11-29T17:30:03
|
|
thread: code style
(cherry picked from commit 461a38ff1af1d749426c8e2c6f2a56e2b31c1a45)
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8cda5102
|
2022-11-29T16:14:23
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Fixed bug #6698 - VISA: wrong check sceKernelPollSema
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ee13e8c7
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2022-11-29T09:46:20
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thread: return -1 from SDL_SemWaitTimeout if semaphore is NULL
(cherry picked from commit f6db1aba664079e63df44cbb6e6925a088b8f3a8)
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