|
8e7998e1
|
2017-08-27T19:10:30
|
|
Fixed bug 3710 - SDL_OpenAudio(desired, obtained) doesn't update desired's size when obtained is NULL
David Ludwig
I've created a new set of patches. I am happy to create more, if it would help.
One version only copies 'size'.
A second version copies both 'size' and 'silence'. When looking over the documentation for SDL_OpenAudio in SDL_audio.h, it mentioned that both 'size' and 'silence' were things that SDL_OpenAudio would calculate.
Regarding *both* patches, I did notice that SDL 1.2 appears to have always modified desired's size and silence fields. The SDL wiki, at https://wiki.libsdl.org/SDL_OpenAudio#Remarks , does note:
|
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003d491f
|
2017-08-27T19:05:57
|
|
Fixed bug 3724 - Allow Angle Static Link
Carlos
We would like to add a switch (define) that allows us to compile Angle statically with SDL. That is, getting rid of the OpenGL DLL. Usually you need OpenGL to be loaded dynamically as DLL because implementation is provided by the system but no need with Angle.
Only 2 files need modification and it shouldn't affect current behaivor:
include/SDL_egl.h and src/video/SDL_egl.c, as in here
https://github.com/native-toolkit/sdl/pull/10/files
The flag name could be SDL_VIDEO_STATIC_ANGLE (instead of NATIVE_TOOLKIT_STATIC_ANGLE) as discussed here https://github.com/native-toolkit/sdl/pull/10
We have tested this with both Windows and UWP, using NME engine (https://github.com/haxenme/nme).
Releated issue: https://bugzilla.libsdl.org/show_bug.cgi?id=1820
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|
b7c5d151
|
2017-08-27T18:53:30
|
|
SDL_dynapi.c: add missing SDLCALL to macros.
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|
a38f127e
|
2017-08-27T18:52:43
|
|
Swapped conditional arguments for standard SDL readability
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|
30fe9a67
|
2017-08-27T18:49:36
|
|
SDL_dynapi.h: revert commit ee88fe3e353e in order to enable dynapi
[ optional ]
|
|
50d3fe21
|
2017-08-27T18:49:11
|
|
SDL_dynapi_procs.h: adjust SDL_CreateThread for os/2
|
|
fe21a747
|
2017-08-27T18:43:52
|
|
Fixed bug 2266 - please add notifications for clipboard updates on Android
Sylvain
Hi! here's a patch for that with two class loaded regarding API level.
Test both case : before API 11 and after.
I also remove now unused GetSystemServiceFromUIThread() and minor clean-up (haptic warning prototype).
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|
bbd9acdd
|
2017-08-26T21:20:20
|
|
Add support for GameSir G4s
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|
73f866cf
|
2017-08-25T15:16:39
|
|
windows: Attempt to make Visual Studio not hardcode a call to memset().
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|
e58c7920
|
2017-08-25T12:51:42
|
|
x11: Patched to compile with DEBUG_XEVENTS defined.
|
|
8c39d1d0
|
2017-08-25T12:27:18
|
|
OS/2: fixed inverted logic bug (thanks, Ozkan!).
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|
2213077a
|
2017-08-25T11:31:12
|
|
OS/2: proper fix for dynapi (thanks, Ozkan!).
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|
685890a2
|
2017-08-24T22:57:42
|
|
Fix KHR_no_error support
|
|
d8fc70ea
|
2017-08-24T21:30:53
|
|
opengl: add support for GL_KHR_no_error.
This is completely untested!
Fixes Bugzilla #3721.
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|
a3890ff6
|
2017-08-22T15:50:39
|
|
dynapi: fill in OS/2 loading code (thanks, Ozkan!).
Partially fixes Bugzilla #3765.
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|
17453d49
|
2017-08-21T23:44:46
|
|
x11: Move screen_w/h inside the only ifdef they are referenced in to avoid compiler warnings
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|
a6dc4ed5
|
2017-08-21T17:22:00
|
|
kmsdrm: Remove moved file
|
|
11717184
|
2017-08-21T17:20:50
|
|
kmsdrm: Cleanup unused headers, rename SDL_kmsdrmevents_c.h -> SDL_kmsdrmevents.h
|
|
fcf83e79
|
2017-08-21T16:30:24
|
|
Fixed bug 3768 - provide a quick copysign() solution for watcom
Ozkan Sezer
The following patch provides a quick copysign solution for Watcom/x86
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|
f6ad070b
|
2017-08-21T13:00:58
|
|
SDL_dynapi.h: disable dynapi for os/2.
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|
b821ded9
|
2017-08-21T13:00:40
|
|
SDL_cpuinfo.c: add os/2 support to SDL_GetCPUCount() and SDL_GetSystemRAM().
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|
834ab350
|
2017-08-21T11:19:38
|
|
Fixed bug 3644 - Wayland touch event support
Moritz Bitsch
Attached is a small patch which enables multitouch events on Wayland.
|
|
f5a38f23
|
2017-08-21T00:42:06
|
|
x11: specify event mask for buttons when grabbing pointer (thanks, Stas!).
This fixes a strange corner case (notes appended below), and should be
safe to do anyhow.
Fixes Bugzilla #3674.
"I did more tests.
It appears the bug only happens if there is
another window on the screen that has "always
on top" property. For me it is xawtv - it is
always opened in a screen corner. Closing
xawtv or removing "always on top" property
from it makes the problem to go away.
Plus, it doesn't appear like the buttons are
not delivered at all. It appears that instead
the button presses are delivered on some mouse
positions, but not delivered when you move the
mouse to other part of the window... So this is
really weird and is likely somewhere deep in the
Xorg.
Maybe somehow it happens that the cursor is
actually above the xawtv window, but, because
my app uses grab, it is not visible there, and
in that case the events are not delivered to
my app?
But with my patch the button events are
always delivered flawlessly, it seems.
Hmm, and that indeed seems to explain my problem:
if the mask is set properly and my app uses
grab, then, even if the mouse is above some
other window, the events would still be delivered
to the grabbing app, which is what actually wanted
because my app uses relative mouse mode, so it
doesn't know the pointer can cross some other window
(my app draws the pointer itself).
So my current theory is that my patch only enforces
the mouse grab, which otherwise can be tricked by
some other window preventing the button events
delivery (but motion events are still delivered
via xinput2, which makes it all look very obscure)."
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|
01e0d8fc
|
2017-08-19T15:02:03
|
|
opengl: Add support for [GLX|WGL]_ARB_create_context_robustness.
This patch was originally written by Marc Di Luzio for glX and enhanced by
Maximilian Malek for WGL, etc. Thanks to both of you!
Fixes Bugzilla #3643.
Fixes Bugzilla #3735.
|
|
30d554e3
|
2017-08-19T03:07:44
|
|
Fixed building SDL applications with Visual Studio and the clang toolset
Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support.
|
|
3d0f521b
|
2017-08-18T23:23:30
|
|
iOS 10: Work around screen bounds orientation bug. Fixes bugs #3465 and #3505.
|
|
2dc5d32f
|
2017-08-18T18:16:37
|
|
Updated version to 2.0.6
|
|
bcf0e071
|
2017-08-18T17:29:44
|
|
Added WASAPI audio target to autoconf build process
|
|
e3e6b4fd
|
2017-08-18T16:52:19
|
|
audio: better docs on conversion APIs, error if not init'd (thanks, Simon!).
Fixes Bugzilla #3662.
|
|
500378eb
|
2017-08-18T16:35:55
|
|
Add atomics for Watcom/x86 as inline asm
Partially fixes Bugzilla #3758.
|
|
c68d3ab7
|
2017-08-17T21:35:46
|
|
Watcom supports __FUNCTION__ identifier (and surely not __PRETTY_FUNCTION__)
Partially fixes Bugzilla #3758.
|
|
7a9b9e05
|
2017-08-17T20:47:16
|
|
SDL_mouse.c doesn't need default_cursor.h.
|
|
00905c98
|
2017-08-17T03:22:44
|
|
filesystem: Patched to compile on QNX.
|
|
e50d3cdf
|
2017-08-17T02:58:46
|
|
filesystem: QNX should use SDL_LoadFile() instead of rolling it from scratch.
|
|
c13c45c7
|
2017-08-17T01:25:48
|
|
qnx: Implemented SDL_GetBasePath().
|
|
adecda50
|
2017-08-16T21:31:03
|
|
cpuinfo: Add SDL_HasNEON() support for ARM-based QNX.
|
|
a0a09f64
|
2017-08-15T22:53:57
|
|
Improve iOS keyboard demo code a bit.
|
|
2e4248ed
|
2017-08-15T18:29:47
|
|
Address a compiler warning.
|
|
c7b4f2b9
|
2017-08-15T16:30:26
|
|
rwops: Fixed 64-bit file i/o on QNX.
|
|
e83764a5
|
2017-08-14T23:45:06
|
|
Fixed bug 2137 - SDL Message Boxes don't cope with fixed width fonts (in windows at least)
Pegasus Epsilon
With the system dialog font set to Arial or Tahoma or another variable-width font, everything works just as expected. When using a fixed-width font, like Courier or DejaVu Sans Mono, the text gets cut off. Example screenshots attached.
|
|
1d0584d5
|
2017-08-14T21:35:16
|
|
Hopefully fixed Wayland build
|
|
a4cfa936
|
2017-08-14T21:28:04
|
|
Fixed bug 2293 - Precise scrolling events
Martijn Courteaux
I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.
The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.
I believe this is pretty solid way of doing it, although I'm not the expert here.
There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
|
|
72b195d2
|
2017-08-14T20:45:14
|
|
Fixed Android build warning
|
|
04e76499
|
2017-08-14T20:37:07
|
|
Fixed build warning
|
|
e086a1c1
|
2017-08-14T20:25:53
|
|
Added missing files from the previous commit
|
|
fb835f9e
|
2017-08-14T20:22:19
|
|
Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor
manuel.montezelo
Original bug report (note that it was against 2.0.0, it might have been fixed in between): http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015
--------------------------------------------------------
Package: libsdl2-2.0-0
Version: 2.0.0+dfsg1-3
Severity: normal
Tags: patch
I have occasional crashes here caused by the X11 backend of SDL2. It seems to
be caused by the X11_Pending function trying to add a high number (> 1024)
file descriptor to a fd_set before doing a select on it to avoid busy waiting
on X11 events. This causes a buffer overflow because the file descriptor is
larger (or equal) than the limit FD_SETSIZE.
Attached is a possible workaround patch.
Please also keep in mind that fd_set are also used in following files which
may have similar problems.
src/audio/bsd/SDL_bsdaudio.c
src/audio/paudio/SDL_paudio.c
src/audio/qsa/SDL_qsa_audio.c
src/audio/sun/SDL_sunaudio.c
src/joystick/linux/SDL_sysjoystick.c
--------------------------------------------------------
On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote:
> I have occasional crashes here caused by the X11 backend of SDL2. It seems
> to be caused by the X11_Pending function trying to add a high number (>
> 1024) file descriptor to a fd_set before doing a select on it to avoid busy
> waiting on X11 events. This causes a buffer overflow because the file
> descriptor is larger (or equal) than the limit FD_SETSIZE.
I personally experienced this problem while hacking on the python bindings
package for SDL2 [1] (while doing make runtest). But it easier to reproduce in
a smaller, synthetic testcase.
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|
9451cd81
|
2017-08-14T20:07:30
|
|
Fixed compiler warnings
|
|
aebe17d3
|
2017-08-14T16:34:54
|
|
Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__
Martin Gerhardy
just for easier debugging issues in the own code...
SDL_CreateRenderer should maybe also use this macro
Ryan C. Gordon
I'll go one better: it should have an SDL_assert().
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|
96e15fa7
|
2017-08-14T16:09:44
|
|
Fixed Windows build due to an implicit memcpy generated by the optimizer
|
|
e9d4e310
|
2017-08-14T14:14:45
|
|
Fixed bug 3753 - Android : load methodID during initialization
Sylvain
Small patch to load some java methodID at start-up (and avoid a potential crash at run-time).
|
|
64dd829b
|
2017-08-14T13:48:13
|
|
Fixed bug 2418 - Structure SDL_gestureTouch leaking
Leonardo
Structure SDL_gestureTouch gets reallocated for every new added gesture but its never freed.
Proposed patch add the function SDL_GestureQuit() that takes care of doing that and gets called when TouchQuit is called.
Gabriel Jacobo
Thanks for the patch. I think it needs a bit of extra work though, looking at the code in SDL_gesture.c , I see that SDL_numGestureTouches only goes up, I think the right fix here involves adding SDL_GestureDelTouch (hooked into SDL_DelTouch) as well as SDL_GestureQuit (as you posted in your patch).
|
|
f142a796
|
2017-08-14T13:37:14
|
|
Fixed bug 2441 - SDL_DuplicateSurface
Rainer Deyke
I've written a small patch that adds a small SDL_DuplicateSurface function to SDL. I've written the function as part of a larger (as yet unfinished) patch, but I think this function is useful enough that it merits inclusion in SDL on its own.
|
|
362d5496
|
2017-08-14T10:28:47
|
|
Fixed bug 2500 - X11: SDL tries (and fails) to hide foreign windows
Alvin
I'm interested in this bug as well. I have experienced it when trying to embed an SDL_Window into a FLTK application. To do this, I create a FLTK window (window inside a window - think video player) and then use SDL_CreateWindowFrom() on the inner most window's Xlib Window*. After which, I create a renderer.
In my situation I am using the FLTK GUI toolkit.
What I have experienced is that the SDL_CreateRender() will recreate the window in order to properly setup OpenGL capability. As part of this process, the window is hidden and a call is executed that waits indefinitely for an acknowledgement that the window was indeed unmapped. This is where my program hangs.
Please correct me if I am wrong, but should SDL2 not make Xlib calls that effect the Xlib Window in this situation (e.g. When SDL_CreateWindowFrom() is used)? The toolkit being used typically assumes responsibility and, I presume, tracks all Xlib Windows it creates.
On line src/video/SDL_video.c:1372 the comment associated with setting SDL_WINDOW_FOREIGN reads:
/* Can't destroy and re-create foreign windows, hrm */
Since I do not know the reason for hiding the window in the first place, the attached patch simply does not wait for a response when X11_XWithdrawWindow() and X11_XMapRaised() are issued by X11_HideWindow() and X11_ShowWindow(), respectively. I presume that the GUI toolkit (GTK, FLTK, etc.) has or will consume the acknowledging event as it is managing the Xlib Window (or it thinks it is).
I have tested the patch against hg 5c645d037de2 and I have successfully tested:
* Embedding the SDL_Window inside a FLTK application.
* Calling SDL_SetWindowSize() when FLTK resizes the window (e.g. dragging cursor on the edge of the window).
* Filling the renderer's default target blue and drawing a red fill square at the centre (exciting, I know!)
* Calling SDL_Quit() when the application terminates
I do not receive any Xlib erorr messages (BadWindow, etc.) in any of those situations.
|
|
36ba9248
|
2017-08-14T10:04:59
|
|
Fixed setting the texture blend mode in the OpenGL ES2 renderer
|
|
de91b124
|
2017-08-14T06:28:21
|
|
Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Patches contributed by Ozkan Sezer
|
|
c59d9923
|
2017-08-14T05:51:44
|
|
Implemented more flexible blending modes for accelerated renderers
This fixes bug 2594 - Propose new blend mode, SDL_BLENDMODE_BLEND_DSTA
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD,
SDL_BLENDFACTOR_ZERO,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_ADD);
This fixes bug 2828 - Subtractive Blending
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_SUBTRACT,
SDL_BLENDFACTOR_ZERO,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_SUBTRACT);
This goes partway to fixing bug 3684 - Add support for a pre-multiplied alpha blending mode
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_ONE,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD,
SDL_BLENDFACTOR_ONE,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD);
|
|
f8e1874d
|
2017-08-13T22:50:23
|
|
Fixed bug 2646 - Problems with software renderer when SDL_SetRenderLogicalSize set
Fixed setting the software renderer clip rectangle when a viewport is set
|
|
7af3786d
|
2017-08-13T21:55:42
|
|
Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3
UX-admin
I am compiling with the Sun Studio 12 u2 compiler. There are multiple issues with the build, but this particular issue appears to be that it is illegal to declare a union of a struct of floats and a float. While GCC 4.8.1 does not flag this as an error, Sun Studio is much more standards compliant and strict, halting further compilation with an error.
|
|
72ab2588
|
2017-08-13T21:48:40
|
|
Fixed bug 2764 - Timer is not rescheduled with the returned interval
afwlehmann
Sorry for re-opening, but it turns out that the current interval is indeed not updated. I've just checked the source code of the 2.0.3 release again:
163 if (current->canceled) {
164 interval = 0;
165 } else {
166 interval = current->callback(current->interval, current->param);
167 }
168
169 if (interval > 0) {
170 /* Reschedule this timer */
171 current->interval = interval; // <-- this line is missing
172 current->scheduled = tick + interval;
173 SDL_AddTimerInternal(data, current);
174 } else {
According to the documentation: "The callback function is passed the current timer interval and the user supplied parameter from the SDL_AddTimer() call and returns the next timer interval. If the returned value from the callback is 0, the timer is canceled."
If I understand the text correctly, then the current interval should in fact be updated according to the returned value. Otherwise there would be a discrepancy between the next time for which the timer is actually re-scheduled and the value that's passed to the callback once the timer fires again.
This could be fixed by adding line #171.
|
|
eb06aba8
|
2017-08-13T21:16:58
|
|
Fixed bug 3742 - minor warning fixes
|
|
3cae0c38
|
2017-08-13T21:09:00
|
|
Fixed bug 3746 - remove SDLCALL attribute from SDL_BlitFunc() funcptr
Ozkan Sezer
The attached patch removes SDLCALL attribute from SDL_BlitFunc() funcptr.
As far as I can see, *SDL_BlitFunc() is completely internal to SDL with
no specific calling convention requirements. The actual functions assigned
to SDL_BlitFunc seem to not have any calling conventions specified. So,
easy solution is simply removing the strict calling convention from the
type.
|
|
ca5c3048
|
2017-08-13T21:06:52
|
|
Fixed bug 3744 - missing SDLCALL in several functions
Ozkan Sezer
The attached patch adds missing SDLCALL to several functions, so that
they properly match the headers as intended.
|
|
e54eede2
|
2017-08-13T21:05:15
|
|
Provide the correct state of the on-screen keyboard to the API (patch from Sylvain)
|
|
6ee66139
|
2017-08-13T20:55:59
|
|
Fixed bug 3235 - Make the Android window creation similar to iOS' window creation
Sylvain
Here's a patch.
It tries to get the hint first. Resizable will allow any orientation. Otherwise it uses width/height window.
setOrientation method is splitted in static and non-static, so that it can be overloaded in a user subclass.
Some artefact observed :
surfaceChanged() can be called twice at the beginning. When the phone starts in portrait and run a landscape application.
|
|
6ef1a25d
|
2017-08-13T20:51:08
|
|
Fixed bug 3751 - DirectFB linux_input disabled by default
Clayton Craft
linux_input module is disabled by default, despite the comments in source code that it is otherwise:
src/video/directfb/SDL_DirectFB_video.c:
devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 0); /* default: on */
src/video/directfb/SDL_DirectFB_video.h:
#define DFBENV_USE_LINUX_INPUT "SDL_DIRECTFB_LINUX_INPUT" /* Default: on */
When using the directfb driver, the linux_input module is suppressed unless the SDL app is started with "SDL_DIRECTFB_LINUX_INPUT=1" set in the environment. I recall seeing at one point that the directfb folks recommended using linux_input over the other input drivers, but I am having trouble locating this recommendation. In any case, I believe that this should really be defaulted to 'on' since it's vastly superior to the other dfb input drivers!
|
|
ddeaa601
|
2017-08-13T20:42:41
|
|
Fixed bug 3299 - DirectInput: Incorrect joystick mapping when attaching new joysticks
Jimb Esser
Note: This is using DirectInput, I have to disable XInput as that causes all but the first 4 controllers to be completely ignored by SDL (I can find no way to reconcile XInput devices with DirectInput devices, otherwise I would make a patch that accepts the fifth and later controllers with DirectInput...). XInput does not seem to have the problem below, only DirectInput.
I plug in 3 identical wireless Xbox 360 controllers, call them J1, J2, J3. Direct Input shows them as having GUIDs G1, G2, G3. I unplug J1, then J2 and J3 show up as having GUIDs G1 and G2! Not so "unique"... I start my SDL app when just J2 and J3 are plugged in, and open J2 and J3. Then I plug in a new controller, SDL sees that now G3 exists, assigns that a new SDL joystick instance ID, which I request to be opened, but G3 at this point is J3, which I already had opened! So I end up with two instances of J3 opened, and none of J1. "Re-"opening G1 would get the actual handle to the newly attached controller, but there's no current way to know this. This is clearly a bug or poor design in DirectInput or my wireless receiver drivers, but is a showstopping bug for my 8-20 player games (as soon as any one controller runs out of battery or goes to sleep and gets turned back on, suddenly things are busted requiring a restart (or, at least, a reinitialization of all controllers - the game can't go on)).
The solution I found is to use HID paths instead of GUIDs to uniquely identify joysticks. GUIDs are still needed to open a controller, however I have added code to re-find the GUIDs for all joysticks whenever a new joystick is attached or removed. This does now require opening of all joysticks (instead of just enumerating them), though if your app, like mine, is opening all of them anyway so that any can press a button to join, that doesn't change much (although perhaps they joysticks should be kept open in this case, instead of closed and re-opened). If your app only ever opens one joystick, this will do more work at startup than it did previously.
|
|
ea9bc659
|
2017-08-13T20:39:00
|
|
Added check for XBOX in addition to Xbox and X-Box
|
|
78865eff
|
2017-08-13T20:38:06
|
|
Fixed compiler warning
|
|
f1829d95
|
2017-08-13T20:37:49
|
|
Added SDL_wcscmp()
|
|
af9ec8f6
|
2017-08-13T20:13:11
|
|
Fixed copy-paste error, thanks Alen!
|
|
df2d2994
|
2017-08-13T18:12:06
|
|
Fixed bug 2812 - Make libSDL2main.a usable on Android via a dummy symbol
Jonas Kulla
This eliminates the need to manually compile in SDL_main_android.c.
Instead, add "-lSDL2main -Wl,-u,SDL_main_dummy" when linking.
I don't know how the nkd-build process works, but unless it was
for some reason linking libSDL2main.a it should be unaffected.
|
|
c87e1d52
|
2017-08-13T14:15:52
|
|
Fixed bug 2841 - Hint to set resource id for window icon
Alexey
Seems to be a missing functionality. I want to set an icon from RC file. I cant pass MAKEINTRESOURCE(X) string to SDL_RegisterApp() cause string returned by MAKEINTRESOURCE string is not actually a string and SDL_strlen will crash. Moreover LoadImage seems to be loading wrong icon size. LoadIcon seems to be fine.
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18cceb5c
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2017-08-13T01:00:01
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x11: Patched to compile.
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0a1b905b
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2017-08-13T00:58:23
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x11: Fix message box titles with Unicode chars on some window managers.
Fixes Bugzilla #2971.
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bfd5a134
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2017-08-12T20:25:49
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Fixed bug 2931 - Large relative mouse motion jumps when using touch input
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b2e2bcc2
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2017-08-12T20:21:34
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Added test debug logs for additional event types
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9be597a0
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2017-08-12T22:16:04
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iOS: Fix app orientation when creating a landscape fullscreen window with the device currently in portrait orientation.
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059d9e46
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2017-08-12T17:41:59
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Fixed bug 2950 - wrong axes values are set on joystick initialization
Edward Rudd
Device: Logitech Rumble Gamepad F510 in Xinput mode.
Upon opening the joystick the values of the axes are queried via PollAllValues are not actually set on the device all the time.
This can easily be seen in the testjoystick or testgamecontroller test programs,as the testjoystick shows all axes in the center until one 'tickles' the triggers., and the testgamecontroller will show the triggers as 'on' until on 'tickles' the triggers.
Upon further research the culprit is the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint. In the default value events are ignored until there is an active window, Thus in cases where the joystick system is initialized and controllers opened before the initial window is created & focuses, the initial values will be incorrect.
Here is my current workaround in the game I'm working on porting..
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_GameController* gamepad = SDL_GameControllerOpen(index);
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
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7bab2913
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2017-08-12T17:01:14
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Fixed Windows build
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05facb3d
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2017-08-12T16:59:00
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Fixed bug 2979 - SDL_ConvertSurface does not convert color keys consistently
Edmund Horner
When a 16-bit "565 format" surface has a colour key set, it will blit with correct transparency. If, however, it has its colour key set then is converted to a 32-bit ARGB format surface, the colour key in the converted image will not necessarily be the same pixel value as the transparent pixels. It may not blit correctly, because the colour key does not match the right pixels.
In my case, with an image using 0xB54A for transparency, the colour key was converted to 180,170,82; but the corresponding pixels (with the same original value) were converted to 180,169,82. Blitting the converted image did not use transparency where expected.
I have attached a test case. The bug has been replicated on both x86_64 Linux (SDL 2.0.2), and 32-bit MS C++ 2010 on Windows (SDL 2.0.0).
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d226594f
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2017-08-12T16:48:46
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Workaround for bug 3049 - SDL_Init(SDL_INIT_VIDEO) - XDM authorization key matches an existing client!
malferit
Hello, I began a little program with SDL2 on Linux in C, and when I call SDL_Init(SDL_INIT_VIDEO) I get an error and this is printed in the console:
XDM authorization key matches an existing client!
I searched through Internet, and found that some people suggest to run 'xhost +' or to specify this in /etc/X11/xdm/xdm-config:
DisplayManager*authName: MIT-MAGIC-COOKIE-1
I don't think an end user needs to know that...
But what bothered me is that first I started this little program in Pascal using the Freepascal compiler and it works. In freepascal you only use some thin header bindings in Pascal and then it links with the dynamic SDL library, so I don't understood why it worked with Freepascal and not in C.
I run ldd to the two generated applications:
Application in C:
linux-gate.so.1 (0xffffe000)
libSDL2-2.0.so.0 => /usr/lib/libSDL2-2.0.so.0 (0xb76ac000)
libpthread.so.0 => /lib/libpthread.so.0 (0xb766e000)
libc.so.6 => /lib/libc.so.6 (0xb74e2000)
libm.so.6 => /lib/libm.so.6 (0xb74a0000)
libdl.so.2 => /lib/libdl.so.2 (0xb749a000)
librt.so.1 => /lib/librt.so.1 (0xb7491000)
/lib/ld-linux.so.2 (0xb77b3000)
Application compiled with Freepascal:
linux-gate.so.1 (0xffffe000)
libSDL2-2.0.so.0 => /usr/lib/libSDL2-2.0.so.0 (0xb762a000)
libX11.so.6 => /usr/lib/libX11.so.6 (0xb74f3000)
libc.so.6 => /lib/libc.so.6 (0xb7367000)
libm.so.6 => /lib/libm.so.6 (0xb7325000)
libdl.so.2 => /lib/libdl.so.2 (0xb731f000)
libpthread.so.0 => /lib/libpthread.so.0 (0xb7305000)
librt.so.1 => /lib/librt.so.1 (0xb72fc000)
libxcb.so.1 => /usr/lib/libxcb.so.1 (0xb72dc000)
libXau.so.6 => /usr/lib/libXau.so.6 (0xb72d9000)
libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0xb72d3000)
/lib/ld-linux.so.2 (0xb7755000)
It seems that Freepascal is linking with libX11, libxcb, libXau and libXdmcp .
Linking my C application with libxcb solved the problem (linking with libXau and/or libXdmcp without libxcb didn't work). Linking with X11 links all the other libraries and works as well.
So I fill this bug report mainly to let you know about this. I don't know if it is a problem that can be solved on the libSDL side or not, but at least I hope it will help.
Hi, some tests:
1. Disabled XDM. Login in console and running 'startx'. The program works without having to link with X11.
2. Enabled XDM. Added 'DisplayManager*authName: MIT-MAGIC-COOKIE-1' to /etc/X11/xdm/xdm-config.The program works without having to link with X11.
3. Enabled XDM without 'DisplayManager*authName: MIT-MAGIC-COOKIE-1' in /etc/X11/xdm/xdm-config . I get the authentication error unless I link with X11.
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45cec28b
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2017-08-12T16:44:00
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Fixed bug 3058 - Slight mistake in GetWindowStyle in SDL_windowswindow.c
Coriiander
There's a slight mistake in the function "GetWindowStyle" found in file "SDL_windowswindow.c".
When a window is marked to be resizable, the resizable style is being added regardless of whether the window has a border or not. While for some arcane, hidden semantics this can be ok, it's still inconsistent in this case.
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e3f3a757
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2017-08-12T16:02:33
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Fixed bug 3158 - SDL display window scrambled over VNC
Witek Jachimczyk
I'm using SDL to develop a video viewer for MATLAB. The window is scrambled while using thightVNC with its default mode of RGB656.
SDL does not correctly recognize the pixel mode.
I found a solution for this problem. The solution involves modifying
SDL/src/video/SDL_pixels.c
Adding the following "if statement" under case 16: of SDL_MasksToPixelFormatEnum resolves the issue:
if (Rmask == 0x003F &&
Gmask == 0x07C0 &&
Bmask == 0xF800 &&
Amask == 0x0000) {
return SDL_PIXELFORMAT_RGB565;
}
I hope that this helps someone. I took me a while to figure it out.
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4a9c6f0a
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2017-08-12T15:55:54
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Fixed bug 3173 - SDL_GL_GetAttribute overwrites error code from SDL_GL_GetProcAddress
Yann Dirson
When SDL_GL_GetProcAddress returns in error, the cause of the error is overwritten
in GL_GL_GetAttribute, reporting to the user "Failed getting OpenGL glGetString entry point", whereas the original "OpenGL library not loaded" never makes it
to the user.
Pushed a fix to:
https://github.com/O-Computers/SDL/commit/f94cb13708ef4d236f8a2a330135b9b3a47db204
Note that the "OpenGL library not loaded" error looks like no root cause either,
and I'm still puzzled by the code path used: I'm forcing opengles2 renderer on
the x11 video driver on a rpi2, as in https://bugzilla.libsdl.org/3169, and although I now know that I must force the use of the RPI video driver instead
of the x11 one, I suspect even more accurate info can be given to user.
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3b837a26
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2017-08-12T15:41:03
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Fixed bug 3188 - AZERTY keyboard support broken and inconsistent
Daniel Gibson
AZERTY keyboard layouts (which are the default layouts in France and Belgium) don't have the number keys (1, 2, ..., 9, 0) in the first row of keys, but ?, &, ?", ', (, -, ?_, ??), = (with small differences between the France and Belgian variants). Numbers are reached via shift.
On Linux and OSX, SDL seems to use the corresponding ISO 8859-1 codes (231 for ?232 for ?tc) as SDL_Keycode (but no SDK_* constants exists for those values!), while on Windows SDL seems to map those keys to SDLK_1, SDLK_2 etc, like you'd get on QWERTY.
I don't know how other platforms behave.
So we have two problems:
1. At least on Linux and OSX invalid/undefined SDL_Keycodes are returned
2. Different platforms behave differently (Windows vs Linux/OSX)
It's unclear what behavior is desired: Should SDL_* constants for those keys be introduced (and Windows behavior changed accordingly)?
Or should all platforms behave like Windows here and use the existing SDLK_1, ..., SDLK_0 keycodes?
This bug on the mailing list:
https://forums.libsdl.org/viewtopic.php?t=11555 (my post about Linux/Windows)
https://forums.libsdl.org/viewtopic.php?t=11573 (Tim Walters discovered the same problem on OSX about 1.5 weeks later).
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1a544145
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2017-08-12T15:21:26
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Fixed bug 3309 - SDL_ConvertSurface adds AlphaMod when input surface has ColorKey
Sylvain
Let's you have a SDL_Surface that has ColorKey, but no Alpha Modulation.
When this surface is duplicated with SDL_ConvertSurface function, the result has ColorKey and Alpha Modulation (BLEND, and Opaque 255).
I think SDL_ConvertSurface should strictly keeps the input format.
example
=======
SDL_Surface *input; // ... Set up a surface with ColorKey and no AlphaMod
SDL_Surface *output = SDL_ConvertSurface(input, input->format, input->flags);
// "output" surface has a ColorKey but *also* AlphaMod (BLEND, and Opaque 255).
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6f843b90
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2017-08-12T12:59:22
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Fixed bug 3243 - SDL_SetRenderDrawColor() behaves wrong with RGBA=0
Simon Hug
The bug is in the GL_ResetState and GLES_ResetState functions which get called after a new GL context is created. These functions set the cached current color to transparent black, but the GL specification says the initial color is opaque white.
The attached patch changes the values to 0xffffffff to reflect the initial state of the current color. Should the ResetState functions get called anywhere else in the future, this probably has to call the GL functions itself to ensure that the colors match.
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47c2c7d5
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2017-08-12T12:56:28
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Cleaned up WindowsScanCodeToSDLScanCode() so VKeytoScancode() always takes precedence for the keys it handles and the rest of the logic is easier to read.
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195b8bd8
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2017-08-12T12:34:09
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Fixed bug 3249 - keysym.mod is incorrect when mod keys are pressed for SDL_KEYDOWN events
Adam M.
The keysym.mod field does not reflect the state of the modified keys when processing key down events for the modifier keys themselves. The documentation says that it returns the current key modifiers, but they are not current for key down events involving modifier keys. I interpret "current" to mean "equal to SDL_GetModState() at the instant the event is processed/enqueued".
For example, if you depress the Shift key you get a key down event with .mod == 0. However, .mod should not be 0 because a shift key is down. If you then release the Shift key, you get a key up event with .mod == 0. Neither event reports the modifier key.
If you press Shift and then A, .mod is incorrect (== 0) when Shift is pressed, but is correct later when A is pressed (== KMOD_LSHIFT).
You might say this behavior is deliberate, i.e. keysym.mod is the value /before/ the event, not the current value as documented, but that explanation is incorrect because only key down events behave that way. Key up events correctly give the current value, not the value before the event.
Not only is it inconsistent with itself, I think it makes keyboard processing harder.
The problem is near line 740 in SDL_keyboard.c:
if (SDL_KEYDOWN == type) {
modstate = keyboard->modstate; // SHOULD THIS BE MOVED DOWN?
switch (keycode) {
case SDLK_NUMLOCKCLEAR:
keyboard->modstate ^= KMOD_NUM;
break;
case SDLK_CAPSLOCK:
keyboard->modstate ^= KMOD_CAPS;
break;
default:
keyboard->modstate |= modifier;
break;
}
} else {
keyboard->modstate &= ~modifier;
modstate = keyboard->modstate;
}
In the key down path, modstate (and thus keysym.mod) ends up being the modifier state /before/ the event, but in the key up path modstate ends up being the modifier state /after/ the event. Personally I think the "modstate = keyboard->modstate" line should just be moved after the entire if/else statement, so that keysym.mod always reflects the current state.
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c0862512
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2017-08-12T12:24:59
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Fixed bug 3128 - Removing all the static variables from android SDLActivity and accompanying JNI calls.
owen
I removed all the static variables from SDLActivity.java
Updated all the SDL_android.c jni calls as well
I added a new function to SDL_android.c/ h
void Android_JNI_SeparateEventsHint(const char* c);
This is called by SDL_androidtouch.c so that this TU doesn't need to call any JNI functions.
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0a52db54
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2017-08-12T08:15:09
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Fixed bug 3191 - haptic system on android?
Patch provided by jintiao and Milan Nikolic, thanks!
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78c84e70
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2017-08-12T08:06:16
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Fixed part of bug 3227 - patch for multiple buttons at the same time not working
Philipp Wiesemann
There is another problem with the current implementation which maybe should be fixed first (to prevent some work). It was written as if it would get the number of a button from the Java side but actually it gets the state of all buttons. That is why it should not work if more than one button is pressed at once.
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b425050b
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2017-08-12T00:04:46
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Fixed compiler warnings on Visual Studio 2013
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affab6ad
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2017-08-12T00:01:24
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More fixes for the SDL_scanf code
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e27dcd1c
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2017-08-11T23:54:06
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Fixed Android build
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7229397c
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2017-08-11T21:47:31
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Fixed bug 3258 - SDL_TryLockMutex blocks for pthreads with FAKE_RECURSIVE_MUTEX
Ian Abbott
I just spotted what I think is a bug in "src/thread/pthread/SDL_sysmutex.c" in the SDL_TryLockMutex function when FAKE_RECURSIVE_MUTEX is defined (for an implementation of Pthreads with no recursive mutex support). It calls pthread_mutex_lock instead of pthread_mutex_trylock, so it will block until the mutex is available instead of returning SDL_MUTEX_TIMEDOUT if it cannot lock the mutex immediately.
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b5ea3c6d
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2017-08-11T21:30:06
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Fixed bug 3284 - minor correction for SDL_setenv on _WIN32__ platform
Coriiander
Here is a minor correction for a non-breaking mistake in SDL_setenv for __WIN32__ platform. See below for details.
FILE:
"SDL/src/stdlib/SDL_getenv.c"
FUNCTION: (__WIN32__ platform)
int SDL_setenv(const char *name, const char *value, int overwrite)
CODE:
if (!overwrite) {
char ch = 0;
const size_t len = GetEnvironmentVariableA(name, &ch, sizeof (ch));
if (len > 0) {
return 0; /* asked not to overwrite existing value. */
}
}
WHAT'S WRONG:
The 3th argument to GetEnvironmentVariable (being DWORD nSize) must be the number of characters, not the number of bytes. SDL currently passes "the size of 1 char", rather "1". While it is non-breaking (1=1 after all), it is incorrect. Furthermore there is no need to specify the 2nd and 3th arguments at all.
CORRECTION 1: (corrected argument_
if (!overwrite) {
char ch = 0;
const size_t len = GetEnvironmentVariableA(name, &ch, 1);
if (len > 0) {
return 0; /* asked not to overwrite existing value. */
}
}
CORRECTION 2: (stripped of unneeded code)
if (!overwrite) {
if (GetEnvironmentVariableA(name, NULL, 0) > 0) {
return 0; /* asked not to overwrite existing value. */
}
}
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a48c9e6d
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2017-08-11T21:16:33
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Fixed bug 3292 - SDL_rwops and 64-bit file I/O
Juha Niemim?
On AmigaOS 4 platform with Newlib 'C' library, there is a problem with failing fseeko64. This seemed to be caused by using fopen instead of fopen64.
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4c239e55
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2017-08-11T20:54:06
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Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP
Littlefighter19
When trying to mirror something on the PSP, I've stumbled upon the problem,
that using SDL_RenderCopyEx with SDL_FLIP_HORIZONTAL flips the image vertically, vise-versa SDL_FLIP_VERTICAL flips the image horizontally.
Proposed patch would be swapping the check in line 944 with the one in line 948 in SDL_render_psp.c
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79a846d4
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2017-08-11T19:42:39
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Fixed bug 3334 - SDL_ShowMessageBox uses wrong index and accesses un-allocated memory
romain.lacroix
For the windows implementation of SDL_ShowMessageBox() : ./src/video/windows/SDL_windowsmessagebox.c:345 WIN_ShowMessageBox()
The implementation in 2.0.4 uses "button index" for parameter "id" of function AddDialogButton().
It then expects the value provided in param wParam of function MessageBoxDialogProc() to be a valid index of a button.
It uses this value to index in the array of buttons when DialogBoxIndirect() returns (line 474 : *buttonid = buttons[which].buttonid;)
However, when dismissing this box with Escape, the return value of DialogBoxIndirect will be SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT (=2) which is not always a valid index of array buttons.
When the array buttons has a length less or equal than 2, the memory access is invalid; I can see that the value written to *buttonId is uninitialized memory (random value).
The fix I propose : use value "buttonid" (field of button) for parameter "id" of AddDialogButton(), then copy return value of DialogBoxIndirect() in *buttonid. This way, we will not use an out-of-bounds index in array buttons.
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