Log

Author Commit Date CI Message
Esme 8ba735c2 2021-03-10T11:40:34 Include arm_neon.h in mingw targeting ARM Windows. The llvm-mingw project includes cross-compilers targeting ARM: https://github.com/mstorsjo/llvm-mingw/releases Currently, compilation fails with this configuration, because neon features are used as long as __ARM_NEON is defined, but arm_neon.h was not included.
Cacodemon345 3853531f 2021-03-15T10:43:14 Fix CMake script on Linux
Haelwenn (lanodan) Monnier 9996cecc 2021-03-15T05:26:46 Set ALT_OGL to libOpenGL.so.0 instead of libOpenGL.so.1
Cacodemon345 5f7eb88a 2021-03-14T22:36:20 Load libOpenGL.so.1 if libGL.so.1 is not found
Ozkan Sezer b49e0953 2021-03-14T14:10:50 regenerated configure
Ozkan Sezer 1957ffd2 2021-03-14T11:04:28 fixed a typo in SDL_ceilf()
Cacodemon345 34de3b57 2021-03-11T15:10:29 Fix CMake script on FreeBSD
Cacodemon345 dacf6cfb 2021-03-11T12:03:22 Fix compilation with iconv on FreeBSD
nia a5f3ea14 2021-03-10T09:36:46 netbsdaudio: Handle ioctls failing A user reported that the mpv video player hangs after attempting to set an unsupported number of channels with the SDL audio output, because it thinks it's successfully opened the device. This makes the failure graceful.
Frank Praznik 4fbd60b8 2021-03-09T12:22:48 audio: pipewire: Remove the nickname portion of sink/source names Removes the node nickname from sink/source nodes as it doesn't provide any useful information and names now match those used in Pulseaudio, so any stored configuration data will be compatible between the two audio backends.
kenmays cd3809c0 2021-03-10T20:06:07 SDL: Updated patches for HAIKU Revert change
kenmays 9e23c652 2021-03-10T16:48:05 SDL: Updated patches for HAIKU
kenmays 72bcf546 2021-03-10T16:47:08 SDL: Updated patches for HAIKU
Sylvain Becker 3d22731d 2021-03-11T20:10:07 Merge pull request #4175 from 1bsyl/br_blit_rgb555_to_rb1555 Fixed bug 3727 - Blit from RGB555 to ARGB1555
Sylvain 51345623 2021-03-11T20:06:09 Fixed bug 3727 - Blit from RGB555 to ARGB1555
Ozkan Sezer 9d46bd25 2021-03-11T17:00:10 revert commit 81cdb1bb0de (unifont license issue.)
Ryan C. Gordon 3a1317ed 2021-03-09T15:54:25 Minor tweak to workflow settings. There was an (innocently intended, I assume!) "make X great again" joke in a previous commit message, and I'd like this not to be the first thing people see on our GitHub project page, so I added some whitespace to the end of this file. Apologies to any that were bothered by that, it was an accident!
Ivan Epifanov 33127271 2021-03-09T11:40:35 Fix typecasting
Ivan Epifanov 7c4d20cf 2021-02-12T23:57:43 Fix for dolcesdk
Ivan Epifanov 639323ea 2020-12-09T14:38:43 Fixed gxm render flags
Ivan Epifanov 3ac2242e 2020-12-09T12:37:39 Fix PerformanceCounter
Ivan Epifanov 3c1fe9ce 2021-02-12T23:46:01 WTF
Ivan Epifanov 943053a9 2020-12-09T01:50:49 Clean up touch a little more
Ivan Epifanov f61b9e76 2020-12-09T00:37:46 Cleanup touch. Fix back touchscreen
Ivan Epifanov 6fab3323 2021-02-12T23:45:48 Typo
Ivan Epifanov d9b2bde2 2020-12-07T18:40:41 Fallback to app0:
Ivan Epifanov 6f7c7c55 2020-12-05T22:38:12 sensors corrections
José Cadete 739f4e1e 2021-02-01T23:14:28 Only call sceGxmFinish when vsync is on Also fix oversight with supported textures
Ivan Epifanov 6d856377 2020-12-05T12:37:53 Fix sensors
Ivan Epifanov e7edb06e 2020-12-04T00:06:15 Audio fix
uyjulian b52e9459 2021-01-29T01:26:13 Add support for open URL
Ivan Epifanov 05e5a7cb 2020-11-29T22:07:53 Oops
Ivan Epifanov a86ba391 2020-11-28T00:32:32 Add SDL_RenderReadPixels
Ivan Epifanov 189d3c16 2021-01-20T23:41:35 FIFO is default (and not defined in vitasdk, ugh)
Ivan Epifanov f623211e 2020-11-25T00:29:04 remove sceGxmFinish on render swap
Ivan Epifanov 0b45529e 2020-11-25T00:19:18 Add viewport support
Ivan Epifanov a4ddb175 2021-03-08T19:28:58 Formatting
Ivan Epifanov 87a118b6 2021-01-20T23:33:28 Use native mutexes
Ivan Epifanov 2209b717 2020-11-24T18:12:38 Refactor render state
Ivan Epifanov 333d5e11 2020-11-23T20:15:39 Add drawstate cache
Ivan Epifanov 7423ae1a 2021-01-20T23:33:16 Formatting
Ivan Epifanov 56bde0f6 2020-11-23T18:31:23 Rename memory functions to avoid clash with vita2d
Ivan Epifanov 94d7737b 2020-11-23T12:45:51 Texture render target
Ivan Epifanov 4f9fde87 2021-03-08T19:20:33 Fix types
Ivan Epifanov a43f4889 2021-01-20T23:33:05 Don't search for pthread
Ivan Epifanov 63e223fa 2020-11-23T12:45:09 Set initial blend mode
Ivan Epifanov 6c3bf565 2020-11-23T12:44:54 Unified build with both renderers
José Cadete ddfe7200 2021-01-18T15:00:50 Rendering improvements - Improve performance for unbatched rendering - Support direct texture access
Ivan Epifanov a1adc8a9 2020-11-22T01:02:00 Add sensor support
Ivan Epifanov bd14aa63 2020-11-21T23:09:30 Autobuild
Ivan Epifanov 1e5cc961 2021-03-08T19:05:19 Docs
Ivan Epifanov 23db5381 2021-01-11T23:54:56 Fix defines
Ivan Epifanov 01311054 2020-11-21T23:04:43 Fix render name
Ivan Epifanov 6ba84975 2020-11-21T23:04:27 Remove vita2d render, add raw gxm render
Ivan Epifanov c7cec2c7 2021-01-11T20:45:12 Add more texture formats
Ivan Epifanov ef0bbfd6 2020-11-16T20:40:22 Include anf fix vita2d renderer
Ivan Epifanov dbb730d3 2020-11-14T23:37:26 Separate vita piglet renderer. Add proper render initialization and window re-creation.
Ivan Epifanov 091288ac 2021-03-08T18:41:20 Vita port builds with cmake
Ivan Epifanov 0e9cd839 2021-01-10T00:12:46 Remove makefiles. Use cmake
Ivan Epifanov d75ea51a 2020-11-02T20:05:55 Fix texture shaders
Ivan Epifanov 194c8138 2020-11-02T19:55:01 Fix filesystem
Ivan Epifanov e56c4451 2021-01-10T00:12:03 Disable native framebuffer support
Ivan Epifanov 73b545ed 2020-11-02T19:38:20 Fix joystick support
Ivan Epifanov 41d6c80b 2020-11-02T19:01:25 Filesystem module
Ivan Epifanov e58a955e 2021-03-08T18:39:00 Deprecate dolcesdk
Ivan Epifanov 54134fdd 2021-01-10T00:09:46 Use Clib mem funcs
Ivan Epifanov 2e3dd0a6 2020-11-02T18:14:57 Remove debug log
Ivan Epifanov 80036230 2020-11-02T18:10:09 Cg shaders for vita gles2
Ivan Epifanov 5e30d84b 2021-01-09T23:33:32 Fix display mode
Ivan Epifanov 2d64e37e 2020-11-02T18:09:43 Initial rebase of xerpi's port
Ivan Epifanov e1d9cbf6 2021-03-07T13:56:38 Split mouse/kb grab
Ivan Epifanov 10038228 2021-01-09T23:33:14 Properly cleanup framebuffer
Ivan Epifanov 953101de 2021-01-09T22:55:11 Oops. Fix default framebuffer color
uyjulian 29153a1c 2021-02-28T14:38:55 SDL_vitamessagebox: rearrange if/else Set messageboxdata and buttonid as unused variables
Ivan Epifanov 1e2eed1a 2020-12-28T15:32:52 Native framebuffer for software renderer
Ivan Epifanov ff5f98b8 2020-12-23T19:00:16 Fix platform
uyjulian 70a19fd5 2021-02-28T13:59:51 SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions
Ivan Epifanov a7269a9a 2020-12-23T17:27:01 Update video api to 2.0.14
Ivan Epifanov 7b0b1a12 2020-12-23T17:26:52 Update thread api to 2.0.14
uyjulian abcfb22b 2021-02-28T13:49:01 Add support for Vita file API in SDL_rwops
Ivan Epifanov a05f92da 2020-12-23T17:26:34 Update joystick api to 2.0.14
Ivan Epifanov 8e4271fa 2020-12-23T16:54:18 Fix timers
uyjulian c8abc88c 2021-01-29T01:26:35 Add support for message box
Ivan Epifanov e928b92f 2020-12-18T16:42:57 CMake support
Ivan Epifanov 47c10516 2020-12-18T16:42:37 Add reversive list join macro
José Cadete 91fe2b67 2021-02-19T18:52:19 Allow larger texture sizes
Ivan Epifanov ca5e5d61 2020-12-18T16:34:24 VITASDK compatibility
Ivan Epifanov 7d89f09f 2020-12-18T14:28:09 ISO C90 fixes
Ivan Epifanov 4708c6bb 2021-02-14T11:52:43 Remove pkg-config prefix hack
Ivan Epifanov 0de7b0ec 2020-12-14T02:08:29 Fix makefile
Ivan Epifanov 0da35d3d 2020-12-12T23:47:15 IME support with gxm backend
Ivan Epifanov e5cbe7cf 2021-02-14T00:30:42 Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
Ivan Epifanov e812ca52 2020-12-09T21:03:27 Enable ARM SIMD/NEON optimized blitters
Ivan Epifanov 47c6270e 2020-12-09T15:28:57 Fix a bug in vitagles2 renderer
Ozkan Sezer bd065387 2021-03-08T17:02:28 configure: fix wrong AS_HELP_STRING quoting.
Sylvain b6b0c908 2021-03-08T13:56:26 Dynapi: fix 'gendynapi.pl' script for array parameters
Ozkan Sezer a7938107 2021-03-06T11:28:04 fix SDLK_DELETE after commit 2f5beac190d
Lokathor 2f5beac1 2021-03-05T13:15:52 Change octal char literals to hex char literals This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
Cameron Cawley 391bb80b 2021-03-05T16:53:06 Replace duplicate functions and lstrlen/lstrcat with SDL string functions
Ethan Lee 67e8522d 2021-02-27T17:37:25 Add SDL_GetAudioDeviceSpec. This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.