|
950f39e2
|
2018-10-29T19:58:59
|
|
Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
|
|
e542d1a3
|
2018-10-29T20:18:50
|
|
winmain: Patched to compile on C89 compilers.
|
|
f434a98c
|
2018-10-29T20:00:03
|
|
winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc).
Otherwise, we are using the allocator before the app can set up its own hooks.
Now we use VirtualAlloc, and WideCharToMultiByte (because SDL_iconv uses
SDL_malloc, too!) to get ready to call into SDL_main.
This also makes console_wmain() call into the same routines as everything
else, so we don't have to deal with those allocations, too. Hopefully we
end up with the same results from GetCommandLine() as we do in wargv.
Fixes Bugzilla #4340.
|
|
b43f427f
|
2018-10-29T15:51:38
|
|
README-ios: added a note about enabling hidapi.
|
|
df89abb2
|
2018-10-28T14:17:21
|
|
Fixed bug 4335 - Android NDK build error
dmuratshin
LOCAL_SRC_FILES shouldn't use $(LOCAL_PATH)
|
|
91820998
|
2018-10-28T21:36:48
|
|
Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
|
|
e381a159
|
2018-10-28T10:31:06
|
|
Updated Android project files and documentation
|
|
14c55ac8
|
2018-10-26T20:20:28
|
|
This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
|
|
be8ef94f
|
2018-10-26T14:43:39
|
|
hidapi: Don't run a separate event loop for device notifications.
Fixes Bugzilla #4286.
|
|
91da4963
|
2018-10-26T09:49:27
|
|
Added patch note for SDL_GameControllerGetPlayerIndex() and friends
|
|
b08bdc44
|
2018-10-26T09:27:31
|
|
Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
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|
14329256
|
2018-10-25T16:53:14
|
|
Generalized the XInput user index into a player index
|
|
545febcf
|
2018-10-25T13:22:34
|
|
Fixed initializing XInput user index
|
|
9987ca69
|
2018-10-25T12:54:42
|
|
Added SDL_JoystickGetXInputUserIndex()
|
|
4d4e18c4
|
2018-10-25T12:54:39
|
|
Added vi style for the Emscripten joystick code
|
|
04761d7d
|
2018-10-25T11:11:02
|
|
CMakeLists.txt: set dylib version numbers properly. (bug #2915.)
|
|
b699ddc0
|
2018-10-23T12:40:25
|
|
Fixed reinitializing the SDL joystick subsystem on Android
|
|
f0549cc9
|
2018-10-23T09:10:02
|
|
fix permissions
|
|
d7fa1120
|
2018-10-22T14:55:47
|
|
Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
|
|
e6068b5b
|
2018-10-22T14:55:45
|
|
Handle failure to load hidapi gracefully
|
|
c4918db5
|
2018-10-22T14:55:42
|
|
Add exception handling to Android hidapi.
|
|
4a50a042
|
2018-10-21T22:40:17
|
|
wasapi/win32: Sort initial device lists by device GUID.
This makes an unchanged set of hardware always report devices in the same
order on each run.
|
|
1ec56f73
|
2018-10-20T21:35:48
|
|
x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat.
It needs to use Bool (which is an int) and not BOOL (which is CARD8), which
causes problems on platforms with different byte order and alignment, etc.
Fixes Bugzilla #4326.
|
|
1fb20f0a
|
2018-10-18T23:38:27
|
|
cocoa: Put a mutex around GL_SwapBuffers.
Prevents deadlock when swapping two different GL contexts on two different
threads at the same time on macOS 10.14 ("Mojave").
Fixes Bugzilla #4278.
|
|
56806804
|
2018-10-18T15:41:50
|
|
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt
Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
|
|
30def8e2
|
2018-10-18T15:40:39
|
|
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt
Similar to bug/patch #4228, the iOS Demo Xcode project needs to add the CoreBluetooth framework.
|
|
f6773773
|
2018-10-18T12:05:05
|
|
cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
Fixes Bugzilla #4272.
|
|
eac3fd28
|
2018-10-18T11:59:48
|
|
cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
On Mojave, this will report large numbers for retina displays in fullscreen
mode, which isn't how it works on previous versions.
|
|
4db5e872
|
2018-10-18T11:58:00
|
|
use less ancient versions of autofoo scripts
|
|
3e3ce6e9
|
2018-10-16T15:00:43
|
|
Fixed bug 4318 - Android move Haptic code to API26 class
Sylvain
- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
|
|
708ad1fd
|
2018-10-16T14:58:07
|
|
Fixed updating the rumble parameters on Linux
|
|
b0c48dd9
|
2018-10-16T08:29:27
|
|
Support vibration magnitude on Android 8.0 (thanks Rachel!)
|
|
7be4fca6
|
2018-10-15T11:01:00
|
|
SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array
Otherwise if SDL_POWER_DISABLED is disabled (eg with --disable-power):
... with clang -pedantic:
src/power/SDL_power.c:48:50: warning: use of GNU empty initializer extension [-Wgnu-empty-initializer]
static SDL_GetPowerInfo_Impl implementations[] = {
^
src/power/SDL_power.c:48:50: warning: zero size arrays are an extension [-Wzero-length-array]
2 warnings generated.
... with gcc -pedantic:
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
src/power/SDL_power.c:48:50: warning: ISO C forbids empty initializer braces [-Wpedantic]
static SDL_GetPowerInfo_Impl implementations[] = {
^
src/power/SDL_power.c:48:30: error: zero or negative size array ?implementations?
static SDL_GetPowerInfo_Impl implementations[] = {
^~~~~~~~~~~~~~~
... with Watcom:
./src/power/SDL_power.c(85): Error! E1112: Initializer list cannot be empty
|
|
dae4a013
|
2018-10-15T00:46:43
|
|
x11: Don't hardcode limit on lines of text in message boxes.
Plus other text parsing fixes.
Fixes Bugzilla #4306.
|
|
ee97d4f4
|
2018-10-14T23:56:56
|
|
add a minimal config and makefile to test watcom/os2 builds.
|
|
703361e4
|
2018-10-14T23:55:02
|
|
SDL_GetPowerInfo_Hardwired is static in SDL_power.c
.. therefore, comment out its extern declaration in SDL_syspower.h.
|
|
cbacb0f1
|
2018-10-14T23:50:50
|
|
add missing include.
|
|
e2ad654f
|
2018-10-14T17:26:10
|
|
iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer.
|
|
cd63709e
|
2018-10-13T17:18:59
|
|
Emscripten: Load eglQueryString and eglGetError
This prevents an assertion on context creation failure (calling a null
function pointer).
|
|
8c41e262
|
2018-10-13T03:36:42
|
|
metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels.
|
|
d8022d19
|
2018-10-12T23:23:52
|
|
macOS: Fixed MoltenVK dynamic library loading code.
|
|
d9094421
|
2018-10-12T17:55:42
|
|
metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250.
|
|
9a98e4b6
|
2018-10-11T15:14:48
|
|
Allow Android haptics to work when SDL is reinitialized (thanks Rachel!)
|
|
0e5a3f6e
|
2018-10-12T01:03:40
|
|
SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining.
|
|
acb05f50
|
2018-10-11T16:40:01
|
|
thread: make SDL_CreateThreadWithStackSize() a public API.
|
|
04cbf132
|
2018-10-10T15:20:56
|
|
audio: All device names reported by SDL must be unique.
This means that if you have two devices named "Soundblaster Pro" in your
machine, one will be reported as "Soundblaster Pro" and the other as
"Soundblaster Pro (2)".
This makes it so you can't into a position where one of your devices can't
be opened because another is sitting on the same name.
|
|
0378529e
|
2018-10-10T14:55:24
|
|
audio: clean_out_device_list() already sets this flag to false for us.
|
|
eff5f650
|
2018-10-09T23:01:43
|
|
Implement SuspendScreenSaver for Win32
Creating a full-screen SDL renderer on Windows will keep the screensaver
suspended by DirectX, as is default for full-screen DX applications. However,
for applications that render in windowed-mode, the screensaver will
still kick in, even if SDL_DisableScreenSaver() is called or
SDL_HINT_VIDEO_ALLOW_SCREENSAVER is set to 0 (default). Implementing
a SuspendScreenSaver() function for Win32 fixes this behavior.
|
|
f5a21ebf
|
2018-10-09T20:12:43
|
|
Added support for surround sound and float audio on Android
|
|
4679f682
|
2018-10-09T20:12:40
|
|
Removed unneeded variable qualifiers
|
|
82c2f04e
|
2018-10-09T17:41:40
|
|
Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
duckgrease
SDL_RenderCopyEx blits wrong image (in some cases it's bunch of alternating horizontal lines, some cases it's image from the wrong coordinate, and in some cases it's just a bunch of garbled pixels), when the following conditions are met:
- Use software renderer.
- Enable either horizontal or vertical flip.
- source and destination rectangles must have same width and height, and must be smaller than the size of the texture.
- source rectangle's X and Y coordinates must be 0.
|
|
88b32525
|
2018-10-09T00:27:55
|
|
kmsdrm: find available card if called without index.
This work was done by Michael Grzeschik, I just cleaned up the patch a little.
Fixes Bugzilla #4241.
|
|
62f806ed
|
2018-10-08T19:46:01
|
|
This device gets Xinput driver loaded on windows.
|
|
337cea44
|
2018-10-08T12:49:30
|
|
Fixed life-cycle issues with two activities sharing HIDDeviceManager
|
|
1e728f50
|
2018-10-08T12:49:28
|
|
Close on shutdown, for consistency
|
|
e4c9806f
|
2018-10-08T12:49:26
|
|
Trying to track down NullPointerException in USB input thread
|
|
4d771c59
|
2018-10-08T12:49:25
|
|
Don't flash the navigation bar when destroying a fullscreen SDL window
|
|
53260b31
|
2018-10-08T12:49:23
|
|
There are legitimate reasons to skip full cleanup at shutdown, don't assert in that case.
|
|
3ac9e2aa
|
2018-10-05T17:06:05
|
|
Fixed bug 4296 - kmsdrm video driver leaks 1 bo in KMSDRM_GLES_SetupCrtc()
Icenowy Zheng
One front buffer is locked in GLES_SetupCrtc() and overrides the next_bo just locked in KMSDRM_GLES_SwapWindow, then the next_bo gets lost and is not released even when quitting the video.
It may leads to problems with GLES drivers that doesn't clean up GBM correctly if there's any bo left (e.g. the Mali Utgard r6p2 blob). In the case of Mali Utgard r6p2 blob, the DRM device file is still hold by the blob, and if you try to SDL_Quit to let another program to run (this is done by EmulationStation), the new program will fail to open DRM device.
|
|
367f9b91
|
2018-10-05T17:24:03
|
|
wayland: Fixed missing window sizing events.
Fixes Bugzilla #4242.
|
|
f01cdced
|
2018-10-05T01:41:59
|
|
It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows.
|
|
a0c53668
|
2018-10-04T16:29:17
|
|
Allow SDL to use ReLinker if present.
This fixes issues for applications that have a large number of shared libraries
For more information, see https://github.com/KeepSafe/ReLinker for ReLinker's repository.
|
|
41ee51b9
|
2018-10-04T15:23:42
|
|
Fixed updating bindings for controllers using the wildcard mappings
|
|
b60e5b82
|
2018-10-03T15:48:26
|
|
Update documentation to note that this hint works on Android too (thanks Trent!)
|
|
93fb710a
|
2018-10-03T16:54:24
|
|
evdev: Don't initialize struct sigaction with "{ 0 }".
It causes warnings on some platforms, depending on the actual definition of
sigaction, and since this is static data, it'll be zero'd out anyhow.
|
|
19445561
|
2018-10-02T20:51:33
|
|
Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows
|
|
ae5317e8
|
2018-10-02T13:17:31
|
|
The Amlogic X96 is a set-top box
|
|
679d3553
|
2018-10-01T14:52:28
|
|
Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases
|
|
6e35e421
|
2018-10-01T14:43:03
|
|
Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha
Sylvain
I did various benches. with clang 6.0.0 on linux, and ndk-r16b on android (NDK_TOOLCHAIN_VERSION=clang).
- still see a x10 speed factor.
- with duff_loops, it does not use vectorisation (but doesn't seem to be a problem).
on linux my patch is already at full speed on -O2, whereas the duff_loops need -O3 (200 ms at -03, and 300ms at -02).
I realized that on Android, I had a slight variation which fits best.
both on linux with -O2 and -O3, and on android with 02/03 and armeabi-v7a/arm64.
Here's the patch.
|
|
922623e1
|
2018-10-01T21:29:11
|
|
SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _
suffix to the temp Pixel local in the DUFFS_LOOP.
SDL_blit.h (ASSEMBLE_RGB): add _ prefix to temp Pixel locals to avoid
any possible shadowings.
The warnings were like the following:
In file included from src/video/SDL_blit_N.c:26:0:
src/video/SDL_blit_N.c: In function 'BlitNtoNKeyCopyAlpha':
src/video/SDL_blit_N.c:2421:24: warning: declaration of 'Pixel' shadows a previous local [-Wshadow]
Uint32 Pixel = ((*src32 & rgbmask) == ckey) ? *dst32 : *src32;
^
src/video/SDL_blit.h:475:21: note: in definition of macro 'DUFFS_LOOP8'
case 0: do { pixel_copy_increment; /* fallthrough */ \
^
src/video/SDL_blit_N.c:2419:13: note: in expansion of macro 'DUFFS_LOOP'
DUFFS_LOOP(
^
src/video/SDL_blit_N.c:2399:12: warning: shadowed declaration is here [-Wshadow]
Uint32 Pixel;
^
|
|
b2518761
|
2018-10-01T09:47:10
|
|
commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1
Author: Anthony Pesch <inolen@gmail.com>
Date: Fri May 4 20:21:21 2018 -0400
Added SDL_AUDIO_ALLOW_SAMPLES_CHANGE flag enabling users of SDL_OpenAudioDevice to get
the sample size of the actual hardware buffer vs having a stream created to handle the
delta
|
|
95579f5f
|
2018-10-01T09:40:58
|
|
Fixed bug 4220 - SDL_GL_CONTEXT_DEBUG_FLAG can fail silently on some Android devices
|
|
48f7e7f3
|
2018-09-30T22:43:12
|
|
Corrected PS4 controller entry
|
|
f8b4cd41
|
2018-09-30T19:53:26
|
|
Re-enable drag-and-drop events by default
|
|
fb485986
|
2018-09-30T11:26:41
|
|
macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled.
|
|
56ec349d
|
2018-09-29T16:48:15
|
|
audio: disable NEON converters for now.
To be revisited after 2.0.9 ships!
(doesn't fix Bugzilla #4186, but stops the regression for the time being.)
|
|
e77ec889
|
2018-09-29T02:14:46
|
|
Fixed tablet detection on Android
|
|
35422bd8
|
2018-09-29T09:20:50
|
|
fix permissions
|
|
c17d6299
|
2018-09-28T21:19:27
|
|
Mark a subsystem as dummy, not disabled, if it was intended to be compiled in.
From Tom Black:
I'm having problems initializing the sensor module. I'm compiling with a standard ./configure && make && sudo make install, and the module says it's enabled, but SDL_Init(SDL_INIT_EVERYTHING) is failing with SDL_GetError() returning "SDL not built with sensor support".
|
|
14d2ec80
|
2018-09-28T21:03:39
|
|
commit 8f4dedc039190f5e734c47dcc4fc021b5793b659
Author: Micha? Janiszewski <janisozaur+signed@gmail.com>
Date: Fri Sep 28 20:38:04 2018 +0200
CMake: fix building tests on Linux
In case where libunwind.h has been found, it will be used by compiler,
but linker wasn't updated to reflect use of this new library.
|
|
9e8e0fb7
|
2018-09-28T20:48:18
|
|
Fixed bug 4283 - SDL's version of memset is different from libc's
janisozaur
memset's documentation reads:
* The memset() function shall copy c (converted to an unsigned char) into each of the first n bytes of the object pointed to by s. (http://pubs.opengroup.org/onlinepubs/9699919799/functions/memset.html)
* Sets the first count characters of dest to the character c. (https://msdn.microsoft.com/en-us/library/1fdeehz6.aspx)
* write a byte to a byte string (https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/memset.3.html)
The highlight here is they all mean a single _byte_, even though memset receives a parameter of type int, which can hold more data than a single byte. SDL's implementation of memset, however, does not clear any of the higher bits, causing an erroneous behaviour when passed an argument bigger than 0xff.
|
|
74638ea3
|
2018-09-28T20:39:57
|
|
Ensure we wait on the surface resize before returning from setting fullscreen mode.
|
|
31596f23
|
2018-09-29T01:24:10
|
|
SDL_vsnprintf: implemented '+' flag for signed integers printing.
it is, of course, ignored for %u, %x, %o and %p.
|
|
49803c86
|
2018-09-29T00:51:24
|
|
SDL_vsnprintf: fix numerics if both zero-padding and a field are given.
it used to place zeroes between the sign and the number. (space-padding
from within SDL_PrintString() seems OK: spaces are added before sign.)
also fixed the maxlen handling if the number has a sign.
|
|
5454765a
|
2018-09-28T17:01:24
|
|
replace bool stuff in controller_type.h with SDL_bool.
remove bool<->SDL_bool dance in SDL_joystick.c:SDL_IsJoystickSteamController()
after the controller_type.h change.
|
|
fde82e59
|
2018-09-28T14:01:40
|
|
SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code.
this makes it build with my old toolchain with mingw-w64 1.0.10 headers
|
|
cf7d64f2
|
2018-09-28T13:44:10
|
|
hidapi/windows/hid.c: comment out ntdef.h include after windows.h.
not necessary and can cause redefinition errors in some toolchains.
|
|
b11c75e9
|
2018-09-28T13:41:04
|
|
configury, cmake: add check for endpointvolume.h :
add HAVE_ENDPOINTVOLUME_H, HAVE_MMDEVICEAPI_H and HAVE_AUDIOCLIENT_H
in SDL_config.h.in, SDL_config.h.cmake, SDL_config_windows.h, and in
SDL_config_winrt.h.
|
|
cf7460e4
|
2018-09-28T11:30:50
|
|
configury, cmake: make wasapi option independent of directx.
|
|
9aa8a75d
|
2018-09-28T01:18:54
|
|
Fixed building with Xcode 10.0
|
|
283680f2
|
2018-09-28T11:04:55
|
|
hidapi/windows/hid.c: fix misplaced #if 0
VendorID && ProductID are only used by the test main(),
otherwise they are unwanted globals.
|
|
f964ce03
|
2018-09-28T01:00:47
|
|
Fixed mingw-w64 build
|
|
20dfda44
|
2018-09-28T00:40:35
|
|
Fixed mingw-w64 build
|
|
88f9f030
|
2018-09-27T23:54:40
|
|
Added patch notes for SDL 2.0.9
|
|
7df0f4fd
|
2018-09-27T14:56:29
|
|
Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
|
|
d9fb77a3
|
2018-09-27T11:55:02
|
|
SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
|
|
bb5516ac
|
2018-09-27T09:37:36
|
|
SDL_vsnprintf() updates for zero-padding:
- remove force-enabling of pad_zeroes for %u for compatibility
(was added in https://hg.libsdl.org/SDL/rev/701f4a25df89)
- ignore pad_zeroes for %s and %S
- ignore pad_zeroes for %d, %i and %u if a precision is given
|
|
7689162c
|
2018-09-26T20:10:32
|
|
cocoa: Force an OpenGL context update when the window becomes key.
Fixes missing rendering on macOS 10.14 ("Mojave").
Fixes Bugzilla #4272.
|
|
6eeb8593
|
2018-09-27T01:10:50
|
|
SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning
|
|
5342ae2b
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2018-09-27T01:00:50
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SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset()
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