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8ba735c2
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2021-03-10T11:40:34
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Include arm_neon.h in mingw targeting ARM Windows.
The llvm-mingw project includes cross-compilers targeting ARM: https://github.com/mstorsjo/llvm-mingw/releases
Currently, compilation fails with this configuration, because neon features are used as long as __ARM_NEON is defined, but arm_neon.h was not included.
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3853531f
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2021-03-15T10:43:14
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Fix CMake script on Linux
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9996cecc
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2021-03-15T05:26:46
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Set ALT_OGL to libOpenGL.so.0 instead of libOpenGL.so.1
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5f7eb88a
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2021-03-14T22:36:20
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Load libOpenGL.so.1 if libGL.so.1 is not found
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b49e0953
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2021-03-14T14:10:50
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regenerated configure
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1957ffd2
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2021-03-14T11:04:28
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fixed a typo in SDL_ceilf()
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34de3b57
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2021-03-11T15:10:29
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Fix CMake script on FreeBSD
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dacf6cfb
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2021-03-11T12:03:22
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Fix compilation with iconv on FreeBSD
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a5f3ea14
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2021-03-10T09:36:46
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netbsdaudio: Handle ioctls failing
A user reported that the mpv video player hangs after attempting to
set an unsupported number of channels with the SDL audio output,
because it thinks it's successfully opened the device. This makes
the failure graceful.
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4fbd60b8
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2021-03-09T12:22:48
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audio: pipewire: Remove the nickname portion of sink/source names
Removes the node nickname from sink/source nodes as it doesn't provide any useful information and names now match those used in Pulseaudio, so any stored configuration data will be compatible between the two audio backends.
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cd3809c0
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2021-03-10T20:06:07
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SDL: Updated patches for HAIKU
Revert change
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9e23c652
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2021-03-10T16:48:05
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SDL: Updated patches for HAIKU
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72bcf546
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2021-03-10T16:47:08
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SDL: Updated patches for HAIKU
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3d22731d
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2021-03-11T20:10:07
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Merge pull request #4175 from 1bsyl/br_blit_rgb555_to_rb1555
Fixed bug 3727 - Blit from RGB555 to ARGB1555
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51345623
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2021-03-11T20:06:09
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Fixed bug 3727 - Blit from RGB555 to ARGB1555
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9d46bd25
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2021-03-11T17:00:10
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revert commit 81cdb1bb0de (unifont license issue.)
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3a1317ed
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2021-03-09T15:54:25
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Minor tweak to workflow settings.
There was an (innocently intended, I assume!) "make X great again" joke in a previous commit message, and I'd like this not to be the first thing people see on our GitHub project page, so I added some whitespace to the end of this file.
Apologies to any that were bothered by that, it was an accident!
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33127271
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2021-03-09T11:40:35
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Fix typecasting
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7c4d20cf
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2021-02-12T23:57:43
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Fix for dolcesdk
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639323ea
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2020-12-09T14:38:43
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Fixed gxm render flags
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3ac2242e
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2020-12-09T12:37:39
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Fix PerformanceCounter
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3c1fe9ce
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2021-02-12T23:46:01
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WTF
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943053a9
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2020-12-09T01:50:49
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Clean up touch a little more
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f61b9e76
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2020-12-09T00:37:46
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Cleanup touch. Fix back touchscreen
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6fab3323
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2021-02-12T23:45:48
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Typo
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d9b2bde2
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2020-12-07T18:40:41
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Fallback to app0:
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6f7c7c55
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2020-12-05T22:38:12
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sensors corrections
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739f4e1e
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2021-02-01T23:14:28
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Only call sceGxmFinish when vsync is on
Also fix oversight with supported textures
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6d856377
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2020-12-05T12:37:53
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Fix sensors
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e7edb06e
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2020-12-04T00:06:15
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Audio fix
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b52e9459
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2021-01-29T01:26:13
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Add support for open URL
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05e5a7cb
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2020-11-29T22:07:53
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Oops
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a86ba391
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2020-11-28T00:32:32
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Add SDL_RenderReadPixels
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189d3c16
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2021-01-20T23:41:35
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FIFO is default (and not defined in vitasdk, ugh)
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f623211e
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2020-11-25T00:29:04
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remove sceGxmFinish on render swap
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0b45529e
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2020-11-25T00:19:18
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Add viewport support
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a4ddb175
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2021-03-08T19:28:58
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Formatting
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87a118b6
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2021-01-20T23:33:28
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Use native mutexes
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2209b717
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2020-11-24T18:12:38
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Refactor render state
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333d5e11
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2020-11-23T20:15:39
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Add drawstate cache
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7423ae1a
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2021-01-20T23:33:16
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Formatting
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56bde0f6
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2020-11-23T18:31:23
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Rename memory functions to avoid clash with vita2d
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94d7737b
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2020-11-23T12:45:51
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Texture render target
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4f9fde87
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2021-03-08T19:20:33
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Fix types
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a43f4889
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2021-01-20T23:33:05
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Don't search for pthread
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63e223fa
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2020-11-23T12:45:09
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Set initial blend mode
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6c3bf565
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2020-11-23T12:44:54
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Unified build with both renderers
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ddfe7200
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2021-01-18T15:00:50
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Rendering improvements
- Improve performance for unbatched rendering
- Support direct texture access
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a1adc8a9
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2020-11-22T01:02:00
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Add sensor support
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bd14aa63
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2020-11-21T23:09:30
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Autobuild
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1e5cc961
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2021-03-08T19:05:19
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Docs
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23db5381
|
2021-01-11T23:54:56
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Fix defines
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01311054
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2020-11-21T23:04:43
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Fix render name
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6ba84975
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2020-11-21T23:04:27
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Remove vita2d render, add raw gxm render
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c7cec2c7
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2021-01-11T20:45:12
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Add more texture formats
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ef0bbfd6
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2020-11-16T20:40:22
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Include anf fix vita2d renderer
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dbb730d3
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2020-11-14T23:37:26
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Separate vita piglet renderer. Add proper render initialization and window re-creation.
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091288ac
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2021-03-08T18:41:20
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Vita port builds with cmake
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0e9cd839
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2021-01-10T00:12:46
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Remove makefiles. Use cmake
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d75ea51a
|
2020-11-02T20:05:55
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Fix texture shaders
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194c8138
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2020-11-02T19:55:01
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Fix filesystem
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e56c4451
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2021-01-10T00:12:03
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Disable native framebuffer support
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73b545ed
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2020-11-02T19:38:20
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Fix joystick support
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41d6c80b
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2020-11-02T19:01:25
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Filesystem module
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e58a955e
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2021-03-08T18:39:00
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Deprecate dolcesdk
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54134fdd
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2021-01-10T00:09:46
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Use Clib mem funcs
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2e3dd0a6
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2020-11-02T18:14:57
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Remove debug log
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80036230
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2020-11-02T18:10:09
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Cg shaders for vita gles2
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5e30d84b
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2021-01-09T23:33:32
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Fix display mode
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2d64e37e
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2020-11-02T18:09:43
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Initial rebase of xerpi's port
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e1d9cbf6
|
2021-03-07T13:56:38
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Split mouse/kb grab
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10038228
|
2021-01-09T23:33:14
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Properly cleanup framebuffer
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953101de
|
2021-01-09T22:55:11
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Oops. Fix default framebuffer color
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29153a1c
|
2021-02-28T14:38:55
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SDL_vitamessagebox: rearrange if/else
Set messageboxdata and buttonid as unused variables
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1e2eed1a
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2020-12-28T15:32:52
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Native framebuffer for software renderer
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ff5f98b8
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2020-12-23T19:00:16
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Fix platform
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70a19fd5
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2021-02-28T13:59:51
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SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions
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a7269a9a
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2020-12-23T17:27:01
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Update video api to 2.0.14
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7b0b1a12
|
2020-12-23T17:26:52
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Update thread api to 2.0.14
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abcfb22b
|
2021-02-28T13:49:01
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Add support for Vita file API in SDL_rwops
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a05f92da
|
2020-12-23T17:26:34
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Update joystick api to 2.0.14
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8e4271fa
|
2020-12-23T16:54:18
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Fix timers
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c8abc88c
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2021-01-29T01:26:35
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Add support for message box
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e928b92f
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2020-12-18T16:42:57
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CMake support
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47c10516
|
2020-12-18T16:42:37
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Add reversive list join macro
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91fe2b67
|
2021-02-19T18:52:19
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Allow larger texture sizes
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ca5e5d61
|
2020-12-18T16:34:24
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VITASDK compatibility
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7d89f09f
|
2020-12-18T14:28:09
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ISO C90 fixes
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4708c6bb
|
2021-02-14T11:52:43
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Remove pkg-config prefix hack
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0de7b0ec
|
2020-12-14T02:08:29
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Fix makefile
|
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0da35d3d
|
2020-12-12T23:47:15
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IME support with gxm backend
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e5cbe7cf
|
2021-02-14T00:30:42
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Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4
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e812ca52
|
2020-12-09T21:03:27
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Enable ARM SIMD/NEON optimized blitters
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47c6270e
|
2020-12-09T15:28:57
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Fix a bug in vitagles2 renderer
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bd065387
|
2021-03-08T17:02:28
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configure: fix wrong AS_HELP_STRING quoting.
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b6b0c908
|
2021-03-08T13:56:26
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Dynapi: fix 'gendynapi.pl' script for array parameters
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a7938107
|
2021-03-06T11:28:04
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fix SDLK_DELETE after commit 2f5beac190d
|
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2f5beac1
|
2021-03-05T13:15:52
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Change octal char literals to hex char literals
This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
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391bb80b
|
2021-03-05T16:53:06
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Replace duplicate functions and lstrlen/lstrcat with SDL string functions
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67e8522d
|
2021-02-27T17:37:25
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Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
|